Patch 6 Notes - Page 18
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omgCRAZY
Canada551 Posts
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Mnijykmirl
United States299 Posts
On March 26 2010 12:32 RPGabe wrote: I think the Jinro vs Lucifron game in the ZOTAC4 tournament was the end of the 60 HP SCV. They played like a high-level 30 minute game that consisted of nothing but SCVs, Marines and Marauders against each other. I had to call that style 'Soviet Terran' since it was all about sending the peasants off to the front line to die over and over again. SCVs always became mostly expendable in TvT. SCV hp nerf to band-aid a little boo-boo in the best mirror at the moment? I have doubts. The SCV hp nerf was to the rine+SCV cheeses against protoss. But I think blizzard has misunderstood TvP cheese- SCVs taking one less hit from a Zealot isn't going to do much of anything. It was never how fast you could or couldn't kill the SCVs or the damage the SCVs did toe to toe with things like probes- it was that the SCV wall on marines make the marines virtually untouchable for P. T does a little bit more SCV dancing and the cheese is going to carry through with the swing. | ||
BoNE-JuGG
Canada15 Posts
Thanks in advance for any headway on this. | ||
Endrick
United States14 Posts
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j4vz
Canada976 Posts
On March 26 2010 12:47 Nightmarjoo wrote: Hellion is the official counter to nothing, except maybe a counter to the terran-using-the-hellion's success. since DT&HT are now considered as light unit, this is a kind of buff for hellion. just do the math. | ||
Kralic
Canada2628 Posts
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mcneebs
Canada391 Posts
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L0thar
987 Posts
Q. Great job with Terran. Mech seems weaker and less reliable than a bio build at the moment. Any plans to buff mech? A. We are looking at Terran mech build now. Actually right now. The balance guys are currently testing some fixes we tried this morning. We will get something to you guys as soon as we can. o SCV + Life decreased from 60 to 45. o Marine + Build time increased from 20 seconds to 25 seconds. Good job Blizzard! | ||
RPGabe
United States192 Posts
On March 26 2010 12:52 Mnijykmirl wrote: SCVs always became mostly expendable in TvT. SCV hp nerf to band-aid a little boo-boo in the best mirror at the moment? I have doubts. The SCV hp nerf was to the rine+SCV cheeses against protoss. But I think blizzard has misunderstood TvP cheese- SCVs taking one less hit from a Zealot isn't going to do much of anything. It was never how fast you could or couldn't kill the SCVs or the damage the SCVs did toe to toe with things like probes- it was that the SCV wall on marines make the marines virtually untouchable for P. T does a little bit more SCV dancing and the cheese is going to carry through with the swing. They were being used clearly when they weren't just 'extra' though, they were included on almost every attack. I think the basic idea is that they were just too influential in fights, any fight really, for their cost. The other races couldn't really leverage their workers for crazy slam dunks like that to match it. I agree, this was clearly to address the TvP cheese, though. | ||
grieve
United States64 Posts
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Meepman
Canada610 Posts
Edit: Now it's 2 posts above me... I prolly shoulda just quoted it. | ||
ZenDeX
Philippines2916 Posts
On March 26 2010 12:52 omgCRAZY wrote: The DT nerf seems to be the only odd one and the only reason I can see it is maybe for lower level games where players may be getting attacked more aggressively with them. In higher level play they have not really been an issue. I think it's about mixing DTs to your main army which kinda catches players with no detection offguard and they just can't understand how 2 zealots and 3 stalkers can deal whopping damage. | ||
Blacklizard
United States1194 Posts
On March 26 2010 11:48 xnub wrote: most people get probes / drones into terran base long before the raz is up / rine and most times they will try and kill the SCV on the Rax or supply depo Right, but to scout tech you need to stay longer. Can't dance around when marines are there. SCVs aren't that vulnerable when building a barracks b/c they swap sides and are "inside" it much more than a small building. So basically Terran will need to defend against worker harass for their 2nd depot if they build it at the ramp. Not a huge deal. They can also: -build 1 depot and 1 rax at bottom of ramp to wall off earlier and probably not have to deal with worker harass at all -build close to the CC, so their other SCVs will be nearby to rescue any harassed builder or tag team off conveniently. Maybe build a bunker if you do this and salvage it later. | ||
Kralic
Canada2628 Posts
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MavercK
Australia2181 Posts
yea zerg units are very easily seen on it but god it looks awful | ||
ShadowReaver
Canada563 Posts
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Ftrunkz
Australia2474 Posts
On March 26 2010 12:47 Nightmarjoo wrote: Hellion is the official counter to nothing, except maybe a counter to the terran-using-the-hellion's success. what? hellions toast zealots worse than vultures did in broodwar... those things definitely have a use. | ||
goswser
United States3546 Posts
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ZergOPTerranOP
United States5 Posts
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goswser
United States3546 Posts
Could they possibly make HT and DT even HARDER to get? So sick of complaining about Toss being so SLOW at this game. I just want to see one patch where they dont touch Toss and keep decreasing the other races. Then it will be more even IMO. high templar arent nerfed, they are actually buffed indirectly, because the tech time and cost is the same but emp radius is nerfed.... | ||
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