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Patch 6 Notes - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 33 Next All
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
March 26 2010 03:52 GMT
#341
The DT nerf seems to be the only odd one and the only reason I can see it is maybe for lower level games where players may be getting attacked more aggressively with them. In higher level play they have not really been an issue.
THIS NEEDS FACE!
Mnijykmirl
Profile Joined February 2010
United States299 Posts
March 26 2010 03:52 GMT
#342
On March 26 2010 12:32 RPGabe wrote:
I think the Jinro vs Lucifron game in the ZOTAC4 tournament was the end of the 60 HP SCV.

They played like a high-level 30 minute game that consisted of nothing but SCVs, Marines and Marauders against each other.

I had to call that style 'Soviet Terran' since it was all about sending the peasants off to the front line to die over and over again.


SCVs always became mostly expendable in TvT. SCV hp nerf to band-aid a little boo-boo in the best mirror at the moment? I have doubts. The SCV hp nerf was to the rine+SCV cheeses against protoss. But I think blizzard has misunderstood TvP cheese- SCVs taking one less hit from a Zealot isn't going to do much of anything. It was never how fast you could or couldn't kill the SCVs or the damage the SCVs did toe to toe with things like probes- it was that the SCV wall on marines make the marines virtually untouchable for P. T does a little bit more SCV dancing and the cheese is going to carry through with the swing.
BoNE-JuGG
Profile Joined March 2010
Canada15 Posts
March 26 2010 03:54 GMT
#343
Annoying repost: Could someone host the patch 6 file? I've ran every possible solution to fix the tracker download (stops at 50% then says tracker not responding), but to no avail.... nadda.

Thanks in advance for any headway on this.
Endrick
Profile Joined March 2010
United States14 Posts
March 26 2010 03:54 GMT
#344
Strange that they didn't change Terran mech like they alluded to in the dev chat.
Platinum League Audio Commentaries: WWW.SCAUDIOS.COM
j4vz
Profile Joined March 2010
Canada976 Posts
March 26 2010 03:54 GMT
#345
On March 26 2010 12:47 Nightmarjoo wrote:
Show nested quote +
On March 26 2010 12:44 j4vz wrote:
SCV -25% HP nerf... is this exagerate ?

so i guess hellions is now the official terran counter for DT ?


Hellion is the official counter to nothing, except maybe a counter to the terran-using-the-hellion's success.



since DT&HT are now considered as light unit, this is a kind of buff for hellion.

just do the math.
someone_elses_lies@live.fr
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 26 2010 03:55 GMT
#346
High templar getting ran over by Hellion's brings me much joy.
Brood War forever!
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
March 26 2010 03:55 GMT
#347
I'm going to jump on the band wagon and say that I really don't like the SCV nerf. I really loved the TvT action with marines and SCVs. Also makes dealing with harass much more difficult, especially for scrubs like me. Nothing that hasn't been posted in this thread 1000 times over though.
You do it to yourself. Just you. You and no one else.
L0thar
Profile Blog Joined September 2007
987 Posts
March 26 2010 03:55 GMT
#348
Q. Great job with Terran. Mech seems weaker and less reliable than a bio build at the moment. Any plans to buff mech?

A. We are looking at Terran mech build now. Actually right now. The balance guys are currently testing some fixes we tried this morning. We will get something to you guys as soon as we can.




o SCV
+ Life decreased from 60 to 45.

o Marine
+ Build time increased from 20 seconds to 25 seconds.


Good job Blizzard!
RPGabe
Profile Joined January 2010
United States192 Posts
March 26 2010 03:56 GMT
#349
On March 26 2010 12:52 Mnijykmirl wrote:
SCVs always became mostly expendable in TvT. SCV hp nerf to band-aid a little boo-boo in the best mirror at the moment? I have doubts. The SCV hp nerf was to the rine+SCV cheeses against protoss. But I think blizzard has misunderstood TvP cheese- SCVs taking one less hit from a Zealot isn't going to do much of anything. It was never how fast you could or couldn't kill the SCVs or the damage the SCVs did toe to toe with things like probes- it was that the SCV wall on marines make the marines virtually untouchable for P. T does a little bit more SCV dancing and the cheese is going to carry through with the swing.

They were being used clearly when they weren't just 'extra' though, they were included on almost every attack. I think the basic idea is that they were just too influential in fights, any fight really, for their cost. The other races couldn't really leverage their workers for crazy slam dunks like that to match it.

I agree, this was clearly to address the TvP cheese, though.

grieve
Profile Joined March 2010
United States64 Posts
March 26 2010 03:56 GMT
#350
Servers are up.
Meepman
Profile Joined December 2009
Canada610 Posts
Last Edited: 2010-03-26 03:57:43
March 26 2010 03:57 GMT
#351
Post above me made me lol

Edit: Now it's 2 posts above me... I prolly shoulda just quoted it.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 26 2010 03:57 GMT
#352
On March 26 2010 12:52 omgCRAZY wrote:
The DT nerf seems to be the only odd one and the only reason I can see it is maybe for lower level games where players may be getting attacked more aggressively with them. In higher level play they have not really been an issue.

I think it's about mixing DTs to your main army which kinda catches players with no detection offguard and they just can't understand how 2 zealots and 3 stalkers can deal whopping damage.
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 26 2010 03:57 GMT
#353
On March 26 2010 11:48 xnub wrote:
Show nested quote +
On March 26 2010 11:45 Blacklizard wrote:
On March 26 2010 09:34 Ideas wrote:
On March 26 2010 09:33 anotherone wrote:
How does SCV looks compared to Drone and Probe now? Both has regen when SCV only 5 more HP, its too easy to kill now and it will lose 1v1 with drone or probe. I know SCV/rine allin was hard but men...


SCVs can be repaired AND healed by medivacs


And marines are really good at killing worker scouts early on. Zealots... not so much. And in general ranged units are much better at killing workers in oh crap base scenarios when workers have to fight at home. Early on, that meant Terran had an advantage. I still don't like zerglings chasing away early scouts so quick though... reduce their starting speed?


most people get probes / drones into terran base long before the raz is up / rine and most times they will try and kill the SCV on the Rax or supply depo


Right, but to scout tech you need to stay longer. Can't dance around when marines are there.

SCVs aren't that vulnerable when building a barracks b/c they swap sides and are "inside" it much more than a small building. So basically Terran will need to defend against worker harass for their 2nd depot if they build it at the ramp. Not a huge deal. They can also:

-build 1 depot and 1 rax at bottom of ramp to wall off earlier and probably not have to deal with worker harass at all
-build close to the CC, so their other SCVs will be nearby to rescue any harassed builder or tag team off conveniently. Maybe build a bunker if you do this and salvage it later.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 26 2010 03:59 GMT
#354
Five placement matches huh?
Brood War forever!
MavercK
Profile Joined March 2010
Australia2181 Posts
March 26 2010 04:01 GMT
#355
creep looks like crap. completly grey. looks like sandstone or something
yea zerg units are very easily seen on it but god it looks awful
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ShadowReaver
Profile Joined March 2010
Canada563 Posts
March 26 2010 04:01 GMT
#356
Stat and character reset ^_^
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 26 2010 04:02 GMT
#357
On March 26 2010 12:47 Nightmarjoo wrote:
Show nested quote +
On March 26 2010 12:44 j4vz wrote:
SCV -25% HP nerf... is this exagerate ?

so i guess hellions is now the official terran counter for DT ?


Hellion is the official counter to nothing, except maybe a counter to the terran-using-the-hellion's success.

what? hellions toast zealots worse than vultures did in broodwar... those things definitely have a use.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 26 2010 04:02 GMT
#358
EU server just went down.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
ZergOPTerranOP
Profile Joined March 2010
United States5 Posts
March 26 2010 04:03 GMT
#359
Could they possibly make HT and DT even HARDER to get? So sick of complaining about Toss being so SLOW at this game. I just want to see one patch where they dont touch Toss and keep decreasing the other races. Then it will be more even IMO.
Protoss sucks
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 26 2010 04:04 GMT
#360
Could they possibly make HT and DT even HARDER to get? So sick of complaining about Toss being so SLOW at this game. I just want to see one patch where they dont touch Toss and keep decreasing the other races. Then it will be more even IMO.


high templar arent nerfed, they are actually buffed indirectly, because the tech time and cost is the same but emp radius is nerfed....
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
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