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Patch 6 Notes - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 33 Next All
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2010 03:22 GMT
#321
On March 26 2010 12:18 Kralic wrote:
Show nested quote +
On March 26 2010 12:17 arb wrote:
On March 26 2010 12:07 Lz wrote:
On March 26 2010 12:05 arb wrote:
On March 26 2010 12:02 Tinithor wrote:
On March 26 2010 11:58 arb wrote:
On March 26 2010 09:02 synapse wrote:
WHAT?? SCVs are no longer 60 hp? This is blasphemy...

the scv was like the iconic terran unit..


They changed marines HP from 40 to 45 and you aren't complaining about that hahaha.

yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now?

55 DAMAGE :D

r u for rela


Thus the DT nerf?

haha without beta i thought they still did 40.

do you think this will mean that mid game dt harass(much like against zerg in sc1) will be incredibly viable against terran?
Artillery spawned from the forges of Hell
Kletus
Profile Blog Joined March 2008
Canada580 Posts
March 26 2010 03:22 GMT
#322
On March 26 2010 12:20 Dionyseus wrote:
Show nested quote +
On March 26 2010 12:16 Kletus wrote:
On March 26 2010 12:15 Kralic wrote:
On March 26 2010 12:13 Spartan wrote:
On March 26 2010 12:10 Kralic wrote:
Has anyone noticed the game loads slower after this patch?

Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before.


Yeah that is what I am getting, I literally thought I had to reinstall SCII because it was not loading, restarted my computer a few times, I found a SC2Switcher.exe (in the Support folder in the Starcraft II beta folder)that loaded it fast, not sure what the point of this executable is...


takes me maybe 15 seconds for it to launch. I think it's just because servers are down though.


Yes whenever you launch the SC2 executable I think it does a server check, if the servers are down it will try reconnecting several times before it finally shows you the login screen.


Thought so, thats why when it finally launches I get a "Cannot connect to servers" message 2 times in a row without even clicking the "connect" button.
Your resistance only serves to make my carapace harder.
Magnificent
Profile Joined March 2010
United States41 Posts
March 26 2010 03:29 GMT
#323
lack of roach armor reduction makes me unhappy
endo8910
QuanticHawk
Profile Blog Joined May 2007
United States32059 Posts
March 26 2010 03:29 GMT
#324
So when is it going to be up =[
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 26 2010 03:30 GMT
#325
On March 26 2010 12:29 Hawk wrote:
So when is it going to be up =[

Happiness only real when shared.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
March 26 2010 03:30 GMT
#326
mmm I reinstalled but can't get past v 0.4.0...
I have no idea what is going on but the server are still down right ? nobody can log in ?
In the beginning there was nothing... and then exploded
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 26 2010 03:31 GMT
#327
On March 26 2010 12:30 Drakan wrote:
mmm I reinstalled but can't get past v 0.4.0...
I have no idea what is going on but the server are still down right ? nobody can log in ?


nope us is down eu is still up
Think you got lag? It took Jesus 3 days to respawn.
BoNE-JuGG
Profile Joined March 2010
Canada15 Posts
March 26 2010 03:32 GMT
#328
could someone host the patch 6 file? I've ran every possible solution to fix the tracker download (stops at 50% then says tracker not responding), but to no avail.... nadda.

Thanks in advance for any headway on this.
RPGabe
Profile Joined January 2010
United States192 Posts
March 26 2010 03:32 GMT
#329
I think the Jinro vs Lucifron game in the ZOTAC4 tournament was the end of the 60 HP SCV.

They played like a high-level 30 minute game that consisted of nothing but SCVs, Marines and Marauders against each other.

I had to call that style 'Soviet Terran' since it was all about sending the peasants off to the front line to die over and over again.
Meepman
Profile Joined December 2009
Canada610 Posts
March 26 2010 03:32 GMT
#330
No......Sc2......

I died inside when i saw that the reset was confirmed, but servers were still dead.
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 26 2010 03:33 GMT
#331
I'm not sure why people are complaining about banelings. They are no better or worse against marines/zealots, and they are only slightly better against other units they are still useless against. It still takes 9 baneling hits to kill a marauder, and 8 to kill a stalker. It might just barely be cost efficient against stalkers, but they suffer losses on approach. I don't think baneling use is going to change very much.

As for the stalker upgrade, that's going to be serious. I don't think people realize what a huge thing that is. Mutas are like my goto unit, but now they will die a whole lot faster in that matchup.

They are also more usable for harass since four of them one shot a worker (5 for scv, down from 8!), and they still have the blink option available which I think will see more use soon.

The roach regen downgrade my affect zvz a little. I don't see many roaches get burrow, but usually when they do get it it is to defeat muta builds. Now mutas will be more capable of picking off burrowed roaches. I still don't think it will change the matchup very much. Banelings might see a bit more use against hydra/roach now, but I doubt it.

I was hoping for some infestor changes, sigh. Maybe next patch.
tyCe
Profile Joined March 2010
Australia2542 Posts
March 26 2010 03:35 GMT
#332
While I admit that the DTs changes have made it far too weak, at least they can 1-shot SCVs now.

I like the terran changes since it'll reduce the effectiveness of proxies and reactor-based rushes, encourage factory play and expansions. It makes terran less of a micro fest with marines and SCVs and reduces the imba of hellions, both of which was needed IMO.

I found the baneling changes to be pretty retarded though.
Betrayed by EG.BuK
Spinel720
Profile Joined February 2010
United States40 Posts
March 26 2010 03:36 GMT
#333
I still don't know how to deal with CharlieMurphy's "Mustaches" brood lords still gonna be able to kill me :/
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
March 26 2010 03:38 GMT
#334
On March 26 2010 12:30 Drakan wrote:
mmm I reinstalled but can't get past v 0.4.0...
I have no idea what is going on but the server are still down right ? nobody can log in ?

yeah its still down sir.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-03-26 03:45:59
March 26 2010 03:44 GMT
#335
SCV -25% HP nerf... is this exagerate ?

so i guess hellions is now the official terran counter for DT ?

someone_elses_lies@live.fr
Quixoticism
Profile Joined February 2010
United States80 Posts
March 26 2010 03:45 GMT
#336
The main reason that SCVs had 60hp is that they have to run around outside and build while the other workers aren't exposed to attack when 'building'.
I think a better fix would be to give SCVs a longer attack cooldown to balance it out with the other workers and change the unit priority points so that workers aren't the highest. (Serious wtf as to why this has even happened, workers should be the last to get auto targeted)
Either that or make the SCV have 40hp and 'go inside' while building so they can't be targeted.

I'd rather have the Factory units changed up a little more than the Factory itself.
Reactor change seems a little harsh.

Stalker buff was okay, but it could be a little better. Something like 10/5 +1/1
I think bringing the Obs bay would be better than the nerf to the Obs. It would push back timing on Obs but make having more of them cheaper. Robobay as it is has the most units to make without requiring any addons/tech buildings to make more.
Dark shrine could be removed at making the Templar archives take longer or more expensive. The tech split is sad. DT's already cost more than SC as it is.

I like the change to the Roach.

Can't say much about the other balance changes other than they look pretty good.
I was somewhere, thinking something...
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 26 2010 03:47 GMT
#337
On March 26 2010 12:44 j4vz wrote:
SCV -25% HP nerf... is this exagerate ?

so i guess hellions is now the official terran counter for DT ?


Hellion is the official counter to nothing, except maybe a counter to the terran-using-the-hellion's success.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
March 26 2010 03:50 GMT
#338
So there was never any explanation for the worker target ai thing?

I fail to see any reason to set it like that...whyyyy
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 26 2010 03:51 GMT
#339
No nerf to marauder, terran should be fine. Less cheese is good. But I was really expecting more from the "mech buffs", they mostly nerfed bio. Well I hope to see more terran mech now anyways. (ie Thors!)
here i am
AppleTart
Profile Blog Joined March 2010
United States1261 Posts
March 26 2010 03:51 GMT
#340
Hmmm I've always thought that SCVs had 60 hp because they were the only unit that could be harassed while building. D: it now takes 3 less hits to kill my scvs T_T
always tired -_-
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