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On March 26 2010 12:02 Tinithor wrote:Show nested quote +On March 26 2010 11:58 arb wrote:On March 26 2010 09:02 synapse wrote: WHAT?? SCVs are no longer 60 hp? This is blasphemy... the scv was like the iconic terran unit.. They changed marines HP from 40 to 45 and you aren't complaining about that hahaha. yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now?
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On March 26 2010 12:05 arb wrote:Show nested quote +On March 26 2010 12:02 Tinithor wrote:On March 26 2010 11:58 arb wrote:On March 26 2010 09:02 synapse wrote: WHAT?? SCVs are no longer 60 hp? This is blasphemy... the scv was like the iconic terran unit.. They changed marines HP from 40 to 45 and you aren't complaining about that hahaha. yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now? 55 DAMAGE :D
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Blizzard needs to understand, it wasn't bunkers helping Terran turtle in SC1, it was the range on tanks. Bunkers were a toy of a building, maybe used once in a series of 5. Turrets are better Static defense as the only decent ground unit harass is a reaper.
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Has anyone noticed the game loads slower after this patch?
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Maybe these changes are to help them not be a 'toy' of a building in SC2, then?
There's no reason they should be punished or overlooked in SC2 based on their performance and uses in SC1.
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Most hilarious bunch of patch notes I could have thought up, except for the Stalker change. Blizzard's totally missing the ball.
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On March 26 2010 12:10 Kralic wrote: Has anyone noticed the game loads slower after this patch? Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before.
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wow SCV HP decrease is really depressing for some reason
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Im pretty happy with most of these changes. I don't think the radius nerf to EMP really does anything too relavent though, since you'll be making more ghosts anyway.
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Everyone should be patient, who knows what undocumented changes they may have made.
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On March 26 2010 12:13 Spartan wrote:Show nested quote +On March 26 2010 12:10 Kralic wrote: Has anyone noticed the game loads slower after this patch? Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before.
Yeah that is what I am getting, I literally thought I had to reinstall SCII because it was not loading, restarted my computer a few times, I found a SC2Switcher.exe (in the Support folder in the Starcraft II beta folder)that loaded it fast, not sure what the point of this executable is...
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Marine build time increased? What the FUCK? Reactor nerf I can understand, and it won't effect me. I only get 1 reactor whole game for my port. Stupid bunkers, I don't want to use bunkers more often, stop forcing me to! Fact decrease is ok, ghosts and vikings cost less gas is nice, but all of that'll take some getting used to for sure. Scv hp decrease is depressing, I have to use scvs against ling all-ins all the time, and I had a chance of fending it off then. Good thing I can spam bunkers though, right? Too bad I can't fill them up as quickly so it doesn't matter. Banelings more effective? I was anticipating a slight nerf. I really dislike the dark shrine nerf. Not sure I like the obs nerf either.
I think this is because of a certain TvP cheese where T builds normal stuff in his base, denies your probe, goes fast reactor, proxies another 1-2 raxes with reactor, and hits you with like literally 25 marines before its possible to get collosus out.
As to the other changes, I think they fixed a lot of stuff. In a PvZ earlier today I went fe, had 4 cannons at my expo, expected the mass speedling he went for, and blocked my ramp with 35 probes(every single one from both expos lol) and the lings shoved them out of the way and ran into my main, losing like 5 lings.
Also, are rines two shot kills now with collosus after the collosus nerf? Because that combined with the cheaper buildings would make terran pretty buffed in TvP...
Only reason I can see for the DT nerf is because DTs were really imba in PvP, as they took more shots by an immortal than a zealot to kill, and did a shitton of damage.
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On March 26 2010 12:15 Kralic wrote:Show nested quote +On March 26 2010 12:13 Spartan wrote:On March 26 2010 12:10 Kralic wrote: Has anyone noticed the game loads slower after this patch? Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before. Yeah that is what I am getting, I literally thought I had to reinstall SCII because it was not loading, restarted my computer a few times, I found a SC2Switcher.exe (in the Support folder in the Starcraft II beta folder)that loaded it fast, not sure what the point of this executable is...
takes me maybe 15 seconds for it to launch. I think it's just because servers are down though.
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On March 26 2010 12:07 Lz wrote:Show nested quote +On March 26 2010 12:05 arb wrote:On March 26 2010 12:02 Tinithor wrote:On March 26 2010 11:58 arb wrote:On March 26 2010 09:02 synapse wrote: WHAT?? SCVs are no longer 60 hp? This is blasphemy... the scv was like the iconic terran unit.. They changed marines HP from 40 to 45 and you aren't complaining about that hahaha. yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now? 55 DAMAGE :D r u for rela
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Instead of making probes more expensive, they should bring back the observatory.
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On March 26 2010 12:17 arb wrote:Show nested quote +On March 26 2010 12:07 Lz wrote:On March 26 2010 12:05 arb wrote:On March 26 2010 12:02 Tinithor wrote:On March 26 2010 11:58 arb wrote:On March 26 2010 09:02 synapse wrote: WHAT?? SCVs are no longer 60 hp? This is blasphemy... the scv was like the iconic terran unit.. They changed marines HP from 40 to 45 and you aren't complaining about that hahaha. yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now? 55 DAMAGE :D r u for rela
Thus the DT nerf?
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I'm reaaaally depressed about the SCV health thing... I predict a 500% increase in casualties from probe harass in the coming weeks. SCVs don't even have a ranged attack! they are now the weakest worker T_____T
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On March 26 2010 12:16 Kletus wrote:Show nested quote +On March 26 2010 12:15 Kralic wrote:On March 26 2010 12:13 Spartan wrote:On March 26 2010 12:10 Kralic wrote: Has anyone noticed the game loads slower after this patch? Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before. Yeah that is what I am getting, I literally thought I had to reinstall SCII because it was not loading, restarted my computer a few times, I found a SC2Switcher.exe (in the Support folder in the Starcraft II beta folder)that loaded it fast, not sure what the point of this executable is... takes me maybe 15 seconds for it to launch. I think it's just because servers are down though.
Yes whenever you launch the SC2 executable I think it does a server check, if the servers are down it will try reconnecting several times before it finally shows you the login screen.
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Kennigit
Canada19447 Posts
The scv nerf was obviously a result of them being like mobile suit gundams and being the staple unit of every terran attack :p .
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60 hp scv's is holy ground... how dare they touch it
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