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Patch 6 Notes - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 33 Next All
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2010 03:05 GMT
#301
On March 26 2010 12:02 Tinithor wrote:
Show nested quote +
On March 26 2010 11:58 arb wrote:
On March 26 2010 09:02 synapse wrote:
WHAT?? SCVs are no longer 60 hp? This is blasphemy...

the scv was like the iconic terran unit..


They changed marines HP from 40 to 45 and you aren't complaining about that hahaha.

yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now?
Artillery spawned from the forges of Hell
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
March 26 2010 03:07 GMT
#302
On March 26 2010 12:05 arb wrote:
Show nested quote +
On March 26 2010 12:02 Tinithor wrote:
On March 26 2010 11:58 arb wrote:
On March 26 2010 09:02 synapse wrote:
WHAT?? SCVs are no longer 60 hp? This is blasphemy...

the scv was like the iconic terran unit..


They changed marines HP from 40 to 45 and you aren't complaining about that hahaha.

yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now?

55 DAMAGE :D
Railz
Profile Joined July 2008
United States1449 Posts
March 26 2010 03:08 GMT
#303
Blizzard needs to understand, it wasn't bunkers helping Terran turtle in SC1, it was the range on tanks. Bunkers were a toy of a building, maybe used once in a series of 5. Turrets are better Static defense as the only decent ground unit harass is a reaper.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 26 2010 03:10 GMT
#304
Has anyone noticed the game loads slower after this patch?
Brood War forever!
RPGabe
Profile Joined January 2010
United States192 Posts
March 26 2010 03:10 GMT
#305
Maybe these changes are to help them not be a 'toy' of a building in SC2, then?

There's no reason they should be punished or overlooked in SC2 based on their performance and uses in SC1.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
March 26 2010 03:12 GMT
#306
Most hilarious bunch of patch notes I could have thought up, except for the Stalker change. Blizzard's totally missing the ball.
Spartan
Profile Blog Joined July 2005
United States2030 Posts
March 26 2010 03:13 GMT
#307
On March 26 2010 12:10 Kralic wrote:
Has anyone noticed the game loads slower after this patch?

Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 26 2010 03:13 GMT
#308
wow SCV HP decrease is really depressing for some reason
Joseki
Profile Blog Joined December 2007
United States200 Posts
March 26 2010 03:14 GMT
#309
Im pretty happy with most of these changes. I don't think the radius nerf to EMP really does anything too relavent though, since you'll be making more ghosts anyway.
Battle.net 2.0 - The only place you can be alone with 20,000 other people.
Xals
Profile Joined February 2010
United States6 Posts
March 26 2010 03:15 GMT
#310
Everyone should be patient, who knows what undocumented changes they may have made.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 26 2010 03:15 GMT
#311
On March 26 2010 12:13 Spartan wrote:
Show nested quote +
On March 26 2010 12:10 Kralic wrote:
Has anyone noticed the game loads slower after this patch?

Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before.


Yeah that is what I am getting, I literally thought I had to reinstall SCII because it was not loading, restarted my computer a few times, I found a SC2Switcher.exe (in the Support folder in the Starcraft II beta folder)that loaded it fast, not sure what the point of this executable is...
Brood War forever!
goswser
Profile Blog Joined May 2009
United States3546 Posts
Last Edited: 2010-03-26 03:18:00
March 26 2010 03:16 GMT
#312
Marine build time increased? What the FUCK? Reactor nerf I can understand, and it won't effect me. I only get 1 reactor whole game for my port. Stupid bunkers, I don't want to use bunkers more often, stop forcing me to! Fact decrease is ok, ghosts and vikings cost less gas is nice, but all of that'll take some getting used to for sure. Scv hp decrease is depressing, I have to use scvs against ling all-ins all the time, and I had a chance of fending it off then. Good thing I can spam bunkers though, right? Too bad I can't fill them up as quickly so it doesn't matter.
Banelings more effective? I was anticipating a slight nerf.
I really dislike the dark shrine nerf. Not sure I like the obs nerf either.


I think this is because of a certain TvP cheese where T builds normal stuff in his base, denies your probe, goes fast reactor, proxies another 1-2 raxes with reactor, and hits you with like literally 25 marines before its possible to get collosus out.

As to the other changes, I think they fixed a lot of stuff. In a PvZ earlier today I went fe, had 4 cannons at my expo, expected the mass speedling he went for, and blocked my ramp with 35 probes(every single one from both expos lol) and the lings shoved them out of the way and ran into my main, losing like 5 lings.

Also, are rines two shot kills now with collosus after the collosus nerf? Because that combined with the cheaper buildings would make terran pretty buffed in TvP...

Only reason I can see for the DT nerf is because DTs were really imba in PvP, as they took more shots by an immortal than a zealot to kill, and did a shitton of damage.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Kletus
Profile Blog Joined March 2008
Canada580 Posts
March 26 2010 03:16 GMT
#313
On March 26 2010 12:15 Kralic wrote:
Show nested quote +
On March 26 2010 12:13 Spartan wrote:
On March 26 2010 12:10 Kralic wrote:
Has anyone noticed the game loads slower after this patch?

Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before.


Yeah that is what I am getting, I literally thought I had to reinstall SCII because it was not loading, restarted my computer a few times, I found a SC2Switcher.exe (in the Support folder in the Starcraft II beta folder)that loaded it fast, not sure what the point of this executable is...


takes me maybe 15 seconds for it to launch. I think it's just because servers are down though.
Your resistance only serves to make my carapace harder.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2010 03:17 GMT
#314
On March 26 2010 12:07 Lz wrote:
Show nested quote +
On March 26 2010 12:05 arb wrote:
On March 26 2010 12:02 Tinithor wrote:
On March 26 2010 11:58 arb wrote:
On March 26 2010 09:02 synapse wrote:
WHAT?? SCVs are no longer 60 hp? This is blasphemy...

the scv was like the iconic terran unit..


They changed marines HP from 40 to 45 and you aren't complaining about that hahaha.

yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now?

55 DAMAGE :D

r u for rela
Artillery spawned from the forges of Hell
0neder
Profile Joined July 2009
United States3733 Posts
March 26 2010 03:18 GMT
#315
Instead of making probes more expensive, they should bring back the observatory.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 26 2010 03:18 GMT
#316
On March 26 2010 12:17 arb wrote:
Show nested quote +
On March 26 2010 12:07 Lz wrote:
On March 26 2010 12:05 arb wrote:
On March 26 2010 12:02 Tinithor wrote:
On March 26 2010 11:58 arb wrote:
On March 26 2010 09:02 synapse wrote:
WHAT?? SCVs are no longer 60 hp? This is blasphemy...

the scv was like the iconic terran unit..


They changed marines HP from 40 to 45 and you aren't complaining about that hahaha.

yeah but marines have more hp but idk why you would lower scv hp(something about that scv rush i think..) and im not really caught up as i dont have beta, but do dt's do 45 damage now?

55 DAMAGE :D

r u for rela


Thus the DT nerf?
Brood War forever!
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
Last Edited: 2010-03-26 03:20:31
March 26 2010 03:19 GMT
#317
I'm reaaaally depressed about the SCV health thing... I predict a 500% increase in casualties from probe harass in the coming weeks. SCVs don't even have a ranged attack! they are now the weakest worker T_____T
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
March 26 2010 03:20 GMT
#318
On March 26 2010 12:16 Kletus wrote:
Show nested quote +
On March 26 2010 12:15 Kralic wrote:
On March 26 2010 12:13 Spartan wrote:
On March 26 2010 12:10 Kralic wrote:
Has anyone noticed the game loads slower after this patch?

Mine did. I got that little 400x100 banner on my desktop when SC2 was loading. Apparently this is normal, but before the patch I would never get it - I'm guessing because my shit would load fast enough before.


Yeah that is what I am getting, I literally thought I had to reinstall SCII because it was not loading, restarted my computer a few times, I found a SC2Switcher.exe (in the Support folder in the Starcraft II beta folder)that loaded it fast, not sure what the point of this executable is...


takes me maybe 15 seconds for it to launch. I think it's just because servers are down though.


Yes whenever you launch the SC2 executable I think it does a server check, if the servers are down it will try reconnecting several times before it finally shows you the login screen.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 26 2010 03:21 GMT
#319
The scv nerf was obviously a result of them being like mobile suit gundams and being the staple unit of every terran attack :p .
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 26 2010 03:21 GMT
#320
60 hp scv's is holy ground... how dare they touch it
manner
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