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Patch 6 Notes - Page 15

Forum Index > SC2 General
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books
Profile Joined March 2010
United States6 Posts
March 26 2010 02:34 GMT
#281
i love this patch, all the exact right things got patched.

gotta wonder tho.. how many bald people do they have on their balance team?
Feefee
Profile Joined November 2009
Canada556 Posts
March 26 2010 02:34 GMT
#282
On March 26 2010 11:29 Zeke50100 wrote:
Show nested quote +
On March 26 2010 11:21 Feefee wrote:
On March 26 2010 11:14 Attica wrote:
It used to take 9 banelings to kill a marauder. That's 450/225 to kill one unit. I think blizzard just wanted them to be a little more cost efficient vs armored units. I think the DT nerf was an adjustment to the scv nerf because now they 1 shot scvs.


People keep saying that about the DT nerf, but that's not really how DT's work. Either you detect them and they're useless, or you don't and they kill everything you have. If you have a DT in your mineral line, who cares if they one or twoshot your workers, you're dead =P

Also: banelings do splash damage so that's not exactly a fair comparison. I don't think banelings should ever be "cost efficient" against armored units. If banelings were cost efficient against marauders AND marines then ..well damn =P. That being said marauders will still soak up alot of banelings so I'm hoping it won't make too much of a difference.


1 hit from a DT can be huge. Let's say they get 4 hits off pre-patch before you pull away your SCVs, bring back your forces, and throw down a scan. That's 2 SCVs lost, + the SCVs lost during the action. Post-Patch, if they get 4 hits off, that's 4 SCVs dead. It kills TWICE as many SCVs before you can do something about it.

When looking at larger scales, it's even more noticable. What if they DT rush both your expansion and your main? What if multiple DTs are dropped, doubling the rate of attack?

Marines.


Yes, I understand that DTs can kill workers twice as fast if they one-shot instead of two-shot.. they could do that if dark shrine build time was 5 minutes. The only thing a delayed dark shrine does is allow the opponent an easier time to notice the tech/get detection up, and it was already easy to spot DT's pre-patch. "DT's now 1shot SCVs" is still not in any way an explanation to delay DT tech.
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 26 2010 02:36 GMT
#283
o SCV

+ Life decreased from 60 to 45.


FINALLY a scv nerf, they were so OP amirite!?!??!
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 26 2010 02:37 GMT
#284
On March 26 2010 11:34 books wrote:
i love this patch, all the exact right things got patched.

gotta wonder tho.. how many bald people do they have on their balance team?


i don't get the joke.

and none of them are bald.
Happiness only real when shared.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
March 26 2010 02:37 GMT
#285
I remember having late game roaches with like 4 mutas on them when burrowed and the regen was so fast they couldn't even make a dent on him. I guess those days are over >_>
http://Zangano431.tumblr.com/
BC.KoRn
Profile Joined February 2003
Canada567 Posts
March 26 2010 02:40 GMT
#286
On March 26 2010 11:37 Mora wrote:
Show nested quote +
On March 26 2010 11:34 books wrote:
i love this patch, all the exact right things got patched.

gotta wonder tho.. how many bald people do they have on their balance team?


i don't get the joke.

and none of them are bald.


You are bald
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 26 2010 02:45 GMT
#287
On March 26 2010 09:34 Ideas wrote:
Show nested quote +
On March 26 2010 09:33 anotherone wrote:
How does SCV looks compared to Drone and Probe now? Both has regen when SCV only 5 more HP, its too easy to kill now and it will lose 1v1 with drone or probe. I know SCV/rine allin was hard but men...


SCVs can be repaired AND healed by medivacs


And marines are really good at killing worker scouts early on. Zealots... not so much. And in general ranged units are much better at killing workers in oh crap base scenarios when workers have to fight at home. Early on, that meant Terran had an advantage. I still don't like zerglings chasing away early scouts so quick though... reduce their starting speed?
milo
Profile Joined February 2010
116 Posts
March 26 2010 02:45 GMT
#288
I love the reduced gas costs for Terran... the Baneling buff is scary. I want to believe but Blizzard is making it hard :|
Knutzi
Profile Joined July 2009
Norway664 Posts
March 26 2010 02:46 GMT
#289
its not april yet is it?

rip DT, we where able to become good friends but it seems our ways part here : (

also good luck to terrans vs zerg, with the marine/scv nerf i can imagine fast pool will be really reallystrong now
books
Profile Joined March 2010
United States6 Posts
March 26 2010 02:47 GMT
#290
On March 26 2010 11:37 Mora wrote:
Show nested quote +
On March 26 2010 11:34 books wrote:
i love this patch, all the exact right things got patched.

gotta wonder tho.. how many bald people do they have on their balance team?


i don't get the joke.

and none of them are bald.



how do you know? do you work there? and also, u dont happen to have a beard would u?
xnub
Profile Joined August 2009
Canada610 Posts
March 26 2010 02:48 GMT
#291
On March 26 2010 11:45 Blacklizard wrote:
Show nested quote +
On March 26 2010 09:34 Ideas wrote:
On March 26 2010 09:33 anotherone wrote:
How does SCV looks compared to Drone and Probe now? Both has regen when SCV only 5 more HP, its too easy to kill now and it will lose 1v1 with drone or probe. I know SCV/rine allin was hard but men...


SCVs can be repaired AND healed by medivacs


And marines are really good at killing worker scouts early on. Zealots... not so much. And in general ranged units are much better at killing workers in oh crap base scenarios when workers have to fight at home. Early on, that meant Terran had an advantage. I still don't like zerglings chasing away early scouts so quick though... reduce their starting speed?


most people get probes / drones into terran base long before the raz is up / rine and most times they will try and kill the SCV on the Rax or supply depo
Loving the beta !! Weeeeeeee
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 26 2010 02:49 GMT
#292
On March 26 2010 11:40 BC.KoRn wrote:
Show nested quote +
On March 26 2010 11:37 Mora wrote:
On March 26 2010 11:34 books wrote:
i love this patch, all the exact right things got patched.

gotta wonder tho.. how many bald people do they have on their balance team?


i don't get the joke.

and none of them are bald.


You are bald


almost!

miss you baby.
Happiness only real when shared.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 26 2010 02:49 GMT
#293
On March 26 2010 11:47 books wrote:
Show nested quote +
On March 26 2010 11:37 Mora wrote:
On March 26 2010 11:34 books wrote:
i love this patch, all the exact right things got patched.

gotta wonder tho.. how many bald people do they have on their balance team?


i don't get the joke.

and none of them are bald.



how do you know? do you work there? and also, u dont happen to have a beard would u?


i worked with both of them for 2 years.

and yes, i have a beard.
Happiness only real when shared.
Sejong
Profile Joined March 2010
Korea (South)153 Posts
March 26 2010 02:51 GMT
#294
On March 26 2010 09:16 Klockan3 wrote:
Show nested quote +
On March 26 2010 09:10 Kralic wrote:
On March 26 2010 09:02 Jonoman92 wrote:
Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.

On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.

Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.

Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed.


Newbie Zerg & Protoss players were actually complaining about DT's.

Blizzard are actually balancing mainly based on their internal testing, I seriously doubt that they nerfed DT's based on newbie feedback.


I gotta disagree with that one. After years of internal testing and going through all this trouble for beta, I think they are using game telemetry to make gameplay changes. It's standard practice now.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2010-03-26 03:02:10
March 26 2010 02:56 GMT
#295
On March 26 2010 11:51 Sejong wrote:
Show nested quote +
On March 26 2010 09:16 Klockan3 wrote:
On March 26 2010 09:10 Kralic wrote:
On March 26 2010 09:02 Jonoman92 wrote:
Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.

On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.

Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.

Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed.


Newbie Zerg & Protoss players were actually complaining about DT's.

Blizzard are actually balancing mainly based on their internal testing, I seriously doubt that they nerfed DT's based on newbie feedback.


I gotta disagree with that one. After years of internal testing and going through all this trouble for beta, I think they are using game telemetry to make gameplay changes. It's standard practice now.


standard by whom?

name 4 RTS developers who balance by this method.

edit - no, wait. wait.

Name 1.
Happiness only real when shared.
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
March 26 2010 02:56 GMT
#296
On March 26 2010 10:50 On_Slaught wrote:
Blizzard doesn't just sit in an office thinking of how they can fuck with or troll the SC community and just put random shit together.



They might. It's almost APR 1st. You know blizz loves the apr fools jokes.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2010 02:58 GMT
#297
On March 26 2010 09:02 synapse wrote:
WHAT?? SCVs are no longer 60 hp? This is blasphemy...

the scv was like the iconic terran unit..
Artillery spawned from the forges of Hell
duckhunt
Profile Joined June 2009
Canada311 Posts
March 26 2010 03:00 GMT
#298
you guys are crazy, p >>> t in late game, the only reason t was winning against p was because they could abuse the early game and get a huge advantage
i hope that this patch fixes the imba scv/rine rush but i really dont think it helped T enough mid/late game T_T P gonna rape T now
Tinithor
Profile Joined February 2008
United States1552 Posts
March 26 2010 03:02 GMT
#299
On March 26 2010 11:58 arb wrote:
Show nested quote +
On March 26 2010 09:02 synapse wrote:
WHAT?? SCVs are no longer 60 hp? This is blasphemy...

the scv was like the iconic terran unit..


They changed marines HP from 40 to 45 and you aren't complaining about that hahaha.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 26 2010 03:04 GMT
#300
Marine build time increased? What the FUCK? Reactor nerf I can understand, and it won't effect me. I only get 1 reactor whole game for my port. Stupid bunkers, I don't want to use bunkers more often, stop forcing me to! Fact decrease is ok, ghosts and vikings cost less gas is nice, but all of that'll take some getting used to for sure. Scv hp decrease is depressing, I have to use scvs against ling all-ins all the time, and I had a chance of fending it off then. Good thing I can spam bunkers though, right? Too bad I can't fill them up as quickly so it doesn't matter.
Banelings more effective? I was anticipating a slight nerf.
I really dislike the dark shrine nerf. Not sure I like the obs nerf either.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
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