gotta wonder tho.. how many bald people do they have on their balance team?
Patch 6 Notes - Page 15
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books
United States6 Posts
gotta wonder tho.. how many bald people do they have on their balance team? | ||
Feefee
Canada556 Posts
On March 26 2010 11:29 Zeke50100 wrote: 1 hit from a DT can be huge. Let's say they get 4 hits off pre-patch before you pull away your SCVs, bring back your forces, and throw down a scan. That's 2 SCVs lost, + the SCVs lost during the action. Post-Patch, if they get 4 hits off, that's 4 SCVs dead. It kills TWICE as many SCVs before you can do something about it. When looking at larger scales, it's even more noticable. What if they DT rush both your expansion and your main? What if multiple DTs are dropped, doubling the rate of attack? Marines. Yes, I understand that DTs can kill workers twice as fast if they one-shot instead of two-shot.. they could do that if dark shrine build time was 5 minutes. The only thing a delayed dark shrine does is allow the opponent an easier time to notice the tech/get detection up, and it was already easy to spot DT's pre-patch. "DT's now 1shot SCVs" is still not in any way an explanation to delay DT tech. | ||
Ballistixz
United States1269 Posts
+ Life decreased from 60 to 45. FINALLY a scv nerf, they were so OP amirite!?!??! | ||
Mora
Canada5235 Posts
On March 26 2010 11:34 books wrote: i love this patch, all the exact right things got patched. gotta wonder tho.. how many bald people do they have on their balance team? i don't get the joke. and none of them are bald. | ||
Tristan
Canada566 Posts
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BC.KoRn
Canada567 Posts
On March 26 2010 11:37 Mora wrote: i don't get the joke. and none of them are bald. You are bald | ||
Blacklizard
United States1194 Posts
And marines are really good at killing worker scouts early on. Zealots... not so much. And in general ranged units are much better at killing workers in oh crap base scenarios when workers have to fight at home. Early on, that meant Terran had an advantage. I still don't like zerglings chasing away early scouts so quick though... reduce their starting speed? | ||
milo
116 Posts
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Knutzi
Norway664 Posts
rip DT, we where able to become good friends but it seems our ways part here : ( also good luck to terrans vs zerg, with the marine/scv nerf i can imagine fast pool will be really reallystrong now | ||
books
United States6 Posts
On March 26 2010 11:37 Mora wrote: i don't get the joke. and none of them are bald. how do you know? do you work there? and also, u dont happen to have a beard would u? | ||
xnub
Canada610 Posts
On March 26 2010 11:45 Blacklizard wrote: And marines are really good at killing worker scouts early on. Zealots... not so much. And in general ranged units are much better at killing workers in oh crap base scenarios when workers have to fight at home. Early on, that meant Terran had an advantage. I still don't like zerglings chasing away early scouts so quick though... reduce their starting speed? most people get probes / drones into terran base long before the raz is up / rine and most times they will try and kill the SCV on the Rax or supply depo | ||
Mora
Canada5235 Posts
almost! miss you baby. | ||
Mora
Canada5235 Posts
On March 26 2010 11:47 books wrote: how do you know? do you work there? and also, u dont happen to have a beard would u? i worked with both of them for 2 years. and yes, i have a beard. | ||
Sejong
Korea (South)153 Posts
On March 26 2010 09:16 Klockan3 wrote: Blizzard are actually balancing mainly based on their internal testing, I seriously doubt that they nerfed DT's based on newbie feedback. I gotta disagree with that one. After years of internal testing and going through all this trouble for beta, I think they are using game telemetry to make gameplay changes. It's standard practice now. | ||
Mora
Canada5235 Posts
On March 26 2010 11:51 Sejong wrote: I gotta disagree with that one. After years of internal testing and going through all this trouble for beta, I think they are using game telemetry to make gameplay changes. It's standard practice now. standard by whom? name 4 RTS developers who balance by this method. edit - no, wait. wait. Name 1. | ||
dogabutila
United States1437 Posts
On March 26 2010 10:50 On_Slaught wrote: Blizzard doesn't just sit in an office thinking of how they can fuck with or troll the SC community and just put random shit together. They might. It's almost APR 1st. You know blizz loves the apr fools jokes. | ||
arb
Noobville17921 Posts
On March 26 2010 09:02 synapse wrote: WHAT?? SCVs are no longer 60 hp? This is blasphemy... the scv was like the iconic terran unit.. | ||
duckhunt
Canada311 Posts
i hope that this patch fixes the imba scv/rine rush but i really dont think it helped T enough mid/late game T_T P gonna rape T now | ||
Tinithor
United States1552 Posts
They changed marines HP from 40 to 45 and you aren't complaining about that hahaha. | ||
Nightmarjoo
United States3360 Posts
Banelings more effective? I was anticipating a slight nerf. I really dislike the dark shrine nerf. Not sure I like the obs nerf either. | ||
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