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Patch 6 Notes - Page 13

Forum Index > SC2 General
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snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
March 26 2010 01:59 GMT
#241
I understand nerfing Terran infantry builds but WTF is with the baneling buff? It just boggles my mind.
lu_cid
Profile Joined April 2008
United States428 Posts
Last Edited: 2010-03-26 02:01:55
March 26 2010 01:59 GMT
#242
Pretty good looking patch. Seriously though, reduced SCV hit points by 15 AND increased marine build time? Terrans are going to get raped by zergling rushes...

edit: How could I forget banelings? Just wow
xnub
Profile Joined August 2009
Canada610 Posts
March 26 2010 02:00 GMT
#243
On March 26 2010 10:58 StayFrosty wrote:
kinda lame that toss getting nerfed again. imho lower the colossus range not the dmg


ummm if you want but lower range would be even worse
Loving the beta !! Weeeeeeee
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
Last Edited: 2010-03-26 02:05:12
March 26 2010 02:00 GMT
#244
After thinking through this and reading the changes over and over again, things are making a lot more sense.

It seems that this patch was created in Blizzard's attempt to shift around the meta game and to get players trying new things as this is an experimental period. For example, in PvT, the use of mass Colossi (which you see practically every game that doesn't end in the early-game) is now becoming highly discouraged now that they do less damage, you will likely see fewer marines, Vikings are now more viable, and factory tech is now faster. The SCV nerf was obviously to discourage those lame SCV rushes we see T do all of the time nowadays. The army change for DT/HT was probably made to promote units you don't see as often in late-game (i.e. Hellions).

Some changes were made to counter others - for example, although SCVs and Marines were both nerfed, bunkers were buffed so early aggression still might be viable. This series of changes makes perfect sense as the SCV will likely not survive as long so the bunker should be built faster.

I have a feeling that the game will play out very different after this patch - it seems to open up more options instead of giving the player a "correct" single way to play the game.

I think we'll be seeing more Immortal openings in PvT (instead of 1 gate Colossus) and much more muta/ling in TvZ at the very least.

The two changes I still cannot fathom for the life of me is the Dark Shrine nerf and Baneling buff...what is Blizzard thinking??? I can't help but to question what their basis for this change may be, seeing how I haven't seen a single DT in my about 160 games of ladder, and only twice out of 50-ish games of 2v2 (only from newbs). Also, why buff Banelings? They seem horribly powerful against T already...perhaps Blizz wants this unit to be more viable in the late game or used more widely in other matchups. Still these two changes (especially the DT nerf) is very questionable.

In the next patch I predict Mutas to be nerfed (to counter the heavy SCV/marine nerfs), Stalkers to be untouched (since mutas are now nerfed), and Blizz announcing the DT and Baneling changes to be early April fools jokes.
n.Die_Jaedong <3
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
March 26 2010 02:03 GMT
#245
What the fuck? SCVs having 60 hp was like, the classic of all classics. Why did they change it?
초대 갓, 이영호 | First God, Lee Young Ho
TheJet
Profile Joined March 2010
Canada21 Posts
March 26 2010 02:03 GMT
#246
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MY SUPER SCV'S NOOOOOOOOOO
B08
Profile Joined March 2010
37 Posts
March 26 2010 02:03 GMT
#247
On March 26 2010 09:11 Wintermute wrote:
Great changes to stalkers, roaches, EMP.

Kind of scratching my head over observers and dark templar and the baneling buff. I guess that Terran weren't staying in their base enough?

The change to SCVs is weird. I would have thought the increase to Marine/Reactor build time would have solved the early game cheese rush. I can't see a ton of purpose in using reactors on barracks now.

It's almost like they said "You want to use Mech? DAMN RIGHT YOU WILL USE MECH, BITCHES!"


Win post!!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 26 2010 02:03 GMT
#248
On March 26 2010 10:58 StayFrosty wrote:
kinda lame that toss getting nerfed again. imho lower the colossus range not the dmg


agree

but overall doesnt look too bad.
life of lively to live to life of full life thx to shield battery
Meepman
Profile Joined December 2009
Canada610 Posts
March 26 2010 02:04 GMT
#249
On March 26 2010 11:03 orgolove wrote:
What the fuck? SCVs having 60 hp was like, the classic of all classics. Why did they change it?


I think the only reason was because of the Units attacking workers first, causing TvT battle to have mass SCV's in them... Which is retarded because if they wanted to fix this they could have just removed the "All units rape workers first" Mechanic.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-03-26 02:06:13
March 26 2010 02:05 GMT
#250
I don't really mind most of the nerfs (although I don't really understand any of them besides the EMP nerf), but:

Baneling
Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).

Doesn't that make it.. the same damage to light total, but even better overall? I didn't know banelings were underpowered S:
Pufftrees
Profile Joined March 2009
2449 Posts
March 26 2010 02:06 GMT
#251
Overall a pretty "interesting" patch in the fact I am quite curious to see how these changes affect the current in game strategies. The buff the baneling is something I am curious now to try out against non-light armies.

However... nerfing scv HP is pretty retarded imo. I am not looking forward to having my scvs harassed while building (as the only race who is subject to such harassment) since I play random.
Chance favors the prepared mind.
eNtitY~
Profile Joined January 2007
United States1293 Posts
March 26 2010 02:08 GMT
#252
Is it still down? I can't connect and want to be sure its not a problem on my end.
http://www.starcraftdream.com
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
March 26 2010 02:08 GMT
#253
I don't get the SCV nerf. I went against a probe in a 1v1 to test out how fast and who would kill who. My SCV only just killed the probe without dying with like 10 hp left without any micro. We just set them to attack each other.

Now, the SCV won't be able to kill the probe. Also, I don't understand the marine up build time, It'll just mean we'll have an even harder time against zerg as we won't be able to pump enough marines fast enough to defend against ling/baneling all ins and other random ling stuff which we really need alot of marines to deal with.

Making factory cheaper,. Right, now where are making tanks cheaper or giving them some sort of buff to make the factory more useful? Yes, I understand the factory was a little expensive but I still probably won't end up building any units out of it other than the odd tank as they just are not worth it, and to be honest. I'm really enjoying Terran being able to go bio, it was kind of lame being stuck going mech in two matchups in Brood War when Bio is so much more fun.

I'm not complaining and Blizzard more than likely have their reasons, but I don't understand the Terran changes. I understand the ghost one and I like the tech lab change too.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ShadowReaver
Profile Joined March 2010
Canada563 Posts
March 26 2010 02:09 GMT
#254
Still down here in NA
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
March 26 2010 02:09 GMT
#255
I don't "agree" with all of the changes. However, I like that Blizzard is trying various things instead of just minor tweaks to very few units. The more changes the better as it brings us closer to true balance and finding out what works and what doesn't.

Rather than pre-emptively complain about every patch they're releasing in the beta, give it time to unfold and try out new strategies and timing windows that now become available. I know overreacting to every little thing is more exciting to read; but try not to shit your pants with anger over beta changes.

I do say that with a single caveat; baneling buff wtf?
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 26 2010 02:10 GMT
#256
The DT nerf could be a result of the SCV nerf; they can now OHKO SCVs, which is pretty significant. While you may think that they could have done it before because of OHKOing both Probes and Drones, you have to consider that Zerg and Protoss detection is more easily accessible than Terran, and at a less opportunity cost.

Banelings only seemed amazing because too many people went pure Marine + Medivac. Of course you'll think they're OP when you do just that >.> Banelings were TERRIBLE against Mech, and against Protoss' Robo units (along with Stalker, go figure). Not only does the Baneling buff make it better against armored units (which you may see as its only purposes), but it also encourages players to do different things (Immortals aren't the only choice as P, Roaches aren't the only choice for Z, MnMnM isn't necessarily the be-all, end-all for T, etc.)

Also, these changes imply that there is something we missed about these units; e.g, what exactly was powerful about the DT that Blizzard noticed, and not us? Well, we missed it.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2010-03-26 02:12:10
March 26 2010 02:11 GMT
#257
It seems... They want us Terrans to tech. =)

I might kinda like this. I feel the SCV nerf is going to be annoying as hell, though.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Attica
Profile Joined February 2010
United States277 Posts
March 26 2010 02:14 GMT
#258
It used to take 9 banelings to kill a marauder. That's 450/225 to kill one unit. I think blizzard just wanted them to be a little more cost efficient vs armored units. I think the DT nerf was an adjustment to the scv nerf because now they 1 shot scvs.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
Last Edited: 2010-03-26 02:15:36
March 26 2010 02:15 GMT
#259
YES SCV NERF
Banelings are now even stronger though =.=
LUCK IS NO EXCUSE
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
March 26 2010 02:16 GMT
#260
I really like the idea of teching as Terran, but I would kind of like them to allow us to go down both paths, rather than how Brood War ended up in certain matchups by making us go Mech as Marines were really weak against any kind of armour.

Still, Blizzard know what they're doing and it'll be interesting how I and other Terrans will be able to use this factory build cost buff. It'll allow us to tech to starport for medivacs faster atleast, either that or we may see more hellions come in to play.

In a way, I think they might be trying to force people down certain paths to see how it changes the meta game, then if something doesn't work, they'll just change back.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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