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Patch 6 Notes - Page 12

Forum Index > SC2 General
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Meepman
Profile Joined December 2009
Canada610 Posts
March 26 2010 01:41 GMT
#221
On March 26 2010 10:40 micronesia wrote:
For those of you having trouble patching... make sure you close sc2 rather than trying to log in without restarting.


So does that mean that the servers are back up now?
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
March 26 2010 01:42 GMT
#222
On March 26 2010 10:31 aLt)nirvana wrote:

OBs more expensive wtf! TERRAN and zerg have "FREE" scouting!!


We do?
TranslatorBaa!
micronesia
Profile Blog Joined July 2006
United States24740 Posts
March 26 2010 01:42 GMT
#223
On March 26 2010 10:41 Meepman wrote:
Show nested quote +
On March 26 2010 10:40 micronesia wrote:
For those of you having trouble patching... make sure you close sc2 rather than trying to log in without restarting.


So does that mean that the servers are back up now?

Nah it seems as though you can patch but not log on... but at least my earlier advice makes sure you get the patch :p
ModeratorThere are animal crackers for people and there are people crackers for animals.
Meepman
Profile Joined December 2009
Canada610 Posts
March 26 2010 01:43 GMT
#224
Maybe it's a server reset as well i guess.... This is taking a long time
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 26 2010 01:46 GMT
#225
Well be happy that your not in the EU, it's another 15minutes before they even start taking down the servers to patch ;_;
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
March 26 2010 01:47 GMT
#226
Blizz has made changes in this patch that address promotion and relegation between leagues, improved "favored" match functionality, among other things. A ladder reset to take place with this patch would make a lot of sense.
n.Die_Jaedong <3
z]Benny
Profile Joined April 2006
Romania253 Posts
March 26 2010 01:48 GMT
#227
Man it's so exciting every time they get a new patch on. Even if it's a weird, confused one like this. DT? Seriously? Kick the DT while its down? Anyways I was just thinking before I read the patch changes that the observer is probably one of the most important units for toss at this stage of the game. Scouting is pretty much everything at this point. And I always squeezed out a chrono boosted observer first but Blizzard seems to be on to me...
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-03-26 01:52:55
March 26 2010 01:50 GMT
#228
Go play the game with the changes before you start bitching people.

Blizzard doesn't just sit in an office thinking of how they can fuck with or troll the SC community and just put random shit together.

Every single one of those changes were for a reason and make sense on some level.

Btw, the scv nerf was necc considering how OP it was just to send a few SCVs with marines and auto-win half the time.

Also, people are blowing the baneling buff out of proportion. They added base dmg but took away from dmg to light units. Overall this makes them slightly better, but it's not like they just increased their overall dmg by a flat 5.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 26 2010 01:52 GMT
#229
It's funny because I remember in one of the first patches the infestor got nerfed so hard when no one was giving it any attention and thought there were so many other problems. Even Day[9] was like, "wtf they nerfed the infestor?" and then sure enough it turns out the infestor was way too strong.
And now it's the DT nerf and baneling buff people are going "wtf" over heh
KTY
ShadowReaver
Profile Joined March 2010
Canada563 Posts
March 26 2010 01:52 GMT
#230
Reactor build time slows down the early double hellion harass.
Baneling might now been useful against roaches and murader.
Colossus now 3 shots a marine instead of 2, that might make things interesting.
[Azn]Nada
Profile Joined April 2009
United States275 Posts
March 26 2010 01:52 GMT
#231
There needs to be a widespread mass scv sacrifice until they get their 60 hp back. The 60 hp scv was balanced in terran early game because of how weak 1-2 marines were to rushes from P/Z.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 26 2010 01:53 GMT
#232
On March 26 2010 10:31 aLt)nirvana wrote:
OBs more expensive wtf! TERRAN and zerg have "FREE" scouting!!


how exactly? by sacrificing 300 minerals for a scan or planting vulnerable `00 mineral overlords all over the map which dont even detect anymore? ^_~
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Rodiel
Profile Joined August 2006
France573 Posts
March 26 2010 01:54 GMT
#233
no information for the reset ? damn :/
there is some strange change in this patch like the roach they nerfed an ability rarely used, but aniway w and see.
ScrapUSA
Profile Joined February 2010
United States37 Posts
March 26 2010 01:54 GMT
#234
On March 26 2010 10:52 [Azn]Nada wrote:
There needs to be a widespread mass scv sacrifice until they get their 60 hp back. The 60 hp scv was balanced in terran early game because of how weak 1-2 marines were to rushes from P/Z.


Learn to block, and you will be just fine.
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2010-03-26 01:54:59
March 26 2010 01:54 GMT
#235
On March 26 2010 10:52 ShadowReaver wrote:
Reactor build time slows down the early double hellion harass.
Baneling might now been useful against roaches and murader.
Colossus now 3 shots a marine instead of 2, that might make things interesting.


actually it doesnt slow it down at all, it just makes it so u get less marines at first, because anyone with a brain going mech -> banshee or expo will just float fac onto barrack's reactor.

(double hellion harass = faster now lol)

Baneling buff doesnt make sense considering they were already pretty OP.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 26 2010 01:56 GMT
#236
On March 26 2010 10:52 [Azn]Nada wrote:
There needs to be a widespread mass scv sacrifice until they get their 60 hp back. The 60 hp scv was balanced in terran early game because of how weak 1-2 marines were to rushes from P/Z.

I agree it is pretty hard for terran if the protoss or zerg decides to run into their base leaving their few marines and scvs open to attack from zealots and zerglings... If only someone could come up with a way to actually prevent the units from being able to get in....
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
xnub
Profile Joined August 2009
Canada610 Posts
March 26 2010 01:57 GMT
#237
They really should have just fixed the AI Targeting with SCV's and not nerfed the HP

More SCV kills on harsments , Less Harsment from the scouts, need more SCV to shoo off the other harvester scouts messing with your first Rax's or supply, Harvesters at Watch towers terran lose : (

Y did they not nerf all harvesters HP hope thats a miss type
Loving the beta !! Weeeeeeee
Kletus
Profile Blog Joined March 2008
Canada580 Posts
March 26 2010 01:57 GMT
#238
On March 26 2010 10:56 Ftrunkz wrote:
Show nested quote +
On March 26 2010 10:52 [Azn]Nada wrote:
There needs to be a widespread mass scv sacrifice until they get their 60 hp back. The 60 hp scv was balanced in terran early game because of how weak 1-2 marines were to rushes from P/Z.

I agree it is pretty hard for terran if the protoss or zerg decides to run into their base leaving their few marines and scvs open to attack from zealots and zerglings... If only someone could come up with a way to actually prevent the units from being able to get in....


And make Terran invincible to early rushes? That's crazy talk.
Your resistance only serves to make my carapace harder.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 26 2010 01:58 GMT
#239
kinda lame that toss getting nerfed again. imho lower the colossus range not the dmg
ShadowReaver
Profile Joined March 2010
Canada563 Posts
Last Edited: 2010-03-26 02:00:21
March 26 2010 01:59 GMT
#240
On March 26 2010 10:54 dethrawr wrote:
actually it doesnt slow it down at all, it just makes it so u get less marines at first.


The B.O. is, rax, reactor, factory, lift off to reactor, double hellion.
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