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On March 26 2010 10:40 micronesia wrote: For those of you having trouble patching... make sure you close sc2 rather than trying to log in without restarting.
So does that mean that the servers are back up now?
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Baa?21244 Posts
On March 26 2010 10:31 aLt)nirvana wrote:
OBs more expensive wtf! TERRAN and zerg have "FREE" scouting!!
We do?
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United States24740 Posts
On March 26 2010 10:41 Meepman wrote:Show nested quote +On March 26 2010 10:40 micronesia wrote: For those of you having trouble patching... make sure you close sc2 rather than trying to log in without restarting. So does that mean that the servers are back up now?  Nah it seems as though you can patch but not log on... but at least my earlier advice makes sure you get the patch :p
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Maybe it's a server reset as well i guess.... This is taking a long time
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Well be happy that your not in the EU, it's another 15minutes before they even start taking down the servers to patch ;_;
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Blizz has made changes in this patch that address promotion and relegation between leagues, improved "favored" match functionality, among other things. A ladder reset to take place with this patch would make a lot of sense.
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Man it's so exciting every time they get a new patch on. Even if it's a weird, confused one like this. DT? Seriously? Kick the DT while its down? Anyways I was just thinking before I read the patch changes that the observer is probably one of the most important units for toss at this stage of the game. Scouting is pretty much everything at this point. And I always squeezed out a chrono boosted observer first but Blizzard seems to be on to me...
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Go play the game with the changes before you start bitching people.
Blizzard doesn't just sit in an office thinking of how they can fuck with or troll the SC community and just put random shit together.
Every single one of those changes were for a reason and make sense on some level.
Btw, the scv nerf was necc considering how OP it was just to send a few SCVs with marines and auto-win half the time.
Also, people are blowing the baneling buff out of proportion. They added base dmg but took away from dmg to light units. Overall this makes them slightly better, but it's not like they just increased their overall dmg by a flat 5.
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Canada5565 Posts
It's funny because I remember in one of the first patches the infestor got nerfed so hard when no one was giving it any attention and thought there were so many other problems. Even Day[9] was like, "wtf they nerfed the infestor?" and then sure enough it turns out the infestor was way too strong. And now it's the DT nerf and baneling buff people are going "wtf" over heh
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Reactor build time slows down the early double hellion harass. Baneling might now been useful against roaches and murader. Colossus now 3 shots a marine instead of 2, that might make things interesting.
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There needs to be a widespread mass scv sacrifice until they get their 60 hp back. The 60 hp scv was balanced in terran early game because of how weak 1-2 marines were to rushes from P/Z.
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On March 26 2010 10:31 aLt)nirvana wrote: OBs more expensive wtf! TERRAN and zerg have "FREE" scouting!!
how exactly? by sacrificing 300 minerals for a scan or planting vulnerable `00 mineral overlords all over the map which dont even detect anymore? ^_~
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no information for the reset ? damn :/ there is some strange change in this patch like the roach they nerfed an ability rarely used, but aniway w and see.
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On March 26 2010 10:52 [Azn]Nada wrote: There needs to be a widespread mass scv sacrifice until they get their 60 hp back. The 60 hp scv was balanced in terran early game because of how weak 1-2 marines were to rushes from P/Z.
Learn to block, and you will be just fine.
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On March 26 2010 10:52 ShadowReaver wrote: Reactor build time slows down the early double hellion harass. Baneling might now been useful against roaches and murader. Colossus now 3 shots a marine instead of 2, that might make things interesting.
actually it doesnt slow it down at all, it just makes it so u get less marines at first, because anyone with a brain going mech -> banshee or expo will just float fac onto barrack's reactor.
(double hellion harass = faster now lol)
Baneling buff doesnt make sense considering they were already pretty OP.
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On March 26 2010 10:52 [Azn]Nada wrote: There needs to be a widespread mass scv sacrifice until they get their 60 hp back. The 60 hp scv was balanced in terran early game because of how weak 1-2 marines were to rushes from P/Z. I agree it is pretty hard for terran if the protoss or zerg decides to run into their base leaving their few marines and scvs open to attack from zealots and zerglings... If only someone could come up with a way to actually prevent the units from being able to get in....
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They really should have just fixed the AI Targeting with SCV's and not nerfed the HP
More SCV kills on harsments , Less Harsment from the scouts, need more SCV to shoo off the other harvester scouts messing with your first Rax's or supply, Harvesters at Watch towers terran lose : (
Y did they not nerf all harvesters HP hope thats a miss type
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On March 26 2010 10:56 Ftrunkz wrote:Show nested quote +On March 26 2010 10:52 [Azn]Nada wrote: There needs to be a widespread mass scv sacrifice until they get their 60 hp back. The 60 hp scv was balanced in terran early game because of how weak 1-2 marines were to rushes from P/Z. I agree it is pretty hard for terran if the protoss or zerg decides to run into their base leaving their few marines and scvs open to attack from zealots and zerglings... If only someone could come up with a way to actually prevent the units from being able to get in....
And make Terran invincible to early rushes? That's crazy talk.
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kinda lame that toss getting nerfed again. imho lower the colossus range not the dmg
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On March 26 2010 10:54 dethrawr wrote: actually it doesnt slow it down at all, it just makes it so u get less marines at first.
The B.O. is, rax, reactor, factory, lift off to reactor, double hellion.
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