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On March 26 2010 23:47 Velr wrote: And just save 50 energy to be save... Wow.. What a big deal.
Yeah, because you'll always notice DTs in your mineral line right away, even when fighting a major battle.
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On March 26 2010 23:49 arnold(soTa) wrote: thats how it goes, Iv been in several blizz betas and many times patches dont seem to make sense at first, but it comes together in the end, have some faith :p also I dont bealive this is a nerf to terran like so many others bealive, it anything its a buff, mech ghost and vikings all got gas reduction..that is huge.
so what the scv doesnt have 60hp anymore, hurts because we'r used to it but scv rushes were getting out of hand...Im glad to see they will be easier to stop, also Toss players !!!...stalker got the huge buff you have been wanting for so long, be happy about that.
obbservers have been overpowred for a while..tier1 invisible mobile detector, consider what terran has to do to get to that, rax - factory - starport+techlab - fusion core + build a raven.
Lol. Consider what Protoss has to get too, Pylon -> Gateway -> Cyber Core -> Robo Bay.
You're also ignoring the fact that Ravens are support units with spells, and observers are not.
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Aotearoa39261 Posts
On March 26 2010 23:45 Lyrok wrote: Well I haven't read all 25 pages of DT nerf whine yet, but has anyone even considered the buff they got through the SCV hp nerf?
DTs can now one-shot SCVs without any upgrades (took them 3 melee upgrades to one-shot SCVs last patch), I guess quite a few Ts will learn that the hard way over the next weeks. So let's nerf the DT because we nerfed the SCV without a care in the world for how it's going to affect PvZ. Awesome logic. DTs were far more viable against Zerg than they were Terran imo.
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On March 27 2010 00:07 Plexa wrote:Show nested quote +On March 26 2010 23:45 Lyrok wrote: Well I haven't read all 25 pages of DT nerf whine yet, but has anyone even considered the buff they got through the SCV hp nerf?
DTs can now one-shot SCVs without any upgrades (took them 3 melee upgrades to one-shot SCVs last patch), I guess quite a few Ts will learn that the hard way over the next weeks. So let's nerf the DT because we nerfed the SCV without a care in the world for how it's going to affect PvZ. Awesome logic. DTs were far more viable against Zerg than they were Terran imo. Yeah,terran can use scan anytime anywhere.. zerg needs to move overseer.
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This patch makes me think that Artosis had something to do with it .
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On March 27 2010 00:07 Plexa wrote:Show nested quote +On March 26 2010 23:45 Lyrok wrote: Well I haven't read all 25 pages of DT nerf whine yet, but has anyone even considered the buff they got through the SCV hp nerf?
DTs can now one-shot SCVs without any upgrades (took them 3 melee upgrades to one-shot SCVs last patch), I guess quite a few Ts will learn that the hard way over the next weeks. So let's nerf the DT because we nerfed the SCV without a care in the world for how it's going to affect PvZ. Awesome logic. DTs were far more viable against Zerg than they were Terran imo.
What are you talking about? I just said that, although DTs have been nerfed by adding them to light and increasing dark shrine build time / cost, it should also be noted that they can now be better used to eco harass a T then before.
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at that time where you get a dt without going for a total cheese build the terran will have like 2 running expos and one of them with pf and turret. gl in harassing the natural (rallypoint) and the main rofl.
edit would be interesting to know if you get a message + ping on minimap if your units get one hitted or one hit = no message like in sc1
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I'm so glad they buffed stalkers. None of this patch really bothers me. Not even the Dark Shrine thing. The obs thing kind of sucks... but over all im ok with this.
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Reactors are not useless now, building barracks requires SCVs and more time, plus you can still build reactors on rax and move them to fact/port as soon as it finishes.
But the DT nerf is IMO pointless (I actually hoped they would decrease the gas cost/time as they were too slow). Almost all terran tech now, so they can just build one raven and push you. Even if you don't lose instantly you still wasted a lot of gas/time and you just lost all your map control that you had with DTs. Observers/overseers are even easier to get.
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On March 26 2010 16:16 zee wrote: wait... they buffed banelings? :I like they werent imba enough!
They weren't.
it just increases the damage vs armored so they might be more viable vs protoss, cuz they were useless for their cost.
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On March 26 2010 23:49 arnold(soTa) wrote: obbservers have been overpowred for a while..tier1 invisible mobile detector, consider what terran has to do to get to that, rax - factory - starport+techlab - fusion core + build a raven.
Observers are Tier 2.
Stalker change is interesting. It makes them more effective vs light units the entire game, but less effective vs heavy except at the start. So later game, when upgrades are expected, Stalkers are worse.
Now, I don't mind Stalkers losing a bit of effectiveness versus armored ground. There's the Immortal after all. But what about air?
Should your opponent go Broodlords or BCs for some reason, Stalkers are less effective (except against the Broodlings, I guess). I'm not sure if this will be an issue, but something to keep in mind.
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On March 27 2010 01:03 SLush wrote:Show nested quote +On March 26 2010 16:16 zee wrote: wait... they buffed banelings? :I like they werent imba enough! They weren't. it just increases the damage vs armored so maybe a little bit more viable vs protoss, cuz they were useless for they cost.
Makes it pretty viable to break a Terran wall and then get right at a bio ball. In fact, I've seen this in every single TvZ I've played today in Platinum :O
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SCV nerf is HUUUUUUUUUUUUUUUUUGE fail. Very hard FE now
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On March 27 2010 01:07 choboPEon wrote:Show nested quote +On March 27 2010 01:03 SLush wrote:On March 26 2010 16:16 zee wrote: wait... they buffed banelings? :I like they werent imba enough! They weren't. it just increases the damage vs armored so maybe a little bit more viable vs protoss, cuz they were useless for they cost. Makes it pretty viable to break a Terran wall and then get right at a bio ball. In fact, I've seen this in every single TvZ I've played today in Platinum :O
That's because you dont know how to defend urself. Don't blame on imbalance if you dont know how to play yet.
If you were new to Broodwar you would call a lot of imbalance. But people says the game is perfectly balanced right?
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On March 27 2010 01:11 SLush wrote:Show nested quote +On March 27 2010 01:07 choboPEon wrote:On March 27 2010 01:03 SLush wrote:On March 26 2010 16:16 zee wrote: wait... they buffed banelings? :I like they werent imba enough! They weren't. it just increases the damage vs armored so maybe a little bit more viable vs protoss, cuz they were useless for they cost. Makes it pretty viable to break a Terran wall and then get right at a bio ball. In fact, I've seen this in every single TvZ I've played today in Platinum :O That's because you dont know how to defend urself. Don't blame on imbalance if you dont know how to play yet. If you were new to Broodwar you would call a lot of imbalance. But people says the game is perfectly balanced right?
so tell me what am i supposed to do vs that then, i can wall in and sit there like retard making units when zerg takes whole map(also no fkn idea which units to make, mmm ball is raped by bene+hydra+roach, add infestor for extra humiliation) tanks are expensive as fuck and when i manage to gather decent amount of them zerg has whole map and can just roll over me with whatever he wants from his hive tech
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From what I'm seeing from Merz's Channel, viking harass against overlords works wonders. (Overlords are slow as heck, Z have not caught on yet that they need to hide their ovies, though once viking comes they put their ovies next to spores or hydras) Delays the Zerg getting a big enough swarm enough to push out with MMM and stim their way through.
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On March 27 2010 01:11 SLush wrote:Show nested quote +On March 27 2010 01:07 choboPEon wrote:On March 27 2010 01:03 SLush wrote:On March 26 2010 16:16 zee wrote: wait... they buffed banelings? :I like they werent imba enough! They weren't. it just increases the damage vs armored so maybe a little bit more viable vs protoss, cuz they were useless for they cost. Makes it pretty viable to break a Terran wall and then get right at a bio ball. In fact, I've seen this in every single TvZ I've played today in Platinum :O That's because you dont know how to defend urself. Don't blame on imbalance if you dont know how to play yet. If you were new to Broodwar you would call a lot of imbalance. But people says the game is perfectly balanced right?
I'm sorry, did I say imbalance? No, just that it's viable vs. a wall/bio ball. I'm saying I'm having trouble with it.
Talk to him about imbalance, I said nothing except that I see it in every single game and am a bit baffled right now.
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terran is the weakest race now. mech is still not viable.
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Too many Korean's cheese-rushing with SCVs + marines... Well I think Blizzard went SEVERE overkill on this patch. Double the time to build a reactor core... Fine... Understandable... Kinda. Reduce SCV HP... Fine... Seems fair....
But to top it all off adding 25% build time to all marines for the entire game duration is ridiculous. If cheese-rushing was the problem, they should have increased barracks build time by 10-15 seconds or something... By making marines take 5 seconds longer to build... That now means to get JUST 10 marines takes literally 50 seconds longer! Which 50 seconds in a "game of seconds" is a HUGE deal...
M&M - no longer viable. Mech - still not viable... Banshee-rushing every game anyone?!
Terran = broken now. Thanks Korean-Cheesers.
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