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Zoom Hacks - Page 3

Forum Index > SC2 General
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Sere
Profile Blog Joined March 2010
158 Posts
March 11 2010 17:51 GMT
#41
On March 12 2010 02:41 Xxio wrote:
Show nested quote +
On March 12 2010 02:04 MeProU_Kor wrote:
as far as i know:
- larger monitor = more screen
- better hardware = better resolution = more screen
- widescreen mointor = more screen

so who cares if he has a hack to see more or just more money to see more. if i am wrong i apologize.


I'm pretty sure the size of the monitor has nothing to do with being able to see more in game - it only has to do with the resolution. I could be wrong though.


No, you're correct. Widescreen should give you more viewing area on the sides, but less on the top and bottom. Your viewing area is determined solely by your display resolution.

Bigger monitors generally allow larger resolutions, but it's an indirect effect. It's also limited by the game's supported resolutions.

What the zoom hack does is essentially...

You have a 1280x1024 resolution. If you zoom in all the way, you still have the same resolution, but each unit takes up more pixels. Thus, you may go from being able to see 100 units on screen to being able to see 10. Likewise, if you zoom out each unit would take less pixels (terrain, too) and so you may be able to see 200 units instead of just 100. Also, think of it as the difference between being able to see 1/2 or your base at a time, or zooming out and being able to see your entire base plus some of your natural at once.
squ1d
Profile Joined June 2007
United States178 Posts
March 11 2010 17:53 GMT
#42
On March 12 2010 02:41 Sere wrote:
Show nested quote +
On March 12 2010 02:27 squ1d wrote:
Maphacks aren't worth shit, because the guy will not have the ability to exploit his information advantage. He is probably a noob WoW player anyways and anyone of us can easily steamroll them.

Now Laghacks and Drophacks are extremely annoying, because they take no skill whatsoever to use.


I think you're underestimating how beneficial a maphack can be in SC2. For example, if you're a Terran player you have to juggle between Mules and Scans. With a maphack, you no longer need to worry about that entire mechanic. Units like Roaches, which are great to burrow and sneak around somewhere, become pretty much useless. In fact, maphacks negate the entire Burrow ability (not to mention any cloaked units). And then there's the obvious issue of knowing where expansions are.

It doesn't take a progamer to use information such as that. In fact, the large majority of SC2 players will be SC/BW and WC3 players. Most WoW players are too stupid to take on a computer and will just give up on the game after they can't beat the first campaign level. 90% of the people that will be using hacks will have enough knowledge to put them to use.

Granted, the longer the game is out the wider the skill gap will become (kinda like how in BW now you can steamroll most hackers because of the sheer skill difference). But for the first 6-12 months minimum of retail, hackers will really put a dent in the ladders unless Blizzard finds a way to prevent it now.

Also, I agree on the lag/drop hacks


I think you're overestimating it. I know a lot of people that will play SC2 and they only play WoW. If they hack, they'll be meat.

It's not true that Maphacks negate burrow and cloaked units - if you kill a cloaked unit without having real sight to it, it will cause problems in-game and probably you'll be dropped because of desync (both clients have all the information, and if one is trying to do something that is impossible to the other the game will be out of sync).

Maphacks are mostly beneficial to players that already have a high enough skill level, and as far as I know, they play to get better at the game. For instance, I'm sure I'd benefit from using a maphack, but at the same time scouting and keeping my observers alive is an important skill to have, so I don't maphack.

And the new Warden for SC2 will most definitely be able to kill a lot of those hacks.
Sere
Profile Blog Joined March 2010
158 Posts
March 11 2010 17:59 GMT
#43
On March 12 2010 02:53 squ1d wrote:
Show nested quote +
On March 12 2010 02:41 Sere wrote:
On March 12 2010 02:27 squ1d wrote:
Maphacks aren't worth shit, because the guy will not have the ability to exploit his information advantage. He is probably a noob WoW player anyways and anyone of us can easily steamroll them.

Now Laghacks and Drophacks are extremely annoying, because they take no skill whatsoever to use.


I think you're underestimating how beneficial a maphack can be in SC2. For example, if you're a Terran player you have to juggle between Mules and Scans. With a maphack, you no longer need to worry about that entire mechanic. Units like Roaches, which are great to burrow and sneak around somewhere, become pretty much useless. In fact, maphacks negate the entire Burrow ability (not to mention any cloaked units). And then there's the obvious issue of knowing where expansions are.

It doesn't take a progamer to use information such as that. In fact, the large majority of SC2 players will be SC/BW and WC3 players. Most WoW players are too stupid to take on a computer and will just give up on the game after they can't beat the first campaign level. 90% of the people that will be using hacks will have enough knowledge to put them to use.

Granted, the longer the game is out the wider the skill gap will become (kinda like how in BW now you can steamroll most hackers because of the sheer skill difference). But for the first 6-12 months minimum of retail, hackers will really put a dent in the ladders unless Blizzard finds a way to prevent it now.

Also, I agree on the lag/drop hacks


It's not true that Maphacks negate burrow and cloaked units - if you kill a cloaked unit without having real sight to it, it will cause problems in-game and probably you'll be dropped because of desync (both clients have all the information, and if one is trying to do something that is impossible to the other the game will be out of sync).


What I meant is that they allow the sight of cloaked/burrowed units; not targeting. However just the sight alone is enough to counter a burrowed Roach/Infestor push, or selectively place cannons/defenses where the cloaked units are heading. It also allows a Terran player to say "He only has one DT right now on the other end of the map, so I'm going to use this 50 energy on a mule because I have time to wait for my next 50 before scanning"

And yes, there will be a lot of WoW players on B.Net but they sure as hell won't be competitive. The ones to worry about are people in the Platinum/Pro leagues that use them. However, even players in Silver/Gold will be decent at the game, and a hacker in there will dominate their leagues.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 11 2010 18:00 GMT
#44
i posted it like 1 month ago. More zoom would be awesome idea..pretty difficult to control that units..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
MadLag
Profile Joined March 2010
Poland82 Posts
March 11 2010 18:06 GMT
#45
hes not me -_- i used google and guess what this awsome topic is 7th so ... not to mention that how the hell i should know what each hack do ? why the hell i would need that sort of info + as i told u moron leave before he drops u since either way u have lost and have the damn replay and send it to blizzard ... on the side note: if u 100% believe what ppl say over internet then u are sucker bro :D
squ1d
Profile Joined June 2007
United States178 Posts
March 11 2010 18:09 GMT
#46
On March 12 2010 02:59 Sere wrote:
Show nested quote +
On March 12 2010 02:53 squ1d wrote:
On March 12 2010 02:41 Sere wrote:
On March 12 2010 02:27 squ1d wrote:
Maphacks aren't worth shit, because the guy will not have the ability to exploit his information advantage. He is probably a noob WoW player anyways and anyone of us can easily steamroll them.

Now Laghacks and Drophacks are extremely annoying, because they take no skill whatsoever to use.


I think you're underestimating how beneficial a maphack can be in SC2. For example, if you're a Terran player you have to juggle between Mules and Scans. With a maphack, you no longer need to worry about that entire mechanic. Units like Roaches, which are great to burrow and sneak around somewhere, become pretty much useless. In fact, maphacks negate the entire Burrow ability (not to mention any cloaked units). And then there's the obvious issue of knowing where expansions are.

It doesn't take a progamer to use information such as that. In fact, the large majority of SC2 players will be SC/BW and WC3 players. Most WoW players are too stupid to take on a computer and will just give up on the game after they can't beat the first campaign level. 90% of the people that will be using hacks will have enough knowledge to put them to use.

Granted, the longer the game is out the wider the skill gap will become (kinda like how in BW now you can steamroll most hackers because of the sheer skill difference). But for the first 6-12 months minimum of retail, hackers will really put a dent in the ladders unless Blizzard finds a way to prevent it now.

Also, I agree on the lag/drop hacks


It's not true that Maphacks negate burrow and cloaked units - if you kill a cloaked unit without having real sight to it, it will cause problems in-game and probably you'll be dropped because of desync (both clients have all the information, and if one is trying to do something that is impossible to the other the game will be out of sync).


What I meant is that they allow the sight of cloaked/burrowed units; not targeting. However just the sight alone is enough to counter a burrowed Roach/Infestor push, or selectively place cannons/defenses where the cloaked units are heading. It also allows a Terran player to say "He only has one DT right now on the other end of the map, so I'm going to use this 50 energy on a mule because I have time to wait for my next 50 before scanning"

And yes, there will be a lot of WoW players on B.Net but they sure as hell won't be competitive. The ones to worry about are people in the Platinum/Pro leagues that use them. However, even players in Silver/Gold will be decent at the game, and a hacker in there will dominate their leagues.


On your example, if a Terran that is walled in dies to a DT rush is because he is retarded and should be killed by anyone. Besides, even if he didn't have Maphack he would've seen the dark shrine and put down a turret or two that would completely negate the Dark Templar.
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 11 2010 18:22 GMT
#47
I play on a 36" TV on 1920x1080. The only issue I have with it is that the minimap tends to be all the way in the corner, making it harder for me to pay attention to the minimap as I have to move my head to get an appropriate view of it.
Wut
Doomgaze
Profile Joined March 2010
Sweden89 Posts
March 11 2010 19:25 GMT
#48
As far as I'm concerned, I'm all-in for allowing anything that makes the gameplay better.

Looking at more recent blizz products, I'm going to assume that the UI will be very customizable post-launch.

LagT_T
Profile Joined March 2010
Argentina535 Posts
March 11 2010 19:48 GMT
#49
There are zoom hacks that modify the camera values of the game only, allowing a broader view but no maphack or whatsoever.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 11 2010 19:49 GMT
#50
So many hacks on the loose that doesn't sound very comforting. Then again it is beta I hope they will fix this before release, although I doubt a zoom or map hack can be avoided.
here i am
Sere
Profile Blog Joined March 2010
158 Posts
March 11 2010 19:51 GMT
#51
On March 12 2010 04:48 LagT_T wrote:
There are zoom hacks that modify the camera values of the game only, allowing a broader view but no maphack or whatsoever.


Guess you missed the big maphack thread in this forum. Also, google. There are loads of maphacks out now
LagT_T
Profile Joined March 2010
Argentina535 Posts
March 11 2010 19:59 GMT
#52
On March 12 2010 04:51 Sere wrote:
Show nested quote +
On March 12 2010 04:48 LagT_T wrote:
There are zoom hacks that modify the camera values of the game only, allowing a broader view but no maphack or whatsoever.


Guess you missed the big maphack thread in this forum. Also, google. There are loads of maphacks out now


I didn't mean that maphacks don't exist, I'm just saying that there are zoom hacks that aren't also maphacks.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Sere
Profile Blog Joined March 2010
158 Posts
March 11 2010 20:08 GMT
#53
On March 12 2010 04:59 LagT_T wrote:
Show nested quote +
On March 12 2010 04:51 Sere wrote:
On March 12 2010 04:48 LagT_T wrote:
There are zoom hacks that modify the camera values of the game only, allowing a broader view but no maphack or whatsoever.


Guess you missed the big maphack thread in this forum. Also, google. There are loads of maphacks out now


I didn't mean that maphacks don't exist, I'm just saying that there are zoom hacks that aren't also maphacks.


Ah ok, gotcha. Yeah I guess I didn't clarify that. It's safe to assume probably 99% of the people that use the zoom hack use it with a maphack though, but you're right. Technically, there could be legit reasons for using the zoom hack, too.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 11 2010 20:15 GMT
#54
yea, this shit is totally going to ruin SC2. I made a post on the official forums when people were arguing 2D vs 3D and i compared it to dota where 100% of league players use zoom hack because playing zoomed in with the standard wc3 settings is impoissible if you're laned vs anyone who's good with zoom hack.

The bad thing about the zoom hack for wc3 was that it was totally client side which Im going to go out on a limb and say it's probably client side for sc2 as well.

best solution might be to allow anyone to zoom to any level just to make it fair.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 11 2010 20:49 GMT
#55
and while were at it, let's just give everyone a maphack to to make it completely fair >>
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 11 2010 21:00 GMT
#56
Sorry for not reading the whole thread, but did it occur to you guys they may have purposely let the guard down a bit during the beta to try and identify where the hackers will come from? Why would they put their best security up front on a freely distributed partial client? I'm sure their security team has things in place to use the beta as a testing grounds for their role as well. Distract the hackers with all the holes now then they won't have a leg up when the real thing comes out.

Just a theory.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 11 2010 21:01 GMT
#57
I don't want zoom out. Some guy said he liked Supreme Commander - I hated it. It's much more irritating to use than the minimap, personally, and it takes a lot out of the game. Zooming out there then zooming in here is actually more time consuming than just clicking on the map, and it really dumbs down some parts of the game in the instances where it gives you a significant advantage.

SC2's camera is fine. Custom maps and mods will be able to have custom camera settings.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 11 2010 21:07 GMT
#58
@OP, SC2 is not supreme commander. If you want to play Supreme Commander, I heard that is a fun game too though.
Sup
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
March 11 2010 21:22 GMT
#59
The problem with the game being in 3D is that the camera creates illusions where units on cliffs look bigger than the same units that aren't on cliffs; this especially applies to flying units.
"Starcraft...It just echos brilliance and manliness." - Tasteless
PanN
Profile Blog Joined December 2008
United States2828 Posts
March 11 2010 21:26 GMT
#60
On March 12 2010 03:22 Koffiegast wrote:
I play on a 36" TV on 1920x1080. The only issue I have with it is that the minimap tends to be all the way in the corner, making it harder for me to pay attention to the minimap as I have to move my head to get an appropriate view of it.


Why would you play such a beautiful game on a shitty tv? Unless your tv is 120HZ I don't get why you would.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
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