Zoom Hacks - Page 7
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DieuCure
France3713 Posts
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blind429
37 Posts
It would be like the game is based on *gasp* strategy and tactics and control instead of fighting the UI. | ||
arb
Noobville17920 Posts
On May 30 2017 07:05 DieuCure wrote: Well, it's not Europa Universalis, normal zoom distance is fine and balance It's not Hearts of Iron you mean, but i dont see how one could play with any decent level zoomed as far out as Supcom though. | ||
blind429
37 Posts
If there were two versions of SC2 - one like it is now, and one with 20% more view-able area and a 15% larger mini-map, nobody on Earth would play the inferior version (the one we use now). I understand limits must be defined. They frame the entire game experience. But we are playing confined inside an aging oxidized copper frame, when we could be playing within a shimmering diamond lattice. People don't use 4:3, 640x480 in 2017. Assemble. | ||
blind429
37 Posts
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DieuCure
France3713 Posts
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Odowan Paleolithic
United States232 Posts
On June 23 2017 06:17 blind429 wrote: Let's put it this way: If there were two versions of SC2 - one like it is now, and one with 20% more view-able area and a 15% larger mini-map, nobody on Earth would play the inferior version (the one we use now). I understand limits must be defined. They frame the entire game experience. But we are playing confined inside an aging oxidized copper frame, when we could be playing within a shimmering diamond lattice. People don't use 4:3, 640x480 in 2017. Assemble. Err no? I use 1280 x 1024 dual screen with 2nd screen for other stuff. I don't mind if my 2nd screen gets wider as long as it is in viewable range of my head turning 60 degree sideway viewable (dragging windows through a very wide screen is a pain as well even with automatic window arrangers like KDE plasma). I also use a trackball if that makes any difference. For me I wanted the vertical limit to be increased so I can play 1200 x 1600 on rotated monitor if possible. This is very helpful since most of the game statistics is at top/bottom. Another thing to consider (that I am certain others have pointed out) is human viewing area and resolution is limited. The range of motion for one's pointing device, or in my case trackball is also limited. It is easier for certain users to move the cursor horizontally than vertically or vice versa. And you can only click on units that you can reliably recognize. Too wide or Too tall a screen is simply a waste and inefficient at controlling. Sure use camera hotkey but when you are microing you might have to use the size of screen to scroll and the travel distance back to the center matters. It can also argued that larger army should be harder to control by design (as opposed to the zoomed out capabilities of Supreme Commander or Planetary Annihilation). The graphics engine itself is very well built and should support many undefined resolutions. The location of the command card and army stats is not movable in competitive play by default although they do not have to be. | ||
blind429
37 Posts
On June 23 2017 07:00 DieuCure wrote: Looks like it's a problem that's gnawing at you. Yes it is. I have the urge to zoom out at the start of every game to some semblance of a reasonable FoV. | ||
Deleted User 261926
960 Posts
On June 23 2017 09:33 blind429 wrote: Yes it is. I have the urge to zoom out at the start of every game to some semblance of a reasonable FoV. http://store.steampowered.com/app/394360/Hearts_of_Iron_IV/ Hearts of Iron IV is 50%!!! http://store.steampowered.com/app/236850/Europa_Universalis_IV/ Europa Universalis is 75% off!!!! http://store.steampowered.com/app/42960/Victoria_II/ Victoria II is 75% off too!!!!!!! Damn, so many good games in which execution is not important!...And at a good price too!!!!! I would really buy them if I was looking for something like those!!! I would totally not go and ask for a game to be completely changed in nature just for me!!!!! | ||
DieuCure
France3713 Posts
And why not simcity? | ||
maddogmcgee
Australia105 Posts
I was just watching Idra win on Desert Oasis in the GSL round of 64,( ) and this completes the time warp. | ||
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