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On March 05 2010 18:37 Gibybo wrote:Thanks  I can't find it though, link? Also just thought I'd point out that the frames I used in my test were frames from the video, not the game itself. The games ran at much higher than 30 FPS but I had no consistent way of recording them higher so for the purposes of testing I couldn't tell.
http://forums.battle.net/thread.html?topicId=23425528956&sid=3000
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My tests are only accurate to around ~50ms, so after rounding they look closer than they probably are in reality, however it does seem to suggest they are all using the same net code.
Well, not really. I can't seem to find the interview right now but I remember them discussing the issues they had with Starcraft they tried to fix with WC3 and wanted to further improve with SC2. Most notably in WC3 the ladder games are hosted by battle.net itself. (Though the interview was about cheating, not latency)
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this is like the 1000th post about this. Blizzard has to be aware of this, and i'm sure they are aware of the HoN argument (its brought up almost every time). It's pretty fucking lame.
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Well if the disillusioned are right and "Starcraft 2 has no micro" then this won't even matter.
But in all seriousness this really ought to be fixed. I'd imagine having latency that high would inhibit the discovery of some new micro tricks that could be potentially used at a lower latency, as well as general unit control and positioning. Really hope they get Lan Latency in by launch.
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Also, If you have shitty internet connection (like I have currently during daytime), Starcraft 2 is unplayable. Anything over 5% of lost packets means HUGE lags, and if there is 5-seconds loss, you are disconnected. At the same time I can play HoN with some minor lag.
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I just got sc2 beta and its got terrible latency for me. I'm too used to lan latency on SC1 and HoNs latency and sc2 seems unplayable. On HoN, I play on servers where I have about 250ms ping, and its perfectly playable. I really hope they fix this soon, because right now its at least as bad as extra high on SC1.
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On March 05 2010 21:09 goszar wrote: Also, If you have shitty internet connection (like I have currently during daytime), Starcraft 2 is unplayable. Anything over 5% of lost packets means HUGE lags, and if there is 5-seconds loss, you are disconnected. At the same time I can play HoN with some minor lag.
Post these kind of things at the battle.net forums. That really helps.
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Ugh I noticed an annoying amount of lag while playing as well but I assumed it was at least less than bnet lag from brood war...
Without a LAN mode this is pretty awful because there's no way even for pro matches to be played without the lag.
I want to say we need someone like MasterOfChaos to be our savior and come up with another lan latency, but what are the chances an addon like that would be used in official tournaments? Pretty much none
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If you are in the beta, you should be complaining about this in the Suggestion/Feedback forum. It's your civic duty
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8751 Posts
RAGE
LOWER THE LATENCY!!!!!!!!!!!!!!
RAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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"At 30 FPS, each frame is 33.33 milliseconds. I multiply that value by the number of frames I counted to get the milliseconds between click and response."
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i dont have any latency on eu server^^
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Interesting, when I play (and I'm on a stone-age computer that locks up for a few millisecs then speeds up to catch up syncing with my opponent usually 2-3 times a game) it totally feels like ICCup LAN latency. Must be lucky to be in Europe for once
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I would just like to point out something that may or may not have been mentioned before.
When I connect to a World of Warcraft server, my latency is between 8ms and 14ms on servers located near me, and 30-50ms to servers located on the other side of the world (as read by the in-game latency meter).
When I connect to Battle.Net 2 currently, my latency (as read by a third party program) is 200-250ms.
Seems to me if they can make a WoW server have such low latency times, a game of Starcraft between two people should be a no brainer unless they completely botched B.Net 2.0 and are trying to play it off to avoid having to recode some of the framework from scratch.
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^ or maybe they're trying to create BNET2 shitty and give you the option for LAN latency with a gold account for the low price of 15/month
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EU on sc2 has less latency than europe on sc1 imo :p
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You can't measure latency like this and its not a realistic representation.
The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency.
Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information.
Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location.
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Yeah, this is something that should definitely be fixed. I'd suggest someone with a Beta key post this to the Battle.net Beta Feedback Forum.
Until then, raging about it seems rather useless.
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ICCUP should make their own ladder tbh
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