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On March 06 2010 20:03 Senx wrote: It's really bad that i have almost a 1 sec delay on my actions when i play against the gdamn AI on battle.net.. They really need to reduce the latency :I
Eu server btw, playing from excellent broadband connection in sweden.
Strange... I have no lag at all, feels like playing a single player game. I'm on EU servers connecting from Sweden.
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Yea gonna go ahead and say that theres only noticeable latency when playing against AI, which makes zero sense to me. When i'm playing against another player the responsiveness is pretty much like lan latency, maybe slightly worse.
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Addition to the EU server, how about the Asia server? lag?
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It seems like some people still aren't convinced. Someone needs to either discover the actual code that creates this buffer or post videos of the latency in question from as many regions as possible. This is a huge problem and all the doubt detracts from the possibility of it being treated seriously.
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On March 06 2010 08:26 Gandalf wrote:Show nested quote +On March 06 2010 07:59 Klockan3 wrote:On March 06 2010 07:47 ggfobster wrote: For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon. This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs. I can play BW on iccup just fine. I also play HoN on EU servers where i get about 250ms, and HoN seems to be coded really well cuz the delay is negligible at that ping. On SC2, I get a full 1.5-2 second latency, which is ridiculous and unplayable. I'd be fine even with SC1 level latency, and would be more than happy with what HoN gives me, but SC2 right now is basically unplayable for me. Why is my latency on EU servers for SC2 in the range of 2 seconds when my ping is around 200-250ms? Doesnt make sense to me.
Which server are you on in SC2? EU or Asia, or maybe even US? I think you would be better off in Asia server, if you are not already.
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The worst is how you can't even dance with your scout or something, it will just ignore half the commands you send :/
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There is no way in hell SC2 has the same response time as SC1. It's MUCH better. Atleast in the US.
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There's definitely a 1 second delay on clicks. I tried to dance around with my scouts and I can feel it even more. I'm on a US server by the way.
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What if the delay is JUST for vs AI, and when you play vs other players its p2p lan latency?
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I've noticed this issue as well with other players. For reference, I'm about 3000km due north of Irvine, but I doubt it makes a huge difference. Given that on iCCup I can run LAN Latency against Polish players (pretty much other side of world in same hemisphere) without issue, and since the packets are travelling the wire at close to the speed of light* (minus processing and queueing delay, but that is probably not too big) 350ms is unrealistically safe latency. At the very least, they should have 50-100ms default with options to raise it, like in BW. It would probably work all the way to Europe, even bouncing off the Irvine server*, but hopefully they will have servers to connect. Anyway, the point is that it is technically feasible with decently low latency. The bottleneck would probably be (packet size)/(player upload speed), but assuming the packets are at most 100-200kb (which would be huge) a typical broadband connection (700kbps up) shouldn't take more than 25ms to transmit onto wire.
*3000km/~250000km/s = 1/83 s = 12ms (approximate numbers) propagation delay to B.net server. 10000km/~250000km/s = 1/25 s = 40ms (approx.) propagation delay to Poland. Speed over copper wire, so it is hopefully an upper bound on delay time.
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Blizzard are already aware of this, stop posting about it already.
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On March 10 2010 06:34 Integra wrote: Blizzard are already aware of this, stop posting about it already.
has there been some statement from them about it? or in simpler terms, how do you know?
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On March 10 2010 06:45 theqat wrote:Show nested quote +On March 10 2010 06:34 Integra wrote: Blizzard are already aware of this, stop posting about it already. has there been some statement from them about it? or in simpler terms, how do you know? Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!)
CowGoMoo has already responded to this where he stated that he too experinces high lag (he is one of the Q&A's of Blizzard).
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On March 10 2010 06:53 Integra wrote:Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!)
David Kim has an EU account? I suppose he might.
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On March 10 2010 06:53 Integra wrote:Show nested quote +On March 10 2010 06:45 theqat wrote:On March 10 2010 06:34 Integra wrote: Blizzard are already aware of this, stop posting about it already. has there been some statement from them about it? or in simpler terms, how do you know? Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!) CowGoMoo has already responded to this where he stated that he too experinces high lag (he is one of the Q&A's of Blizzard).
Thanks, nice to know.
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On March 06 2010 06:23 violett wrote: i did a test on europe sc2 server with capture video method.
sc2(europe server) 110ms bw(iccup) with lan latency 110ms bw(europe server) without lan latency 420ms
i captured at 20 fps with camtasia on bnet/iccup vs computer, the single frames i watched with megui, i took the average of 5 actions. I assumed this post was accurate.
Are people having lots of delay on the EU servers? Sounds like a lot of people on EU are not, which is good.
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The reasoning behind this is in Blizzard's eye in everyone's best interest to have an equal and "enjoyable" experience with smoothness and no skips at the price of response time. The casual player which actually accounts for most of their player population can't even tell the difference in response time, but will notice only the lag skips.
Keep in mind players who actually can notice this sort of thing and care about it only account for a small portion of the player pool. Unfortunate and sad, but true
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In fact... the biggest problem is that the internet is not like a big truck. It's a series of tubes. And those tubes get clogged up when we play Starcraft 2. Just live with it.
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