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mawno
Profile Joined February 2009
Sweden114 Posts
March 06 2010 11:57 GMT
#101
On March 06 2010 20:03 Senx wrote:
It's really bad that i have almost a 1 sec delay on my actions when i play against the gdamn AI on battle.net.. They really need to reduce the latency :I

Eu server btw, playing from excellent broadband connection in sweden.


Strange... I have no lag at all, feels like playing a single player game. I'm on EU servers connecting from Sweden.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 06 2010 15:28 GMT
#102
Yea gonna go ahead and say that theres only noticeable latency when playing against AI, which makes zero sense to me. When i'm playing against another player the responsiveness is pretty much like lan latency, maybe slightly worse.
"trash micro but win - its marine" MC commentary during HSC 4
MuuMuuKnight
Profile Joined February 2010
Thailand107 Posts
March 06 2010 15:41 GMT
#103
Addition to the EU server, how about the Asia server? lag?
WARNING:I'm allergic to cheese. Syndrome; Rage, QQ, and your race OP
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 06 2010 16:04 GMT
#104
It seems like some people still aren't convinced. Someone needs to either discover the actual code that creates this buffer or post videos of the latency in question from as many regions as possible. This is a huge problem and all the doubt detracts from the possibility of it being treated seriously.
面白くない世の中, 面白くすればいいさ
member1987
Profile Joined February 2010
141 Posts
March 08 2010 12:22 GMT
#105
On March 06 2010 08:26 Gandalf wrote:
Show nested quote +
On March 06 2010 07:59 Klockan3 wrote:
On March 06 2010 07:47 ggfobster wrote:
For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon.

This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs.


I can play BW on iccup just fine. I also play HoN on EU servers where i get about 250ms, and HoN seems to be coded really well cuz the delay is negligible at that ping. On SC2, I get a full 1.5-2 second latency, which is ridiculous and unplayable. I'd be fine even with SC1 level latency, and would be more than happy with what HoN gives me, but SC2 right now is basically unplayable for me. Why is my latency on EU servers for SC2 in the range of 2 seconds when my ping is around 200-250ms? Doesnt make sense to me.


Which server are you on in SC2? EU or Asia, or maybe even US?
I think you would be better off in Asia server, if you are not already.

Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 08 2010 12:44 GMT
#106
--- Nuked ---
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 08 2010 12:51 GMT
#107
The worst is how you can't even dance with your scout or something, it will just ignore half the commands you send :/
fyyer
Profile Joined February 2010
United States145 Posts
Last Edited: 2010-03-08 13:24:24
March 08 2010 13:23 GMT
#108
There is no way in hell SC2 has the same response time as SC1. It's MUCH better. Atleast in the US.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
March 08 2010 13:35 GMT
#109
There's definitely a 1 second delay on clicks. I tried to dance around with my scouts and I can feel it even more. I'm on a US server by the way.
"So I turned the lights off at night and practiced by myself"
ruXxar
Profile Blog Joined January 2009
Norway5669 Posts
March 09 2010 11:52 GMT
#110
What if the delay is JUST for vs AI, and when you play vs other players its p2p lan latency?
"alright guys im claiming my role im actually politician I can manipulate a persons vote during the day phase, used it on clarity last phase and forced him to vote for HF. full role name donald trump, definitely town sided". - EBH
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2010-03-09 21:58:50
March 09 2010 21:25 GMT
#111
I've noticed this issue as well with other players. For reference, I'm about 3000km due north of Irvine, but I doubt it makes a huge difference. Given that on iCCup I can run LAN Latency against Polish players (pretty much other side of world in same hemisphere) without issue, and since the packets are travelling the wire at close to the speed of light* (minus processing and queueing delay, but that is probably not too big) 350ms is unrealistically safe latency. At the very least, they should have 50-100ms default with options to raise it, like in BW. It would probably work all the way to Europe, even bouncing off the Irvine server*, but hopefully they will have servers to connect. Anyway, the point is that it is technically feasible with decently low latency. The bottleneck would probably be (packet size)/(player upload speed), but assuming the packets are at most 100-200kb (which would be huge) a typical broadband connection (700kbps up) shouldn't take more than 25ms to transmit onto wire.

*3000km/~250000km/s = 1/83 s = 12ms (approximate numbers) propagation delay to B.net server. 10000km/~250000km/s = 1/25 s = 40ms (approx.) propagation delay to Poland. Speed over copper wire, so it is hopefully an upper bound on delay time.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 09 2010 21:34 GMT
#112
Blizzard are already aware of this, stop posting about it already.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 09 2010 21:45 GMT
#113
On March 10 2010 06:34 Integra wrote:
Blizzard are already aware of this, stop posting about it already.


has there been some statement from them about it? or in simpler terms, how do you know?
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 09 2010 21:53 GMT
#114
On March 10 2010 06:45 theqat wrote:
Show nested quote +
On March 10 2010 06:34 Integra wrote:
Blizzard are already aware of this, stop posting about it already.


has there been some statement from them about it? or in simpler terms, how do you know?

Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!)

CowGoMoo has already responded to this where he stated that he too experinces high lag (he is one of the Q&A's of Blizzard).
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2010-03-09 21:58:16
March 09 2010 21:58 GMT
#115
On March 10 2010 06:53 Integra wrote:Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!)


David Kim has an EU account? I suppose he might.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 09 2010 21:59 GMT
#116
On March 10 2010 06:53 Integra wrote:
Show nested quote +
On March 10 2010 06:45 theqat wrote:
On March 10 2010 06:34 Integra wrote:
Blizzard are already aware of this, stop posting about it already.


has there been some statement from them about it? or in simpler terms, how do you know?

Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!)

CowGoMoo has already responded to this where he stated that he too experinces high lag (he is one of the Q&A's of Blizzard).


Thanks, nice to know.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 11 2010 18:13 GMT
#117
I posted a thread on the SC2 EU forums about it. If you have an EU account show some support!

http://forums.battle.net/thread.html;jsessionid=B3387AB78704AAA4FF62859F31D55F6B.blade23_01?topicId=23710212127&postId=237080689300&sid=5010#0
CowGoMoo
Profile Joined December 2006
United States428 Posts
Last Edited: 2010-03-11 18:39:23
March 11 2010 18:38 GMT
#118
On March 06 2010 06:23 violett wrote:
i did a test on europe sc2 server with capture video method.

sc2(europe server) 110ms
bw(iccup) with lan latency 110ms
bw(europe server) without lan latency 420ms

i captured at 20 fps with camtasia on bnet/iccup vs computer, the single frames i watched with megui, i took the average of 5 actions.

I assumed this post was accurate.

Are people having lots of delay on the EU servers? Sounds like a lot of people on EU are not, which is good.
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 11 2010 21:47 GMT
#119
The reasoning behind this is in Blizzard's eye in everyone's best interest to have an equal and "enjoyable" experience with smoothness and no skips at the price of response time. The casual player which actually accounts for most of their player population can't even tell the difference in response time, but will notice only the lag skips.

Keep in mind players who actually can notice this sort of thing and care about it only account for a small portion of the player pool. Unfortunate and sad, but true
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
squ1d
Profile Joined June 2007
United States178 Posts
March 11 2010 21:50 GMT
#120
In fact... the biggest problem is that the internet is not like a big truck. It's a series of tubes. And those tubes get clogged up when we play Starcraft 2. Just live with it.
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