• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:58
CEST 17:58
KST 00:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1430 users

Latency [Tested]

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 07:10 GMT
#1
http://gibybo.com/sc2/latency.html

Summary:
[image loading]


Tested by recording with FRAPS then counting frames between clicks and unit reactions, see link for more details.

Looks like Blizzard is stuck in the 90s?
yariza
Profile Joined February 2010
United States28 Posts
March 05 2010 07:11 GMT
#2
Hope they address this issue =/
You can never do too much of anything expect everything...
ruXxar
Profile Blog Joined January 2009
Norway5669 Posts
March 05 2010 07:12 GMT
#3
Wow wtf. Why would blizzard not implement lan latency. That's pretty sloppy by blizzard. I can see no reason why you'd not want lan latency.
"alright guys im claiming my role im actually politician I can manipulate a persons vote during the day phase, used it on clarity last phase and forced him to vote for HF. full role name donald trump, definitely town sided". - EBH
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 07:14:43
March 05 2010 07:12 GMT
#4
Someone in EU needs to test this as well, since, according to some, there's less latency there.

Also, isn't HoN P2P, meaning that if you start a game with no one else in it, you're not actually connecting to anyone once the game starts?
Moderator
Motiva
Profile Joined November 2007
United States1774 Posts
March 05 2010 07:14 GMT
#5
Nice work here. Blizzard definitely needs to see this and really get on it. This is integral imo.
Silent12ill
Profile Blog Joined November 2009
United States358 Posts
March 05 2010 07:14 GMT
#6
Of all things that should have been worked on first.
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 07:17 GMT
#7
HoN is not a P2P, every game is hosted on a dedicated server (except maybe practice games). I selected a USW server (where I live) when I created the game, and I joined it with another client so there were two 'players' in it.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-03-05 07:17:33
March 05 2010 07:17 GMT
#8
Fix this and the unit AI that makes units feel like magnets and micro in SC2 would probably be 10x better/more interesting to watch >.<
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 05 2010 07:34 GMT
#9
this is one of the biggest priority. The main reason is because they removed lan mode from sc2. Do you imagine host progamers games with lag? .___.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 05 2010 07:41 GMT
#10
On March 05 2010 16:17 Gibybo wrote:
HoN is not a P2P, every game is hosted on a dedicated server...


Doesn't matter.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 07:47 GMT
#11
On March 05 2010 16:41 TossFloss wrote:
Show nested quote +
On March 05 2010 16:17 Gibybo wrote:
HoN is not a P2P, every game is hosted on a dedicated server...


Doesn't matter.

Eh? I was responding to the poster above me, I suppose I should have quoted him. It matters because if it was a local game, the latency test isn't nearly as meaningful.
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 05 2010 07:50 GMT
#12
On March 05 2010 16:47 Gibybo wrote:
Show nested quote +
On March 05 2010 16:41 TossFloss wrote:
On March 05 2010 16:17 Gibybo wrote:
HoN is not a P2P, every game is hosted on a dedicated server...


Doesn't matter.

Eh? I was responding to the poster above me, I suppose I should have quoted him. It matters because if it was a local game, the latency test isn't nearly as meaningful.


Oops. My bad.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
DanceDance
Profile Joined November 2008
226 Posts
March 05 2010 07:53 GMT
#13
360 latency is kind of disappointing but still playable
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 05 2010 07:54 GMT
#14
That's really high latency considering the tester played against a computer.
Oracle comes in, Scvs go down, never a miscommunication.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 05 2010 07:56 GMT
#15
iCCup should take over the ladder once more.
tec27
Profile Blog Joined June 2004
United States3702 Posts
March 05 2010 08:00 GMT
#16
On March 05 2010 16:54 T.O.P. wrote:
That's really high latency considering the tester played against a computer.

You can only play computers online atm, so thats kind of irrelevant. (So long as all the other tests were also against a computer online) The client decides what rate to send the commands at, so it buffers them until it reaches that point. In BW, for example, the lowest latency without being single player is to send commands every 2 frames, so it buffers on even frames or sends on the odd ones (or vice versa, I can't remember). So even if you aren't playing with any actual players to send commands to, it still does this buffering.
Can you jam with the console cowboys in cyberspace?
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 05 2010 08:11 GMT
#17
Bummer. D= Hopefully Blizzard looks into this at least... I don't really know much about this stuff, but I can't imagine it'd be a very tough issue for an organization like Blizzard to tackle?
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-03-05 08:39:13
March 05 2010 08:33 GMT
#18
Doesn't no Lan support mean they can't implement this though; without adding in direct communication between players which they don't want so everyone goes via bnet always.

There is also the issue of whether the games runs on ticks rather then unlimited. I believe its the former system to cause more precise/regular sync between players.
spitball
Profile Blog Joined August 2008
Australia81 Posts
March 05 2010 08:35 GMT
#19
On March 05 2010 16:12 ruXxar wrote:
Wow wtf. Why would blizzard not implement lan latency. That's pretty sloppy by blizzard. I can see no reason why you'd not want lan latency.

There's no such thing as "implementing lan latency". The "lan latency" plugin for BW just changes some variables in the client that were still set for dial-up connections (or something like that, anyway). There's no special code that magically reduces latency between computers on the internet.
stenole
Profile Blog Joined April 2004
Norway869 Posts
March 05 2010 08:36 GMT
#20
I hope this is something that Blizzard can easily change by just setting a number lower in their code and that the game doesn't actually require that much time to figure out what needs to happen. I'm guessing they want to create a consistent experience between playing singleplayer, local multiplayer and intercontinental multiplayer, valueing that higher than controllability.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .273
LamboSC2 233
trigger 138
StarCraft: Brood War
Calm 4310
Bisu 2188
Jaedong 2046
Soma 1030
Shuttle 766
ZerO 735
Larva 622
Snow 532
EffOrt 517
ggaemo 447
[ Show more ]
Stork 402
Light 332
Rush 321
Soulkey 301
Mini 277
firebathero 143
JYJ 96
Sharp 80
Shinee 65
hero 52
Backho 48
sSak 35
Terrorterran 26
Movie 24
910 15
GoRush 10
Dota 2
Gorgc5954
qojqva2852
Counter-Strike
fl0m2162
oskar97
Other Games
Grubby1889
hiko816
B2W.Neo650
FrodaN570
ArmadaUGS118
XaKoH 108
QueenE90
KnowMe88
Mew2King51
Trikslyr32
ZerO(Twitch)19
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 10
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV710
• lizZardDota265
League of Legends
• Nemesis4844
Other Games
• Shiphtur116
Upcoming Events
PiGosaur Cup
8h 2m
Replay Cast
17h 2m
Kung Fu Cup
19h 2m
Replay Cast
1d 8h
The PondCast
1d 18h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.