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Forum Index > SC2 General
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0neder
Profile Joined July 2009
United States3733 Posts
March 05 2010 08:36 GMT
#21
So, I'll ask the question I ask everyone who posts here:

Have you posted this on the beta forums/feedback and linked it?
Poly325
Profile Blog Joined January 2010
United States99 Posts
March 05 2010 08:39 GMT
#22
maybe latency changer thing has security issues, so blizzard doesn't want to compromise security between computers. it'll create huge hacking problems.

but then again, they can probably program SC2 to have good security, and make it so there is an option on whether to play with LAN latency or not.
Live life with all of your heart
Iris7
Profile Joined March 2010
Angola39 Posts
March 05 2010 08:41 GMT
#23
Day 9 said it was comparable to iccup in terms of lag.. I wouldn't worry too much about it
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
stenole
Profile Blog Joined April 2004
Norway869 Posts
March 05 2010 08:46 GMT
#24
On March 05 2010 17:41 Iris7 wrote:
Day 9 said it was comparable to iccup in terms of lag.. I wouldn't worry too much about it

Gibybo performed an actual test that proves it is closer to normal bnet latency though, no offense to the awesome Day9 of course.
spitball
Profile Blog Joined August 2008
Australia81 Posts
Last Edited: 2010-03-05 08:47:26
March 05 2010 08:47 GMT
#25
If only every piece of software had a "[x] go faster" option. I really don't know why companies don't implement that.
Jarvs
Profile Joined December 2009
Australia639 Posts
Last Edited: 2010-03-05 08:50:17
March 05 2010 08:49 GMT
#26
On March 05 2010 17:36 0neder wrote:
So, I'll ask the question I ask everyone who posts here:

Have you posted this on the beta forums/feedback and linked it?


Quoted for truth.

Seriously, this seems like the exact same net code for war3 and it needs to be addressed. I do not have beta and therefore i cannot express how unnecessary the netcode for 56k users is. People need to shove this down Blizzard's throat otherwise they will not address it. Ever.
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
March 05 2010 08:52 GMT
#27
I posted a link on bnet forums
tec27
Profile Blog Joined June 2004
United States3718 Posts
March 05 2010 08:54 GMT
#28
On March 05 2010 17:39 Poly325 wrote:
maybe latency changer thing has security issues, so blizzard doesn't want to compromise security between computers. it'll create huge hacking problems.

but then again, they can probably program SC2 to have good security, and make it so there is an option on whether to play with LAN latency or not.

No offense, but what you're saying doesn't remotely make any sense. The only thing the latency setting changes is how fast you send command packets. At one setting, it might be every 16 frames. At a lower setting, it might be every 8. At an even lower setting, such as lan latency, it might be every 2. Thats the *only* difference. This has zero security ramifications.
Can you jam with the console cowboys in cyberspace?
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2010-03-05 09:05:41
March 05 2010 09:04 GMT
#29
It's been said before but here's another impression: I really don't feel much lag on Europe servers. I'd say it's the same as Iccup with Lan-lat activated, which I'm very satisfied with.

edit: I can't really test it to give you numbers though, because I can't launch anything else than SC2 without having a crazy fps drop... so I'm afraid the measure wouldn't be accurate anyways.
0neder
Profile Joined July 2009
United States3733 Posts
March 05 2010 09:08 GMT
#30
On March 05 2010 17:52 ELESSAR wrote:
I posted a link on bnet forums

Good man!
Gibybo
Profile Joined May 2007
United States229 Posts
Last Edited: 2010-03-05 09:44:05
March 05 2010 09:37 GMT
#31
On March 05 2010 17:52 ELESSAR wrote:
I posted a link on bnet forums

Thanks I can't find it though, link?

Also just thought I'd point out that the frames I used in my test were frames from the video, not the game itself. The games ran at much higher than 30 FPS but I had no consistent way of recording them higher so for the purposes of testing I couldn't tell.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 05 2010 09:42 GMT
#32
SC2 is incredibly laggy for me (feeling wise)

I would say 500ms delay on all movements, after playing HoN it really sucks.

Warturtle - DOTA 2 is KING
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 05 2010 09:54 GMT
#33
i feels like this for me as well. I had assumed it was just because i was australian...but i guess not.

Sooo, who's gonna write a LL plugin for sc2 ^_^
Writer
cyllu2
Profile Joined February 2010
Sweden74 Posts
March 05 2010 10:22 GMT
#34
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.
what
KimchiFriedRice
Profile Joined May 2009
Canada237 Posts
March 05 2010 10:26 GMT
#35
You should definitely post all the data in blizzforums since LAN is no longer available
I will shove Kimchi up your ass and watch you writhe in pain.
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 10:36 GMT
#36
On March 05 2010 19:22 cyllu2 wrote:
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.


Agreed.
Puosu
Profile Blog Joined April 2007
7086 Posts
March 05 2010 10:40 GMT
#37
On March 05 2010 19:22 cyllu2 wrote:
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.

From what I know SC2's huge battles and far more information being sent wouldn't work on such a system.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 05 2010 10:41 GMT
#38
On March 05 2010 19:36 Gibybo wrote:
Show nested quote +
On March 05 2010 19:22 cyllu2 wrote:
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.


Agreed.


Nothing is impossible to hack.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Zironic
Profile Joined May 2007
Sweden341 Posts
March 05 2010 10:46 GMT
#39
So all three B.net games have the exact same latency? That's peculiar.
Gibybo
Profile Joined May 2007
United States229 Posts
Last Edited: 2010-03-05 10:56:48
March 05 2010 10:51 GMT
#40
On March 05 2010 19:46 Zironic wrote:
So all three B.net games have the exact same latency? That's peculiar.

My tests are only accurate to around ~50ms, so after rounding they look closer than they probably are in reality, however it does seem to suggest they are all using the same net code.


On March 05 2010 19:41 G.s)NarutO wrote:
Show nested quote +
On March 05 2010 19:36 Gibybo wrote:
On March 05 2010 19:22 cyllu2 wrote:
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.


Agreed.


Nothing is impossible to hack.


It is not just 'really hard' to map hack HoN. In all Blizzard RTS games, the information for all players is sent to all other players and it is up to the clients to hide it. In HoN, the server maintains the state and only sends the players what they need. Hacking at that level is roughly equivalent to giving yourself infinite gold in WoW. While technically possible, it is unfair to compare it to map hacking in BW or War3 for example.

I can say with great confidence that you will never be able to download a working map hack in HoN for example. You can probably already download one for SC2.
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