Have you posted this on the beta forums/feedback and linked it?
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0neder
United States3733 Posts
Have you posted this on the beta forums/feedback and linked it? | ||
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Poly325
United States99 Posts
but then again, they can probably program SC2 to have good security, and make it so there is an option on whether to play with LAN latency or not. | ||
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Iris7
Angola39 Posts
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stenole
Norway868 Posts
On March 05 2010 17:41 Iris7 wrote: Day 9 said it was comparable to iccup in terms of lag.. I wouldn't worry too much about it Gibybo performed an actual test that proves it is closer to normal bnet latency though, no offense to the awesome Day9 of course. | ||
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spitball
Australia81 Posts
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Jarvs
Australia639 Posts
On March 05 2010 17:36 0neder wrote: So, I'll ask the question I ask everyone who posts here: Have you posted this on the beta forums/feedback and linked it? Quoted for truth. Seriously, this seems like the exact same net code for war3 and it needs to be addressed. I do not have beta and therefore i cannot express how unnecessary the netcode for 56k users is. People need to shove this down Blizzard's throat otherwise they will not address it. Ever. | ||
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ELESSAR
Bulgaria173 Posts
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tec27
United States3702 Posts
On March 05 2010 17:39 Poly325 wrote: maybe latency changer thing has security issues, so blizzard doesn't want to compromise security between computers. it'll create huge hacking problems. but then again, they can probably program SC2 to have good security, and make it so there is an option on whether to play with LAN latency or not. No offense, but what you're saying doesn't remotely make any sense. The only thing the latency setting changes is how fast you send command packets. At one setting, it might be every 16 frames. At a lower setting, it might be every 8. At an even lower setting, such as lan latency, it might be every 2. Thats the *only* difference. This has zero security ramifications. | ||
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Hammy
France828 Posts
edit: I can't really test it to give you numbers though, because I can't launch anything else than SC2 without having a crazy fps drop... so I'm afraid the measure wouldn't be accurate anyways. | ||
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0neder
United States3733 Posts
On March 05 2010 17:52 ELESSAR wrote: I posted a link on bnet forums Good man! | ||
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Gibybo
United States229 Posts
On March 05 2010 17:52 ELESSAR wrote: I posted a link on bnet forums Thanks I can't find it though, link?Also just thought I'd point out that the frames I used in my test were frames from the video, not the game itself. The games ran at much higher than 30 FPS but I had no consistent way of recording them higher so for the purposes of testing I couldn't tell. | ||
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dacthehork
United States2000 Posts
I would say 500ms delay on all movements, after playing HoN it really sucks. | ||
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Kiante
Australia7069 Posts
Sooo, who's gonna write a LL plugin for sc2 ^_^ | ||
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cyllu2
Sweden74 Posts
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KimchiFriedRice
Canada237 Posts
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Gibybo
United States229 Posts
On March 05 2010 19:22 cyllu2 wrote: HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers. ![]() Agreed. | ||
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Puosu
6989 Posts
On March 05 2010 19:22 cyllu2 wrote: HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers. ![]() From what I know SC2's huge battles and far more information being sent wouldn't work on such a system. | ||
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NarutO
Germany18839 Posts
Nothing is impossible to hack. | ||
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Zironic
Sweden341 Posts
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Gibybo
United States229 Posts
On March 05 2010 19:46 Zironic wrote: So all three B.net games have the exact same latency? That's peculiar. My tests are only accurate to around ~50ms, so after rounding they look closer than they probably are in reality, however it does seem to suggest they are all using the same net code. It is not just 'really hard' to map hack HoN. In all Blizzard RTS games, the information for all players is sent to all other players and it is up to the clients to hide it. In HoN, the server maintains the state and only sends the players what they need. Hacking at that level is roughly equivalent to giving yourself infinite gold in WoW. While technically possible, it is unfair to compare it to map hacking in BW or War3 for example. I can say with great confidence that you will never be able to download a working map hack in HoN for example. You can probably already download one for SC2. | ||
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I can't find it though, link?