Summary:
![[image loading]](http://www.gibybo.com/winup/91823386764830664168.jpg)
Tested by recording with FRAPS then counting frames between clicks and unit reactions, see link for more details.
Looks like Blizzard is stuck in the 90s?
| Forum Index > SC2 General |
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Gibybo
United States229 Posts
Summary: ![]() Tested by recording with FRAPS then counting frames between clicks and unit reactions, see link for more details. Looks like Blizzard is stuck in the 90s? | ||
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yariza
United States28 Posts
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ruXxar
Norway5669 Posts
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TheYango
United States47024 Posts
Also, isn't HoN P2P, meaning that if you start a game with no one else in it, you're not actually connecting to anyone once the game starts? | ||
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Motiva
United States1774 Posts
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Silent12ill
United States358 Posts
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Gibybo
United States229 Posts
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Tsagacity
United States2124 Posts
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LuDwig-
Italy1143 Posts
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TossFloss
Canada606 Posts
On March 05 2010 16:17 Gibybo wrote: HoN is not a P2P, every game is hosted on a dedicated server... Doesn't matter. | ||
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Gibybo
United States229 Posts
On March 05 2010 16:41 TossFloss wrote: Show nested quote + On March 05 2010 16:17 Gibybo wrote: HoN is not a P2P, every game is hosted on a dedicated server... Doesn't matter. Eh? I was responding to the poster above me, I suppose I should have quoted him. It matters because if it was a local game, the latency test isn't nearly as meaningful. | ||
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TossFloss
Canada606 Posts
On March 05 2010 16:47 Gibybo wrote: Show nested quote + On March 05 2010 16:41 TossFloss wrote: On March 05 2010 16:17 Gibybo wrote: HoN is not a P2P, every game is hosted on a dedicated server... Doesn't matter. Eh? I was responding to the poster above me, I suppose I should have quoted him. It matters because if it was a local game, the latency test isn't nearly as meaningful. Oops. My bad. | ||
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DanceDance
226 Posts
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T.O.P.
Hong Kong4685 Posts
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ZenDeX
Philippines2916 Posts
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tec27
United States3702 Posts
On March 05 2010 16:54 T.O.P. wrote: That's really high latency considering the tester played against a computer. You can only play computers online atm, so thats kind of irrelevant. (So long as all the other tests were also against a computer online) The client decides what rate to send the commands at, so it buffers them until it reaches that point. In BW, for example, the lowest latency without being single player is to send commands every 2 frames, so it buffers on even frames or sends on the odd ones (or vice versa, I can't remember). So even if you aren't playing with any actual players to send commands to, it still does this buffering. | ||
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Mikilatov
United States3897 Posts
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Adeeler
United Kingdom764 Posts
There is also the issue of whether the games runs on ticks rather then unlimited. I believe its the former system to cause more precise/regular sync between players. | ||
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spitball
Australia81 Posts
On March 05 2010 16:12 ruXxar wrote: Wow wtf. Why would blizzard not implement lan latency. That's pretty sloppy by blizzard. I can see no reason why you'd not want lan latency. There's no such thing as "implementing lan latency". The "lan latency" plugin for BW just changes some variables in the client that were still set for dial-up connections (or something like that, anyway). There's no special code that magically reduces latency between computers on the internet. | ||
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stenole
Norway868 Posts
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0neder
United States3733 Posts
Have you posted this on the beta forums/feedback and linked it? | ||
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Poly325
United States99 Posts
but then again, they can probably program SC2 to have good security, and make it so there is an option on whether to play with LAN latency or not. | ||
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Iris7
Angola39 Posts
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stenole
Norway868 Posts
On March 05 2010 17:41 Iris7 wrote: Day 9 said it was comparable to iccup in terms of lag.. I wouldn't worry too much about it Gibybo performed an actual test that proves it is closer to normal bnet latency though, no offense to the awesome Day9 of course. | ||
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spitball
Australia81 Posts
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Jarvs
Australia639 Posts
On March 05 2010 17:36 0neder wrote: So, I'll ask the question I ask everyone who posts here: Have you posted this on the beta forums/feedback and linked it? Quoted for truth. Seriously, this seems like the exact same net code for war3 and it needs to be addressed. I do not have beta and therefore i cannot express how unnecessary the netcode for 56k users is. People need to shove this down Blizzard's throat otherwise they will not address it. Ever. | ||
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ELESSAR
Bulgaria173 Posts
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tec27
United States3702 Posts
On March 05 2010 17:39 Poly325 wrote: maybe latency changer thing has security issues, so blizzard doesn't want to compromise security between computers. it'll create huge hacking problems. but then again, they can probably program SC2 to have good security, and make it so there is an option on whether to play with LAN latency or not. No offense, but what you're saying doesn't remotely make any sense. The only thing the latency setting changes is how fast you send command packets. At one setting, it might be every 16 frames. At a lower setting, it might be every 8. At an even lower setting, such as lan latency, it might be every 2. Thats the *only* difference. This has zero security ramifications. | ||
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Hammy
France828 Posts
edit: I can't really test it to give you numbers though, because I can't launch anything else than SC2 without having a crazy fps drop... so I'm afraid the measure wouldn't be accurate anyways. | ||
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0neder
United States3733 Posts
On March 05 2010 17:52 ELESSAR wrote: I posted a link on bnet forums Good man! | ||
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Gibybo
United States229 Posts
On March 05 2010 17:52 ELESSAR wrote: I posted a link on bnet forums Thanks I can't find it though, link?Also just thought I'd point out that the frames I used in my test were frames from the video, not the game itself. The games ran at much higher than 30 FPS but I had no consistent way of recording them higher so for the purposes of testing I couldn't tell. | ||
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dacthehork
United States2000 Posts
I would say 500ms delay on all movements, after playing HoN it really sucks. | ||
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Kiante
Australia7069 Posts
Sooo, who's gonna write a LL plugin for sc2 ^_^ | ||
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cyllu2
Sweden74 Posts
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KimchiFriedRice
Canada237 Posts
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Gibybo
United States229 Posts
On March 05 2010 19:22 cyllu2 wrote: HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers. ![]() Agreed. | ||
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Puosu
6988 Posts
On March 05 2010 19:22 cyllu2 wrote: HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers. ![]() From what I know SC2's huge battles and far more information being sent wouldn't work on such a system. | ||
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NarutO
Germany18839 Posts
On March 05 2010 19:36 Gibybo wrote: Show nested quote + On March 05 2010 19:22 cyllu2 wrote: HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers. ![]() Agreed. Nothing is impossible to hack. | ||
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Zironic
Sweden341 Posts
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Gibybo
United States229 Posts
On March 05 2010 19:46 Zironic wrote: So all three B.net games have the exact same latency? That's peculiar. My tests are only accurate to around ~50ms, so after rounding they look closer than they probably are in reality, however it does seem to suggest they are all using the same net code. On March 05 2010 19:41 G.s)NarutO wrote: Show nested quote + On March 05 2010 19:36 Gibybo wrote: On March 05 2010 19:22 cyllu2 wrote: HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers. ![]() Agreed. Nothing is impossible to hack. It is not just 'really hard' to map hack HoN. In all Blizzard RTS games, the information for all players is sent to all other players and it is up to the clients to hide it. In HoN, the server maintains the state and only sends the players what they need. Hacking at that level is roughly equivalent to giving yourself infinite gold in WoW. While technically possible, it is unfair to compare it to map hacking in BW or War3 for example. I can say with great confidence that you will never be able to download a working map hack in HoN for example. You can probably already download one for SC2. | ||
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ELESSAR
Bulgaria173 Posts
On March 05 2010 18:37 Gibybo wrote: Thanks I can't find it though, link?Also just thought I'd point out that the frames I used in my test were frames from the video, not the game itself. The games ran at much higher than 30 FPS but I had no consistent way of recording them higher so for the purposes of testing I couldn't tell. http://forums.battle.net/thread.html?topicId=23425528956&sid=3000 | ||
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FortuneSyn
1826 Posts
http://forums.battle.net/thread.html?topicId=23425528956&sid=3000 We must emphasize the importance of LAN lat!! | ||
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Zironic
Sweden341 Posts
My tests are only accurate to around ~50ms, so after rounding they look closer than they probably are in reality, however it does seem to suggest they are all using the same net code. Well, not really. I can't seem to find the interview right now but I remember them discussing the issues they had with Starcraft they tried to fix with WC3 and wanted to further improve with SC2. Most notably in WC3 the ladder games are hosted by battle.net itself. (Though the interview was about cheating, not latency) | ||
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CharlieMurphy
United States22895 Posts
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QuothTheRaven
United States5524 Posts
But in all seriousness this really ought to be fixed. I'd imagine having latency that high would inhibit the discovery of some new micro tricks that could be potentially used at a lower latency, as well as general unit control and positioning. Really hope they get Lan Latency in by launch. | ||
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goszar
Belarus119 Posts
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Gandalf
Pakistan1905 Posts
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disco
Netherlands1667 Posts
On March 05 2010 21:09 goszar wrote: Also, If you have shitty internet connection (like I have currently during daytime), Starcraft 2 is unplayable. Anything over 5% of lost packets means HUGE lags, and if there is 5-seconds loss, you are disconnected. At the same time I can play HoN with some minor lag. Post these kind of things at the battle.net forums. That really helps. | ||
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-orb-
United States5770 Posts
Without a LAN mode this is pretty awful because there's no way even for pro matches to be played without the lag. I want to say we need someone like MasterOfChaos to be our savior and come up with another lan latency, but what are the chances an addon like that would be used in official tournaments? Pretty much none ![]() | ||
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theqat
United States2856 Posts
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NonY
8751 Posts
LOWER THE LATENCY!!!!!!!!!!!!!! RAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | ||
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semantics
10040 Posts
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Mereel
Germany895 Posts
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Naib
Hungary4843 Posts
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Sere
158 Posts
When I connect to a World of Warcraft server, my latency is between 8ms and 14ms on servers located near me, and 30-50ms to servers located on the other side of the world (as read by the in-game latency meter). When I connect to Battle.Net 2 currently, my latency (as read by a third party program) is 200-250ms. Seems to me if they can make a WoW server have such low latency times, a game of Starcraft between two people should be a no brainer unless they completely botched B.Net 2.0 and are trying to play it off to avoid having to recode some of the framework from scratch. | ||
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d_so
Korea (South)3262 Posts
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MorroW
Sweden3522 Posts
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member1987
141 Posts
The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency. Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information. Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location. | ||
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Captain Peabody
United States3125 Posts
Until then, raging about it seems rather useless. | ||
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Chairman Ray
United States11903 Posts
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FortuneSyn
1826 Posts
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Jarvs
Australia639 Posts
On March 06 2010 00:53 member1987 wrote: You can't measure latency like this and its not a realistic representation. The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency. Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information. Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location. War3 uses dedicated servers. I do agree that the conditions needed to make a totally clean test would require a complete format etc, but I really don't think such perfect information is needed. Blizzard are aware of their netcode and they would know if there is such inbuilt delay. They would also know if there would be a way to reduce this delay if there is one. | ||
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thopol
Japan4560 Posts
It's like ruining a superhero movie. I don't understand how they can do it as long as they just make the comic the storyboard, and yet they always want to put a new and shitty spin on it. No need to rework what is awesome. | ||
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Floydian
United Kingdom374 Posts
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CowGoMoo
United States428 Posts
I would be curious what the delay on EU servers is, since I have heard from my friends the lag isn't nearly as noticeable there. | ||
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NonY
8751 Posts
On March 06 2010 00:53 member1987 wrote: You can't measure latency like this and its not a realistic representation. The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency. Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information. Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location. But latency isn't automatically as low as possible. There is a set latency. If you can go lower, it doesn't matter. If it's too low, then there is lag. So as long as there is no lag, counting frames between issuing a command and the response to the command is a reliable method for determining what the latency is set at. The problem is that the set latency is much higher than it needs to be. edit: tec27's post below explains better | ||
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Nuttyguy
United Kingdom1526 Posts
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Mohdoo
United States15723 Posts
Though I do not doubt the results of Gibybo, it just seems like there is more to it than that. | ||
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Paperkat
United Kingdom47 Posts
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Mohdoo
United States15723 Posts
On March 06 2010 03:10 Paperkat wrote: i dont really know, but i dont usually feel any lag (i play on eu) and i gave a beta key to a friend who lives in New zealand to play with me on EU servers and he lags in every other game (other titles) he plays when he wants to play with me, but doesnt lag on starcraft 2 eu servers and i can play against him fine Very interesting. I would venture to guess that it is possible Blizzard accidentally set the latency on the Americas region server too high on accident, perhaps by force of habit when setting up other Battle.net servers. For the latency to be identical to Bnet1.0 is a bit suspicious. I would be more inclined to believe it is them failing to do it well enough if it was say...Higher...Or even a bit lower than Bnet1.0. But the fact that it is the same makes me think it just an accident. Especially considering people from Europe are saying they have almost no lag. I live roughly 900 miles (1 448.4096 kilometers) from the Americas Battle.net server (In Anaheim, California if it is in the same place USWest is), and my delay, although lower than Bnet1.0, is certainly more than HoN. I would imagine that most people playing in Europe aren't this close to their Bnet server, so I think that supports my theory that this is an accident. Can anyone run similar tests on the Euro or even the Asia server? Artosis? You have access to both Asia and Americas server, right? | ||
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TheYango
United States47024 Posts
On March 06 2010 01:18 Jarvs wrote: War3 uses dedicated servers. From the Warcraft III Battle.net FAQ: Does Warcraft III have a Client/Server Model? No. Due to the amount of units and the number of players in a game of Warcraft III, it is not possible to implement a straight Client/Server architecture as in Diablo II. We are using a variation of the peer-to-peer model that allows us to eliminate some of the abuses found in StarCraft games. | ||
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tec27
United States3702 Posts
On March 06 2010 00:53 member1987 wrote: You can't measure latency like this and its not a realistic representation. The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency. Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information. Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location. You can in fact measure latency this way and get a realistic representation, so long as the game is not lagging because the latency is set too low. In the case that we are attempting to measure, latency is not ping time (which is what you seem to think), it is essentially the delay between sending update packets. We can look at BW to see how this works. Latency settings in BW is basically a table of numbers specifying how long to buffer packets for. Then the client basically sees if CurrentTick % LatencySetting = 0, and if so, it sends all the commands it has buffered. At normal Battle.net settings, this is about 5 ticks, or 210ms on fastest. This means that any command you issue on the first tick does not get sent until the 5th. If your client was to execute commands immediately, but buffer commands sent across the network, desyncs would occur. For instance, if you were to order and SCV to move and you client did it immediately, it would have 4 extra ticks to move before the same SCV moved on your opponents screen. This is obviously undesirable. Therefore, not only does the client buffer commands sent across the network, it also buffers commands you perform locally for the same period of time. This is why you can measure latency settings by looking at how long it takes for an action you perform to occur. Now that we understand that, another important question: why does lag and slowdown occur? Lag and slowdown in BW is a result of packets not arriving when they should. Essentially, if your packets to the other person take longer to arrive than the delay between each packets' send, you will experience slowdown as the game freezes to wait for the packets that are missing. So in even simpler terms, if LatencySetting > Ping, you'll get slowdown. This is an important point, because it means that it should be possible to get a decent latency setting automatically based on ping between two players. And it should also be possible to make automatic adjustments to this latency based on the number of times the game has to slow down. Why Blizzard does not try to get the minimum amount of latency is beyond me, there are definitely ways of doing it that have little negative effect on the userbase. | ||
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EtherealDeath
United States8366 Posts
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Myrmidon
United States9452 Posts
Ping time is maybe misleading because that's generally used to represent round-trip time. You just need the input latency to be set where all the packets from one destination gets to the other under that threshold. Assuming the forward and reverse links are symmetrical or close to it, this one-way transmission propagation delay is about half the ping time. | ||
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FortuneSyn
1826 Posts
On March 06 2010 03:16 Mohdoo wrote: Show nested quote + On March 06 2010 03:10 Paperkat wrote: i dont really know, but i dont usually feel any lag (i play on eu) and i gave a beta key to a friend who lives in New zealand to play with me on EU servers and he lags in every other game (other titles) he plays when he wants to play with me, but doesnt lag on starcraft 2 eu servers and i can play against him fine Very interesting. I would venture to guess that it is possible Blizzard accidentally set the latency on the Americas region server too high on accident, perhaps by force of habit when setting up other Battle.net servers. For the latency to be identical to Bnet1.0 is a bit suspicious. I would be more inclined to believe it is them failing to do it well enough if it was say...Higher...Or even a bit lower than Bnet1.0. But the fact that it is the same makes me think it just an accident. Especially considering people from Europe are saying they have almost no lag. I live roughly 900 miles (1 448.4096 kilometers) from the Americas Battle.net server (In Anaheim, California if it is in the same place USWest is), and my delay, although lower than Bnet1.0, is certainly more than HoN. I would imagine that most people playing in Europe aren't this close to their Bnet server, so I think that supports my theory that this is an accident. Can anyone run similar tests on the Euro or even the Asia server? Artosis? You have access to both Asia and Americas server, right? This is false. There are many many euro players reporting long delay times. The fact of the matter is Bnet 2.0 does not have LAN latency. Therefore, it is causing higher delay times to everyone (almost). Some people can't notice it because they're either used to non-iccup delay or they just live very close to the server. | ||
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semantics
10040 Posts
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Gibybo
United States229 Posts
On March 06 2010 03:09 Mohdoo wrote: Out of curiosity, does anyone playing on the West coast of the USA feel that the delay in SC2 and WC3/SC1 are equal? I certainly do not. It is noticeably higher delay then HoN, but it seems WAY better than WC3/SC1. Though I do not doubt the results of Gibybo, it just seems like there is more to it than that. I am in Arizona actually. However it would be nice if other people would perform these tests too, especially in other locations and on Europe/Asia servers. It did 'feel' better than WC3/SC1 when I was playing too, and HoN actually felt much better than ICCUP, but tests reveal that my initial feelings weren't quite right. Frankly i don't like how this test was done it should have been done relative ms with a high speed camera pointing at the screen and the mouse and when the mouse is fully engaged then you get your latency till movement, As the animations are different from game to game and although sc b.net compared to sc lan would be valid in that test that is only because it's the same game. Yep that would be better, but I don't have a high speed camera I am hoping someone else will step it up The click animations do appear to start at the same time in every game though.BTW, I did post it in the feedback forum: http://forums.battle.net/thread.html?topicId=23425708841&sid=5000 | ||
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Jarvs
Australia639 Posts
On March 06 2010 03:18 TheYango wrote: From the Warcraft III Battle.net FAQ: Show nested quote + Does Warcraft III have a Client/Server Model? No. Due to the amount of units and the number of players in a game of Warcraft III, it is not possible to implement a straight Client/Server architecture as in Diablo II. We are using a variation of the peer-to-peer model that allows us to eliminate some of the abuses found in StarCraft games. Without derailing this thread too much, I really find this news hard to believe (but its in the FAQ alright). I play on the USWest bnet server of which I have (give or take) 180ms to. Every ladder game I have the exact same ping, regardless of who my opponent or where they are from. I do not have SC2beta and I'm only speculating but the war3 bnet and bnet2.0 function incredibly similarly. | ||
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CynanMachae
Canada1459 Posts
But yea... set latency could be so much lower >< | ||
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member1987
141 Posts
I don't think lower latency would be the perfect or even best choice. In fact it really depends on your internet connection relative to the location of the server and relative to the other person. Essentially lower latency should work better when all parties are close and have pretty much same internet connection or should i say similar packet loss(in the lower ranks) While higher latency would be better when more people with different internet connections at different and maybe not so close locations are playing. So I think that setting the latency as high as possible in the beta start is the best way to determine the lowest latency settings by the end of beta. So if Blizzard get statistical data of what latency works best for most of the people, that will be the set latency at game release. Of course they could change that after the game is released and having stats from millions of players. So my point is that the high latency should not worry anyone, especially in this stage of development. Blizzard is testing the servers and will do so for the whole time this beta lasts. In fact as I've explained above, having high latency in this beta stage is the best possible scenario for Blizzard to actually determine what the lowest latency can be and just drop it little by little. | ||
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violett
Germany143 Posts
sc2(europe server) 110ms bw(iccup) with lan latency 110ms bw(europe server) without lan latency 420ms i captured at 20 fps with camtasia on bnet/iccup vs computer, the single frames i watched with megui, i took the average of 5 actions. | ||
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Gibybo
United States229 Posts
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Pyrthas
United States3196 Posts
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Gibybo
United States229 Posts
On March 06 2010 06:31 Pyrthas wrote: It would be really great if we could get lots of people running similar tests (edit: on American and European (and Asian) servers) to see if the results are consistent. Agreed. It's easy to do so get to it! Download Fraps (or similar), set it to the highest fixed FPS you can reliably achieve in game, then record a few seconds (the 30 second limit on the trial of Fraps is plenty) with a few clicks, take the average, and post! | ||
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shalafi
394 Posts
Here's a link to the videos themselves: [url blocked] | ||
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tec27
United States3702 Posts
On March 06 2010 07:37 shalafi wrote: I just tested it with the launcher bypass (for science!) and got 0-delay on 30FPS and 80ms-delay on 60FPS. I used US beta client. Here's a link to the videos themselves: [url blocked] Thats not really a valid test. The launcher bypass does not operate through bnet and therefore would be analagous to single player in BW. | ||
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shalafi
394 Posts
On March 06 2010 07:41 tec27 wrote: Show nested quote + On March 06 2010 07:37 shalafi wrote: I just tested it with the launcher bypass (for science!) and got 0-delay on 30FPS and 80ms-delay on 60FPS. I used US beta client. Here's a link to the videos themselves: [url blocked] Thats not really a valid test. The launcher bypass does not operate through bnet and therefore would be analagous to single player in BW. Of course not, I did it so we know it's not a hard-coded limit, and it will be easily bypassable by launchers like iccup's. | ||
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ggfobster
United States298 Posts
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Klockan3
Sweden2866 Posts
On March 06 2010 07:47 ggfobster wrote: For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon. This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs. | ||
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Simple
United States801 Posts
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Gandalf
Pakistan1905 Posts
On March 06 2010 07:59 Klockan3 wrote: Show nested quote + On March 06 2010 07:47 ggfobster wrote: For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon. This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs. I can play BW on iccup just fine. I also play HoN on EU servers where i get about 250ms, and HoN seems to be coded really well cuz the delay is negligible at that ping. On SC2, I get a full 1.5-2 second latency, which is ridiculous and unplayable. I'd be fine even with SC1 level latency, and would be more than happy with what HoN gives me, but SC2 right now is basically unplayable for me. Why is my latency on EU servers for SC2 in the range of 2 seconds when my ping is around 200-250ms? Doesnt make sense to me. | ||
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Gibybo
United States229 Posts
On March 06 2010 07:59 Klockan3 wrote: Show nested quote + On March 06 2010 07:47 ggfobster wrote: For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon. This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs. We have two tested reports and they are different servers. Note that the guy who tested on the europe server had almost exactly the same results as I did when he tested on BW ICCUP and BW BNet Also note that I am directly comparing it to other games, so if it were the case that it was my internet connection, shouldn't HoN and Iccup be slower for me too? Of course it would be nice to have reports from more people that have done actual tests. | ||
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floor exercise
Canada5847 Posts
On March 06 2010 07:59 Klockan3 wrote: Show nested quote + On March 06 2010 07:47 ggfobster wrote: For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon. This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs. While the method of determining the latency is hardly scientific anyone who has played sc2 can attest that there's a huge delay, bigger than iccup and in most peoples opinion unacceptable by today's standards. The real kick in the balls is that the game is region locked. You'd think the one advantage to that is less lag between your opponents since they are all in your general geographical area | ||
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Raelcun
United States3747 Posts
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NonY
8751 Posts
On March 06 2010 06:22 member1987 wrote: @ tec27 I don't think lower latency would be the perfect or even best choice. In fact it really depends on your internet connection relative to the location of the server and relative to the other person. Essentially lower latency should work better when all parties are close and have pretty much same internet connection or should i say similar packet loss(in the lower ranks) While higher latency would be better when more people with different internet connections at different and maybe not so close locations are playing. So I think that setting the latency as high as possible in the beta start is the best way to determine the lowest latency settings by the end of beta. So if Blizzard get statistical data of what latency works best for most of the people, that will be the set latency at game release. Of course they could change that after the game is released and having stats from millions of players. So my point is that the high latency should not worry anyone, especially in this stage of development. Blizzard is testing the servers and will do so for the whole time this beta lasts. In fact as I've explained above, having high latency in this beta stage is the best possible scenario for Blizzard to actually determine what the lowest latency can be and just drop it little by little. 1) I don't think they've lowered it at all. They definitely haven't been lowering it little by little. 2) Why not start with a latency that everyone is used to from ICCUP BW? I mean, tweaking it isn't really even a big deal. ICCUP BW is low enough to satisfy competitive players. It's high enough that people from different continents generally don't lag. Sounds like a gr9 starting point to me. | ||
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Disastorm
United States922 Posts
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Qiin
Australia102 Posts
I really hope they make BNET 2 have similar latency setting like HON or iCup, icup was awesome! ![]() p.s. everyone who does not live in the US should be raging right now on blizz forums, ur gonna HATE the delay ![]() | ||
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TheYango
United States47024 Posts
On March 06 2010 15:59 Qiin wrote: p.s. everyone who does not live in the US should be raging right now on blizz forums, ur gonna HATE the delay ![]() As has been said before, many people on EU actually have ICCup-like latency. | ||
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Qiin
Australia102 Posts
On March 06 2010 16:36 TheYango wrote: Show nested quote + On March 06 2010 15:59 Qiin wrote: p.s. everyone who does not live in the US should be raging right now on blizz forums, ur gonna HATE the delay ![]() As has been said before, many people on EU actually have ICCup-like latency. the iccup like delay would only be there because of how close they live to the server. Its everyone on bnet have lan latency, or none. | ||
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Senx
Sweden5901 Posts
Eu server btw, playing from excellent broadband connection in sweden. On March 06 2010 02:38 CowGoMoo wrote: pretty high latency. I would be curious what the delay on EU servers is, since I have heard from my friends the lag isn't nearly as noticeable there. And even the guy from Blizz QA thinks its high, isn't that kind of ironic.. | ||
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mawno
Sweden114 Posts
On March 06 2010 20:03 Senx wrote: It's really bad that i have almost a 1 sec delay on my actions when i play against the gdamn AI on battle.net.. They really need to reduce the latency :I Eu server btw, playing from excellent broadband connection in sweden. Strange... I have no lag at all, feels like playing a single player game. I'm on EU servers connecting from Sweden. | ||
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Senx
Sweden5901 Posts
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MuuMuuKnight
Thailand107 Posts
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EchOne
United States2906 Posts
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member1987
141 Posts
On March 06 2010 08:26 Gandalf wrote: Show nested quote + On March 06 2010 07:59 Klockan3 wrote: On March 06 2010 07:47 ggfobster wrote: For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon. This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs. I can play BW on iccup just fine. I also play HoN on EU servers where i get about 250ms, and HoN seems to be coded really well cuz the delay is negligible at that ping. On SC2, I get a full 1.5-2 second latency, which is ridiculous and unplayable. I'd be fine even with SC1 level latency, and would be more than happy with what HoN gives me, but SC2 right now is basically unplayable for me. Why is my latency on EU servers for SC2 in the range of 2 seconds when my ping is around 200-250ms? Doesnt make sense to me. Which server are you on in SC2? EU or Asia, or maybe even US? I think you would be better off in Asia server, if you are not already. | ||
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Deleted User 61629
1664 Posts
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floor exercise
Canada5847 Posts
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fyyer
United States145 Posts
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Sephy90
United States1785 Posts
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ruXxar
Norway5669 Posts
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Shadowfury333
Canada314 Posts
*3000km/~250000km/s = 1/83 s = 12ms (approximate numbers) propagation delay to B.net server. 10000km/~250000km/s = 1/25 s = 40ms (approx.) propagation delay to Poland. Speed over copper wire, so it is hopefully an upper bound on delay time. | ||
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Integra
Sweden5626 Posts
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theqat
United States2856 Posts
On March 10 2010 06:34 Integra wrote: Blizzard are already aware of this, stop posting about it already. has there been some statement from them about it? or in simpler terms, how do you know? | ||
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Integra
Sweden5626 Posts
On March 10 2010 06:45 theqat wrote: Show nested quote + On March 10 2010 06:34 Integra wrote: Blizzard are already aware of this, stop posting about it already. has there been some statement from them about it? or in simpler terms, how do you know? Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!) CowGoMoo has already responded to this where he stated that he too experinces high lag (he is one of the Q&A's of Blizzard). | ||
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Shadowfury333
Canada314 Posts
On March 10 2010 06:53 Integra wrote:Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!) David Kim has an EU account? I suppose he might. | ||
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theqat
United States2856 Posts
On March 10 2010 06:53 Integra wrote: Show nested quote + On March 10 2010 06:45 theqat wrote: On March 10 2010 06:34 Integra wrote: Blizzard are already aware of this, stop posting about it already. has there been some statement from them about it? or in simpler terms, how do you know? Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!) CowGoMoo has already responded to this where he stated that he too experinces high lag (he is one of the Q&A's of Blizzard). Thanks, nice to know. | ||
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FortuneSyn
1826 Posts
http://forums.battle.net/thread.html;jsessionid=B3387AB78704AAA4FF62859F31D55F6B.blade23_01?topicId=23710212127&postId=237080689300&sid=5010#0 | ||
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CowGoMoo
United States428 Posts
On March 06 2010 06:23 violett wrote: i did a test on europe sc2 server with capture video method. sc2(europe server) 110ms bw(iccup) with lan latency 110ms bw(europe server) without lan latency 420ms i captured at 20 fps with camtasia on bnet/iccup vs computer, the single frames i watched with megui, i took the average of 5 actions. I assumed this post was accurate. Are people having lots of delay on the EU servers? Sounds like a lot of people on EU are not, which is good. | ||
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zomgzergrush
United States923 Posts
Keep in mind players who actually can notice this sort of thing and care about it only account for a small portion of the player pool. Unfortunate and sad, but true | ||
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squ1d
United States178 Posts
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Jakalo
Latvia2350 Posts
On March 12 2010 03:38 CowGoMoo wrote: Show nested quote + On March 06 2010 06:23 violett wrote: i did a test on europe sc2 server with capture video method. sc2(europe server) 110ms bw(iccup) with lan latency 110ms bw(europe server) without lan latency 420ms i captured at 20 fps with camtasia on bnet/iccup vs computer, the single frames i watched with megui, i took the average of 5 actions. I assumed this post was accurate. Are people having lots of delay on the EU servers? Sounds like a lot of people on EU are not, which is good. It is quite compareable to BW ICCUP latency actually. Otherwise I have noticed freezes and fast forwards after that, but my internet connection isnt that great so thats probably the issue. | ||
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Senx
Sweden5901 Posts
Just speculating though, but playing on europe is very low latency. | ||
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PANSSY
United States5 Posts
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Jarvs
Australia639 Posts
On March 12 2010 15:19 PANSSY wrote: Well, I am currently in Sri Lanka, and the internet here is pretty shit. I am running on a 512 Kbps connection and I can play the game fairly well. I feel a bit of lag with some micro, but nothing absurd considering I am on the other side of the world with a bad connection. When talked with my friend in california (where I am originally from) him and I get about the same amount of lag.... strange.... Unfortunately that is incredibly subjective when we're talking about fractions of a second. What is your actual ping to the sc2 server in ms? What is your friends? Many members in the War3 Australian community have pointed out the delay to the US server being similar to that of the War3 Battle.net. Garena (similar program to Hamachi which implements LAN latency) has become completely essential for the Aus/NZ War3 community to even play competitively and SC2 seems far from the LAN latency experienced there. | ||
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Qiin
Australia102 Posts
On March 12 2010 17:00 Jarvs wrote: Show nested quote + On March 12 2010 15:19 PANSSY wrote: Well, I am currently in Sri Lanka, and the internet here is pretty shit. I am running on a 512 Kbps connection and I can play the game fairly well. I feel a bit of lag with some micro, but nothing absurd considering I am on the other side of the world with a bad connection. When talked with my friend in california (where I am originally from) him and I get about the same amount of lag.... strange.... Unfortunately that is incredibly subjective when we're talking about fractions of a second. What is your actual ping to the sc2 server in ms? What is your friends? Many members in the War3 Australian community have pointed out the delay to the US server being similar to that of the War3 Battle.net. Garena (similar program to Hamachi which implements LAN latency) has become completely essential for the Aus/NZ War3 community to even play competitively and SC2 seems far from the LAN latency experienced there. Delay here in Aus for SC2 is very bad. If you are a subscriber to lowerping (www.lowerping.com) it helps a little. Lets just hope that we do end up getting LAN latency by default ![]() | ||
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Gandalf
Pakistan1905 Posts
If someone lets me know the IP/URL for the bnet servers to ping, I'll post my results here. I'm pretty sure I saw this information somewhere but I cant find it again. And oh, I'm playing SC2 on the US servers. It sucks that I have access to the beta but can't really enjoy it, haha. | ||
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TyrantGuardian
Sweden76 Posts
If it's the latter, Blizzard REALLY needs to fix this if they are hoping for b.net 2 becoming a de facto competitive platform with proper tournaments and such. As many people have already stated - look at HoN and iCCup for awesome netcode. | ||
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FortuneSyn
1826 Posts
On March 13 2010 00:10 TyrantGuardian wrote: Huh, I play from Sweden and I can confirm that there is definitely a noticable delay in the game. There is NO comparison to iCCup, which pretty much felt like playing Single Player in it's responsiveness. B.net 2.0 feels exactly like WC3 and BW did on b.net. I've ran network tests and there appears to be no issue with my connection at all, so either there's no server near Sweden yet or there's built-in latency like in b.net to improve stability. If it's the latter, Blizzard REALLY needs to fix this if they are hoping for b.net 2 becoming a de facto competitive platform with proper tournaments and such. As many people have already stated - look at HoN and iCCup for awesome netcode. This. Everyone needs to stop stating that EU has no problems with delay, because it does for many people. | ||
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Qiin
Australia102 Posts
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Tray
United States122 Posts
When playing Dota, as a listchecker host, most people I would play with would be around the southwest United States would ping to me at 15ms or lower. League of Legends put it a floor lag at I believe 60ms or maybe 100ms for this same reason. However, this level of lag is hardly noticable unless you're very used to playing on a LAN. Anyway, likely what is happening is that lots of people have crappy connections or are very far from the region hub and simply don't understand how the internet works. | ||
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Qiin
Australia102 Posts
On March 17 2010 23:22 Tray wrote: I don't get how this thread is still around. Does no one who plays video games have ANY concept of how lag works? Blizzard isn't lagging your computer. It simply has to do with the distance between your computer and the "Hub." They may, and I believe Blizzard has stated that they do put a minimum lag into the game to help balance this out so that people who live near the servers don't have a significant advantage over those who are further away, but this number is not going to be anywhere remotely close to 200-300ms. It's likely 110ms, which is still retardedly high for today's internet connections. When playing Dota, as a listchecker host, most people I would play with would be around the southwest United States would ping to me at 15ms or lower. League of Legends put it a floor lag at I believe 60ms or maybe 100ms for this same reason. However, this level of lag is hardly noticable unless you're very used to playing on a LAN. Anyway, likely what is happening is that lots of people have crappy connections or are very far from the region hub and simply don't understand how the internet works. Try playing HON or Starcraft on the Iccup servers and you will understand what we mean. The minimum lag blizzard implemented in the game is 250ms not 110 which means your latency + 250. | ||
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PokePill
United States1048 Posts
On March 17 2010 23:22 Tray wrote: I don't get how this thread is still around. Does no one who plays video games have ANY concept of how lag works? Blizzard isn't lagging your computer. It simply has to do with the distance between your computer and the "Hub." They may, and I believe Blizzard has stated that they do put a minimum lag into the game to help balance this out so that people who live near the servers don't have a significant advantage over those who are further away, but this number is not going to be anywhere remotely close to 200-300ms. It's likely 110ms, which is still retardedly high for today's internet connections. When playing Dota, as a listchecker host, most people I would play with would be around the southwest United States would ping to me at 15ms or lower. League of Legends put it a floor lag at I believe 60ms or maybe 100ms for this same reason. However, this level of lag is hardly noticable unless you're very used to playing on a LAN. Anyway, likely what is happening is that lots of people have crappy connections or are very far from the region hub and simply don't understand how the internet works. You are misinformed. The delay IS 250 ms or higher. Everyone here knows what latency is, the point is that Blizzard adds artificial delay. I get 30 MS to War3 Azeroth, yet ladder games have almost a half second delay. In case you didn't know, a half second is 500 ms, not 30 ms. In Starcraft 2 the delay is just as bad, and is not a result of peoples' "crappy internet connections." | ||
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Zelniq
United States7166 Posts
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prOxi.swAMi
Australia3091 Posts
On March 05 2010 18:54 Kiante wrote: i feels like this for me as well. I had assumed it was just because i was australian...but i guess not. Sooo, who's gonna write a LL plugin for sc2 ^_^ Yeah I thought the same thing man but then I realised I play ICCup with LAN latency all the time without a problem. I don't see why Blizzard can't at least make it configurable. | ||
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