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Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 07:10 GMT
#1
http://gibybo.com/sc2/latency.html

Summary:
[image loading]


Tested by recording with FRAPS then counting frames between clicks and unit reactions, see link for more details.

Looks like Blizzard is stuck in the 90s?
yariza
Profile Joined February 2010
United States28 Posts
March 05 2010 07:11 GMT
#2
Hope they address this issue =/
You can never do too much of anything expect everything...
ruXxar
Profile Blog Joined January 2009
Norway5669 Posts
March 05 2010 07:12 GMT
#3
Wow wtf. Why would blizzard not implement lan latency. That's pretty sloppy by blizzard. I can see no reason why you'd not want lan latency.
"alright guys im claiming my role im actually politician I can manipulate a persons vote during the day phase, used it on clarity last phase and forced him to vote for HF. full role name donald trump, definitely town sided". - EBH
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 07:14:43
March 05 2010 07:12 GMT
#4
Someone in EU needs to test this as well, since, according to some, there's less latency there.

Also, isn't HoN P2P, meaning that if you start a game with no one else in it, you're not actually connecting to anyone once the game starts?
Moderator
Motiva
Profile Joined November 2007
United States1774 Posts
March 05 2010 07:14 GMT
#5
Nice work here. Blizzard definitely needs to see this and really get on it. This is integral imo.
Silent12ill
Profile Blog Joined November 2009
United States358 Posts
March 05 2010 07:14 GMT
#6
Of all things that should have been worked on first.
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 07:17 GMT
#7
HoN is not a P2P, every game is hosted on a dedicated server (except maybe practice games). I selected a USW server (where I live) when I created the game, and I joined it with another client so there were two 'players' in it.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-03-05 07:17:33
March 05 2010 07:17 GMT
#8
Fix this and the unit AI that makes units feel like magnets and micro in SC2 would probably be 10x better/more interesting to watch >.<
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 05 2010 07:34 GMT
#9
this is one of the biggest priority. The main reason is because they removed lan mode from sc2. Do you imagine host progamers games with lag? .___.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 05 2010 07:41 GMT
#10
On March 05 2010 16:17 Gibybo wrote:
HoN is not a P2P, every game is hosted on a dedicated server...


Doesn't matter.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 07:47 GMT
#11
On March 05 2010 16:41 TossFloss wrote:
Show nested quote +
On March 05 2010 16:17 Gibybo wrote:
HoN is not a P2P, every game is hosted on a dedicated server...


Doesn't matter.

Eh? I was responding to the poster above me, I suppose I should have quoted him. It matters because if it was a local game, the latency test isn't nearly as meaningful.
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 05 2010 07:50 GMT
#12
On March 05 2010 16:47 Gibybo wrote:
Show nested quote +
On March 05 2010 16:41 TossFloss wrote:
On March 05 2010 16:17 Gibybo wrote:
HoN is not a P2P, every game is hosted on a dedicated server...


Doesn't matter.

Eh? I was responding to the poster above me, I suppose I should have quoted him. It matters because if it was a local game, the latency test isn't nearly as meaningful.


Oops. My bad.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
DanceDance
Profile Joined November 2008
226 Posts
March 05 2010 07:53 GMT
#13
360 latency is kind of disappointing but still playable
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 05 2010 07:54 GMT
#14
That's really high latency considering the tester played against a computer.
Oracle comes in, Scvs go down, never a miscommunication.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 05 2010 07:56 GMT
#15
iCCup should take over the ladder once more.
tec27
Profile Blog Joined June 2004
United States3702 Posts
March 05 2010 08:00 GMT
#16
On March 05 2010 16:54 T.O.P. wrote:
That's really high latency considering the tester played against a computer.

You can only play computers online atm, so thats kind of irrelevant. (So long as all the other tests were also against a computer online) The client decides what rate to send the commands at, so it buffers them until it reaches that point. In BW, for example, the lowest latency without being single player is to send commands every 2 frames, so it buffers on even frames or sends on the odd ones (or vice versa, I can't remember). So even if you aren't playing with any actual players to send commands to, it still does this buffering.
Can you jam with the console cowboys in cyberspace?
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 05 2010 08:11 GMT
#17
Bummer. D= Hopefully Blizzard looks into this at least... I don't really know much about this stuff, but I can't imagine it'd be a very tough issue for an organization like Blizzard to tackle?
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-03-05 08:39:13
March 05 2010 08:33 GMT
#18
Doesn't no Lan support mean they can't implement this though; without adding in direct communication between players which they don't want so everyone goes via bnet always.

There is also the issue of whether the games runs on ticks rather then unlimited. I believe its the former system to cause more precise/regular sync between players.
spitball
Profile Blog Joined August 2008
Australia81 Posts
March 05 2010 08:35 GMT
#19
On March 05 2010 16:12 ruXxar wrote:
Wow wtf. Why would blizzard not implement lan latency. That's pretty sloppy by blizzard. I can see no reason why you'd not want lan latency.

There's no such thing as "implementing lan latency". The "lan latency" plugin for BW just changes some variables in the client that were still set for dial-up connections (or something like that, anyway). There's no special code that magically reduces latency between computers on the internet.
stenole
Profile Blog Joined April 2004
Norway868 Posts
March 05 2010 08:36 GMT
#20
I hope this is something that Blizzard can easily change by just setting a number lower in their code and that the game doesn't actually require that much time to figure out what needs to happen. I'm guessing they want to create a consistent experience between playing singleplayer, local multiplayer and intercontinental multiplayer, valueing that higher than controllability.
0neder
Profile Joined July 2009
United States3733 Posts
March 05 2010 08:36 GMT
#21
So, I'll ask the question I ask everyone who posts here:

Have you posted this on the beta forums/feedback and linked it?
Poly325
Profile Blog Joined January 2010
United States99 Posts
March 05 2010 08:39 GMT
#22
maybe latency changer thing has security issues, so blizzard doesn't want to compromise security between computers. it'll create huge hacking problems.

but then again, they can probably program SC2 to have good security, and make it so there is an option on whether to play with LAN latency or not.
Live life with all of your heart
Iris7
Profile Joined March 2010
Angola39 Posts
March 05 2010 08:41 GMT
#23
Day 9 said it was comparable to iccup in terms of lag.. I wouldn't worry too much about it
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
stenole
Profile Blog Joined April 2004
Norway868 Posts
March 05 2010 08:46 GMT
#24
On March 05 2010 17:41 Iris7 wrote:
Day 9 said it was comparable to iccup in terms of lag.. I wouldn't worry too much about it

Gibybo performed an actual test that proves it is closer to normal bnet latency though, no offense to the awesome Day9 of course.
spitball
Profile Blog Joined August 2008
Australia81 Posts
Last Edited: 2010-03-05 08:47:26
March 05 2010 08:47 GMT
#25
If only every piece of software had a "[x] go faster" option. I really don't know why companies don't implement that.
Jarvs
Profile Joined December 2009
Australia639 Posts
Last Edited: 2010-03-05 08:50:17
March 05 2010 08:49 GMT
#26
On March 05 2010 17:36 0neder wrote:
So, I'll ask the question I ask everyone who posts here:

Have you posted this on the beta forums/feedback and linked it?


Quoted for truth.

Seriously, this seems like the exact same net code for war3 and it needs to be addressed. I do not have beta and therefore i cannot express how unnecessary the netcode for 56k users is. People need to shove this down Blizzard's throat otherwise they will not address it. Ever.
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
March 05 2010 08:52 GMT
#27
I posted a link on bnet forums
tec27
Profile Blog Joined June 2004
United States3702 Posts
March 05 2010 08:54 GMT
#28
On March 05 2010 17:39 Poly325 wrote:
maybe latency changer thing has security issues, so blizzard doesn't want to compromise security between computers. it'll create huge hacking problems.

but then again, they can probably program SC2 to have good security, and make it so there is an option on whether to play with LAN latency or not.

No offense, but what you're saying doesn't remotely make any sense. The only thing the latency setting changes is how fast you send command packets. At one setting, it might be every 16 frames. At a lower setting, it might be every 8. At an even lower setting, such as lan latency, it might be every 2. Thats the *only* difference. This has zero security ramifications.
Can you jam with the console cowboys in cyberspace?
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2010-03-05 09:05:41
March 05 2010 09:04 GMT
#29
It's been said before but here's another impression: I really don't feel much lag on Europe servers. I'd say it's the same as Iccup with Lan-lat activated, which I'm very satisfied with.

edit: I can't really test it to give you numbers though, because I can't launch anything else than SC2 without having a crazy fps drop... so I'm afraid the measure wouldn't be accurate anyways.
0neder
Profile Joined July 2009
United States3733 Posts
March 05 2010 09:08 GMT
#30
On March 05 2010 17:52 ELESSAR wrote:
I posted a link on bnet forums

Good man!
Gibybo
Profile Joined May 2007
United States229 Posts
Last Edited: 2010-03-05 09:44:05
March 05 2010 09:37 GMT
#31
On March 05 2010 17:52 ELESSAR wrote:
I posted a link on bnet forums

Thanks I can't find it though, link?

Also just thought I'd point out that the frames I used in my test were frames from the video, not the game itself. The games ran at much higher than 30 FPS but I had no consistent way of recording them higher so for the purposes of testing I couldn't tell.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 05 2010 09:42 GMT
#32
SC2 is incredibly laggy for me (feeling wise)

I would say 500ms delay on all movements, after playing HoN it really sucks.

Warturtle - DOTA 2 is KING
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 05 2010 09:54 GMT
#33
i feels like this for me as well. I had assumed it was just because i was australian...but i guess not.

Sooo, who's gonna write a LL plugin for sc2 ^_^
Writer
cyllu2
Profile Joined February 2010
Sweden74 Posts
March 05 2010 10:22 GMT
#34
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.
what
KimchiFriedRice
Profile Joined May 2009
Canada237 Posts
March 05 2010 10:26 GMT
#35
You should definitely post all the data in blizzforums since LAN is no longer available
I will shove Kimchi up your ass and watch you writhe in pain.
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 10:36 GMT
#36
On March 05 2010 19:22 cyllu2 wrote:
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.


Agreed.
Puosu
Profile Blog Joined April 2007
6988 Posts
March 05 2010 10:40 GMT
#37
On March 05 2010 19:22 cyllu2 wrote:
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.

From what I know SC2's huge battles and far more information being sent wouldn't work on such a system.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 05 2010 10:41 GMT
#38
On March 05 2010 19:36 Gibybo wrote:
Show nested quote +
On March 05 2010 19:22 cyllu2 wrote:
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.


Agreed.


Nothing is impossible to hack.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Zironic
Profile Joined May 2007
Sweden341 Posts
March 05 2010 10:46 GMT
#39
So all three B.net games have the exact same latency? That's peculiar.
Gibybo
Profile Joined May 2007
United States229 Posts
Last Edited: 2010-03-05 10:56:48
March 05 2010 10:51 GMT
#40
On March 05 2010 19:46 Zironic wrote:
So all three B.net games have the exact same latency? That's peculiar.

My tests are only accurate to around ~50ms, so after rounding they look closer than they probably are in reality, however it does seem to suggest they are all using the same net code.


On March 05 2010 19:41 G.s)NarutO wrote:
Show nested quote +
On March 05 2010 19:36 Gibybo wrote:
On March 05 2010 19:22 cyllu2 wrote:
HoN has lower latency and is impossible to map hack. Blizzard should hire some of S2 Games's programmers.


Agreed.


Nothing is impossible to hack.


It is not just 'really hard' to map hack HoN. In all Blizzard RTS games, the information for all players is sent to all other players and it is up to the clients to hide it. In HoN, the server maintains the state and only sends the players what they need. Hacking at that level is roughly equivalent to giving yourself infinite gold in WoW. While technically possible, it is unfair to compare it to map hacking in BW or War3 for example.

I can say with great confidence that you will never be able to download a working map hack in HoN for example. You can probably already download one for SC2.
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
Last Edited: 2010-03-05 10:55:35
March 05 2010 10:55 GMT
#41
On March 05 2010 18:37 Gibybo wrote:
Show nested quote +
On March 05 2010 17:52 ELESSAR wrote:
I posted a link on bnet forums

Thanks I can't find it though, link?

Also just thought I'd point out that the frames I used in my test were frames from the video, not the game itself. The games ran at much higher than 30 FPS but I had no consistent way of recording them higher so for the purposes of testing I couldn't tell.


http://forums.battle.net/thread.html?topicId=23425528956&sid=3000
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 05 2010 11:06 GMT
#42
Everyone please post about this on:

http://forums.battle.net/thread.html?topicId=23425528956&sid=3000

We must emphasize the importance of LAN lat!!
Zironic
Profile Joined May 2007
Sweden341 Posts
March 05 2010 11:23 GMT
#43

My tests are only accurate to around ~50ms, so after rounding they look closer than they probably are in reality, however it does seem to suggest they are all using the same net code.

Well, not really. I can't seem to find the interview right now but I remember them discussing the issues they had with Starcraft they tried to fix with WC3 and wanted to further improve with SC2. Most notably in WC3 the ladder games are hosted by battle.net itself. (Though the interview was about cheating, not latency)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-05 11:44:52
March 05 2010 11:40 GMT
#44
this is like the 1000th post about this. Blizzard has to be aware of this, and i'm sure they are aware of the HoN argument (its brought up almost every time). It's pretty fucking lame.
..and then I would, ya know, check em'. (Aka SpoR)
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
March 05 2010 11:42 GMT
#45
Well if the disillusioned are right and "Starcraft 2 has no micro" then this won't even matter.

But in all seriousness this really ought to be fixed. I'd imagine having latency that high would inhibit the discovery of some new micro tricks that could be potentially used at a lower latency, as well as general unit control and positioning. Really hope they get Lan Latency in by launch.
. . . nevermore
goszar
Profile Joined February 2010
Belarus119 Posts
March 05 2010 12:09 GMT
#46
Also, If you have shitty internet connection (like I have currently during daytime), Starcraft 2 is unplayable. Anything over 5% of lost packets means HUGE lags, and if there is 5-seconds loss, you are disconnected. At the same time I can play HoN with some minor lag.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 05 2010 14:58 GMT
#47
I just got sc2 beta and its got terrible latency for me. I'm too used to lan latency on SC1 and HoNs latency and sc2 seems unplayable. On HoN, I play on servers where I have about 250ms ping, and its perfectly playable. I really hope they fix this soon, because right now its at least as bad as extra high on SC1.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
March 05 2010 15:04 GMT
#48
On March 05 2010 21:09 goszar wrote:
Also, If you have shitty internet connection (like I have currently during daytime), Starcraft 2 is unplayable. Anything over 5% of lost packets means HUGE lags, and if there is 5-seconds loss, you are disconnected. At the same time I can play HoN with some minor lag.


Post these kind of things at the battle.net forums. That really helps.
this game is a fucking jokie
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 05 2010 15:05 GMT
#49
Ugh I noticed an annoying amount of lag while playing as well but I assumed it was at least less than bnet lag from brood war...

Without a LAN mode this is pretty awful because there's no way even for pro matches to be played without the lag.

I want to say we need someone like MasterOfChaos to be our savior and come up with another lan latency, but what are the chances an addon like that would be used in official tournaments? Pretty much none
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 05 2010 15:10 GMT
#50
If you are in the beta, you should be complaining about this in the Suggestion/Feedback forum. It's your civic duty
NonY
Profile Blog Joined June 2007
8751 Posts
March 05 2010 15:18 GMT
#51
RAGE

LOWER THE LATENCY!!!!!!!!!!!!!!

RAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-05 15:37:38
March 05 2010 15:18 GMT
#52
"At 30 FPS, each frame is 33.33 milliseconds. I multiply that value by the number of frames I counted to get the milliseconds between click and response."
Mereel
Profile Joined February 2010
Germany895 Posts
March 05 2010 15:19 GMT
#53
i dont have any latency on eu server^^
TPW Mapmaking Team
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
March 05 2010 15:23 GMT
#54
Interesting, when I play (and I'm on a stone-age computer that locks up for a few millisecs then speeds up to catch up syncing with my opponent usually 2-3 times a game) it totally feels like ICCup LAN latency. Must be lucky to be in Europe for once
Complete the cycle!
Sere
Profile Blog Joined March 2010
158 Posts
Last Edited: 2010-03-05 15:43:25
March 05 2010 15:27 GMT
#55
I would just like to point out something that may or may not have been mentioned before.

When I connect to a World of Warcraft server, my latency is between 8ms and 14ms on servers located near me, and 30-50ms to servers located on the other side of the world (as read by the in-game latency meter).

When I connect to Battle.Net 2 currently, my latency (as read by a third party program) is 200-250ms.

Seems to me if they can make a WoW server have such low latency times, a game of Starcraft between two people should be a no brainer unless they completely botched B.Net 2.0 and are trying to play it off to avoid having to recode some of the framework from scratch.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 05 2010 15:42 GMT
#56
^ or maybe they're trying to create BNET2 shitty and give you the option for LAN latency with a gold account for the low price of 15/month
manner
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 05 2010 15:45 GMT
#57
EU on sc2 has less latency than europe on sc1 imo :p
Progamerpls no copy pasterino
member1987
Profile Joined February 2010
141 Posts
March 05 2010 15:53 GMT
#58
You can't measure latency like this and its not a realistic representation.

The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency.

Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information.

Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location.



Captain Peabody
Profile Blog Joined May 2009
United States3125 Posts
March 05 2010 15:53 GMT
#59
Yeah, this is something that should definitely be fixed. I'd suggest someone with a Beta key post this to the Battle.net Beta Feedback Forum.

Until then, raging about it seems rather useless.
Dies Irae venit. youtube.com/SnobbinsFilms
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 05 2010 16:00 GMT
#60
ICCUP should make their own ladder tbh
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 05 2010 16:18 GMT
#61
If the release bnet offers no LAN latency, then I might as well quit now and wait for iccup 2.0 :/
Jarvs
Profile Joined December 2009
Australia639 Posts
March 05 2010 16:18 GMT
#62
On March 06 2010 00:53 member1987 wrote:
You can't measure latency like this and its not a realistic representation.

The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency.

Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information.

Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location.





War3 uses dedicated servers.

I do agree that the conditions needed to make a totally clean test would require a complete format etc, but I really don't think such perfect information is needed. Blizzard are aware of their netcode and they would know if there is such inbuilt delay. They would also know if there would be a way to reduce this delay if there is one.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
March 05 2010 16:59 GMT
#63
They should have used iccup as the template for Bnet 2. The features are all there. Just copy them.

It's like ruining a superhero movie. I don't understand how they can do it as long as they just make the comic the storyboard, and yet they always want to put a new and shitty spin on it. No need to rework what is awesome.
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
March 05 2010 17:29 GMT
#64
What the hell were Blizzard doing this whole time? Playing WoW? The beta was delayed by months so they could 'improve' battlenet. But we have latency issues, fundamental UI oversights (not being able to view other divisions? lol), and the playerbase split by location on different servers. It's swell we have these pretty avatars to unlock n'all, but this is just really starting to worry me.
CowGoMoo
Profile Joined December 2006
United States428 Posts
March 05 2010 17:38 GMT
#65
pretty high latency.

I would be curious what the delay on EU servers is, since I have heard from my friends the lag isn't nearly as noticeable there.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-03-05 19:15:08
March 05 2010 17:49 GMT
#66
On March 06 2010 00:53 member1987 wrote:
You can't measure latency like this and its not a realistic representation.

The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency.

Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information.

Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location.

But latency isn't automatically as low as possible. There is a set latency. If you can go lower, it doesn't matter. If it's too low, then there is lag. So as long as there is no lag, counting frames between issuing a command and the response to the command is a reliable method for determining what the latency is set at.

The problem is that the set latency is much higher than it needs to be.

edit: tec27's post below explains better
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
March 05 2010 18:09 GMT
#67
Surely a program will be able to reduce the latency like iccup's AH
Mohdoo
Profile Joined August 2007
United States15723 Posts
March 05 2010 18:09 GMT
#68
Out of curiosity, does anyone playing on the West coast of the USA feel that the delay in SC2 and WC3/SC1 are equal? I certainly do not. It is noticeably higher delay then HoN, but it seems WAY better than WC3/SC1.

Though I do not doubt the results of Gibybo, it just seems like there is more to it than that.
Paperkat
Profile Joined July 2009
United Kingdom47 Posts
Last Edited: 2010-03-05 18:11:26
March 05 2010 18:10 GMT
#69
i dont really know, but i dont usually feel any lag (i play on eu) and i gave a beta key to a friend who lives in New zealand to play with me on EU servers and he lags in every other game (other titles) he plays when he wants to play with me, but doesnt lag on starcraft 2 eu servers and i can play against him fine
Mohdoo
Profile Joined August 2007
United States15723 Posts
Last Edited: 2010-03-05 18:17:08
March 05 2010 18:16 GMT
#70
On March 06 2010 03:10 Paperkat wrote:
i dont really know, but i dont usually feel any lag (i play on eu) and i gave a beta key to a friend who lives in New zealand to play with me on EU servers and he lags in every other game (other titles) he plays when he wants to play with me, but doesnt lag on starcraft 2 eu servers and i can play against him fine


Very interesting. I would venture to guess that it is possible Blizzard accidentally set the latency on the Americas region server too high on accident, perhaps by force of habit when setting up other Battle.net servers. For the latency to be identical to Bnet1.0 is a bit suspicious. I would be more inclined to believe it is them failing to do it well enough if it was say...Higher...Or even a bit lower than Bnet1.0. But the fact that it is the same makes me think it just an accident. Especially considering people from Europe are saying they have almost no lag. I live roughly 900 miles (1 448.4096 kilometers) from the Americas Battle.net server (In Anaheim, California if it is in the same place USWest is), and my delay, although lower than Bnet1.0, is certainly more than HoN. I would imagine that most people playing in Europe aren't this close to their Bnet server, so I think that supports my theory that this is an accident.

Can anyone run similar tests on the Euro or even the Asia server? Artosis? You have access to both Asia and Americas server, right?
TheYango
Profile Joined September 2008
United States47024 Posts
March 05 2010 18:18 GMT
#71
On March 06 2010 01:18 Jarvs wrote:
War3 uses dedicated servers.

From the Warcraft III Battle.net FAQ:


Does Warcraft III have a Client/Server Model?
No. Due to the amount of units and the number of players in a game of Warcraft III, it is not possible to implement a straight Client/Server architecture as in Diablo II. We are using a variation of the peer-to-peer model that allows us to eliminate some of the abuses found in StarCraft games.
Moderator
tec27
Profile Blog Joined June 2004
United States3702 Posts
March 05 2010 18:36 GMT
#72
On March 06 2010 00:53 member1987 wrote:
You can't measure latency like this and its not a realistic representation.

The only way to measure latency would be to use a specifically made program for SC2 that is going to measure your in-game latency and record lowest, highest and average latency.

Of course you would need to test it on a new installation, with no additional programs installed. This would show the best latency you can get. Real world measurements would have to be made with old OS installation and various programs installed that may automatically connect to the internet for updates, reports and sending/receiving information.

Also, since SC2 uses dedicated servers and WC3 uses user host you can't actually measure them, because your latency would be dependent on the host internet speed and location, in accordance with your location.

You can in fact measure latency this way and get a realistic representation, so long as the game is not lagging because the latency is set too low. In the case that we are attempting to measure, latency is not ping time (which is what you seem to think), it is essentially the delay between sending update packets.

We can look at BW to see how this works. Latency settings in BW is basically a table of numbers specifying how long to buffer packets for. Then the client basically sees if CurrentTick % LatencySetting = 0, and if so, it sends all the commands it has buffered. At normal Battle.net settings, this is about 5 ticks, or 210ms on fastest. This means that any command you issue on the first tick does not get sent until the 5th. If your client was to execute commands immediately, but buffer commands sent across the network, desyncs would occur. For instance, if you were to order and SCV to move and you client did it immediately, it would have 4 extra ticks to move before the same SCV moved on your opponents screen. This is obviously undesirable. Therefore, not only does the client buffer commands sent across the network, it also buffers commands you perform locally for the same period of time. This is why you can measure latency settings by looking at how long it takes for an action you perform to occur.

Now that we understand that, another important question: why does lag and slowdown occur? Lag and slowdown in BW is a result of packets not arriving when they should. Essentially, if your packets to the other person take longer to arrive than the delay between each packets' send, you will experience slowdown as the game freezes to wait for the packets that are missing. So in even simpler terms, if LatencySetting > Ping, you'll get slowdown. This is an important point, because it means that it should be possible to get a decent latency setting automatically based on ping between two players. And it should also be possible to make automatic adjustments to this latency based on the number of times the game has to slow down. Why Blizzard does not try to get the minimum amount of latency is beyond me, there are definitely ways of doing it that have little negative effect on the userbase.
Can you jam with the console cowboys in cyberspace?
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 05 2010 19:12 GMT
#73
This is kind of disheartening, considering how my latency (measure by cast time delay, rather than the stupid fail built in latency measurer) in WoW is often 80-120 ms, to a server which is in dallas (not anywhere near me). And I thought WoW's latency was bad...
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
March 05 2010 19:25 GMT
#74
tec27, you sure about that? I assumed that the game sends input commands to the other player pretty much instantaneously, probably with a timestamp of when to execute (in terms of game clock ticks or whatever). The latency setting determines the time difference between the input command and when it is supposed to be executed. As long as your input command makes it to the opponent before it was supposed to be executed, both sides will be able to process the command at the same time. The game goes on normally. There's slowdown or the game pausing if the input command was not received in time to be executed, whereupon the game enacts some kind of resynchronization algorithm to determine what the game state should be and when to restart the action. Anyhow, this is the basic premise behind P2P netcode that employs input delay rather than rollback correction or prediction.

Ping time is maybe misleading because that's generally used to represent round-trip time. You just need the input latency to be set where all the packets from one destination gets to the other under that threshold. Assuming the forward and reverse links are symmetrical or close to it, this one-way transmission propagation delay is about half the ping time.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 05 2010 19:33 GMT
#75
On March 06 2010 03:16 Mohdoo wrote:
Show nested quote +
On March 06 2010 03:10 Paperkat wrote:
i dont really know, but i dont usually feel any lag (i play on eu) and i gave a beta key to a friend who lives in New zealand to play with me on EU servers and he lags in every other game (other titles) he plays when he wants to play with me, but doesnt lag on starcraft 2 eu servers and i can play against him fine


Very interesting. I would venture to guess that it is possible Blizzard accidentally set the latency on the Americas region server too high on accident, perhaps by force of habit when setting up other Battle.net servers. For the latency to be identical to Bnet1.0 is a bit suspicious. I would be more inclined to believe it is them failing to do it well enough if it was say...Higher...Or even a bit lower than Bnet1.0. But the fact that it is the same makes me think it just an accident. Especially considering people from Europe are saying they have almost no lag. I live roughly 900 miles (1 448.4096 kilometers) from the Americas Battle.net server (In Anaheim, California if it is in the same place USWest is), and my delay, although lower than Bnet1.0, is certainly more than HoN. I would imagine that most people playing in Europe aren't this close to their Bnet server, so I think that supports my theory that this is an accident.

Can anyone run similar tests on the Euro or even the Asia server? Artosis? You have access to both Asia and Americas server, right?


This is false. There are many many euro players reporting long delay times. The fact of the matter is Bnet 2.0 does not have LAN latency. Therefore, it is causing higher delay times to everyone (almost). Some people can't notice it because they're either used to non-iccup delay or they just live very close to the server.
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 20:11 GMT
#76
Frankly i don't like how this test was done it should have been done relative ms with a high speed camera pointing at the screen and the mouse and when the mouse is fully engaged then you get your latency till movement, As the animations are different from game to game and although sc b.net compared to sc lan would be valid in that test that is only because it's the same game.
Gibybo
Profile Joined May 2007
United States229 Posts
Last Edited: 2010-03-05 20:22:42
March 05 2010 20:18 GMT
#77
On March 06 2010 03:09 Mohdoo wrote:
Out of curiosity, does anyone playing on the West coast of the USA feel that the delay in SC2 and WC3/SC1 are equal? I certainly do not. It is noticeably higher delay then HoN, but it seems WAY better than WC3/SC1.

Though I do not doubt the results of Gibybo, it just seems like there is more to it than that.


I am in Arizona actually. However it would be nice if other people would perform these tests too, especially in other locations and on Europe/Asia servers. It did 'feel' better than WC3/SC1 when I was playing too, and HoN actually felt much better than ICCUP, but tests reveal that my initial feelings weren't quite right.

Frankly i don't like how this test was done it should have been done relative ms with a high speed camera pointing at the screen and the mouse and when the mouse is fully engaged then you get your latency till movement, As the animations are different from game to game and although sc b.net compared to sc lan would be valid in that test that is only because it's the same game.


Yep that would be better, but I don't have a high speed camera I am hoping someone else will step it up The click animations do appear to start at the same time in every game though.

BTW, I did post it in the feedback forum: http://forums.battle.net/thread.html?topicId=23425708841&sid=5000
Jarvs
Profile Joined December 2009
Australia639 Posts
March 05 2010 20:39 GMT
#78
On March 06 2010 03:18 TheYango wrote:
Show nested quote +
On March 06 2010 01:18 Jarvs wrote:
War3 uses dedicated servers.

From the Warcraft III Battle.net FAQ:

Show nested quote +

Does Warcraft III have a Client/Server Model?
No. Due to the amount of units and the number of players in a game of Warcraft III, it is not possible to implement a straight Client/Server architecture as in Diablo II. We are using a variation of the peer-to-peer model that allows us to eliminate some of the abuses found in StarCraft games.


Without derailing this thread too much, I really find this news hard to believe (but its in the FAQ alright). I play on the USWest bnet server of which I have (give or take) 180ms to. Every ladder game I have the exact same ping, regardless of who my opponent or where they are from.

I do not have SC2beta and I'm only speculating but the war3 bnet and bnet2.0 function incredibly similarly.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 05 2010 20:51 GMT
#79
Thanks for that explaination tec27, I knew slightly how it was but now it's much more cleared.

But yea... set latency could be so much lower ><
Jang Yoon Chul hwaiting!
member1987
Profile Joined February 2010
141 Posts
March 05 2010 21:22 GMT
#80
@ tec27
I don't think lower latency would be the perfect or even best choice. In fact it really depends on your internet connection relative to the location of the server and relative to the other person.

Essentially lower latency should work better when all parties are close and have pretty much same internet connection or should i say similar packet loss(in the lower ranks)

While higher latency would be better when more people with different internet connections at different and maybe not so close locations are playing.

So I think that setting the latency as high as possible in the beta start is the best way to determine the lowest latency settings by the end of beta.

So if Blizzard get statistical data of what latency works best for most of the people, that will be the set latency at game release. Of course they could change that after the game is released and having stats from millions of players.

So my point is that the high latency should not worry anyone, especially in this stage of development. Blizzard is testing the servers and will do so for the whole time this beta lasts.

In fact as I've explained above, having high latency in this beta stage is the best possible scenario for Blizzard to actually determine what the lowest latency can be and just drop it little by little.

violett
Profile Joined July 2007
Germany143 Posts
Last Edited: 2010-03-05 21:32:50
March 05 2010 21:23 GMT
#81
i did a test on europe sc2 server with capture video method.

sc2(europe server) 110ms
bw(iccup) with lan latency 110ms
bw(europe server) without lan latency 420ms

i captured at 20 fps with camtasia on bnet/iccup vs computer, the single frames i watched with megui, i took the average of 5 actions.
Gibybo
Profile Joined May 2007
United States229 Posts
Last Edited: 2010-03-05 21:30:17
March 05 2010 21:30 GMT
#82
That is encouraging news, thanks for testing on Europe servers!
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2010-03-05 21:32:22
March 05 2010 21:31 GMT
#83
It would be really great if we could get lots of people running similar tests (edit: on American and European (and Asian) servers) to see if the results are consistent.
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 21:36 GMT
#84
On March 06 2010 06:31 Pyrthas wrote:
It would be really great if we could get lots of people running similar tests (edit: on American and European (and Asian) servers) to see if the results are consistent.


Agreed. It's easy to do so get to it!

Download Fraps (or similar), set it to the highest fixed FPS you can reliably achieve in game, then record a few seconds (the 30 second limit on the trial of Fraps is plenty) with a few clicks, take the average, and post!
shalafi
Profile Joined July 2008
394 Posts
Last Edited: 2010-03-05 22:42:06
March 05 2010 22:37 GMT
#85
I just tested it with the launcher bypass (for science!) and got 0-delay on 30FPS and 66ms-delay on 60FPS (In the video uploaded it shows a 5-frame delay, but in further test I got mostly 4-frame delay). I used US beta client.

Here's a link to the videos themselves:
[url blocked]
tec27
Profile Blog Joined June 2004
United States3702 Posts
March 05 2010 22:41 GMT
#86
On March 06 2010 07:37 shalafi wrote:
I just tested it with the launcher bypass (for science!) and got 0-delay on 30FPS and 80ms-delay on 60FPS. I used US beta client.

Here's a link to the videos themselves:
[url blocked]

Thats not really a valid test. The launcher bypass does not operate through bnet and therefore would be analagous to single player in BW.
Can you jam with the console cowboys in cyberspace?
shalafi
Profile Joined July 2008
394 Posts
Last Edited: 2010-03-05 22:42:55
March 05 2010 22:42 GMT
#87
On March 06 2010 07:41 tec27 wrote:
Show nested quote +
On March 06 2010 07:37 shalafi wrote:
I just tested it with the launcher bypass (for science!) and got 0-delay on 30FPS and 80ms-delay on 60FPS. I used US beta client.

Here's a link to the videos themselves:
[url blocked]

Thats not really a valid test. The launcher bypass does not operate through bnet and therefore would be analagous to single player in BW.



Of course not, I did it so we know it's not a hard-coded limit, and it will be easily bypassable by launchers like iccup's.
ggfobster
Profile Joined April 2007
United States298 Posts
March 05 2010 22:47 GMT
#88
For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 05 2010 22:59 GMT
#89
On March 06 2010 07:47 ggfobster wrote:
For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon.

This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs.
Simple
Profile Blog Joined February 2009
United States801 Posts
March 05 2010 23:20 GMT
#90
now lets compare latency for multiplayer game systems that handle a few thousand players and a system that handles hundreds of thousands of players
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 05 2010 23:26 GMT
#91
On March 06 2010 07:59 Klockan3 wrote:
Show nested quote +
On March 06 2010 07:47 ggfobster wrote:
For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon.

This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs.


I can play BW on iccup just fine. I also play HoN on EU servers where i get about 250ms, and HoN seems to be coded really well cuz the delay is negligible at that ping. On SC2, I get a full 1.5-2 second latency, which is ridiculous and unplayable. I'd be fine even with SC1 level latency, and would be more than happy with what HoN gives me, but SC2 right now is basically unplayable for me. Why is my latency on EU servers for SC2 in the range of 2 seconds when my ping is around 200-250ms? Doesnt make sense to me.
Gibybo
Profile Joined May 2007
United States229 Posts
March 05 2010 23:31 GMT
#92
On March 06 2010 07:59 Klockan3 wrote:
Show nested quote +
On March 06 2010 07:47 ggfobster wrote:
For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon.

This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs.


We have two tested reports and they are different servers. Note that the guy who tested on the europe server had almost exactly the same results as I did when he tested on BW ICCUP and BW BNet

Also note that I am directly comparing it to other games, so if it were the case that it was my internet connection, shouldn't HoN and Iccup be slower for me too?

Of course it would be nice to have reports from more people that have done actual tests.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 05 2010 23:35 GMT
#93
On March 06 2010 07:59 Klockan3 wrote:
Show nested quote +
On March 06 2010 07:47 ggfobster wrote:
For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon.

This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs.


While the method of determining the latency is hardly scientific anyone who has played sc2 can attest that there's a huge delay, bigger than iccup and in most peoples opinion unacceptable by today's standards.

The real kick in the balls is that the game is region locked. You'd think the one advantage to that is less lag between your opponents since they are all in your general geographical area
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 05 2010 23:46 GMT
#94
I'm just gonna say, so far in SC2 you cant play with people on other servers with initial indications that this won't change, the latency is high... I hope we get into SC2 eventually because seeing iCCup BW down there with HoN is awesome.
NonY
Profile Blog Joined June 2007
8751 Posts
March 05 2010 23:53 GMT
#95
On March 06 2010 06:22 member1987 wrote:
@ tec27
I don't think lower latency would be the perfect or even best choice. In fact it really depends on your internet connection relative to the location of the server and relative to the other person.

Essentially lower latency should work better when all parties are close and have pretty much same internet connection or should i say similar packet loss(in the lower ranks)

While higher latency would be better when more people with different internet connections at different and maybe not so close locations are playing.

So I think that setting the latency as high as possible in the beta start is the best way to determine the lowest latency settings by the end of beta.

So if Blizzard get statistical data of what latency works best for most of the people, that will be the set latency at game release. Of course they could change that after the game is released and having stats from millions of players.

So my point is that the high latency should not worry anyone, especially in this stage of development. Blizzard is testing the servers and will do so for the whole time this beta lasts.

In fact as I've explained above, having high latency in this beta stage is the best possible scenario for Blizzard to actually determine what the lowest latency can be and just drop it little by little.



1) I don't think they've lowered it at all. They definitely haven't been lowering it little by little.
2) Why not start with a latency that everyone is used to from ICCUP BW? I mean, tweaking it isn't really even a big deal. ICCUP BW is low enough to satisfy competitive players. It's high enough that people from different continents generally don't lag. Sounds like a gr9 starting point to me.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Disastorm
Profile Joined January 2008
United States922 Posts
March 06 2010 02:43 GMT
#96
I think it sounds like some people are having bad latency on sc2 (worse than sc1 latency) , about the same as sc1, or similar to ICCUP latency on sc2. Not sure how it can vary so much from person to person, but thats what it sounds like based on what people have said. Personally, from my experience I believe it to be better than sc1 latency, although not sure if its as good as ICCUP.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Qiin
Profile Joined February 2010
Australia102 Posts
Last Edited: 2010-03-06 07:01:22
March 06 2010 06:59 GMT
#97
Im so glad someone has made this thread + has made some proof! Coming from australia the delay in SC2 Beta is HORRENDOUS! 1-2 second delay is completely unplayable! Lowerping (which is a thing u can download to lower the delay is available for aussie players and it makes it a little better but not that much.

I really hope they make BNET 2 have similar latency setting like HON or iCup, icup was awesome!

p.s. everyone who does not live in the US should be raging right now on blizz forums, ur gonna HATE the delay
http://adeptguild.com/ - In the rear with the gear
TheYango
Profile Joined September 2008
United States47024 Posts
March 06 2010 07:36 GMT
#98
On March 06 2010 15:59 Qiin wrote:
p.s. everyone who does not live in the US should be raging right now on blizz forums, ur gonna HATE the delay

As has been said before, many people on EU actually have ICCup-like latency.
Moderator
Qiin
Profile Joined February 2010
Australia102 Posts
March 06 2010 08:50 GMT
#99
On March 06 2010 16:36 TheYango wrote:
Show nested quote +
On March 06 2010 15:59 Qiin wrote:
p.s. everyone who does not live in the US should be raging right now on blizz forums, ur gonna HATE the delay

As has been said before, many people on EU actually have ICCup-like latency.



the iccup like delay would only be there because of how close they live to the server. Its everyone on bnet have lan latency, or none.
http://adeptguild.com/ - In the rear with the gear
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-03-06 11:16:20
March 06 2010 11:03 GMT
#100
It's really bad that i have almost a 1 sec delay on my actions when i play against the gdamn AI on battle.net.. They really need to reduce the latency :I

Eu server btw, playing from excellent broadband connection in sweden.

On March 06 2010 02:38 CowGoMoo wrote:
pretty high latency.

I would be curious what the delay on EU servers is, since I have heard from my friends the lag isn't nearly as noticeable there.


And even the guy from Blizz QA thinks its high, isn't that kind of ironic..
"trash micro but win - its marine" MC commentary during HSC 4
mawno
Profile Joined February 2009
Sweden114 Posts
March 06 2010 11:57 GMT
#101
On March 06 2010 20:03 Senx wrote:
It's really bad that i have almost a 1 sec delay on my actions when i play against the gdamn AI on battle.net.. They really need to reduce the latency :I

Eu server btw, playing from excellent broadband connection in sweden.


Strange... I have no lag at all, feels like playing a single player game. I'm on EU servers connecting from Sweden.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 06 2010 15:28 GMT
#102
Yea gonna go ahead and say that theres only noticeable latency when playing against AI, which makes zero sense to me. When i'm playing against another player the responsiveness is pretty much like lan latency, maybe slightly worse.
"trash micro but win - its marine" MC commentary during HSC 4
MuuMuuKnight
Profile Joined February 2010
Thailand107 Posts
March 06 2010 15:41 GMT
#103
Addition to the EU server, how about the Asia server? lag?
WARNING:I'm allergic to cheese. Syndrome; Rage, QQ, and your race OP
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 06 2010 16:04 GMT
#104
It seems like some people still aren't convinced. Someone needs to either discover the actual code that creates this buffer or post videos of the latency in question from as many regions as possible. This is a huge problem and all the doubt detracts from the possibility of it being treated seriously.
面白くない世の中, 面白くすればいいさ
member1987
Profile Joined February 2010
141 Posts
March 08 2010 12:22 GMT
#105
On March 06 2010 08:26 Gandalf wrote:
Show nested quote +
On March 06 2010 07:59 Klockan3 wrote:
On March 06 2010 07:47 ggfobster wrote:
For the new battle.net that's supposed to be so awesome, they sure are dropping the ball on this. Hope they fix it soon.

This thread is kinda bogus, the reports on latency vary greatly between people. I think that those who have latency have it due to other reasons than B-net. As reported by the other guy b-net 2.0 have it set to 100 ms latency just like iccup and lans. I do guess that when it detects people having bad ping etc it increases the latency to make sure no unwanted lag occurs.


I can play BW on iccup just fine. I also play HoN on EU servers where i get about 250ms, and HoN seems to be coded really well cuz the delay is negligible at that ping. On SC2, I get a full 1.5-2 second latency, which is ridiculous and unplayable. I'd be fine even with SC1 level latency, and would be more than happy with what HoN gives me, but SC2 right now is basically unplayable for me. Why is my latency on EU servers for SC2 in the range of 2 seconds when my ping is around 200-250ms? Doesnt make sense to me.


Which server are you on in SC2? EU or Asia, or maybe even US?
I think you would be better off in Asia server, if you are not already.

Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 08 2010 12:44 GMT
#106
--- Nuked ---
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 08 2010 12:51 GMT
#107
The worst is how you can't even dance with your scout or something, it will just ignore half the commands you send :/
fyyer
Profile Joined February 2010
United States145 Posts
Last Edited: 2010-03-08 13:24:24
March 08 2010 13:23 GMT
#108
There is no way in hell SC2 has the same response time as SC1. It's MUCH better. Atleast in the US.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
March 08 2010 13:35 GMT
#109
There's definitely a 1 second delay on clicks. I tried to dance around with my scouts and I can feel it even more. I'm on a US server by the way.
"So I turned the lights off at night and practiced by myself"
ruXxar
Profile Blog Joined January 2009
Norway5669 Posts
March 09 2010 11:52 GMT
#110
What if the delay is JUST for vs AI, and when you play vs other players its p2p lan latency?
"alright guys im claiming my role im actually politician I can manipulate a persons vote during the day phase, used it on clarity last phase and forced him to vote for HF. full role name donald trump, definitely town sided". - EBH
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2010-03-09 21:58:50
March 09 2010 21:25 GMT
#111
I've noticed this issue as well with other players. For reference, I'm about 3000km due north of Irvine, but I doubt it makes a huge difference. Given that on iCCup I can run LAN Latency against Polish players (pretty much other side of world in same hemisphere) without issue, and since the packets are travelling the wire at close to the speed of light* (minus processing and queueing delay, but that is probably not too big) 350ms is unrealistically safe latency. At the very least, they should have 50-100ms default with options to raise it, like in BW. It would probably work all the way to Europe, even bouncing off the Irvine server*, but hopefully they will have servers to connect. Anyway, the point is that it is technically feasible with decently low latency. The bottleneck would probably be (packet size)/(player upload speed), but assuming the packets are at most 100-200kb (which would be huge) a typical broadband connection (700kbps up) shouldn't take more than 25ms to transmit onto wire.

*3000km/~250000km/s = 1/83 s = 12ms (approximate numbers) propagation delay to B.net server. 10000km/~250000km/s = 1/25 s = 40ms (approx.) propagation delay to Poland. Speed over copper wire, so it is hopefully an upper bound on delay time.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 09 2010 21:34 GMT
#112
Blizzard are already aware of this, stop posting about it already.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 09 2010 21:45 GMT
#113
On March 10 2010 06:34 Integra wrote:
Blizzard are already aware of this, stop posting about it already.


has there been some statement from them about it? or in simpler terms, how do you know?
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 09 2010 21:53 GMT
#114
On March 10 2010 06:45 theqat wrote:
Show nested quote +
On March 10 2010 06:34 Integra wrote:
Blizzard are already aware of this, stop posting about it already.


has there been some statement from them about it? or in simpler terms, how do you know?

Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!)

CowGoMoo has already responded to this where he stated that he too experinces high lag (he is one of the Q&A's of Blizzard).
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2010-03-09 21:58:16
March 09 2010 21:58 GMT
#115
On March 10 2010 06:53 Integra wrote:Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!)


David Kim has an EU account? I suppose he might.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 09 2010 21:59 GMT
#116
On March 10 2010 06:53 Integra wrote:
Show nested quote +
On March 10 2010 06:45 theqat wrote:
On March 10 2010 06:34 Integra wrote:
Blizzard are already aware of this, stop posting about it already.


has there been some statement from them about it? or in simpler terms, how do you know?

Davey aka David Kim has discussed this issue with several people while playing them in the beta (including me!)

CowGoMoo has already responded to this where he stated that he too experinces high lag (he is one of the Q&A's of Blizzard).


Thanks, nice to know.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 11 2010 18:13 GMT
#117
I posted a thread on the SC2 EU forums about it. If you have an EU account show some support!

http://forums.battle.net/thread.html;jsessionid=B3387AB78704AAA4FF62859F31D55F6B.blade23_01?topicId=23710212127&postId=237080689300&sid=5010#0
CowGoMoo
Profile Joined December 2006
United States428 Posts
Last Edited: 2010-03-11 18:39:23
March 11 2010 18:38 GMT
#118
On March 06 2010 06:23 violett wrote:
i did a test on europe sc2 server with capture video method.

sc2(europe server) 110ms
bw(iccup) with lan latency 110ms
bw(europe server) without lan latency 420ms

i captured at 20 fps with camtasia on bnet/iccup vs computer, the single frames i watched with megui, i took the average of 5 actions.

I assumed this post was accurate.

Are people having lots of delay on the EU servers? Sounds like a lot of people on EU are not, which is good.
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 11 2010 21:47 GMT
#119
The reasoning behind this is in Blizzard's eye in everyone's best interest to have an equal and "enjoyable" experience with smoothness and no skips at the price of response time. The casual player which actually accounts for most of their player population can't even tell the difference in response time, but will notice only the lag skips.

Keep in mind players who actually can notice this sort of thing and care about it only account for a small portion of the player pool. Unfortunate and sad, but true
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
squ1d
Profile Joined June 2007
United States178 Posts
March 11 2010 21:50 GMT
#120
In fact... the biggest problem is that the internet is not like a big truck. It's a series of tubes. And those tubes get clogged up when we play Starcraft 2. Just live with it.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
March 11 2010 22:04 GMT
#121
On March 12 2010 03:38 CowGoMoo wrote:
Show nested quote +
On March 06 2010 06:23 violett wrote:
i did a test on europe sc2 server with capture video method.

sc2(europe server) 110ms
bw(iccup) with lan latency 110ms
bw(europe server) without lan latency 420ms

i captured at 20 fps with camtasia on bnet/iccup vs computer, the single frames i watched with megui, i took the average of 5 actions.

I assumed this post was accurate.

Are people having lots of delay on the EU servers? Sounds like a lot of people on EU are not, which is good.


It is quite compareable to BW ICCUP latency actually.
Otherwise I have noticed freezes and fast forwards after that, but my internet connection isnt that great so thats probably the issue.
Nostalgia is not as good as it used to be.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 11 2010 22:10 GMT
#122
Yupp, definantly seems like US servers got more latency, or its simply beacuse of the US connection being inferior to most european ones.

Just speculating though, but playing on europe is very low latency.
"trash micro but win - its marine" MC commentary during HSC 4
PANSSY
Profile Joined March 2010
United States5 Posts
March 12 2010 06:19 GMT
#123
Well, I am currently in Sri Lanka, and the internet here is pretty shit. I am running on a 512 Kbps connection and I can play the game fairly well. I feel a bit of lag with some micro, but nothing absurd considering I am on the other side of the world with a bad connection. When talked with my friend in california (where I am originally from) him and I get about the same amount of lag.... strange....
Jarvs
Profile Joined December 2009
Australia639 Posts
March 12 2010 08:00 GMT
#124
On March 12 2010 15:19 PANSSY wrote:
Well, I am currently in Sri Lanka, and the internet here is pretty shit. I am running on a 512 Kbps connection and I can play the game fairly well. I feel a bit of lag with some micro, but nothing absurd considering I am on the other side of the world with a bad connection. When talked with my friend in california (where I am originally from) him and I get about the same amount of lag.... strange....


Unfortunately that is incredibly subjective when we're talking about fractions of a second. What is your actual ping to the sc2 server in ms? What is your friends?

Many members in the War3 Australian community have pointed out the delay to the US server being similar to that of the War3 Battle.net. Garena (similar program to Hamachi which implements LAN latency) has become completely essential for the Aus/NZ War3 community to even play competitively and SC2 seems far from the LAN latency experienced there.
Qiin
Profile Joined February 2010
Australia102 Posts
March 12 2010 08:13 GMT
#125
On March 12 2010 17:00 Jarvs wrote:
Show nested quote +
On March 12 2010 15:19 PANSSY wrote:
Well, I am currently in Sri Lanka, and the internet here is pretty shit. I am running on a 512 Kbps connection and I can play the game fairly well. I feel a bit of lag with some micro, but nothing absurd considering I am on the other side of the world with a bad connection. When talked with my friend in california (where I am originally from) him and I get about the same amount of lag.... strange....


Unfortunately that is incredibly subjective when we're talking about fractions of a second. What is your actual ping to the sc2 server in ms? What is your friends?

Many members in the War3 Australian community have pointed out the delay to the US server being similar to that of the War3 Battle.net. Garena (similar program to Hamachi which implements LAN latency) has become completely essential for the Aus/NZ War3 community to even play competitively and SC2 seems far from the LAN latency experienced there.



Delay here in Aus for SC2 is very bad. If you are a subscriber to lowerping (www.lowerping.com) it helps a little.
Lets just hope that we do end up getting LAN latency by default
http://adeptguild.com/ - In the rear with the gear
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 12 2010 11:47 GMT
#126
I'm playing from Pakistan and I would guess my latency is in the region of 1.5 to 2 seconds. Its basically quite a bit worse than extra high latency on bnet for SC1. On HoN, I ping around 200-220ms for European servers and 320-400ms for US servers, and both are very, very playable. On LoL (league of legends), I ping around 300ms for their European servers, and the game is perfectly playable. On SC1 I never had issues with lag, plus I could play on iccup with LAN lat turned on. When I did play iccup, I played some 2/2 games with an American friend of mine, if that matters.

If someone lets me know the IP/URL for the bnet servers to ping, I'll post my results here. I'm pretty sure I saw this information somewhere but I cant find it again.

And oh, I'm playing SC2 on the US servers. It sucks that I have access to the beta but can't really enjoy it, haha.
TyrantGuardian
Profile Joined March 2010
Sweden76 Posts
March 12 2010 15:10 GMT
#127
Huh, I play from Sweden and I can confirm that there is definitely a noticable delay in the game. There is NO comparison to iCCup, which pretty much felt like playing Single Player in it's responsiveness. B.net 2.0 feels exactly like WC3 and BW did on b.net. I've ran network tests and there appears to be no issue with my connection at all, so either there's no server near Sweden yet or there's built-in latency like in b.net to improve stability.

If it's the latter, Blizzard REALLY needs to fix this if they are hoping for b.net 2 becoming a de facto competitive platform with proper tournaments and such. As many people have already stated - look at HoN and iCCup for awesome netcode.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 12 2010 18:50 GMT
#128
On March 13 2010 00:10 TyrantGuardian wrote:
Huh, I play from Sweden and I can confirm that there is definitely a noticable delay in the game. There is NO comparison to iCCup, which pretty much felt like playing Single Player in it's responsiveness. B.net 2.0 feels exactly like WC3 and BW did on b.net. I've ran network tests and there appears to be no issue with my connection at all, so either there's no server near Sweden yet or there's built-in latency like in b.net to improve stability.

If it's the latter, Blizzard REALLY needs to fix this if they are hoping for b.net 2 becoming a de facto competitive platform with proper tournaments and such. As many people have already stated - look at HoN and iCCup for awesome netcode.


This.

Everyone needs to stop stating that EU has no problems with delay, because it does for many people.
Qiin
Profile Joined February 2010
Australia102 Posts
March 17 2010 14:11 GMT
#129
anyone feel a difference in latency since the servers came back up?
http://adeptguild.com/ - In the rear with the gear
Tray
Profile Joined March 2010
United States122 Posts
March 17 2010 14:22 GMT
#130
I don't get how this thread is still around. Does no one who plays video games have ANY concept of how lag works? Blizzard isn't lagging your computer. It simply has to do with the distance between your computer and the "Hub." They may, and I believe Blizzard has stated that they do put a minimum lag into the game to help balance this out so that people who live near the servers don't have a significant advantage over those who are further away, but this number is not going to be anywhere remotely close to 200-300ms. It's likely 110ms, which is still retardedly high for today's internet connections.

When playing Dota, as a listchecker host, most people I would play with would be around the southwest United States would ping to me at 15ms or lower. League of Legends put it a floor lag at I believe 60ms or maybe 100ms for this same reason. However, this level of lag is hardly noticable unless you're very used to playing on a LAN.

Anyway, likely what is happening is that lots of people have crappy connections or are very far from the region hub and simply don't understand how the internet works.
Qiin
Profile Joined February 2010
Australia102 Posts
March 17 2010 14:48 GMT
#131
On March 17 2010 23:22 Tray wrote:
I don't get how this thread is still around. Does no one who plays video games have ANY concept of how lag works? Blizzard isn't lagging your computer. It simply has to do with the distance between your computer and the "Hub." They may, and I believe Blizzard has stated that they do put a minimum lag into the game to help balance this out so that people who live near the servers don't have a significant advantage over those who are further away, but this number is not going to be anywhere remotely close to 200-300ms. It's likely 110ms, which is still retardedly high for today's internet connections.

When playing Dota, as a listchecker host, most people I would play with would be around the southwest United States would ping to me at 15ms or lower. League of Legends put it a floor lag at I believe 60ms or maybe 100ms for this same reason. However, this level of lag is hardly noticable unless you're very used to playing on a LAN.

Anyway, likely what is happening is that lots of people have crappy connections or are very far from the region hub and simply don't understand how the internet works.


Try playing HON or Starcraft on the Iccup servers and you will understand what we mean.
The minimum lag blizzard implemented in the game is 250ms not 110 which means your latency + 250.
http://adeptguild.com/ - In the rear with the gear
PokePill
Profile Blog Joined March 2009
United States1048 Posts
March 17 2010 16:51 GMT
#132
On March 17 2010 23:22 Tray wrote:
I don't get how this thread is still around. Does no one who plays video games have ANY concept of how lag works? Blizzard isn't lagging your computer. It simply has to do with the distance between your computer and the "Hub." They may, and I believe Blizzard has stated that they do put a minimum lag into the game to help balance this out so that people who live near the servers don't have a significant advantage over those who are further away, but this number is not going to be anywhere remotely close to 200-300ms. It's likely 110ms, which is still retardedly high for today's internet connections.

When playing Dota, as a listchecker host, most people I would play with would be around the southwest United States would ping to me at 15ms or lower. League of Legends put it a floor lag at I believe 60ms or maybe 100ms for this same reason. However, this level of lag is hardly noticable unless you're very used to playing on a LAN.

Anyway, likely what is happening is that lots of people have crappy connections or are very far from the region hub and simply don't understand how the internet works.


You are misinformed.

The delay IS 250 ms or higher. Everyone here knows what latency is, the point is that Blizzard adds artificial delay. I get 30 MS to War3 Azeroth, yet ladder games have almost a half second delay. In case you didn't know, a half second is 500 ms, not 30 ms.

In Starcraft 2 the delay is just as bad, and is not a result of peoples' "crappy internet connections."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 19 2010 00:41 GMT
#133
i notice more lag spikes today than normal. anyone else feel this? my connection seems to be fine but i just want to see if anyone confirms.. possibly because there's a lot more people online today due to all the invites?
ModeratorBlame yourself or God
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 19 2010 00:58 GMT
#134
On March 05 2010 18:54 Kiante wrote:
i feels like this for me as well. I had assumed it was just because i was australian...but i guess not.

Sooo, who's gonna write a LL plugin for sc2 ^_^

Yeah I thought the same thing man but then I realised I play ICCup with LAN latency all the time without a problem. I don't see why Blizzard can't at least make it configurable.
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