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Active: 1813 users

new Idle Worker button is too hard to notice - Page 5

Forum Index > StarCraft 2 HotS
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Inex
Profile Joined October 2010
Bulgaria443 Posts
February 13 2013 22:28 GMT
#81
Seriously, how many of you actually care when they see the idle worker icon? I certainly can't be bothered to care about this. Didn't even know it's an ISSUE, before this thread.
kaluro
Profile Joined November 2011
Netherlands760 Posts
February 13 2013 22:34 GMT
#82
On February 14 2013 07:28 Inex wrote:
Seriously, how many of you actually care when they see the idle worker icon? I certainly can't be bothered to care about this. Didn't even know it's an ISSUE, before this thread.


I'm not sure I understand what you're trying to say.
Are you saying that when you see X amount of idle workers, you just leave them be and ignore them, rather than putting them to collecting resources or other alternatives?

When you have idle workers, it is of significant importance to put them to work a.s.a.p. ~_~
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Arco
Profile Joined September 2009
United States2090 Posts
February 13 2013 22:42 GMT
#83
It was so easy to see the old one. I hope they give the option to have either choice.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
February 13 2013 23:02 GMT
#84
I honestly never knew there was one...

But, now that I know, I don't like the old one so much, as it just hides that much more of the map. For those that use it, they should probably just leave it where it is (HotS), but make it more visible, or less invisible, whichever you like :p
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Miragee
Profile Joined December 2009
8641 Posts
February 13 2013 23:10 GMT
#85
I remember a time where anyone lived without any worker idle button.
Lorch
Profile Joined June 2011
Germany3691 Posts
February 13 2013 23:12 GMT
#86
Or we could just remove that buttom?
It's your own fault if you have idle workers, no need for the game to tell you so.
Plus you look in t hat corner anyways for minimap and game timer, shouldn't be too hard to notice whether your idle worker buttom is blue or grayed out..
I don't think the hots one is harder/easier to notice than the wol one, I just wish you could atleast turn the feature off.
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 14 2013 00:18 GMT
#87
agree, I never notice it any more. definitely like the old one better.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Celestia
Profile Joined February 2011
Mexico376 Posts
February 14 2013 00:42 GMT
#88
I like the new one, the old one is kind of annoying, usually because I know I have an idle worker for some reason but this big button just keeps bothering me, new one is better.
SpeedyBozar
Profile Joined February 2013
England56 Posts
February 14 2013 12:52 GMT
#89
On February 14 2013 07:09 Sjokola wrote:
I don't think there should be a idle worker notification at all. I'm not against things that makes the game easier but think this is too much.


It allows new players to have better times. It also helps good players to focus on other things which make the game more enjoyable for watchers.
Fenris420
Profile Joined November 2011
Sweden213 Posts
February 14 2013 15:44 GMT
#90
Making a game hard because it has a bad interface is the worst excuse for game design that I can think of.

It is like people preferring etch-a-sketch over photoshop because it took skills.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2013-02-14 17:32:58
February 14 2013 17:26 GMT
#91
On February 15 2013 00:44 Fenris420 wrote:
Making a game hard because it has a bad interface is the worst excuse for game design that I can think of.
I remember a day in 2010 when people said putting that idle worker button was part of an attempt to remove skill from the game, and was the most horrible idea Blizzard had ever had.
Now we have a two third majority saying to bring it back exactly as it was. This means something either very good or very bad about the community, I'm not sure which.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
KovuTalli
Profile Joined May 2010
United Kingdom325 Posts
February 15 2013 12:29 GMT
#92
Have to disagree, I love the way it is, I use it a lot more in HOTS than I ever did in WoL. I also love the "Grab all army" button.
"Milk tastes like milk" - Raelcun.
houstil
Profile Joined February 2011
France57 Posts
Last Edited: 2013-02-15 14:48:00
February 15 2013 14:45 GMT
#93
After a few games in HOTS I keep forgetting about drones that I sent to take my third or fourth.
Playing Zerg there was many uses -beside the obvious 'Get To Work Lazy Drone !' - of the old button that a smart player could make to plan some actions in advance :
- sending a drone to an expo without spending the money
- putting a drone in an unusual place to hide some tech
- sending a drone in advance to remind me to build a crucial tech building

So even if you race/playstyle doesn't make you use it, don't say it's useless.

Please BliBli, give us back our lovely idle worker button (and the timer could be more visible too) !
houstil.678 on EU - banesh.232 on US | friendly master and servant of the swarm
SpeedyBozar
Profile Joined February 2013
England56 Posts
February 15 2013 18:48 GMT
#94
On February 15 2013 23:45 houstil wrote:
After a few games in HOTS I keep forgetting about drones that I sent to take my third or fourth.
Playing Zerg there was many uses -beside the obvious 'Get To Work Lazy Drone !' - of the old button that a smart player could make to plan some actions in advance :
- sending a drone to an expo without spending the money
- putting a drone in an unusual place to hide some tech
- sending a drone in advance to remind me to build a crucial tech building

So even if you race/playstyle doesn't make you use it, don't say it's useless.

Please BliBli, give us back our lovely idle worker button (and the timer could be more visible too) !


Yes exactly my words.
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
February 15 2013 19:30 GMT
#95
In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-02-15 20:12:30
February 15 2013 20:03 GMT
#96
On February 16 2013 04:30 SHODAN wrote:
In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice


Yeah I had that problem when I tried out HoTS as well. Also System Shock 2 ftw

I'm sure after a few days of grinding out some games people will get used to the new location though.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 15 2013 23:24 GMT
#97
On February 16 2013 04:30 SHODAN wrote:
In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice


Isn't scrolling through control groups, hitting the "return to townhall/backspace key," and hitting the center on idle worker key on a regular basis all part of macroing better?

For example; wouldn't it be easy mode if we could have an icon to remind us that we haven't made dudes out of our structures, maybe even have a hotkey to automatically select those structures so when we see that we haven't built anything we can just instantly warp- wait a minute....
Hark, what baseball through yonder window breaks?
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
Last Edited: 2013-02-16 00:29:54
February 16 2013 00:29 GMT
#98
On February 16 2013 08:24 Thieving Magpie wrote:
Show nested quote +
On February 16 2013 04:30 SHODAN wrote:
In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice


Isn't scrolling through control groups, hitting the "return to townhall/backspace key," and hitting the center on idle worker key on a regular basis all part of macroing better?

For example; wouldn't it be easy mode if we could have an icon to remind us that we haven't made dudes out of our structures, maybe even have a hotkey to automatically select those structures so when we see that we haven't built anything we can just instantly warp- wait a minute....


I have no idea why you're bringing that up xd
Hoon
Profile Joined December 2010
Brazil891 Posts
February 16 2013 01:11 GMT
#99
On February 16 2013 04:30 SHODAN wrote:
In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice

You should notice a a huge income deficit.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 16 2013 01:30 GMT
#100
On February 16 2013 05:03 AnomalySC2 wrote:
Show nested quote +
On February 16 2013 04:30 SHODAN wrote:
In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice


Yeah I had that problem when I tried out HoTS as well. Also System Shock 2 ftw

I'm sure after a few days of grinding out some games people will get used to the new location though.

Having mass gamed HotS for two months now, I still haven't gotten used to it. :[

Bring back the old one!
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
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