new Idle Worker button is too hard to notice - Page 5
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Inex
Bulgaria443 Posts
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kaluro
Netherlands760 Posts
On February 14 2013 07:28 Inex wrote: Seriously, how many of you actually care when they see the idle worker icon? I certainly can't be bothered to care about this. Didn't even know it's an ISSUE, before this thread. I'm not sure I understand what you're trying to say. Are you saying that when you see X amount of idle workers, you just leave them be and ignore them, rather than putting them to collecting resources or other alternatives? When you have idle workers, it is of significant importance to put them to work a.s.a.p. ~_~ | ||
Arco
United States2090 Posts
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danl9rm
United States3111 Posts
But, now that I know, I don't like the old one so much, as it just hides that much more of the map. For those that use it, they should probably just leave it where it is (HotS), but make it more visible, or less invisible, whichever you like :p | ||
Miragee
8509 Posts
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Lorch
Germany3683 Posts
It's your own fault if you have idle workers, no need for the game to tell you so. Plus you look in t hat corner anyways for minimap and game timer, shouldn't be too hard to notice whether your idle worker buttom is blue or grayed out.. I don't think the hots one is harder/easier to notice than the wol one, I just wish you could atleast turn the feature off. | ||
Lobotomist
United States1541 Posts
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Celestia
Mexico376 Posts
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SpeedyBozar
England56 Posts
On February 14 2013 07:09 Sjokola wrote: I don't think there should be a idle worker notification at all. I'm not against things that makes the game easier but think this is too much. It allows new players to have better times. It also helps good players to focus on other things which make the game more enjoyable for watchers. | ||
Fenris420
Sweden213 Posts
It is like people preferring etch-a-sketch over photoshop because it took skills. | ||
Telenil
France484 Posts
On February 15 2013 00:44 Fenris420 wrote: I remember a day in 2010 when people said putting that idle worker button was part of an attempt to remove skill from the game, and was the most horrible idea Blizzard had ever had.Making a game hard because it has a bad interface is the worst excuse for game design that I can think of. Now we have a two third majority saying to bring it back exactly as it was. This means something either very good or very bad about the community, I'm not sure which. | ||
KovuTalli
United Kingdom325 Posts
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houstil
France57 Posts
Playing Zerg there was many uses -beside the obvious 'Get To Work Lazy Drone !' - of the old button that a smart player could make to plan some actions in advance : - sending a drone to an expo without spending the money - putting a drone in an unusual place to hide some tech - sending a drone in advance to remind me to build a crucial tech building So even if you race/playstyle doesn't make you use it, don't say it's useless. Please BliBli, give us back our lovely idle worker button (and the timer could be more visible too) ! | ||
SpeedyBozar
England56 Posts
On February 15 2013 23:45 houstil wrote: After a few games in HOTS I keep forgetting about drones that I sent to take my third or fourth. Playing Zerg there was many uses -beside the obvious 'Get To Work Lazy Drone !' - of the old button that a smart player could make to plan some actions in advance : - sending a drone to an expo without spending the money - putting a drone in an unusual place to hide some tech - sending a drone in advance to remind me to build a crucial tech building So even if you race/playstyle doesn't make you use it, don't say it's useless. Please BliBli, give us back our lovely idle worker button (and the timer could be more visible too) ! Yes exactly my words. | ||
SHODAN
United Kingdom1107 Posts
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AnomalySC2
United States2073 Posts
On February 16 2013 04:30 SHODAN wrote: In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice Yeah I had that problem when I tried out HoTS as well. Also System Shock 2 ftw ![]() I'm sure after a few days of grinding out some games people will get used to the new location though. | ||
Thieving Magpie
United States6752 Posts
On February 16 2013 04:30 SHODAN wrote: In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice Isn't scrolling through control groups, hitting the "return to townhall/backspace key," and hitting the center on idle worker key on a regular basis all part of macroing better? For example; wouldn't it be easy mode if we could have an icon to remind us that we haven't made dudes out of our structures, maybe even have a hotkey to automatically select those structures so when we see that we haven't built anything we can just instantly warp- wait a minute.... | ||
SHODAN
United Kingdom1107 Posts
On February 16 2013 08:24 Thieving Magpie wrote: Isn't scrolling through control groups, hitting the "return to townhall/backspace key," and hitting the center on idle worker key on a regular basis all part of macroing better? For example; wouldn't it be easy mode if we could have an icon to remind us that we haven't made dudes out of our structures, maybe even have a hotkey to automatically select those structures so when we see that we haven't built anything we can just instantly warp- wait a minute.... I have no idea why you're bringing that up xd | ||
Hoon
Brazil891 Posts
On February 16 2013 04:30 SHODAN wrote: In WoL I usually had no idle worker. now I have 10 SCVs chilling all round my base 20 minutes into the game. It's really hard to notice You should notice a a huge income deficit. | ||
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Pokebunny
United States10654 Posts
On February 16 2013 05:03 AnomalySC2 wrote: Yeah I had that problem when I tried out HoTS as well. Also System Shock 2 ftw ![]() I'm sure after a few days of grinding out some games people will get used to the new location though. Having mass gamed HotS for two months now, I still haven't gotten used to it. :[ Bring back the old one! | ||
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