new Idle Worker button is too hard to notice - Page 8
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thetaoptimus
Poland24 Posts
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Zelniq
United States7166 Posts
___ the problem with the new UI simply comes down to the fact that it's not a button that appears when you've an idle worker, it's a button that's always there and looks almost exactly the same as when you do have idle workers as when you don't, it just changes hues to blend in seamlessly with the race-specific UI around it as well as the Select Army button next to it. So everything looks normal and fine when you've idle workers, it doesn't stand out in any way, shape, or form. On February 21 2013 08:39 Harbinger631 wrote: Isn't this what the people want? A harder UI to separate the skill gap? making important things harder to see in some sort of attempt to raise the difficulty and raise the skill cap is the most ridiculous thing I've read in this thread. It's like suggesting to make enemy units on the minimap nearly invisible, except for a faint shimmer like cloaked units make. Then only players who are looking very carefully will notice it! | ||
aksfjh
United States4853 Posts
On February 21 2013 09:36 Zelniq wrote: *EDIT*: I edited in some new thoughts to the OP ___ the problem with the new UI simply comes down to the fact that it's not a button that appears when you've an idle worker, it's a button that's always there and looks almost exactly the same as when you do have idle workers as when you don't, it just changes hues to blend in seamlessly with the race-specific UI around it as well as the Select Army button next to it. So everything looks normal and fine when you've idle workers, it doesn't stand out in any way, shape, or form. making important things harder to see in some sort of attempt to raise the difficulty and raise the skill cap is the most ridiculous thing I've read in this thread. It's like suggesting to make enemy units on the minimap nearly invisible, except for a faint shimmer like cloaked units make. Then only players who are looking very carefully will notice it! Then the primary petition should be to make the current button more visible, not to object to a UI change. I would think our "job" as a community would be to petition for Blizzard to improve their work, not revert every change some of us don't like (even as an option). | ||
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Zelniq
United States7166 Posts
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LingBlingBling
United States353 Posts
This is one of the most stupid threads I have read on this website in a while. User was temp banned after a repeated history of insulting/poor posts, in a 2 month old account. Already had been warned several times for this behavior. | ||
Melaine
United States56 Posts
On February 21 2013 12:22 LingBlingBling wrote: I don't understand how you think this such a issue, Blizzard has better things to do, Honestly if you can't pay attention and press F1 or w/e hot key you set for Idle workers, then sc2 is not a game for you. Its a inch lower on screen, it's always there for people to look @. I sware the smallest crap makes randoms rage so much, I rather see threads on team liquid about the real issues not this crap, Sad this site has lowered it's standards over the years on what deserves a thread. Tl mods start of sc2 and back in brood war days would delete thread's like this. This is one of the most stupid threads I have read on this website in a while. User was temp banned after a repeated history of insulting/poor posts, in a 2 month old account. Already had been warned several times for this behavior. Never seen a mod so mad that they write a side note after a person is warned or temp banned, I went through lingblingbling's post history, he never directly insulted people, he made very valid points about the game in his posts, Just seems like a mod dis agreed with him and has something personal vs him, there are far worse people that say far worse things here on TL with out any sort of warn or ban but w/e Just seems odd a mod would go out of their way to do that. Never seen a mod do that to anyone else on TL. )= Unless Staff got new mods this month. User was banned for this post (alternate account to poster that got temp banned in quote above) | ||
ineversmile
United States583 Posts
http://us.battle.net/sc2/en/forum/topic/7924373673 And if there are any suggestions of things to put into that OP, feel free to PM me, or something. On February 21 2013 15:00 Melaine wrote: Never seen a mod so mad that they write a side note after a person is warned or temp banned, I went through lingblingbling's post history, he never directly insulted people, he made very valid points about the game in his posts, Just seems like a mod dis agreed with him and has something personal vs him, there are far worse people that say far worse things here on TL with out any sort of warn or ban but w/e Just seems odd a mod would go out of their way to do that. Never seen a mod do that to anyone else on TL. )= Unless Staff got new mods this month. I read the most recent dozen of his posts, and at least 8 of them were clearly either just a personal attack, misinformation, or outright balance whine. Of the other 4 I read, 2 of them seemed very sketchy. I'm no mod, but it was pretty obvious to me. | ||
Primeless
Spain5 Posts
As a recently promoted to silver player, i miss some kind of customization in this & other stuff. Im just agree with the "let the player do it as he likes". I can understand that pro-players are pros (redundant) & can pass throw the game with less notifications than the rest of uss. I can understand too the "lack of skill" argument. They both are ok if you consider that the community is allready established, or it wont grow anymore. But i think blizzard wants his community to grow up. Indeed, the new possibilites in match up (non-leadder match up, and VS increassing IA Match Up as well) indicates that blizzard wants a growing AND learning comunitty aswell. If you want to teach someone, you must give him the best tools you can. I guess one of those tools is the UI costumization. I barelly can't understand why i can change all my hotkeys, but i cant put my clock near the suply info. Is this "semmi-customizattion" what annoys me. the issue with the "f1" button is similar. In my case, i want all relevant info to be all together (what includes minimap-clock-resources & what's not) so i don't have to look for it all allong the screen. But i can understand those who are ok with the UI as it is. I remember my days as a WoW player: i started with the bassic UI, but with time, i customize all of it untill the day y remove all the UI but the raid info. That was because i knew my CDs, so i dont need to look at them anymore, & i can focus in bosses mechanics &so on.. Blizzard just gave me the OPTION of ussing that info or not. Its my decission to do it or not. Obviusly, blizzard thinks the “f1” botton gives important info to the player. If some of those players are so good that they don’t need it, its ok. Let them play tournaments where that info is capped or so. But now I need that info not only to be present, but to be a priority. With time, it will come the day that “that dammned light in middle of my screen” won’t let me micro as well as i might to, so I my-self will change it or remove it at all. but nowadays I need it to be as Highlighted as it can be. TL.DR:let the player choose, so they can remove it (or add it) as they need. Different players may have different issues. P.D: sorry, english is not my native ![]() | ||
Callynn
Netherlands917 Posts
i had 6 idle workers at my 4th cus i forgot to rally that hatch (as i usually do when at that stage in the game, fighting a lot of army engagements). didn't notice them for 40 seconds... | ||
Rokit5
236 Posts
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algue
France1436 Posts
On February 21 2013 23:10 Rokit5 wrote: i welcome anything that makes the game harder. I've found a good pretext to start a BW vs HotS vs WoL debate ! | ||
dani`
Netherlands2402 Posts
Let's look at it this way; you can also not see your minerals / gas / supply without actually looking, now is that so bad? Again, as a player obviously it was easier when it was immediately noticed, but this way just requires the player to more explicitly take care of his idle workers, which I don't think is the end of the world. | ||
algue
France1436 Posts
On February 21 2013 23:46 dani` wrote: I'm still a bit divided on this. Yes, it's harder to see I think we are all aware of this. However, this is not a bad thing necessarily. It's not like it's invisible, so if you have the intention of checking your idle workers, you will instantly notice them and fix the situation. Thus, I agree that in some ways this increases 'skill'; the player who just carefully peeks at the button every now and then will have an advantage over someone who just stares at the center of the screen. This is basically the same as someone who pays close attention to the minimap, though I have to admit it's probably slightly easier to see red dots popping up on it, but that's fine. Let's look at it this way; you can also not see your minerals / gas / supply without actually looking, now is that so bad? Again, as a player obviously it was easier when it was immediately noticed, but this way just requires the player to more explicitly take care of his idle workers, which I don't think is the end of the world. So you could add a rule for Soccer. Before shooting a player has to tur his head left and right 3 time. This way it would creat a skill gap between players able to turn their head fast enough and players not able to do it ! I think this rule would also make soccer funnier ! TL;DR : making the game harder like that is retarded. | ||
ineversmile
United States583 Posts
On February 21 2013 23:46 dani` wrote: I'm still a bit divided on this. Yes, it's harder to see I think we are all aware of this. However, this is not a bad thing necessarily. It's not like it's invisible, so if you have the intention of checking your idle workers, you will instantly notice them and fix the situation. Thus, I agree that in some ways this increases 'skill'; the player who just carefully peeks at the button every now and then will have an advantage over someone who just stares at the center of the screen. This is basically the same as someone who pays close attention to the minimap, though I have to admit it's probably slightly easier to see red dots popping up on it, but that's fine. Let's look at it this way; you can also not see your minerals / gas / supply without actually looking, now is that so bad? Again, as a player obviously it was easier when it was immediately noticed, but this way just requires the player to more explicitly take care of his idle workers, which I don't think is the end of the world. But your minerals and gas are isolated text/images over the background of the battlefield. This means they have contrast with the screen behind them. If you glance to the top right, you can easily read the numbers. There is no contrast to the new idle worker icon, so it takes more than a quick glance to read that number--everything looks basically the same because there is no visual contrast. It all just blends together, to the human eye. The changes they made to the game with this patch (worker split at start, numerical indicator of optimal mining at each base, etc.) completely support the idea that players should be able to see how many idle workers they have, at a glance. It would be ridiculous to make those changes without also maintaining or even increasing the ability for players to notice the idle worker icon with their peripheral vision, alone. The problem is that some jackass at Blizzard worked on the UI and glossed some buttons over, without understanding that function>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>fashion, and somehow NOBODY in the company noticed that it's fucking impossible to see the new idle worker icon. Regardless of what anybody thinks about whether or not an idle worker icon is valid, we can all agree that it's fucking impossible to see the icon. | ||
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JDub
United States976 Posts
On February 22 2013 00:26 ineversmile wrote: The problem is that some jackass at Blizzard worked on the UI and glossed some buttons over, without understanding that function>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>fashion, and somehow NOBODY in the company noticed that it's fucking impossible to see the new idle worker icon. Regardless of what anybody thinks about whether or not an idle worker icon is valid, we can all agree that it's fucking impossible to see the icon. I'm not sure I understand. Are you saying you can't read the number of idle workers in HotS even when you look at it? Because that just seems absurd to me. I'd say it's much harder to tell if you have idle workers using your peripheral vision, but I'm not sure how you can say that it is "fucking impossible to see the icon". | ||
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Zelniq
United States7166 Posts
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dUTtrOACh
Canada2339 Posts
On February 22 2013 01:09 JDub wrote: I'm not sure I understand. Are you saying you can't read the number of idle workers in HotS even when you look at it? Because that just seems absurd to me. I'd say it's much harder to tell if you have idle workers using your peripheral vision, but I'm not sure how you can say that it is "fucking impossible to see the icon". It does seem like a bit of an exaggeration, doesn't it? | ||
dani`
Netherlands2402 Posts
On February 22 2013 00:26 ineversmile wrote: But your minerals and gas are isolated text/images over the background of the battlefield. This means they have contrast with the screen behind them. If you glance to the top right, you can easily read the numbers. There is no contrast to the new idle worker icon, so it takes more than a quick glance to read that number--everything looks basically the same because there is no visual contrast. It all just blends together, to the human eye. I don't agree with this. If you look at the button it's not difficult at all to read the number. The number text = white, it does contrast with its surroundings. Also, if you glance at the button you can tell if it's active (i.e., you have idle workers) or not which is most important. I don't really care how many idle workers I have, I care if I have idle workers at all. So if your argument here is that the readability is bad, I disagree. The button definitely is less noticeable now because it's integrated into the UI, but I argued this is not necessarily a problem as it simply requires the player to explicitly look at the button, just like with minerals / gas / supply. As I said earlier; if Blizzard wanted to new button to attract the player's attention; they have failed. Otherwise I think it's fine. Though of course the old situation was easier for the players. | ||
Proof.
535 Posts
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ineversmile
United States583 Posts
If you look directly at the icon, the number is legible, but I stand by my point that the lack of contrast makes the icon itself difficult to notice in the peripheral vision. | ||
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