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Active: 1813 users

new Idle Worker button is too hard to notice - Page 9

Forum Index > StarCraft 2 HotS
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Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 22 2013 17:19 GMT
#161
On February 23 2013 02:08 ineversmile wrote:
I apologize for exaggerating it a bit--I was posting under the influence.

If you look directly at the icon, the number is legible, but I stand by my point that the lack of contrast makes the icon itself difficult to notice in the peripheral vision.


Isn't this a user error problem then?

Macro better, play faster, stay calmer, look harder kind of thing?
Hark, what baseball through yonder window breaks?
Blacklizard
Profile Joined May 2007
United States1194 Posts
February 22 2013 18:28 GMT
#162
On February 21 2013 09:36 Zelniq wrote:
*EDIT*: I edited in some new thoughts to the OP
___

the problem with the new UI simply comes down to the fact that it's not a button that appears when you've an idle worker, it's a button that's always there and looks almost exactly the same as when you do have idle workers as when you don't, it just changes hues to blend in seamlessly with the race-specific UI around it as well as the Select Army button next to it. So everything looks normal and fine when you've idle workers, it doesn't stand out in any way, shape, or form.

Show nested quote +
On February 21 2013 08:39 Harbinger631 wrote:
Isn't this what the people want? A harder UI to separate the skill gap?

making important things harder to see in some sort of attempt to raise the difficulty and raise the skill cap is the most ridiculous thing I've read in this thread.

It's like suggesting to make enemy units on the minimap nearly invisible, except for a faint shimmer like cloaked units make. Then only players who are looking very carefully will notice it!



Totally agree... things should be plain and not hard to notice. This is the reason many pros play on low graphics... we want higher skilled games, not games that hide important info from you.
iamhope
Profile Joined September 2010
Afghanistan51 Posts
February 25 2013 16:57 GMT
#163
New Idle worker button favors zerg/protoss, since terran has way more idle workers and use them more than other races.

I.E.: you make supply depots with same 2 workers... when you see idle worker icon, its time to make new supply.

Now with this new button, it get's way harder to do so... Blizzard FIX IT PLEASE.
yae
Batcha
Profile Joined November 2010
Bosnia-Herzegovina72 Posts
February 25 2013 17:02 GMT
#164
I never notice the new button, serves no purpose. Remove or relocate imo.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 25 2013 19:26 GMT
#165
On February 21 2013 09:36 Zelniq wrote:
*EDIT*: I edited in some new thoughts to the OP
___

the problem with the new UI simply comes down to the fact that it's not a button that appears when you've an idle worker, it's a button that's always there and looks almost exactly the same as when you do have idle workers as when you don't, it just changes hues to blend in seamlessly with the race-specific UI around it as well as the Select Army button next to it. So everything looks normal and fine when you've idle workers, it doesn't stand out in any way, shape, or form.

Show nested quote +
On February 21 2013 08:39 Harbinger631 wrote:
Isn't this what the people want? A harder UI to separate the skill gap?

making important things harder to see in some sort of attempt to raise the difficulty and raise the skill cap is the most ridiculous thing I've read in this thread.

It's like suggesting to make enemy units on the minimap nearly invisible, except for a faint shimmer like cloaked units make. Then only players who are looking very carefully will notice it!


This post has turned my opinion. It's placement is fine, but the whole button should be invisible until their are inactive workers. This increases its visibility but helps to maintain a fluid HUD.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
nAnO!
Profile Joined February 2013
24 Posts
Last Edited: 2013-02-25 19:45:15
February 25 2013 19:42 GMT
#166
Definitely not as useful as in WoL!
A remake of the WoL button or a sound alert would be nice.
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2013-02-27 15:45:18
February 27 2013 15:16 GMT
#167
Blizzard just have to change it back to the way it was. Its not even about not being used to it, even if you are used to it it requires you to actually take a moment and look at the idle worker icon (its an orange light right next to another orange light that always glows orange, the army units button), with the previous idle worker alert you could keep your vision centered on the screen while noticing the alert with your peripheral vision, you would instantly notice it.

Now not only do i never instantly notice it, i find myself checking my idle worker status from time to time just to make sure no workers are idle, because i know i would have missed it the moment they went idle, thats waste of (as someone else put it) my brain APM. This is such a step in the wrong direction, blizzard must change it back or redo it so that you will notice the alert instantly with your peripheral vision.

Have Blizzard even acknowledged our concerns on this matter yet?
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2013-02-27 15:54:52
February 27 2013 15:53 GMT
#168
On February 21 2013 23:10 Rokit5 wrote:
i welcome anything that makes the game harder.


This is making the game harder in the wrong way though. Just as lack of worker automining (when you build a worker and rallypoint to the minerals it will start mining right away) would be making the game harder in the wrong way.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-02-27 17:40:45
February 27 2013 17:39 GMT
#169
I actually don't mind the new worker button but I can see why it would be less easy to notice. Whenever I see it light up now I hit shift+F1 to see how many idle workers there are then send them to mine unless it is the probe I build stuff with.

Edit: But yeah when they game first came out the new buttons really threw me for a loop. That and the clock being in a new location.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
IcedBacon
Profile Joined May 2011
Canada906 Posts
February 28 2013 23:27 GMT
#170
I find it strange that any pro player would have to rely on the idle worker button at all :/ Shouldn't you be looking down there instead of just using your peripheral anyways to check up on the minimap?
"I went Zerg because Artosis is a douchebag." -IdrA
IcedBacon
Profile Joined May 2011
Canada906 Posts
February 28 2013 23:28 GMT
#171
On February 28 2013 00:53 Babru wrote:
Show nested quote +
On February 21 2013 23:10 Rokit5 wrote:
i welcome anything that makes the game harder.


This is making the game harder in the wrong way though. Just as lack of worker automining (when you build a worker and rallypoint to the minerals it will start mining right away) would be making the game harder in the wrong way.


No it wouldn't be... That's the perfect way to increase the skill cap and just added to the amount of multitasking Brood War required.
"I went Zerg because Artosis is a douchebag." -IdrA
Proof.
Profile Joined August 2011
535 Posts
March 01 2013 00:08 GMT
#172
Losira has trouble noticing it too.

Did you know that you had left your Drones idle?

Is that true? I wasn't aware of that. I changed my key settings as the patch came out, so I don't know too well. The UI changed, too, so I wasn't able to spot it.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=400556
He who has a why to live can bear almost any how
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
March 01 2013 00:12 GMT
#173
i agree with this wholeheartedly. i'd rather they revert the entire left side to the wol UI and remove the select army button too
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 01 2013 00:18 GMT
#174
On March 01 2013 08:27 IcedBacon wrote:
I find it strange that any pro player would have to rely on the idle worker button at all :/ Shouldn't you be looking down there instead of just using your peripheral anyways to check up on the minimap?

even glancing at the minimap, it's really hard to notice

as I said earlier...


the problem with the new UI simply comes down to the fact that it's not a button that appears when you've an idle worker, it's a button that's always there and looks almost exactly the same as when you do have idle workers as when you don't, it just changes hues to blend in seamlessly with the race-specific UI around it as well as the Select Army button next to it. So everything looks normal and fine when you've idle workers, it doesn't stand out in any way, shape, or form.


this is apparent as several pros have openly complained/not noticed idle workers. Pros who you can obviously assume check the minimap regularly. ie: see post above me about Losira
ModeratorBlame yourself or God
Audemed
Profile Joined November 2010
United States893 Posts
March 01 2013 00:22 GMT
#175
Absolutely hate the new one. Been picking up WoL the past few days after months of inactiveness in prep for the expansion, and can NEVER tell when my workers are inactive, whereas before I could tell just in my periphery.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Seanly
Profile Blog Joined January 2010
Canada73 Posts
March 01 2013 02:52 GMT
#176
I think it should be more on the player to keep track of their idle workers. I'm not saying i'm always on top of it, in fact i'm often terrible, but making a point of catching it yourself will only increase your awareness In all honesty i'd be happy without an idle worker button, but of course, this is only my opinion
Uh oh, we're drunk again.
Proof.
Profile Joined August 2011
535 Posts
March 01 2013 03:10 GMT
#177
On March 01 2013 11:52 Seanly wrote:
I think it should be more on the player to keep track of their idle workers. I'm not saying i'm always on top of it, in fact i'm often terrible, but making a point of catching it yourself will only increase your awareness In all honesty i'd be happy without an idle worker button, but of course, this is only my opinion

The same idle worker button was used for what, 3 years now? No major complaints about the button afaik during these 3 years. And then they suddenly decided to change it to something significantly less noticeable for whatever reason.

I'm all for being a more aware gamer, but this certainly seems like an unintended result of the UI change imo.
He who has a why to live can bear almost any how
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-03-01 06:07:09
March 01 2013 06:06 GMT
#178
I keep accidentally selecting all my army to run into my mineral lines when trying to select workers. is there a way to turn that option off? Or some commands to make it so that my banshees or medivac drop isn't included in that group? I must have lost a couple of games because medivacs and banshee runs back home when trying to select all army
ineversmile
Profile Blog Joined December 2010
United States583 Posts
March 01 2013 06:47 GMT
#179
On March 01 2013 12:10 Proof. wrote:
Show nested quote +
On March 01 2013 11:52 Seanly wrote:
I think it should be more on the player to keep track of their idle workers. I'm not saying i'm always on top of it, in fact i'm often terrible, but making a point of catching it yourself will only increase your awareness In all honesty i'd be happy without an idle worker button, but of course, this is only my opinion

The same idle worker button was used for what, 3 years now? No major complaints about the button afaik during these 3 years. And then they suddenly decided to change it to something significantly less noticeable for whatever reason.

I'm all for being a more aware gamer, but this certainly seems like an unintended result of the UI change imo.


Try 10 years. Actually, more than 10 years. The Idle Worker Icon has been around since Warcraft 3 Reign of Chaos.

[image loading]

Reign of Chaos was released July 3, 2002. The idle worker icon has been around that long, in Blizzard RTS games, and it was always noticeable, in exactly the same spot. The only time it ever became a problem was when they recently forced us to have this stupid UI change.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 01 2013 08:40 GMT
#180
I dislike the same change to available warp gates. Maybe it's because I'm just not used to it yet, but I like the old way better.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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