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new Idle Worker button is too hard to notice - Page 7

Forum Index > StarCraft 2 HotS
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aksfjh
Profile Joined November 2010
United States4853 Posts
February 20 2013 18:39 GMT
#121
On February 21 2013 02:46 AnomalySC2 wrote:
Show nested quote +
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
On February 20 2013 07:50 Thieving Magpie wrote:
On February 20 2013 05:32 aksfjh wrote:
On February 20 2013 05:27 Thieving Magpie wrote:
This thread won't die.....


Why would it die?


Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen...

It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc....

It's meaningless.


It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't.


People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-02-20 19:19:11
February 20 2013 18:50 GMT
#122
On February 21 2013 03:39 aksfjh wrote:
Show nested quote +
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
On February 20 2013 07:50 Thieving Magpie wrote:
On February 20 2013 05:32 aksfjh wrote:
On February 20 2013 05:27 Thieving Magpie wrote:
This thread won't die.....


Why would it die?


Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen...

It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc....

It's meaningless.


It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't.


People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2013-02-20 19:53:32
February 20 2013 19:52 GMT
#123
I have way more idle workers in HotS than WoL. I don't even notice the damn icon unless I actively look for it.
aksfjh
Profile Joined November 2010
United States4853 Posts
February 20 2013 20:02 GMT
#124
On February 21 2013 03:50 AnomalySC2 wrote:
Show nested quote +
On February 21 2013 03:39 aksfjh wrote:
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
On February 20 2013 07:50 Thieving Magpie wrote:
On February 20 2013 05:32 aksfjh wrote:
On February 20 2013 05:27 Thieving Magpie wrote:
This thread won't die.....


Why would it die?


Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen...

It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc....

It's meaningless.


It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't.


People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.

Because they've devoted resources into creating a more visually appealing UI, as well as moved those things around for new features (like the army button). The old way was obviously cluttered, but we all got "used" to it. Reverting back would mean they have to rethink the army button as well, which I'm sure would spawn another topic about the UI being cluttered and Blizzard being stupid or something.
Aveng3r
Profile Joined February 2012
United States2411 Posts
February 20 2013 20:20 GMT
#125
this is blizzard we are dealing with here, are we surprised that its taking forever to make obvious changes?
I carve marble busts of assassinated world leaders - PM for a quote
cabal]
Profile Joined January 2013
Belgium37 Posts
February 20 2013 20:47 GMT
#126
you shouldn't have idle workers in the first place and it's your fault if you have. This game is losing so many skill ceilings. I mean the worker count is terrible to begin with and just reduces the differences bewtween a good and a bad player. I wouldn't be surpirised if they added an automatic build order you chose from and the game does it for you. why don't we just bet on ais fighting each other
Baum
Profile Blog Joined April 2010
Germany1010 Posts
February 20 2013 20:56 GMT
#127
On February 21 2013 05:02 aksfjh wrote:
Show nested quote +
On February 21 2013 03:50 AnomalySC2 wrote:
On February 21 2013 03:39 aksfjh wrote:
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
On February 20 2013 07:50 Thieving Magpie wrote:
On February 20 2013 05:32 aksfjh wrote:
On February 20 2013 05:27 Thieving Magpie wrote:
This thread won't die.....


Why would it die?


Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen...

It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc....

It's meaningless.


It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't.


People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.

Because they've devoted resources into creating a more visually appealing UI, as well as moved those things around for new features (like the army button). The old way was obviously cluttered, but we all got "used" to it. Reverting back would mean they have to rethink the army button as well, which I'm sure would spawn another topic about the UI being cluttered and Blizzard being stupid or something.


What was cluttered about the old Idle Worker button? It was a lot more noticeable than the new one so I don't see why we shouldn't lobby for getting back the old one.
I want to be with those who share secret things or else alone.
algue
Profile Joined July 2011
France1436 Posts
February 20 2013 20:57 GMT
#128
The new IG interface sux imo. Why did they have to change it ?
rly ?
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 20 2013 21:20 GMT
#129
It should not have to be so noticeable that its sticking out out separate from the rest of the UI like it use to be. It is your responsibility to keep track of the information presented to you. Why is it that you can't take a split second once every 5 seconds to check your idle workers info within the hud yet you can watch the minimap for a 1 pixel red dot to sense incoming drops and not say that is too difficult to notice? The new idle worker button placement is still eaiser to notice than a drop on the minimap. Should we have a giant flashing alarm on our screen when there's red on the minimap? Or should we give ourselves an internal rotation during which we look at all the pieces of information presented to us on the screen?

Streamlining the hud is good for the game. The new menu placement allows the drop-down replay interface to hug the top of the screen. The new idle worker and warp gate buttons are within the hud and not just randomly placed on the play field.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Embir
Profile Joined January 2011
Poland567 Posts
February 20 2013 21:23 GMT
#130
I concur with original poster. New idle worker button sucks, it is hardly noticeable. Old one was much more visible - I played about 100 battles in HotS and about 20 in WoL with new interface, and still I can't get used to new button, it is horrible.
aksfjh
Profile Joined November 2010
United States4853 Posts
February 20 2013 22:10 GMT
#131
On February 21 2013 05:56 Baum wrote:
Show nested quote +
On February 21 2013 05:02 aksfjh wrote:
On February 21 2013 03:50 AnomalySC2 wrote:
On February 21 2013 03:39 aksfjh wrote:
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
On February 20 2013 07:50 Thieving Magpie wrote:
On February 20 2013 05:32 aksfjh wrote:
On February 20 2013 05:27 Thieving Magpie wrote:
This thread won't die.....


Why would it die?


Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen...

It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc....

It's meaningless.


It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't.


People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.

Because they've devoted resources into creating a more visually appealing UI, as well as moved those things around for new features (like the army button). The old way was obviously cluttered, but we all got "used" to it. Reverting back would mean they have to rethink the army button as well, which I'm sure would spawn another topic about the UI being cluttered and Blizzard being stupid or something.


What was cluttered about the old Idle Worker button? It was a lot more noticeable than the new one so I don't see why we shouldn't lobby for getting back the old one.

And again, if we're harking on visibility, why not put it right in the middle of the fucking screen, or in the upper right hand corner? Or upper left?

Also, it's cluttered because it doesn't actually have a proper place in the old UI. If it were removed, I doubt many people could draw a box on the screen of where it should be and get it right within 10 pixels.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
February 20 2013 22:59 GMT
#132
On February 21 2013 07:10 aksfjh wrote:
Show nested quote +
On February 21 2013 05:56 Baum wrote:
On February 21 2013 05:02 aksfjh wrote:
On February 21 2013 03:50 AnomalySC2 wrote:
On February 21 2013 03:39 aksfjh wrote:
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
On February 20 2013 07:50 Thieving Magpie wrote:
On February 20 2013 05:32 aksfjh wrote:
[quote]
Why would it die?


Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen...

It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc....

It's meaningless.


It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't.


People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.

Because they've devoted resources into creating a more visually appealing UI, as well as moved those things around for new features (like the army button). The old way was obviously cluttered, but we all got "used" to it. Reverting back would mean they have to rethink the army button as well, which I'm sure would spawn another topic about the UI being cluttered and Blizzard being stupid or something.


What was cluttered about the old Idle Worker button? It was a lot more noticeable than the new one so I don't see why we shouldn't lobby for getting back the old one.

And again, if we're harking on visibility, why not put it right in the middle of the fucking screen, or in the upper right hand corner? Or upper left?

Also, it's cluttered because it doesn't actually have a proper place in the old UI. If it were removed, I doubt many people could draw a box on the screen of where it should be and get it right within 10 pixels.


Because the old place was fine? What is a proper place? I think the old one was very proper.
I want to be with those who share secret things or else alone.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 20 2013 23:04 GMT
#133
On February 21 2013 07:59 Baum wrote:
Show nested quote +
On February 21 2013 07:10 aksfjh wrote:
On February 21 2013 05:56 Baum wrote:
On February 21 2013 05:02 aksfjh wrote:
On February 21 2013 03:50 AnomalySC2 wrote:
On February 21 2013 03:39 aksfjh wrote:
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
On February 20 2013 07:50 Thieving Magpie wrote:
[quote]

Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen...

It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc....

It's meaningless.


It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't.


People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.

Because they've devoted resources into creating a more visually appealing UI, as well as moved those things around for new features (like the army button). The old way was obviously cluttered, but we all got "used" to it. Reverting back would mean they have to rethink the army button as well, which I'm sure would spawn another topic about the UI being cluttered and Blizzard being stupid or something.


What was cluttered about the old Idle Worker button? It was a lot more noticeable than the new one so I don't see why we shouldn't lobby for getting back the old one.

And again, if we're harking on visibility, why not put it right in the middle of the fucking screen, or in the upper right hand corner? Or upper left?

Also, it's cluttered because it doesn't actually have a proper place in the old UI. If it were removed, I doubt many people could draw a box on the screen of where it should be and get it right within 10 pixels.


Because the old place was fine? What is a proper place? I think the old one was very proper.


he's saying its arbitrary. If the *need* is to be visible then a big red box with bells and whistles will be the most visible. If it needs to be present and in the corner then it doesn't really matter what it looks like.

he's saying the whiners are being dishonest.
Hark, what baseball through yonder window breaks?
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2013-02-20 23:06:11
February 20 2013 23:05 GMT
#134
On February 21 2013 07:59 Baum wrote:
Show nested quote +
On February 21 2013 07:10 aksfjh wrote:
On February 21 2013 05:56 Baum wrote:
On February 21 2013 05:02 aksfjh wrote:
On February 21 2013 03:50 AnomalySC2 wrote:
On February 21 2013 03:39 aksfjh wrote:
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
On February 20 2013 07:50 Thieving Magpie wrote:
[quote]

Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen...

It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc....

It's meaningless.


It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't.


People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.

Because they've devoted resources into creating a more visually appealing UI, as well as moved those things around for new features (like the army button). The old way was obviously cluttered, but we all got "used" to it. Reverting back would mean they have to rethink the army button as well, which I'm sure would spawn another topic about the UI being cluttered and Blizzard being stupid or something.


What was cluttered about the old Idle Worker button? It was a lot more noticeable than the new one so I don't see why we shouldn't lobby for getting back the old one.

And again, if we're harking on visibility, why not put it right in the middle of the fucking screen, or in the upper right hand corner? Or upper left?

Also, it's cluttered because it doesn't actually have a proper place in the old UI. If it were removed, I doubt many people could draw a box on the screen of where it should be and get it right within 10 pixels.


Because the old place was fine? What is a proper place? I think the old one was very proper.

The old one can be considered something along the lines of "the best that could be done." In hindsight, it looks like it was tacked on and gussied up. We got used to it, and now people seem fine with an obvious abomination.

On February 21 2013 08:04 Thieving Magpie wrote:
he's saying its arbitrary. If the *need* is to be visible then a big red box with bells and whistles will be the most visible. If it needs to be present and in the corner then it doesn't really matter what it looks like.

he's saying the whiners are being dishonest.

Exactly. Thank you.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
February 20 2013 23:23 GMT
#135
On February 21 2013 08:04 Thieving Magpie wrote:
Show nested quote +
On February 21 2013 07:59 Baum wrote:
On February 21 2013 07:10 aksfjh wrote:
On February 21 2013 05:56 Baum wrote:
On February 21 2013 05:02 aksfjh wrote:
On February 21 2013 03:50 AnomalySC2 wrote:
On February 21 2013 03:39 aksfjh wrote:
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
On February 20 2013 11:34 ineversmile wrote:
[quote]

It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL.

You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong.

[quote]

People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion?

So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.

Because they've devoted resources into creating a more visually appealing UI, as well as moved those things around for new features (like the army button). The old way was obviously cluttered, but we all got "used" to it. Reverting back would mean they have to rethink the army button as well, which I'm sure would spawn another topic about the UI being cluttered and Blizzard being stupid or something.


What was cluttered about the old Idle Worker button? It was a lot more noticeable than the new one so I don't see why we shouldn't lobby for getting back the old one.

And again, if we're harking on visibility, why not put it right in the middle of the fucking screen, or in the upper right hand corner? Or upper left?

Also, it's cluttered because it doesn't actually have a proper place in the old UI. If it were removed, I doubt many people could draw a box on the screen of where it should be and get it right within 10 pixels.


Because the old place was fine? What is a proper place? I think the old one was very proper.


he's saying its arbitrary. If the *need* is to be visible then a big red box with bells and whistles will be the most visible. If it needs to be present and in the corner then it doesn't really matter what it looks like.

he's saying the whiners are being dishonest.


Exactly it's arbitrary but that also means there is no proper place. The UI is made not to just look good but to help the player play this game. The new place is less visible and it's harder to distinguish it from it's surroundings the old button only popped up when you had an idle worker and vanished when you didn't so it wasn't clunky and was far superior in giving you a visual signal.
I want to be with those who share secret things or else alone.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 20 2013 23:28 GMT
#136
On February 21 2013 08:23 Baum wrote:
Show nested quote +
On February 21 2013 08:04 Thieving Magpie wrote:
On February 21 2013 07:59 Baum wrote:
On February 21 2013 07:10 aksfjh wrote:
On February 21 2013 05:56 Baum wrote:
On February 21 2013 05:02 aksfjh wrote:
On February 21 2013 03:50 AnomalySC2 wrote:
On February 21 2013 03:39 aksfjh wrote:
On February 21 2013 02:46 AnomalySC2 wrote:
On February 20 2013 12:27 aksfjh wrote:
[quote]
So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place?


You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all.

I'm commenting because it's a ridiculous complaint in the first place. It boils down to people simply not liking change. Notice there aren't outcries to make it more noticeable in the current layout, but simply "change it back!"


So why not just change it back??? There was no reason to change it in the first place. And I don't see how it's "ridiculous" at all, especially when you have notable progamers complaining about it.

Because they've devoted resources into creating a more visually appealing UI, as well as moved those things around for new features (like the army button). The old way was obviously cluttered, but we all got "used" to it. Reverting back would mean they have to rethink the army button as well, which I'm sure would spawn another topic about the UI being cluttered and Blizzard being stupid or something.


What was cluttered about the old Idle Worker button? It was a lot more noticeable than the new one so I don't see why we shouldn't lobby for getting back the old one.

And again, if we're harking on visibility, why not put it right in the middle of the fucking screen, or in the upper right hand corner? Or upper left?

Also, it's cluttered because it doesn't actually have a proper place in the old UI. If it were removed, I doubt many people could draw a box on the screen of where it should be and get it right within 10 pixels.


Because the old place was fine? What is a proper place? I think the old one was very proper.


he's saying its arbitrary. If the *need* is to be visible then a big red box with bells and whistles will be the most visible. If it needs to be present and in the corner then it doesn't really matter what it looks like.

he's saying the whiners are being dishonest.


Exactly it's arbitrary but that also means there is no proper place. The UI is made not to just look good but to help the player play this game. The new place is less visible and it's harder to distinguish it from it's surroundings the old button only popped up when you had an idle worker and vanished when you didn't so it wasn't clunky and was far superior in giving you a visual signal.


If its arbitrary then it doesn't matter.

Blizzard put it there. It doesn't affect balance, it doesn't affect unit dynamics, it doesn't affect timings. It simply makes bad players play worse--which is a user error problem not a design problem.

If Blizz thinks it looks pretty then by all means its up to Blizz.

I think we shouldn't have it at all--but you don't see me starting a thread on it.
Hark, what baseball through yonder window breaks?
Harbinger631
Profile Joined September 2010
United States376 Posts
February 20 2013 23:39 GMT
#137
Isn't this what the people want? A harder UI to separate the skill gap?
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
February 20 2013 23:46 GMT
#138
Meh don't really know why it's their in the first place.. people(Especially pro's) should be able to keep track of their workers without a highlighted button....

Out of all the things to cry about this one seems kind of lame. Kinda makes me sad seeing Pro players whining about this, I can see lower league players wanting it, but as a pro you should have 0 need for this icon.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
oZe
Profile Joined January 2011
Sweden492 Posts
February 21 2013 00:05 GMT
#139
Who can notice with all the fukin lag....
The worst kinds of organized crime are religion & government.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2013-02-21 00:28:49
February 21 2013 00:09 GMT
#140
On February 21 2013 08:39 Harbinger631 wrote:
Isn't this what the people want? A harder UI to separate the skill gap?


I don't know why the "arbitrary high skill cap" people don't put Starcraft 64 on the pedestal of ultimate competitive gaming when it has the worst interface out of all the Blizzard RTS games. The jump from Warcraft 2 to Starcraft 1 & BW was a huge sign that Blizzard wanted to cater to casuals with improved UI and "reduced skill cap" :/
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