new Idle Worker button is too hard to notice - Page 6
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monkiw
19 Posts
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Zerum
Sweden348 Posts
Edit: I know it's is barely even a cm lower on my screen than before. But I feel it have made a huge difference. | ||
DeCoup
Australia1933 Posts
On February 17 2013 14:24 Zerum wrote: I think it is a lot better now because it is closer to the minimap. When ever you are not doing something you look at the minimap, when you are doing things you don't need to look at the screen while doing you look at the minimap, when you are going in for a attack you first look at the minimap. All of those times your eyes cross the idle worker icon now. I don't think I ever noticed it in WoL as it was in a place I pretty much would never look. The only things there is some text that stuff finished building I think, but they also made a sound witch is much easier to notice. Edit: I know it's is barely even a cm lower on my screen than before. But I feel it have made a huge difference. I agree. We are expected to notice a tiny red dot on the minimap when a drop is coming but having to look at the worker idle indicator instead of having it flash up at us it too much? People just need to adapt. | ||
Shade_FR
France378 Posts
On February 14 2013 09:42 Celestia wrote: I like the new one, the old one is kind of annoying, usually because I know I have an idle worker for some reason but this big button just keeps bothering me, new one is better. The point of a notification, is to notice you, right ? If you can't see it clearly, this is a problem. If you want to ignore this kind of important information it's fine, but it's a problem for a ton of players right now. | ||
BigRedDog
461 Posts
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Discarder
Philippines411 Posts
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FreDMouL
France59 Posts
Hard to notice idle workers | ||
Kvassten
Sweden159 Posts
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ineversmile
United States583 Posts
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aksfjh
United States4853 Posts
Seriously, this sounds like a change people love to hate instead of having credible concerns. They moved it to a location you should be paying attention to, and the hotkey(s) for the function are the same. If you can teach yourself to use the old button, you can teach yourself to use the new one. | ||
Thieving Magpie
United States6752 Posts
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LimeNade
United States2125 Posts
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aksfjh
United States4853 Posts
On February 20 2013 05:27 Thieving Magpie wrote: This thread won't die..... ![]() Why would it die? | ||
MarkCJ
Canada239 Posts
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Thieving Magpie
United States6752 Posts
Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen... It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc.... It's meaningless. If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't. | ||
ineversmile
United States583 Posts
On February 20 2013 07:50 Thieving Magpie wrote: Its a thread about the size of a tiny square that was smaller than a Thor and now is still smaller than a Thor in the same corner of the screen... It's like someone whining about screen ratio, shade density, splash shape of overlord blood, etc.... It's meaningless. It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL. You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong. If someone whined that Stalkers shoot whitish blue shots and not something more clear like red shots the thread would be closed. This one isn't. People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion? | ||
aksfjh
United States4853 Posts
On February 20 2013 11:34 ineversmile wrote: It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL. You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong. People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion? So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place? | ||
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Zelniq
United States7166 Posts
if you go into a replay, you won't get a race-specific ui and you'll see a default, very plain metallic UI around the bottom panel, and so even if they had the new idle worker button that we're complaining about, it would be a lot more noticeable cus it would not blend in with the surroundings. | ||
Thieving Magpie
United States6752 Posts
On February 20 2013 11:34 ineversmile wrote: It means whole hell of a lot to a whole hell of a lot of pros who have played hundreds of games with it in HotS Beta, and now the shitty feature has been implemented in WoL. You're the only one who thinks this way, it's not meaningless, and in all likelihood you will never be as good as some of the people "whining" in a million, billion fucking years. When Grubby, Zelniq, Pokebunny, the cast of State of the Game, and a shitload of other people are not happy with this UI change, you are blatantly wrong. People can see stalker shots because they are bright whitish-blue shots that have stark contrast to basically everything on the screen behind them. That's how the old Idle Worker button was, too--it was a techy-colored navy blue icon that was contrasted to the map in the background. And it went from being non-existent to being there, not from being gray to being blue. This change is ENORMOUS. If you don't think that's the case, you've probably never used the icon in the first place...in which case, what stake do you even have in this discussion? You're right... We must remove features that we find difficult to learn. Thank you, I didn't realize that. | ||
AnomalySC2
United States2073 Posts
On February 20 2013 12:27 aksfjh wrote: So, why not advocate for a giant icon and warning in the middle of your screen instead of a slightly different icon at the lower left that seems out of place? You're making a pretty big deal about the people making a big deal about it. All anyone is asking for is the WoL idle worker setup back, that is far from unreasonable. They didn't need to change it, all it has done is made playing the game more annoying than it has to be....for presumably no reason at all. | ||
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