new Idle Worker button is too hard to notice - Page 4
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Dingodile
4133 Posts
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Patate
Canada441 Posts
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kyllinghest
Norway1607 Posts
On February 13 2013 08:06 Patate wrote: Ugh... how about just removing it to make a (small) difference between the player who keeps tracks of his workers and the one who doesn't? While I in one way agree with you, it is important to remember that it is in most cases only one race who frequently has to provide tasks to idle workers. | ||
DeCoup
Australia1933 Posts
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snively
United States1159 Posts
bring back old button :D! | ||
RiceAgainst
United States1849 Posts
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NKexquisite
United States911 Posts
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QueenMortis
59 Posts
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Thieving Magpie
United States6752 Posts
On February 13 2013 08:35 QueenMortis wrote: I think this button should not exist at all =/ Not true--it's very convenient for a good Toss player to not have to hunt down for their field Probes when wanting to plant pylons around the map. But I mostly forget it exists at all personally so.... yeah.... | ||
ailouros
United States193 Posts
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Ry2D2
United States429 Posts
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Patate
Canada441 Posts
On February 13 2013 08:20 kyllinghest wrote: While I in one way agree with you, it is important to remember that it is in most cases only one race who frequently has to provide tasks to idle workers. Meh, it would cause a very small imbalance but it would be more impactful for skill than race. When you try to balance everything, you get a game that looks so artificial and without taste. | ||
LordOfDabu
United States394 Posts
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BadgKat
United States156 Posts
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Xulatis
Germany34 Posts
It is really different, because now you need to actively look above the minimap and see if the color taint is different. In WoL you glanced and saw, ok there is something and you immediately knew, you had idle workers.... The same with warpin. | ||
LingBlingBling
United States353 Posts
On February 10 2013 05:23 Atlas247 wrote: Your logic is here questionable. Why change the button to an obviously worse place? It's generally agreed the other spot was easier to notice. There's no good reason to change it in the first place. It's not a completely new game, it's an expansion. Don't change a good thing. Because your logic is to cry about something so stupid that makes little to no sense and is 100% pointless to cry about something that was lowered a inch lower on screen vs the million other issues like Unit balance on hots. I question op who make threads like this, sometimes I just think people create threads like this, just to cry about something. It's the same hot key as wol, if you can't press F1 something is wrong with you. Blizzard has million more pressing issues then to cater to really stupid things like this. | ||
iyasq8
113 Posts
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AmericanUmlaut
Germany2577 Posts
On February 09 2013 02:56 Zelniq wrote: I've heard people complain about the warpgate button too, but I don't play protoss so I don't know It makes a huge difference to me, I've basically had to retrain myself - I was using the icon as a cue to go do a warp-in cycle, and without it, I'll ocasionally go ridiculously long stretches without realizing that my gates are on cooldown. Losing games because a visual cue I'd trained myself to use is gone is really frustrating. | ||
SpeedyBozar
England56 Posts
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Sjokola
Netherlands800 Posts
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