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Active: 594 users

new Idle Worker button is too hard to notice - Page 4

Forum Index > StarCraft 2 HotS
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Dingodile
Profile Joined December 2011
4133 Posts
February 12 2013 22:44 GMT
#61
not only idle worker, awaiting warp unit icon too.
Grubby | ToD | Moon | Lyn | Sky
Patate
Profile Joined January 2011
Canada441 Posts
February 12 2013 23:06 GMT
#62
Ugh... how about just removing it to make a (small) difference between the player who keeps tracks of his workers and the one who doesn't?
Dead game.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
February 12 2013 23:20 GMT
#63
On February 13 2013 08:06 Patate wrote:
Ugh... how about just removing it to make a (small) difference between the player who keeps tracks of his workers and the one who doesn't?

While I in one way agree with you, it is important to remember that it is in most cases only one race who frequently has to provide tasks to idle workers.
"NO" -Has
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 12 2013 23:24 GMT
#64
The idle worker button is suppose to be part of the information layer. Not a warning system. I see no reason why it's current placement should be changed. Same goes for idle warp gate button.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
snively
Profile Blog Joined August 2011
United States1159 Posts
February 12 2013 23:27 GMT
#65
agree.
bring back old button :D!
My religion is Starcraft
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
February 12 2013 23:28 GMT
#66
I don't mind too much about the warpgate key since I never really paid attention to it much in WoL anyways, but the worker key is pretty significant for me. Even though I look at the minimap, I don't notice it right way despite deflecting pretty much everything else happening that I see on minimap.
NKexquisite
Profile Joined January 2009
United States911 Posts
February 12 2013 23:35 GMT
#67
I didn't know people actually used that even... They could remove it for all I care.
Whattttt Upppppppp Im Nesteaaaaaa!!
QueenMortis
Profile Joined May 2012
59 Posts
February 12 2013 23:35 GMT
#68
I think this button should not exist at all =/
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 12 2013 23:38 GMT
#69
On February 13 2013 08:35 QueenMortis wrote:
I think this button should not exist at all =/


Not true--it's very convenient for a good Toss player to not have to hunt down for their field Probes when wanting to plant pylons around the map.

But I mostly forget it exists at all personally so.... yeah....
Hark, what baseball through yonder window breaks?
ailouros
Profile Joined August 2008
United States193 Posts
February 12 2013 23:51 GMT
#70
I use those buttons pretty obsessively so I've gotten used to them. Unrelated Tip: rebind select all army to Alt. You can either grab everything like that or Alt+CTRL+Click a certain type of unit out of it and add it to a different hotkey very quickly.
Ry2D2
Profile Blog Joined June 2012
United States429 Posts
February 13 2013 00:51 GMT
#71
I recall grubby complaining about this some time ago. Still no change...
Patate
Profile Joined January 2011
Canada441 Posts
February 13 2013 02:04 GMT
#72
On February 13 2013 08:20 kyllinghest wrote:
Show nested quote +
On February 13 2013 08:06 Patate wrote:
Ugh... how about just removing it to make a (small) difference between the player who keeps tracks of his workers and the one who doesn't?

While I in one way agree with you, it is important to remember that it is in most cases only one race who frequently has to provide tasks to idle workers.



Meh, it would cause a very small imbalance but it would be more impactful for skill than race.

When you try to balance everything, you get a game that looks so artificial and without taste.
Dead game.
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
February 13 2013 02:27 GMT
#73
I would at least like the option to use the WOL format
Think fast. Click faster.
BadgKat
Profile Joined June 2011
United States156 Posts
February 13 2013 03:19 GMT
#74
wow...... This community is so rediculous. If they made the button easier to see, a bunch of people would be on here complaining that bliz was noobifying the game. I mean really? I didn't even notice the button moved. Just rediculous.
Xulatis
Profile Joined July 2011
Germany34 Posts
February 13 2013 03:29 GMT
#75
Just add an option to use the old "WoL"-UI for buttontypes warp and idle workers.
It is really different, because now you need to actively look above the minimap and see if the color taint is different. In WoL you glanced and saw, ok there is something and you immediately knew, you had idle workers....
The same with warpin.
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2013-02-13 03:33:57
February 13 2013 03:31 GMT
#76
On February 10 2013 05:23 Atlas247 wrote:
Show nested quote +
On February 10 2013 04:34 LingBlingBling wrote:
....really this deserves a thread? Unless you are blind as a bat, the worker button is like less then a inch lower then it was in wol......and next your ur in game timer which you should be paying attention to 24/7 anyways...really wonder about some people lol, its above ur mini map which you should always been paying attention to, pretty hard to miss the idle worker.


It's a new game, imo people should never complain about silly things like this, even funny when people complain about the hotkeys....guys its a new game new units, different buttons, why on earth you want it to be exactly like wol is beyond me.
You can always edit the hotkeys to your liking along with adding w/e hotkey you want to your idle worker and u can check that way, much faster anyway then looking to see if you have any idle workers.

Just adapt to a new game.


Your logic is here questionable. Why change the button to an obviously worse place? It's generally agreed the other spot was easier to notice. There's no good reason to change it in the first place.

It's not a completely new game, it's an expansion. Don't change a good thing.



Because your logic is to cry about something so stupid that makes little to no sense and is 100% pointless to cry about something that was lowered a inch lower on screen vs the million other issues like Unit balance on hots.

I question op who make threads like this, sometimes I just think people create threads like this, just to cry about something. It's the same hot key as wol, if you can't press F1 something is wrong with you. Blizzard has million more pressing issues then to cater to really stupid things like this.
Remember our motto: We ain't got it.
iyasq8
Profile Joined December 2012
113 Posts
February 13 2013 03:51 GMT
#77
Why did they even change it? its not gonna fix the balance of the game...
Piece
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
February 13 2013 04:21 GMT
#78
On February 09 2013 02:56 Zelniq wrote:
I've heard people complain about the warpgate button too, but I don't play protoss so I don't know

It makes a huge difference to me, I've basically had to retrain myself - I was using the icon as a cue to go do a warp-in cycle, and without it, I'll ocasionally go ridiculously long stretches without realizing that my gates are on cooldown. Losing games because a visual cue I'd trained myself to use is gone is really frustrating.
The frumious Bandersnatch
SpeedyBozar
Profile Joined February 2013
England56 Posts
February 13 2013 21:35 GMT
#79
Yes i totally agree with getting it back into the WoL style.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
February 13 2013 22:09 GMT
#80
I don't think there should be a idle worker notification at all. I'm not against things that makes the game easier but think this is too much.
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