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Active: 755 users

new Idle Worker button is too hard to notice - Page 3

Forum Index > StarCraft 2 HotS
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Cyro
Profile Blog Joined June 2011
United Kingdom20286 Posts
February 10 2013 13:56 GMT
#41
I am much, much much more bothered about the timer switching position. Its something i unconsciously glance at as a tool of the game in any kind of normal game (though i can go 10 minutes without looking at it if shit gets crazy - its those games where i dont associate at all or even check against pre-known timings and think Oh shit, its 15 min. My main is running out of minerals.. oops)

When you look at something 3-5x+ a minute or even a lot more unconsciously, it's a massive disturbance to have it moved - i could get used to it, but the new position is much harder to quickly fix eyes on - its a small box, its not at the edge of the screen any more
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
accela
Profile Joined February 2010
Greece314 Posts
February 10 2013 14:41 GMT
#42
I don't mind and in fact it is harder to miss as it is closer to the minimap but they should make it more noticable like change the color to a blinking red or something alike that indicates a warning.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2013-02-10 15:15:58
February 10 2013 14:58 GMT
#43
I like the new design, because it fits better into the UI. For me it's even more visible because it is in close proximity to the minimap. I wouldn't like it if the idle worker button would have a pulsating graphic effect because that would distract me. If I let workers stand around idle, I need to be punished by the opponent rather than by a pulsating graphics.
You don't choose to play zerg. The zerg choose you.
crbox
Profile Joined August 2010
Canada1180 Posts
February 10 2013 15:23 GMT
#44
I actually like it the way it is. I mean I don't use it in HotS at all cause it's too hard to see, but in WoL, I feel like it was too much of a distraction. When you play Terran sometimes syou want idle workers (when building a supply depot wall) but since I'm bordeline OCD I hated having this button there.

Maybe put it as an option, I believe giving the choice to the player is always the smart decision.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
February 10 2013 15:29 GMT
#45
Agree, I don't even have the idle workers hotkey in wol, It's so easy to just click on the icon and send the scvs to work.
It's terrible in HotS, the UI is not something I ever focus my eyes during a match.
https://steamcommunity.com/id/*tlusernamehere*/
Raithed
Profile Blog Joined May 2007
China7078 Posts
February 10 2013 19:42 GMT
#46
I definitely do NOT like the new button, no alerts, nothing.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 10 2013 19:47 GMT
#47
If you will use custom UIs, then it will be easier to notice that button. Here is an example

[image loading]
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
February 10 2013 20:02 GMT
#48
I totally agree , this is one of the first things I noticed when I started playing the HOTS beta . T_T
AKA: TelecoM[WHITE] Protoss fighting
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2013-02-10 20:32:54
February 10 2013 20:30 GMT
#49
and here I thought TL was all about making the game harder. aren't people looking at their minimap constantly? it's just a hair's edge of your eye ball to look up. funny, that a simple UI change would make people so upset when you should have the function hotkeyed so that you are pressing it every once in awhile with the rest of your gosu APM.

personally I thought the pop-up of idle worker looked stupid and out of place, we never had that in BW and was another APM sink to look for workers who were idle. You guys are spoiled.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
February 10 2013 20:35 GMT
#50
This is the reason why I'm loading up WoL instead of HotS beta today. I'm glad they're trying new things out, but this change makes it pretty damn impossible to see the idle workers.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
32
Profile Joined February 2010
United States163 Posts
February 10 2013 20:59 GMT
#51
I have to say that's a very descriptive gif you made there. Good Job!
Blacklizard
Profile Joined May 2007
United States1194 Posts
February 11 2013 20:05 GMT
#52
On February 10 2013 22:56 Cyro wrote:
I am much, much much more bothered about the timer switching position. Its something i unconsciously glance at as a tool of the game in any kind of normal game (though i can go 10 minutes without looking at it if shit gets crazy - its those games where i dont associate at all or even check against pre-known timings and think Oh shit, its 15 min. My main is running out of minerals.. oops)

When you look at something 3-5x+ a minute or even a lot more unconsciously, it's a massive disturbance to have it moved - i could get used to it, but the new position is much harder to quickly fix eyes on - its a small box, its not at the edge of the screen any more


Yeah I agree... everybody uses the timer, and it's just not in a normal place anymore. Feels like it is floating somewhere random now.

But while I'm at it, I'd definitely like the idle worker and gate production options back in the old places where you would actually notice them.
synd
Profile Joined July 2011
Bulgaria586 Posts
February 12 2013 16:30 GMT
#53
On February 12 2013 05:05 Blacklizard wrote:
Show nested quote +
On February 10 2013 22:56 Cyro wrote:
I am much, much much more bothered about the timer switching position. Its something i unconsciously glance at as a tool of the game in any kind of normal game (though i can go 10 minutes without looking at it if shit gets crazy - its those games where i dont associate at all or even check against pre-known timings and think Oh shit, its 15 min. My main is running out of minerals.. oops)

When you look at something 3-5x+ a minute or even a lot more unconsciously, it's a massive disturbance to have it moved - i could get used to it, but the new position is much harder to quickly fix eyes on - its a small box, its not at the edge of the screen any more


Yeah I agree... everybody uses the timer, and it's just not in a normal place anymore. Feels like it is floating somewhere random now.

But while I'm at it, I'd definitely like the idle worker and gate production options back in the old places where you would actually notice them.

The new position for the timer makes way more sense right now.
If you draw an imaginary line from where you eyes have to travel from the the resources panel to the minimap, you'll see that the place where it is at right now in HotS, it's the best.
Vlare
Profile Blog Joined March 2010
748 Posts
February 12 2013 17:20 GMT
#54
it's quite frustrating. I imagine it's way worse for Terran currently.
Mass zerglings doesnt fail
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
February 12 2013 17:58 GMT
#55
I've gotten used to it. I don't mind it, really. I think the best change would be to have it light up more noticeably. The red glow thing is a good suggestion.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 12 2013 22:17 GMT
#56
I prefer it the way it is, to be honest. I hate unnecessary clutter on my screen from UI stuff.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
llIH
Profile Joined June 2011
Norway2143 Posts
February 12 2013 22:25 GMT
#57
Change it back
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 12 2013 22:26 GMT
#58
On February 09 2013 02:38 ETisME wrote:
the problem with the idle worker going back to WoL style would mean that they need to somehow make that idle army tab looks clean as well.
Personally I find the idle worker in Hots kinda ok but the idle army tab is pointless

Remove that one :D
Are people actually using it? ;o
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
JDub
Profile Joined December 2010
United States976 Posts
February 12 2013 22:30 GMT
#59
I bet if the situation were reversed, and we were experiencing a change from the HotS way to the WoL way, people would get all up in arms about Blizzard making the game too easy. "Hey, I've learned to check the idle worker count and that's part of being a good player, and now it just screams in your face Blizzard is clueless DB and DK should be fired zomg", or something along those lines.

Personally, I like that they are removing clutter from the UI. Keep it the way it is.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 12 2013 22:43 GMT
#60
In my opinion, if you're going to have an "Idle workers"-button, change it back to the WoL version; the new one isn't of much use. As you say, it's ridiculously hard to notice which contradicts the purpose of the button.
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