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Active: 1813 users

new Idle Worker button is too hard to notice - Page 2

Forum Index > StarCraft 2 HotS
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Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
February 08 2013 20:27 GMT
#21
It's annoying and I would like for them to revert it back. But it's not a huge deal IMO, I've already begun hitting control + my idle worker hotkey every now and then just to be safe.
"See you space cowboy"
Adonminus
Profile Joined January 2012
Israel543 Posts
February 08 2013 20:31 GMT
#22
Yeah, it's just stupid. Why change something if we're already used to it or not only that but make it worst. They should make it the old way and put the timer back in the same place too.
ACrow
Profile Joined October 2011
Germany6583 Posts
February 08 2013 20:55 GMT
#23
Yeah, they should move back to the old button, same for Warpgates, it's pretty annoying. I've been playing tons of HotS, and it still annoys me.
And while we are at it, remove the select all army button. It fulfills no purpose and just clutters your UI.
Get off my lawn, young punks
Noizhende
Profile Joined January 2012
Austria328 Posts
February 08 2013 21:19 GMT
#24
I found it hard to notice too when i started playing beta, but after some time i adapted to it and don't really care now, still i don't see the benefit of where it is now.

(Actually i think that the icon's new place improved my macro a bit by forcing me to actively care more about idle workers, because the new icon doesn't just jump into your sight. You have to be more aware of that shit overall.)
Die neuen Tempel haben schon Risse - künftige Ruinen - einst wächst Gras auch über diese Stadt - über ihre letzte Schicht
BoggieMan
Profile Blog Joined August 2011
520 Posts
February 08 2013 21:21 GMT
#25
I wish there was an option to have the old button... i have played like 400 games hots and i still can't get used to it.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
February 08 2013 21:24 GMT
#26
lol i think its completely fine, i like it much better this way. less stuff on screen = good for me
savior did nothing wrong
Drake
Profile Joined October 2010
Germany6146 Posts
February 08 2013 21:40 GMT
#27
jaeh lets make it automatic go to next expand ....
why everyone wants everything so easy ? for me i like it now more, let it liket his plz ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
dani`
Profile Joined January 2011
Netherlands2402 Posts
February 08 2013 21:46 GMT
#28
I agree it's slightly harder to notice than in WoL, but I'm not convinced this is a bad thing necessarily. I think people can get used to it, even if that means they just have to be a bit more aware of the more subtle visibility.

If the goal with the button is to really draw the user's attention, though, we can safely say it's a step back from WoL.

Btw people seriously look at the warp gate icon to see how many Gates are ready? Just group all your gates and you can see *exactly* when and how many are ready to warp in, or just spam W until you can warp ^_^

I agree the 'select all army units' button / hotkey should be removed though, totally retarded. I doubt even low level players (intended audience for that feature) are using that.
fenix404
Profile Joined May 2011
United States305 Posts
February 08 2013 21:51 GMT
#29
i just want to know why the game timer had to be moved. have you noticed that EVERY streamer suffers from having a non-HotS overlay? i can't see their timer b/c they moved it 2 inches to the right lol...
"think for yourself, question authority"
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-02-08 21:54:03
February 08 2013 21:53 GMT
#30
Hmm, I don't mind, I just Ctrl + t3hhotkey when I want to put back my guys to work, and I don't really want to know how many are slacking off :D
Btw, as Terran, more so that P or Z, this is a very useful hotkey, so be sure to bind it to something accessible.

Let's say you're kiting with hellions early game. Between the shots, I have the time to hit a screen save button to my main, grab SCVs, build a bunch of buildings, and go back to my hellions without losing DPS, but I oftentimes don't have enough extra time to shift-queue the builders back to the minerals. This is the part of the usual building process that requires the most precision and it takes me a little more time, so I just don't do it when microing heavily and hit Idle Workers instead to put the guys back when I have the time.
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2013-02-09 19:39:45
February 09 2013 19:34 GMT
#31
....really this deserves a thread? Unless you are blind as a bat, the worker button is like less then a inch lower then it was in wol......and next your ur in game timer which you should be paying attention to 24/7 anyways...really wonder about some people lol, its above ur mini map which you should always been paying attention to, pretty hard to miss the idle worker.


It's a new game, imo people should never complain about silly things like this, even funny when people complain about the hotkeys....guys its a new game new units, different buttons, why on earth you want it to be exactly like wol is beyond me.
You can always edit the hotkeys to your liking along with adding w/e hotkey you want to your idle worker and u can check that way, much faster anyway then looking to see if you have any idle workers.

Just adapt to a new game.
Remember our motto: We ain't got it.
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2013-02-09 20:19:32
February 09 2013 20:17 GMT
#32
On February 09 2013 04:15 Beakyboo wrote:
I think it's less obvious, but people just aren't used to it either. After a while, I kinda doubt anyone will care.

I stopped playuing Wings of Liberty and I've been playing HoTS since september (one of the first Beta invites), and I still can't notice it. Blizzard needs to fix it.

It's too "hidden In the UI". The old notification was a pop-up on the terrain, it was better.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Atlas247
Profile Joined February 2011
Canada318 Posts
February 09 2013 20:23 GMT
#33
On February 10 2013 04:34 LingBlingBling wrote:
....really this deserves a thread? Unless you are blind as a bat, the worker button is like less then a inch lower then it was in wol......and next your ur in game timer which you should be paying attention to 24/7 anyways...really wonder about some people lol, its above ur mini map which you should always been paying attention to, pretty hard to miss the idle worker.


It's a new game, imo people should never complain about silly things like this, even funny when people complain about the hotkeys....guys its a new game new units, different buttons, why on earth you want it to be exactly like wol is beyond me.
You can always edit the hotkeys to your liking along with adding w/e hotkey you want to your idle worker and u can check that way, much faster anyway then looking to see if you have any idle workers.

Just adapt to a new game.


Your logic is here questionable. Why change the button to an obviously worse place? It's generally agreed the other spot was easier to notice. There's no good reason to change it in the first place.

It's not a completely new game, it's an expansion. Don't change a good thing.
Windex Banana Lampshade
Don.681
Profile Joined September 2010
Philippines189 Posts
February 09 2013 20:23 GMT
#34
Ooooooh..

Voted to bring it back.
Happygreek
Profile Joined April 2012
United States220 Posts
February 10 2013 11:43 GMT
#35
Definitely rougher for players learning. It's one of those things that's specifically supposed to be noticeable and it totally looks like it gets lost in the UI.

I can't imagine why it was changed in the first place, I don't know anyone who complained about it making the screen too busy.
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2013-02-10 12:00:06
February 10 2013 11:59 GMT
#36
I don't think you have to change it back if they make the contrast more noticeable when it blinks/lights up. It's not really that hard to fix.
Banelings are too cute to blow up
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
February 10 2013 12:40 GMT
#37
i press F1 quite often anyway and watch my eco, idk why we would need to make it more noticable.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
synd
Profile Joined July 2011
Bulgaria586 Posts
February 10 2013 13:08 GMT
#38
While they're at it adding an option for the old WoL Warpgate button is also a good thing.
Although if it's on the left side near the idle worker button it'll be better.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 10 2013 13:35 GMT
#39
I personally like it. It is closer to the Minimap, so important information closer together.
hobbidude
Profile Joined December 2010
Canada171 Posts
February 10 2013 13:55 GMT
#40
Completely agree that something needs to be done about the idle worker button. At the very minimum if they don't move it it needs to rapidly fade in and out.
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