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[D][Q] Should Corruptors slow down enemy air? - Page 3

Forum Index > StarCraft 2 HotS
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Tuczniak
Profile Joined September 2010
1561 Posts
December 14 2012 22:33 GMT
#41
It's good idea. Probably not the best, but still better than corruptor as it is.
iKill
Profile Blog Joined May 2011
Denmark861 Posts
December 14 2012 22:34 GMT
#42
On December 13 2012 21:23 Fragile51 wrote:
How about instead of slowing down the target it increases the corruptors speed? No anti-micro mumbo jumbo and in essence does the same thing. Only bad thing is that corruptors can't have a catchy name like turbovacs or ferrarilords :p


Corvettors
thepuppyassassin: "My god... the deathball's grown wings!"
mdoubles
Profile Joined September 2012
Canada17 Posts
December 14 2012 22:47 GMT
#43
Does anyone else read posts like this and wonder if we're playing the same game they are? As if corrupters need a ****ing slow ability! What are you thinking? Am I the only one who has corrupters already destroy every flying unit \i have in my army handily? Thank the lord the OP isnt a blizzard game designer
Deleted User 261926
Profile Joined April 2012
960 Posts
December 14 2012 22:48 GMT
#44
something different and a bit stronger is certainly needed to replace the anti air power the infestor used to give coupled with this unit.
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-12-14 23:29:19
December 14 2012 22:58 GMT
#45
If any unit deserves concussive shell, it is the corruptor. Air units generally have perfect, uncontestable mobility around the map, and anti-micro abilities like forcefield or a concussive slow create positional relations between air units, where otherwise there would be none, as the air plane is flat and totally featureless.

Corruption is a boring ability that doesn't really fit with SC2, much like Frenzy did not fit. This idea is much better, but someone may come up with something still better.

Immobilizing air units with Fungal wasn't necessarily a bad thing in and of itself. The problem was the splash, the damage, and the immobilization together allowed unlimited stacking and chaining. Giving the Corruptor a single target root that works on air units only, and making fungal not root air units might be a logical design, to go one more than giving the Corruptor a concussive-like slow. A single target effect like this is also much stronger against big units that are few in number, which is the Corruptor's intended job. The trick would be making this ability interesting and not create another fungal-micro-killing-fiasco.
"First decide who you would be, then do what you must do."
rpgalon
Profile Joined April 2011
Brazil1069 Posts
December 14 2012 23:05 GMT
#46
sorry, but you don't give slow to units that are really good in straight up fights...
badog
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-12-14 23:20:30
December 14 2012 23:20 GMT
#47
I am not sure if a slow is the right addition to the corrupter, but it surely needs a re-design to make it more of an interesting unit that encourages skilled control. It has even less incentive for good control than units like the colossus, roaches, etc which typically get the brunt of a-move criticism.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 14 2012 23:28 GMT
#48
muta vs muta in BW was only interesting because Scourges added in a really cool micro dynamic.

Think corruptors would be pretty unique/interesting if they could latch onto other enemy air (w/ their tentacles and all), and either attack or have a special ability like that. But then maybe ppl would say it's too much like Scourge lol
Writerptrk
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-12-14 23:31:00
December 14 2012 23:30 GMT
#49
AvrickHero, corruptors do indeed have perfectly good tentacles that are not presently doing anything productive. I nominate the Corruptor to receive a tentacle grab which immobilizes a single target. Other details up for debate. Perhaps it also applies its Corruption damage increase against the target.
"First decide who you would be, then do what you must do."
LexKaiba
Profile Joined May 2011
Ireland23 Posts
December 14 2012 23:41 GMT
#50
dont like slows, but would like something!
Zerg!!!!!!
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 15 2012 02:01 GMT
#51
I hate corruptors and everything associated with it. Use your scourge, morph mutalisks to guardians and be done with it.
maru G5L pls
MarcusRife
Profile Joined March 2011
343 Posts
December 15 2012 02:25 GMT
#52
How about have corruption do single target corrosive damage over time instead of the +20% damage.
K_osss
Profile Joined June 2010
United States113 Posts
December 15 2012 02:44 GMT
#53
I think blizzard can make hydras a pretty strong addition to the zerg arsenal. They're headed in the right direction with the buffs. Personally I'd prefer more hydra play vs muta than corruptor.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-12-15 02:56:54
December 15 2012 02:54 GMT
#54
If Protoss has researched the phoenix range upgrade and is committing 100% of their APM to kite your corruptors at exactly 7 range, dealing all of 6 damage per shot against a 200 HP target, props to them. They deserve to get a free corruptor kill. Just attack anywhere else while he's doing that and score a free base kill while they micro their ass off to kill one corruptor.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
December 15 2012 03:05 GMT
#55
[D][Q] Should Corruptors slow down enemy air?

No. The Corruptor is already a good air-to-air unit, especially when coupled with Infestors; it doesn't need the help.

If Infestors / Fungal Growth did not exist, then Corruptors would probably need buffing to let them hold their own vs. Vikings, but as things stand, Zerg anti-air is very strong once Corruptors + Infestors are out.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Howl41
Profile Joined September 2012
United States65 Posts
December 15 2012 04:42 GMT
#56
So you want Corruptors to have a slow so that your infestors can then waddle over and fungal those units to death? lol no thanks
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
Piousflea
Profile Joined February 2010
United States259 Posts
December 15 2012 06:51 GMT
#57
My idea for Corruptors is this:
1) Nerf Corruptor's HP to 120.
2) Nerf Corruptor's attack to 12 damage (18 vs. Massive) but increase range to 7.
3) Attacks inflict "Parasitic Corruption" debuff for 5 seconds: Unit takes damage equal to 50% of any damage dealt. Reflected damage ignores Armor.

The HP/damage nerf and the Iron Maiden debuff should cancel themselves out, leaving the Corruptor not much stronger or weaker than it is now. For example, a Viking shooting at a Corruptor should result in both units dying at the same time:
Both the Vike and Ruptor will shoot 6 times before they die;
Corruptor takes 24*6 = 144 damage and dies;
Viking takes 12*6 = 72 direct damage, and 120/2 = 60 reflected damage (the first salvo is fired before the reflect debuff), total = 132 damage so it dies

------
Why is a damage reflect debuff awesome?

1) It makes the rest of the Zerg force much more effective. Right now, a mixed Corr/Muta force sucks because enemy units can kill off the Mutas while ignoring the Corruptor's low DPS. However, having a 50% Iron Maiden debuff means that they actually damage themselves by killing the Mutas first, whereas they could get rid of the debuff by killing Corruptors first.

2) It forces the enemy player to make a decision. Do they kill the Corruptors first or go for the Mutas? Right now there is no decision because Mutas are shorter ranged and more fragile and the Corruptors don't really do much damage. With a relatively fragile but deadly (due to debuffs) Corruptor force, you might actually want to focus down Corruptors before the Mutas.

3) It makes ground-to-air more effective vs Corruptors. Corruptors are easier to shoot down with Stalkers and Turrets, and as a bonus, if you're relying upon GtA to kill them, your air units can stop shooting and stop taking Iron Maiden damage.
Seek, behold, and reveal the truth
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