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[D][Q] Should Corruptors slow down enemy air? - Page 2

Forum Index > StarCraft 2 HotS
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 13 2012 13:09 GMT
#21
On December 13 2012 22:01 SpecKROELLchen wrote:
If the corruptor gets ANY new ability. Its damage, the fucking amor, the hp has to be reduced or something else has to be nerfed. They kill carriers and BC like they were flies with corruption and you can transform them into one of the strongest units ingame

Of course. Just make them so they will really counter what they're supposed to counter
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
December 13 2012 13:20 GMT
#22
I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Grendel
Profile Joined November 2010
Belgium126 Posts
December 13 2012 14:22 GMT
#23
Not sure if I'd want a slow effect. That would just be the same as Concussive shells.

Wouldn't something like the Devourer in BW be more interesting? An attack speed debuff of attacked units. Or something similar, something that allows at least a bit of micro.
MateShade
Profile Joined July 2011
Australia736 Posts
December 13 2012 14:43 GMT
#24
Absolutely no. The last thing the corruptor needs is a buff. You have abduct.. How the fuck can you micro colossus against this? One of the worst ideas I have heard. Please no
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-12-13 15:01:03
December 13 2012 14:48 GMT
#25
On December 13 2012 22:09 Existor wrote:
Show nested quote +
On December 13 2012 22:01 SpecKROELLchen wrote:
If the corruptor gets ANY new ability. Its damage, the fucking amor, the hp has to be reduced or something else has to be nerfed. They kill carriers and BC like they were flies with corruption and you can transform them into one of the strongest units ingame

Of course. Just make them so they will really counter what they're supposed to counter

they already counter.
badog
Fig
Profile Joined March 2010
United States1324 Posts
December 13 2012 15:05 GMT
#26
Corruptors are good at what they do. You could switch their current ability for another that is more interesting, but definitely not a passive slow. Zergs already have the viper and infestor to pull and stop units.
Can't elope with my cantaloupe
Morphs
Profile Joined July 2010
Netherlands645 Posts
December 13 2012 15:19 GMT
#27
Corruptors are the most boring unit that Blizzard ever made. Remember the original Corruptor, actually corrupting units to make them fight for you? That idea was awesome. It's a horrible unit after changing it to a normal unit in WoL Alpha. Remember WoL Beta? After giving the corruptor a normal attack they were trying really hard to find a good spot for its abilities. But the beta wasn't long enough to thoroughly adress the Corruptor and we ended up with a unit that can only attack air and has nothing else.

It's completely a reactionary unit vs Colossus, which makes it a flawed design. For the rest it's only built for Brood Lords and reactionary vs the Vikings that counter the broodlords. At the very least, the corruptor should have some potential to harrass or threat the enemy by itself. I've been an advocate of giving it some form of contamination (instead of the overseer).
tar
Profile Joined October 2010
Germany991 Posts
December 13 2012 15:30 GMT
#28
So far every ability that reduced mobility of the opponent's units got heavily criticized and we shouldn't try to add more of those to the game!
whoever I pick for my anti team turns gosu
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 13 2012 15:38 GMT
#29
It would make sense for the fastest AtA in the game to be able to slow down air, right?

....-_-'
StrategyAllyssa Grey <3<3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 13 2012 15:53 GMT
#30
It would make sense for the fastest AtA in the game to be able to slow down air, right?

Phoenixes are faster
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
December 14 2012 21:11 GMT
#31
No. In fact corruptors should not exist as a unit. Lets not dress something up that sucks. Just completely redesign it.
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
December 14 2012 21:31 GMT
#32
On December 15 2012 06:11 fighter2_40 wrote:
No. In fact corruptors should not exist as a unit. Lets not dress something up that sucks. Just completely redesign it.

I agree, I hope Blizzard could rework the corrupter like they did with the Void-Ray or Thor. Right now corrupters are a boring unit.
RinconH
Profile Joined April 2010
United States512 Posts
December 14 2012 21:35 GMT
#33
It needs some kind of rework but not slow.

IMO vikings and corrupters are some of the biggest problems with the game currently.

They require almost no positioning or strategy. Just a simple A-Move counter unit. At least A-Move units on the ground have to take terrain into account.

Corrupter, of the two, is def. the worst. Viking is a bit more fragile and has the ground attack which at least gives it a little interest.

I just think back to BW and how awesome scourges were and weep.

PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 14 2012 21:42 GMT
#34
They should consider making corruptors fun first, and also play around with the mutation-tree a bit because now mutas are dead-end, while corruptors are boring.
The heart's eternal vow
Crawdad
Profile Joined September 2012
614 Posts
December 14 2012 21:45 GMT
#35
Wow, this solution is even more boring than Corruption.
Ramiz1989
Profile Joined July 2012
12124 Posts
December 14 2012 21:45 GMT
#36
On December 13 2012 22:20 Umpteen wrote:
I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air.

But Vipers already can do that with Blinding Cloud. We will probably see a lot more Vipers with Mutas harassment in the future.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
unteqair
Profile Joined November 2011
United States308 Posts
December 14 2012 21:48 GMT
#37
I always thought it would be cool to make them a fast, extremely high damage, extremely low health air melee unit that used its tentacles for fisticuffs, able to attack up to a few targets at a time. My ideas usually suck though.
Crawdad
Profile Joined September 2012
614 Posts
December 14 2012 21:52 GMT
#38
On December 13 2012 22:20 Umpteen wrote:
I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air.


Uh, that was their OLD ability, it was moved to the Overseer.

It would have been better in its previous form, but now the Viper has it covered.
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 14 2012 21:53 GMT
#39
On December 13 2012 21:54 Existor wrote:
Show nested quote +
No. Muta vs. Muta can be very exciting (see BW). Furthermore, Corruptors aren't meant to be good against everything; they can currently take on pretty much every air unit in the game, so a slow would just buff them even more. Along those lines, Corruptors are boring. We don't want to see more of them because there's nothing to them (no interesting abilities or micro to speak of). Finally, you don't just buff Corruptors because they can't deal with certain air, you buff Corruptors because Zerg has a hard time dealing with air, and as of yet, this doesn't seem like a problem. Even if Zerg develops AA problems, you can always buff other units; no need to buff the Corruptor with this ability. Slowing mechanics should be kept to rare cases because they discourage or eliminate micro, and micro capability 1) increases the skill ceiling dramatically and 2) makes the game far more enjoyable to watch and play.

So you want to say, that muta-vs-muta wars more interesting to watch than "Oh, mutalisks was slowed down by corruptors! Mutalisks are in trap now, but some mutas were able to fly away" instead "Who have more mutas right now? Hmm, lets look who wins here"

Everything can be balanced. Like corruption will slow down only by 20%, so it means mutalisks will be still able to fly away from corruptors, just a bit slower -> a bit easier to fight against mutas and fungal them. Or it can slow by 50%, but corruptor's speed will be nerfed to 2.75 (a bit)

New compisition can be in ZvZ - fungal+corruptors, that will nicely counter heavy Muta play. And it will require skill with fungaling mutalisks AND corrupting every mutalisk with each corruptor.



Yeah nice composition... and what do you do if you want to do anything?
Right, corrupters dont do anything. They need to be less one-dimensional. A slow effect is the lazy way make them better. I am always thinking about a possibility to attack an enemy in close combat with an air unit, that doesnt explode... just a loose thought..
PieTaster
Profile Joined September 2011
52 Posts
December 14 2012 22:21 GMT
#40
I don't see the reason for this when fungal is at our disposal as well.
The brofestors are after you next.
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