• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:23
CET 10:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Crank Gathers Season 2: SC II Pro Teams4Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET11
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL Runner-Up Race Stats ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A
Strategy
Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1447 users

[D][Q] Should Corruptors slow down enemy air? - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 13 2012 13:09 GMT
#21
On December 13 2012 22:01 SpecKROELLchen wrote:
If the corruptor gets ANY new ability. Its damage, the fucking amor, the hp has to be reduced or something else has to be nerfed. They kill carriers and BC like they were flies with corruption and you can transform them into one of the strongest units ingame

Of course. Just make them so they will really counter what they're supposed to counter
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
December 13 2012 13:20 GMT
#22
I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Grendel
Profile Joined November 2010
Belgium126 Posts
December 13 2012 14:22 GMT
#23
Not sure if I'd want a slow effect. That would just be the same as Concussive shells.

Wouldn't something like the Devourer in BW be more interesting? An attack speed debuff of attacked units. Or something similar, something that allows at least a bit of micro.
MateShade
Profile Joined July 2011
Australia736 Posts
December 13 2012 14:43 GMT
#24
Absolutely no. The last thing the corruptor needs is a buff. You have abduct.. How the fuck can you micro colossus against this? One of the worst ideas I have heard. Please no
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-12-13 15:01:03
December 13 2012 14:48 GMT
#25
On December 13 2012 22:09 Existor wrote:
Show nested quote +
On December 13 2012 22:01 SpecKROELLchen wrote:
If the corruptor gets ANY new ability. Its damage, the fucking amor, the hp has to be reduced or something else has to be nerfed. They kill carriers and BC like they were flies with corruption and you can transform them into one of the strongest units ingame

Of course. Just make them so they will really counter what they're supposed to counter

they already counter.
badog
Fig
Profile Joined March 2010
United States1324 Posts
December 13 2012 15:05 GMT
#26
Corruptors are good at what they do. You could switch their current ability for another that is more interesting, but definitely not a passive slow. Zergs already have the viper and infestor to pull and stop units.
Can't elope with my cantaloupe
Morphs
Profile Joined July 2010
Netherlands645 Posts
December 13 2012 15:19 GMT
#27
Corruptors are the most boring unit that Blizzard ever made. Remember the original Corruptor, actually corrupting units to make them fight for you? That idea was awesome. It's a horrible unit after changing it to a normal unit in WoL Alpha. Remember WoL Beta? After giving the corruptor a normal attack they were trying really hard to find a good spot for its abilities. But the beta wasn't long enough to thoroughly adress the Corruptor and we ended up with a unit that can only attack air and has nothing else.

It's completely a reactionary unit vs Colossus, which makes it a flawed design. For the rest it's only built for Brood Lords and reactionary vs the Vikings that counter the broodlords. At the very least, the corruptor should have some potential to harrass or threat the enemy by itself. I've been an advocate of giving it some form of contamination (instead of the overseer).
tar
Profile Joined October 2010
Germany991 Posts
December 13 2012 15:30 GMT
#28
So far every ability that reduced mobility of the opponent's units got heavily criticized and we shouldn't try to add more of those to the game!
whoever I pick for my anti team turns gosu
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 13 2012 15:38 GMT
#29
It would make sense for the fastest AtA in the game to be able to slow down air, right?

....-_-'
StrategyAllyssa Grey <3<3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 13 2012 15:53 GMT
#30
It would make sense for the fastest AtA in the game to be able to slow down air, right?

Phoenixes are faster
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
December 14 2012 21:11 GMT
#31
No. In fact corruptors should not exist as a unit. Lets not dress something up that sucks. Just completely redesign it.
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
December 14 2012 21:31 GMT
#32
On December 15 2012 06:11 fighter2_40 wrote:
No. In fact corruptors should not exist as a unit. Lets not dress something up that sucks. Just completely redesign it.

I agree, I hope Blizzard could rework the corrupter like they did with the Void-Ray or Thor. Right now corrupters are a boring unit.
RinconH
Profile Joined April 2010
United States512 Posts
December 14 2012 21:35 GMT
#33
It needs some kind of rework but not slow.

IMO vikings and corrupters are some of the biggest problems with the game currently.

They require almost no positioning or strategy. Just a simple A-Move counter unit. At least A-Move units on the ground have to take terrain into account.

Corrupter, of the two, is def. the worst. Viking is a bit more fragile and has the ground attack which at least gives it a little interest.

I just think back to BW and how awesome scourges were and weep.

PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 14 2012 21:42 GMT
#34
They should consider making corruptors fun first, and also play around with the mutation-tree a bit because now mutas are dead-end, while corruptors are boring.
The heart's eternal vow
Crawdad
Profile Joined September 2012
614 Posts
December 14 2012 21:45 GMT
#35
Wow, this solution is even more boring than Corruption.
Ramiz1989
Profile Joined July 2012
12124 Posts
December 14 2012 21:45 GMT
#36
On December 13 2012 22:20 Umpteen wrote:
I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air.

But Vipers already can do that with Blinding Cloud. We will probably see a lot more Vipers with Mutas harassment in the future.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
unteqair
Profile Joined November 2011
United States308 Posts
December 14 2012 21:48 GMT
#37
I always thought it would be cool to make them a fast, extremely high damage, extremely low health air melee unit that used its tentacles for fisticuffs, able to attack up to a few targets at a time. My ideas usually suck though.
Crawdad
Profile Joined September 2012
614 Posts
December 14 2012 21:52 GMT
#38
On December 13 2012 22:20 Umpteen wrote:
I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air.


Uh, that was their OLD ability, it was moved to the Overseer.

It would have been better in its previous form, but now the Viper has it covered.
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 14 2012 21:53 GMT
#39
On December 13 2012 21:54 Existor wrote:
Show nested quote +
No. Muta vs. Muta can be very exciting (see BW). Furthermore, Corruptors aren't meant to be good against everything; they can currently take on pretty much every air unit in the game, so a slow would just buff them even more. Along those lines, Corruptors are boring. We don't want to see more of them because there's nothing to them (no interesting abilities or micro to speak of). Finally, you don't just buff Corruptors because they can't deal with certain air, you buff Corruptors because Zerg has a hard time dealing with air, and as of yet, this doesn't seem like a problem. Even if Zerg develops AA problems, you can always buff other units; no need to buff the Corruptor with this ability. Slowing mechanics should be kept to rare cases because they discourage or eliminate micro, and micro capability 1) increases the skill ceiling dramatically and 2) makes the game far more enjoyable to watch and play.

So you want to say, that muta-vs-muta wars more interesting to watch than "Oh, mutalisks was slowed down by corruptors! Mutalisks are in trap now, but some mutas were able to fly away" instead "Who have more mutas right now? Hmm, lets look who wins here"

Everything can be balanced. Like corruption will slow down only by 20%, so it means mutalisks will be still able to fly away from corruptors, just a bit slower -> a bit easier to fight against mutas and fungal them. Or it can slow by 50%, but corruptor's speed will be nerfed to 2.75 (a bit)

New compisition can be in ZvZ - fungal+corruptors, that will nicely counter heavy Muta play. And it will require skill with fungaling mutalisks AND corrupting every mutalisk with each corruptor.



Yeah nice composition... and what do you do if you want to do anything?
Right, corrupters dont do anything. They need to be less one-dimensional. A slow effect is the lazy way make them better. I am always thinking about a possibility to attack an enemy in close combat with an air unit, that doesnt explode... just a loose thought..
PieTaster
Profile Joined September 2011
52 Posts
December 14 2012 22:21 GMT
#40
I don't see the reason for this when fungal is at our disposal as well.
The brofestors are after you next.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 173
Codebar 14
StarCraft: Brood War
Sea 1608
firebathero 941
EffOrt 434
JYJ208
Rush 140
ToSsGirL 76
NotJumperer 22
Stork 12
Dota 2
ODPixel24
XcaliburYe4
League of Legends
JimRising 1015
Counter-Strike
olofmeister680
Stewie2K671
zeus451
shoxiejesuss411
oskar114
allub7
Other Games
summit1g8936
singsing1270
Happy207
Mew2King51
Dewaltoss18
Organizations
Counter-Strike
PGL6675
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
2h 37m
CrankTV Team League
3h 37m
Streamerzone vs Shopify Rebellion
TBD vs Team Vitality
Monday Night Weeklies
7h 37m
BSL 21
15h 37m
Replay Cast
1d
WardiTV Invitational
1d 2h
CrankTV Team League
1d 3h
BASILISK vs TBD
Team Liquid vs Team Falcon
BSL 21
1d 15h
Replay Cast
2 days
OSC
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
2 days
The PondCast
2 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
BSL Team A[vengers]
5 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
5 days
Sparkling Tuna Cup
6 days
BSL Team A[vengers]
6 days
Cross vs Motive
Sziky vs HiyA
BSL 21
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.