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Russian Federation4295 Posts
![[image loading]](http://i.imgur.com/b9Ju9.jpg)
Add slow effect for Corruptor's ability, so with 20% more damage it also will slow down enemy air unit by 20-50% (numbers can be tweaked). so corruptors will be able to slow some enemy air units and fight with them, like they should be.
The reason is because phoenixes now can kite Corruptors with 7 range, and mutalisks just can fly away and regenerate. Corruptors with their speed can't do much damage. Also it will be a soft counter against new Medivacs. Plus it will work better against kiting Tempests.
Make them able to slow down one enemy target (1 corruptor slows one enemy unit for short time). And/or separate these abilities, so slow effect will work only on air units, but will not work against ground targets.
Please, support this idea. Now corruptor is really boring unit. If it will ruing ZvT with slow vikings, just buff Thor's High-Impact payload against armored targets.
So in result what is the suggestion: - Corruption now slow downs one enemy air unit from 20% to 50% (number can be tweaked) - Slow effect works only against air units - Corruptors will be able to slow down enemy Medivac / Phoenix / Mutalisk / Oracle / kiting Tempests / speed Prizm - ZvZ will be more interesting instead Mutalisk-vs-Mutalisks wars. Now you will make Corruptors as real counter to mutalisks. Currently Corruptors don't work against Mutalisks, because buffed speed for Mutas and their regeneration
tl:dr: Corruption ability must slow down enemy air unit for 20%-50% (numbers can be tweaked) for short time, maybe same as damage buff lasts. Make them viable counter against quick targets.
Suppport this thread if you like this idea http://eu.battle.net/sc2/en/forum/topic/6160656057
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Corruptors are meant to be good against massive targets, or for zoning faster units. Which still works, so I don't quite see the problem.
Slowing - like concussion shells - is one of the most boring abilities in the game and I don't want another such ability.
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Russian Federation4295 Posts
On December 13 2012 20:44 blackbrrd wrote: Corruptors are meant to be good against massive targets, or for zoning faster units. Which still works, so I don't quite see the problem.
Slowing - like concussion shells - is one of the most boring abilities in the game and I don't want another such ability. They can't reach Phoenixes and Mutalisks, both units are very fast in HotS and phoenixes also able to kite corruptors
Slowing - like concussion shells - is one of the most boring abilities in the game and I don't want another such ability. So you still prefer muta-vs-muta wars in ZvZ? Isn't it boring? With slow effect of corruption per target, corruptors will be able to slow some mutalisks and fight with them normally. Right now they can do some shots, then muta regenerates health and attacks somewhere in other place, like nothing happend and like zerg didn't built corruptors. They're worse as counter to mutalisks/phoenixes now. Plus it will buff a bit zerg air.
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Abilities that slow down the mobility of other units are always dangerous to design. I'm not saying that time warp and concussive shells are necessarily bad, but if you can slow down enemy units then you can make sure that you kill almost every enemy unit in engagements (if you have an army lead at the time) because the enemy can't outrun you. With concussive shells in WoL already sufficiently demonstrating the danger of games becoming extremely onesided simply because a group of army was got caught off guard by a group of mauraders, maybe we should consider a little more about adding more mobility-decreasing skills (since we already have plenty of them: time warp, concussive shells, fungal growth, force fields: in a way), not to mention the corruptor is still one of the stronger anti-air units in the game. However, I do agree that the corruptor can be slightly tweaked to be a more interesting unit to both watch and use.
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anti-micro abilities are not fun to watch. Different angle to look at the corrupter would help.
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i would rather sse phoenix range and mutaspeed reverted so corruptor are fine vs phoenix again.
but agree corruptor needs to be changed. they need something that helps vs ground like phoenix and viking have. nothing too strong but right now they are 100% dead supply after air units of opponent are dead (and no: you dont just morph them into BLs because you dont always have greater spire and min/gas to do that). QXC mentioned some very nice idea like the corruptor suiciding himself on a ground unit and doing X amount of damage or sth. like that would be nice.
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How about instead of slowing down the target it increases the corruptors speed? No anti-micro mumbo jumbo and in essence does the same thing. Only bad thing is that corruptors can't have a catchy name like turbovacs or ferrarilords :p
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Yeah, not a good idea. Currently Terran still can't win late game TvZ when kiting Corruptors with Vikings, and as many people have mentioned above there are simply better ways to make alternative options to mutas in ZvZ. I feel like we need to give Zerg some time to develop counters; 6+ Queen / Spore does incredibly well vs Mutas in low-medium numbers in my experience, and they still have fungal if the other player over commits (burrow infestors into 0 range sneak attack fungal?).
On December 13 2012 20:49 Existor wrote:Show nested quote +On December 13 2012 20:44 blackbrrd wrote: Corruptors are meant to be good against massive targets, or for zoning faster units. Which still works, so I don't quite see the problem.
Slowing - like concussion shells - is one of the most boring abilities in the game and I don't want another such ability. They can't reach Phoenixes and Mutalisks, both units are very fast in HotS and phoenixes also able to kite corruptors
That's not what zoning means, zoning means staying by a high priority target (i.e. brood lords, mineral line) so that the opponent's faster units (i.e. mutalisks, pheonix) can't engage them, rendering their mobility worthless. And I agree, abilities like Concussive Shell are simply boring unless the opponent has a way to counter-act the effects.
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I'd love to have something on them that affects(=corruputs) units. But probably not a slow, though it makes sense. But slow is kind of reserved for the marauder. And the Infestor already does something similar for zerg through fungal.
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i think zerg does need a stronger late game anti air unit. it's really hard to kill sky terran when corruptors are sniped by vikings and their attacks get blocked by pdds
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Russian Federation4295 Posts
On December 13 2012 21:26 ETisME wrote: i think zerg does need a stronger late game anti air unit. it's really hard to kill sky terran when corruptors are sniped by vikings and their attacks get blocked by pdds For compensation Thor's HIP can be buffed against corruptors.
anti-micro abilities are not fun to watch. Different angle to look at the corrupter would help. Are ZvZ muta wars fun to watch without scourges?
I'm not saying that time warp and concussive shells are necessarily bad, but if you can slow down enemy units then you can make sure that you kill almost every enemy unit in engagements (if you have an army lead at the time) because the enemy can't outrun you. For compensation Corruption ability range can be lowered by 1-2, so it will be harder to target mutalisks that are flying away quickly. Corruptors vs Mutas will be like spiders, if you get too close, then it's a trap to you.
How about instead of slowing down the target it increases the corruptors speed? Man, we already have a lot speed-buff things in the game. What about more interesting mechanics? Like lower range corruption.
I feel like we need to give Zerg some time to develop counters; 6+ Queen / Spore does incredibly well vs Mutas Not works normally, mutalisks now can regenerate quickly and fly away. Even with new projectile fungal, mutalisks are more ultimate solution now, like ultralisks. To counter them, you can't do other units, just make mutas/ultras too.
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On December 13 2012 21:26 ETisME wrote: i think zerg does need a stronger late game anti air unit. it's really hard to kill sky terran when corruptors are sniped by vikings and their attacks get blocked by pdds
I think Terran really need a stronger late game anti air unit. it's really hard to kill Broodlords when vikings are sniped by corruptors/Infested Terrans and they get held in place by fg
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On December 13 2012 21:33 rEalGuapo wrote:Show nested quote +On December 13 2012 21:26 ETisME wrote: i think zerg does need a stronger late game anti air unit. it's really hard to kill sky terran when corruptors are sniped by vikings and their attacks get blocked by pdds I think Terran really need a stronger late game anti air unit. it's really hard to kill Broodlords when vikings are sniped by corruptors/Infested Terrans and they get held in place by fg Fungal and infested terrans got nerfed - which is the right approach. Terran air is plenty strong with the Vikings.
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On December 13 2012 21:33 rEalGuapo wrote:Show nested quote +On December 13 2012 21:26 ETisME wrote: i think zerg does need a stronger late game anti air unit. it's really hard to kill sky terran when corruptors are sniped by vikings and their attacks get blocked by pdds I think Terran really need a stronger late game anti air unit. it's really hard to kill Broodlords when vikings are sniped by corruptors/Infested Terrans and they get held in place by fg you are talking in pre patch fungal and egg hp. once you get enough BCs, infested terrans die extremely quickly to BCs and the vikings constantly can snipe off corruptors when pdds are helping out. 3-3 BCs are BEAST
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On December 13 2012 20:49 Existor wrote:Show nested quote +On December 13 2012 20:44 blackbrrd wrote: Corruptors are meant to be good against massive targets, or for zoning faster units. Which still works, so I don't quite see the problem.
Slowing - like concussion shells - is one of the most boring abilities in the game and I don't want another such ability. They can't reach Phoenixes and Mutalisks, both units are very fast in HotS and phoenixes also able to kite corruptors Show nested quote +Slowing - like concussion shells - is one of the most boring abilities in the game and I don't want another such ability. So you still prefer muta-vs-muta wars in ZvZ? Isn't it boring? With slow effect of corruption per target, corruptors will be able to slow some mutalisks and fight with them normally. Right now they can do some shots, then muta regenerates health and attacks somewhere in other place, like nothing happend and like zerg didn't built corruptors. They're worse as counter to mutalisks/phoenixes now. Plus it will buff a bit zerg air.
No. Muta vs. Muta can be very exciting (see BW). Furthermore, Corruptors aren't meant to be good against everything; they can currently take on pretty much every air unit in the game, so a slow would just buff them even more. Along those lines, Corruptors are boring. We don't want to see more of them because there's nothing to them (no interesting abilities or micro to speak of). Finally, you don't just buff Corruptors because they can't deal with certain air, you buff Corruptors because Zerg has a hard time dealing with air, and as of yet, this doesn't seem like a problem. Even if Zerg develops AA problems, you can always buff other units; no need to buff the Corruptor with this ability. Slowing mechanics should be kept to rare cases because they discourage or eliminate micro, and micro capability 1) increases the skill ceiling dramatically and 2) makes the game far more enjoyable to watch and play.
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On December 13 2012 21:45 ETisME wrote:Show nested quote +On December 13 2012 21:33 rEalGuapo wrote:On December 13 2012 21:26 ETisME wrote: i think zerg does need a stronger late game anti air unit. it's really hard to kill sky terran when corruptors are sniped by vikings and their attacks get blocked by pdds I think Terran really need a stronger late game anti air unit. it's really hard to kill Broodlords when vikings are sniped by corruptors/Infested Terrans and they get held in place by fg you are talking in pre patch fungal and egg hp. once you get enough BCs, infested terrans die extremely quickly to BCs and the vikings constantly can snipe off corruptors when pdds are helping out. 3-3 BCs are BEAST
Not to mention the few HotS changes to help with BLs: shared upgrade, HunterBroodlordSeekerMissile, Thor Hip mode
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On December 13 2012 21:49 Stratos_speAr wrote:Show nested quote +On December 13 2012 20:49 Existor wrote:On December 13 2012 20:44 blackbrrd wrote: Corruptors are meant to be good against massive targets, or for zoning faster units. Which still works, so I don't quite see the problem.
Slowing - like concussion shells - is one of the most boring abilities in the game and I don't want another such ability. They can't reach Phoenixes and Mutalisks, both units are very fast in HotS and phoenixes also able to kite corruptors Slowing - like concussion shells - is one of the most boring abilities in the game and I don't want another such ability. So you still prefer muta-vs-muta wars in ZvZ? Isn't it boring? With slow effect of corruption per target, corruptors will be able to slow some mutalisks and fight with them normally. Right now they can do some shots, then muta regenerates health and attacks somewhere in other place, like nothing happend and like zerg didn't built corruptors. They're worse as counter to mutalisks/phoenixes now. Plus it will buff a bit zerg air. No. Muta vs. Muta can be very exciting (see BW). Furthermore, Corruptors aren't meant to be good against everything; they can currently take on pretty much every air unit in the game, so a slow would just buff them even more. Along those lines, Corruptors are boring. We don't want to see more of them because there's nothing to them (no interesting abilities or micro to speak of). Finally, you don't just buff Corruptors because they can't deal with certain air, you buff Corruptors because Zerg has a hard time dealing with air, and as of yet, this doesn't seem like a problem. Even if Zerg develops AA problems, you can always buff other units; no need to buff the Corruptor with this ability. Slowing mechanics should be kept to rare cases because they discourage or eliminate micro, and micro capability 1) increases the skill ceiling dramatically and 2) makes the game far more enjoyable to watch and play.
Sry, but Muta vs Muta is crap in both games.
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Russian Federation4295 Posts
No. Muta vs. Muta can be very exciting (see BW). Furthermore, Corruptors aren't meant to be good against everything; they can currently take on pretty much every air unit in the game, so a slow would just buff them even more. Along those lines, Corruptors are boring. We don't want to see more of them because there's nothing to them (no interesting abilities or micro to speak of). Finally, you don't just buff Corruptors because they can't deal with certain air, you buff Corruptors because Zerg has a hard time dealing with air, and as of yet, this doesn't seem like a problem. Even if Zerg develops AA problems, you can always buff other units; no need to buff the Corruptor with this ability. Slowing mechanics should be kept to rare cases because they discourage or eliminate micro, and micro capability 1) increases the skill ceiling dramatically and 2) makes the game far more enjoyable to watch and play. So you want to say, that muta-vs-muta wars more interesting to watch than "Oh, mutalisks was slowed down by corruptors! Mutalisks are in trap now, but some mutas were able to fly away" instead "Who have more mutas right now? Hmm, lets look who wins here"
Everything can be balanced. Like corruption will slow down only by 20%, so it means mutalisks will be still able to fly away from corruptors, just a bit slower -> a bit easier to fight against mutas and fungal them. Or it can slow by 50%, but corruptor's speed will be nerfed to 2.75 (a bit)
New compisition can be in ZvZ - fungal+corruptors, that will nicely counter heavy Muta play. And it will require skill with fungaling mutalisks AND corrupting every mutalisk with each corruptor.
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What about an melee ability that could be activated when the corruptor is within 400 range from an enemy target. It doubles the corruptors damage but the corruptor is permanently stuck on the enemy target until it's dead. Corruptor can't use the melee ability simultaneously and the ability would have to be on cooldown.
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If the corruptor gets ANY new ability. Its damage, the fucking amor, the hp has to be reduced or something else has to be nerfed. They kill carriers and BC like they were flies with corruption and you can transform them into one of the strongest units ingame
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Russian Federation4295 Posts
On December 13 2012 22:01 SpecKROELLchen wrote: If the corruptor gets ANY new ability. Its damage, the fucking amor, the hp has to be reduced or something else has to be nerfed. They kill carriers and BC like they were flies with corruption and you can transform them into one of the strongest units ingame Of course. Just make them so they will really counter what they're supposed to counter
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I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air.
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Not sure if I'd want a slow effect. That would just be the same as Concussive shells.
Wouldn't something like the Devourer in BW be more interesting? An attack speed debuff of attacked units. Or something similar, something that allows at least a bit of micro.
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Absolutely no. The last thing the corruptor needs is a buff. You have abduct.. How the fuck can you micro colossus against this? One of the worst ideas I have heard. Please no
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On December 13 2012 22:09 Existor wrote:Show nested quote +On December 13 2012 22:01 SpecKROELLchen wrote: If the corruptor gets ANY new ability. Its damage, the fucking amor, the hp has to be reduced or something else has to be nerfed. They kill carriers and BC like they were flies with corruption and you can transform them into one of the strongest units ingame Of course. Just make them so they will really counter what they're supposed to counter they already counter.
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Corruptors are good at what they do. You could switch their current ability for another that is more interesting, but definitely not a passive slow. Zergs already have the viper and infestor to pull and stop units.
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Corruptors are the most boring unit that Blizzard ever made. Remember the original Corruptor, actually corrupting units to make them fight for you? That idea was awesome. It's a horrible unit after changing it to a normal unit in WoL Alpha. Remember WoL Beta? After giving the corruptor a normal attack they were trying really hard to find a good spot for its abilities. But the beta wasn't long enough to thoroughly adress the Corruptor and we ended up with a unit that can only attack air and has nothing else.
It's completely a reactionary unit vs Colossus, which makes it a flawed design. For the rest it's only built for Brood Lords and reactionary vs the Vikings that counter the broodlords. At the very least, the corruptor should have some potential to harrass or threat the enemy by itself. I've been an advocate of giving it some form of contamination (instead of the overseer).
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So far every ability that reduced mobility of the opponent's units got heavily criticized and we shouldn't try to add more of those to the game!
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United States4883 Posts
It would make sense for the fastest AtA in the game to be able to slow down air, right?
....-_-'
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Russian Federation4295 Posts
It would make sense for the fastest AtA in the game to be able to slow down air, right? Phoenixes are faster
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No. In fact corruptors should not exist as a unit. Lets not dress something up that sucks. Just completely redesign it.
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On December 15 2012 06:11 fighter2_40 wrote: No. In fact corruptors should not exist as a unit. Lets not dress something up that sucks. Just completely redesign it. I agree, I hope Blizzard could rework the corrupter like they did with the Void-Ray or Thor. Right now corrupters are a boring unit.
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It needs some kind of rework but not slow.
IMO vikings and corrupters are some of the biggest problems with the game currently.
They require almost no positioning or strategy. Just a simple A-Move counter unit. At least A-Move units on the ground have to take terrain into account.
Corrupter, of the two, is def. the worst. Viking is a bit more fragile and has the ground attack which at least gives it a little interest.
I just think back to BW and how awesome scourges were and weep.
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They should consider making corruptors fun first, and also play around with the mutation-tree a bit because now mutas are dead-end, while corruptors are boring.
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Wow, this solution is even more boring than Corruption.
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On December 13 2012 22:20 Umpteen wrote: I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air. But Vipers already can do that with Blinding Cloud. We will probably see a lot more Vipers with Mutas harassment in the future.
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I always thought it would be cool to make them a fast, extremely high damage, extremely low health air melee unit that used its tentacles for fisticuffs, able to attack up to a few targets at a time. My ideas usually suck though.
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On December 13 2012 22:20 Umpteen wrote: I remember an idea from ages ago: replace Corruption with the Overseer's Contaminate, and make it work (possibly for less time) on static defence. Now corruptors are useful for harrassment, useful for assisting Mutas vs spores, turrets and cannons, (and ling runbys vs cannons), useful for breaking spine walls...and it doesn't make them any stronger as anti-air.
Uh, that was their OLD ability, it was moved to the Overseer.
It would have been better in its previous form, but now the Viper has it covered.
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On December 13 2012 21:54 Existor wrote:Show nested quote +No. Muta vs. Muta can be very exciting (see BW). Furthermore, Corruptors aren't meant to be good against everything; they can currently take on pretty much every air unit in the game, so a slow would just buff them even more. Along those lines, Corruptors are boring. We don't want to see more of them because there's nothing to them (no interesting abilities or micro to speak of). Finally, you don't just buff Corruptors because they can't deal with certain air, you buff Corruptors because Zerg has a hard time dealing with air, and as of yet, this doesn't seem like a problem. Even if Zerg develops AA problems, you can always buff other units; no need to buff the Corruptor with this ability. Slowing mechanics should be kept to rare cases because they discourage or eliminate micro, and micro capability 1) increases the skill ceiling dramatically and 2) makes the game far more enjoyable to watch and play. So you want to say, that muta-vs-muta wars more interesting to watch than "Oh, mutalisks was slowed down by corruptors! Mutalisks are in trap now, but some mutas were able to fly away" instead "Who have more mutas right now? Hmm, lets look who wins here" Everything can be balanced. Like corruption will slow down only by 20%, so it means mutalisks will be still able to fly away from corruptors, just a bit slower -> a bit easier to fight against mutas and fungal them. Or it can slow by 50%, but corruptor's speed will be nerfed to 2.75 (a bit) New compisition can be in ZvZ - fungal+corruptors, that will nicely counter heavy Muta play. And it will require skill with fungaling mutalisks AND corrupting every mutalisk with each corruptor.
Yeah nice composition... and what do you do if you want to do anything? Right, corrupters dont do anything. They need to be less one-dimensional. A slow effect is the lazy way make them better. I am always thinking about a possibility to attack an enemy in close combat with an air unit, that doesnt explode... just a loose thought..
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I don't see the reason for this when fungal is at our disposal as well.
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It's good idea. Probably not the best, but still better than corruptor as it is.
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On December 13 2012 21:23 Fragile51 wrote: How about instead of slowing down the target it increases the corruptors speed? No anti-micro mumbo jumbo and in essence does the same thing. Only bad thing is that corruptors can't have a catchy name like turbovacs or ferrarilords :p
Corvettors
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Does anyone else read posts like this and wonder if we're playing the same game they are? As if corrupters need a ****ing slow ability! What are you thinking? Am I the only one who has corrupters already destroy every flying unit \i have in my army handily? Thank the lord the OP isnt a blizzard game designer
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something different and a bit stronger is certainly needed to replace the anti air power the infestor used to give coupled with this unit.
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If any unit deserves concussive shell, it is the corruptor. Air units generally have perfect, uncontestable mobility around the map, and anti-micro abilities like forcefield or a concussive slow create positional relations between air units, where otherwise there would be none, as the air plane is flat and totally featureless.
Corruption is a boring ability that doesn't really fit with SC2, much like Frenzy did not fit. This idea is much better, but someone may come up with something still better.
Immobilizing air units with Fungal wasn't necessarily a bad thing in and of itself. The problem was the splash, the damage, and the immobilization together allowed unlimited stacking and chaining. Giving the Corruptor a single target root that works on air units only, and making fungal not root air units might be a logical design, to go one more than giving the Corruptor a concussive-like slow. A single target effect like this is also much stronger against big units that are few in number, which is the Corruptor's intended job. The trick would be making this ability interesting and not create another fungal-micro-killing-fiasco.
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sorry, but you don't give slow to units that are really good in straight up fights...
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I am not sure if a slow is the right addition to the corrupter, but it surely needs a re-design to make it more of an interesting unit that encourages skilled control. It has even less incentive for good control than units like the colossus, roaches, etc which typically get the brunt of a-move criticism.
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10387 Posts
muta vs muta in BW was only interesting because Scourges added in a really cool micro dynamic.
Think corruptors would be pretty unique/interesting if they could latch onto other enemy air (w/ their tentacles and all), and either attack or have a special ability like that. But then maybe ppl would say it's too much like Scourge lol
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AvrickHero, corruptors do indeed have perfectly good tentacles that are not presently doing anything productive. I nominate the Corruptor to receive a tentacle grab which immobilizes a single target. Other details up for debate. Perhaps it also applies its Corruption damage increase against the target.
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dont like slows, but would like something!
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I hate corruptors and everything associated with it. Use your scourge, morph mutalisks to guardians and be done with it.
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How about have corruption do single target corrosive damage over time instead of the +20% damage.
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I think blizzard can make hydras a pretty strong addition to the zerg arsenal. They're headed in the right direction with the buffs. Personally I'd prefer more hydra play vs muta than corruptor.
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If Protoss has researched the phoenix range upgrade and is committing 100% of their APM to kite your corruptors at exactly 7 range, dealing all of 6 damage per shot against a 200 HP target, props to them. They deserve to get a free corruptor kill. Just attack anywhere else while he's doing that and score a free base kill while they micro their ass off to kill one corruptor.
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[D][Q] Should Corruptors slow down enemy air? No. The Corruptor is already a good air-to-air unit, especially when coupled with Infestors; it doesn't need the help.
If Infestors / Fungal Growth did not exist, then Corruptors would probably need buffing to let them hold their own vs. Vikings, but as things stand, Zerg anti-air is very strong once Corruptors + Infestors are out.
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So you want Corruptors to have a slow so that your infestors can then waddle over and fungal those units to death? lol no thanks
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My idea for Corruptors is this: 1) Nerf Corruptor's HP to 120. 2) Nerf Corruptor's attack to 12 damage (18 vs. Massive) but increase range to 7. 3) Attacks inflict "Parasitic Corruption" debuff for 5 seconds: Unit takes damage equal to 50% of any damage dealt. Reflected damage ignores Armor.
The HP/damage nerf and the Iron Maiden debuff should cancel themselves out, leaving the Corruptor not much stronger or weaker than it is now. For example, a Viking shooting at a Corruptor should result in both units dying at the same time: Both the Vike and Ruptor will shoot 6 times before they die; Corruptor takes 24*6 = 144 damage and dies; Viking takes 12*6 = 72 direct damage, and 120/2 = 60 reflected damage (the first salvo is fired before the reflect debuff), total = 132 damage so it dies
------ Why is a damage reflect debuff awesome?
1) It makes the rest of the Zerg force much more effective. Right now, a mixed Corr/Muta force sucks because enemy units can kill off the Mutas while ignoring the Corruptor's low DPS. However, having a 50% Iron Maiden debuff means that they actually damage themselves by killing the Mutas first, whereas they could get rid of the debuff by killing Corruptors first.
2) It forces the enemy player to make a decision. Do they kill the Corruptors first or go for the Mutas? Right now there is no decision because Mutas are shorter ranged and more fragile and the Corruptors don't really do much damage. With a relatively fragile but deadly (due to debuffs) Corruptor force, you might actually want to focus down Corruptors before the Mutas.
3) It makes ground-to-air more effective vs Corruptors. Corruptors are easier to shoot down with Stalkers and Turrets, and as a bonus, if you're relying upon GtA to kill them, your air units can stop shooting and stop taking Iron Maiden damage.
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