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Underused upgrades suggestion - Page 3

Forum Index > StarCraft 2 HotS
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Fig
Profile Joined March 2010
United States1324 Posts
October 29 2012 01:54 GMT
#41
IThe reason why terran has so many unused upgrades is because they have way more than the other races already. I say either trim them down to the numbers of toss and zerg, or give the other races some new ones while making the old terran ones more useful. But it's ridiculous how many they have right now.
Can't elope with my cantaloupe
Whitewing
Profile Joined October 2010
United States7483 Posts
October 29 2012 02:19 GMT
#42
Caduceus reactor is an awful idea, protoss got no buff vs. Bio apart from the MSC early game, that'd make it nearly impossible to actually fight the terran army ever....

Terran doesn't need better drops.

Hi-Sec auto tracking is actually a great upgrade, it's underused because it's not needed unless the game goes long and the late game mass harass kicks in, but it's very strong, no reason to buff it. Terrans don't get it early on because any upgrades to static defense is less aggression, and protoss is generally the defender in the matchup. Once that aggression is forced to peter out, hi-sec auto tracking is actually a good upgrade. In TvZ it doesn't have much purpose that's true, nor does it in TvT. Buffing the widow-mines with it is pretty outrageous though, their range is quite deliberate to allow units to actually outrange it.

Protoss shield upgrade doesn't need a buff. PvZ it's a great upgrade that's overlooked because it's slightly more expensive than armor, but it's highly undervalued. In PvT there's an issue of EMP just making shields obsolete, but it's almost always researched if the game goes that long. In PvP it is researched if players actually reach 3/3.

Grooved spines doesn't need a buff either.

Caduceous reactor is just a bad idea in the first place, medivacs don't need an upgrade of any kind to be great.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
LazyFailKid
Profile Joined September 2011
Canada750 Posts
October 29 2012 02:38 GMT
#43
So why doesn't thor just get Dmatrix and they remove 250mm strike cannons?
Rhaven
Profile Joined October 2012
Canada2 Posts
October 29 2012 06:06 GMT
#44
This isn't an actual upgrade just something I was thinking of the other day, but with Hellions/Hellbats being pushed as part of pure mech play, maybe there could be some kind of alternative upgrade to Infernal Pre-Igniter which swaps their bonus damage vs Light units to a bonus damage vs Mechanical units. They may lose a bit of effectiveness against Zealots and worker harass and such, but slightly more effective against Stalker heavy play or against Tank lines, and shouldnt be relevant/harmful to TvZ at all.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 29 2012 06:24 GMT
#45
I like the progressive shield idea, perhaps because I play Protoss. It would be a nerf at first but all the more reason to triple forge (;D)

Nice thread, interested in people's take.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
MoonCricket
Profile Joined September 2011
222 Posts
Last Edited: 2012-10-31 13:25:14
October 31 2012 13:22 GMT
#46
On October 27 2012 14:59 Demurity wrote:
Show nested quote +
On October 27 2012 14:35 MoonCricket wrote:
I'd rather Medivacs be given Defense Matrix as an upgrade so that Medivacs can use energy in order to support Factory and Starport units.

Just remove the energy bar on Thors and delete Strike Cannons from the game.


But this makes no sense in terms of giving it to the medivac... It's a healing unit for bio, why give it DM for mech -.-t. Besides, it would take away from the supply of a solid mech mass because the medivacs would not deal damage in battle.


Because it's not just a healing unit for Bio, that would be a Medic, it's also a drop ship for Mech. If the drop ship gained an additional role for Mech, i.e. Defense Matrix, then perhaps Hellion drops or Thor drops would be viable. The fact that the unit doesn't have a supporting role in a mech army, beyond that of a drop ship, is exactly why you need to give it one in order to encourage mech players to experiment with it as part of their general composition.

ArcticRaven
Profile Joined August 2011
France1406 Posts
October 31 2012 14:00 GMT
#47
On October 29 2012 15:06 Rhaven wrote:
This isn't an actual upgrade just something I was thinking of the other day, but with Hellions/Hellbats being pushed as part of pure mech play, maybe there could be some kind of alternative upgrade to Infernal Pre-Igniter which swaps their bonus damage vs Light units to a bonus damage vs Mechanical units. They may lose a bit of effectiveness against Zealots and worker harass and such, but slightly more effective against Stalker heavy play or against Tank lines, and shouldnt be relevant/harmful to TvZ at all.


Well, one of the counters to mech as zerg is mass roach overrun - and I think that would be hurt pretty badly.

Then there wouldn't be any counter to mech.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Ethoex
Profile Joined June 2012
United States164 Posts
October 31 2012 14:07 GMT
#48
I like a lot of your ideas. I would love to see your ideas for strike cannons
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
October 31 2012 14:18 GMT
#49
tha widow mine range +1 is just plain stupid . how you kill it then ? since is alredy hard to kill it with its actual range . and dont tell me " you micro " cuz you have to spend tones of time micro while terran have time to do other stuff .
1/4 \pi \epsilon_0
Henk
Profile Joined March 2012
Netherlands578 Posts
October 31 2012 14:35 GMT
#50
On October 31 2012 23:00 ArcticRaven wrote:
Show nested quote +
On October 29 2012 15:06 Rhaven wrote:
This isn't an actual upgrade just something I was thinking of the other day, but with Hellions/Hellbats being pushed as part of pure mech play, maybe there could be some kind of alternative upgrade to Infernal Pre-Igniter which swaps their bonus damage vs Light units to a bonus damage vs Mechanical units. They may lose a bit of effectiveness against Zealots and worker harass and such, but slightly more effective against Stalker heavy play or against Tank lines, and shouldnt be relevant/harmful to TvZ at all.


Well, one of the counters to mech as zerg is mass roach overrun - and I think that would be hurt pretty badly.

Then there wouldn't be any counter to mech.


He said mechanical units; roaches aren't mechanical units.
However, removing the hellion bonus damage vs lings would be a bad idea.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
October 31 2012 14:44 GMT
#51
I like the terran ones, except hi sec. Like hi sec is one of those things you get when you are dealing with a muta heavy player and you want to give yourself better defense at home when u roll out. The medivac suggestion is actually a good one, I think players of other races would be pissed, but it actually would help a lot in TvP increased healing would help you revcover and handle all the AoE toss has at that point of the game.
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2012 14:54 GMT
#52
Can Durable Material be baseline please ?
Been saying it should be for like 6 month
" I'm not gonna fight you. I'm gonna kick your ass ! "
theniceninja
Profile Blog Joined January 2012
United States30 Posts
October 31 2012 14:55 GMT
#53
How about adding another underused upgrade? Protoss building plating. No matter what I upgrade all game long, my Protoss structures all stay at 0 armor. It could be something at the Robo Bay or the Forge. It would just be something for the late game. Seems reasonable since Protoss have the most expensive expansions that can't lift up or fight back. I wonder if it was ever in the game at some point, cause why would they even put the 0 next to the graphic if not?
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
October 31 2012 15:59 GMT
#54
On October 31 2012 23:55 theniceninja wrote:
How about adding another underused upgrade? Protoss building plating. No matter what I upgrade all game long, my Protoss structures all stay at 0 armor. It could be something at the Robo Bay or the Forge. It would just be something for the late game. Seems reasonable since Protoss have the most expensive expansions that can't lift up or fight back. I wonder if it was ever in the game at some point, cause why would they even put the 0 next to the graphic if not?


The upgrade level always displays on upgrades no matter if there's actually an upgrade available there, you can't upgrade zerg building armor or any worker attack damage yet there's an upgrade counter there as well.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 31 2012 15:59 GMT
#55
On October 31 2012 23:55 theniceninja wrote:
How about adding another underused upgrade? Protoss building plating. No matter what I upgrade all game long, my Protoss structures all stay at 0 armor. It could be something at the Robo Bay or the Forge. It would just be something for the late game. Seems reasonable since Protoss have the most expensive expansions that can't lift up or fight back. I wonder if it was ever in the game at some point, cause why would they even put the 0 next to the graphic if not?

You can upgrade Protoss Shields, which works for all Protoss units and buildings.
http://wiki.teamliquid.net/starcraft2/Shields
nimdil
Profile Blog Joined January 2011
Poland3752 Posts
October 31 2012 16:13 GMT
#56
On October 27 2012 13:24 EienShinwa wrote:
Show nested quote +
On October 27 2012 09:55 s3rp wrote:
How about



[image loading] 250mm Strike Cannons

Most useless ability ingame ... only exists so Thors have energy and become useless in TvP. It does less damage than a Thor with i think +2 ( maybe even already +1 ) would do with autoattack in the same time. Not to mention the Thor cannot move while using strike cannon and can still be fedbacked while setting up .

Suggestion IF they want to keep this ability . Lower cost to 100 (its 150 now ROFL ) lower the duration from 10 to 5 seconds and remove the setup time of 2 seconds.
.

Remove that ability and give the thor a researchable ability of being able to make a mini blast cannon against a unit like the battlecruiser, so that it becomes like a grounded battlecruiser. That, or give it a cooldown ability that temporarily boosts its speed so it can keep up with the army..

Maybe we should stick with transformers mood and make Thor transform into infantry carraige vehicle - mobiel bunker of sorts
Rhaven
Profile Joined October 2012
Canada2 Posts
October 31 2012 18:44 GMT
#57
On October 31 2012 23:35 Henk wrote:
Show nested quote +
On October 31 2012 23:00 ArcticRaven wrote:
On October 29 2012 15:06 Rhaven wrote:
This isn't an actual upgrade just something I was thinking of the other day, but with Hellions/Hellbats being pushed as part of pure mech play, maybe there could be some kind of alternative upgrade to Infernal Pre-Igniter which swaps their bonus damage vs Light units to a bonus damage vs Mechanical units. They may lose a bit of effectiveness against Zealots and worker harass and such, but slightly more effective against Stalker heavy play or against Tank lines, and shouldnt be relevant/harmful to TvZ at all.


Well, one of the counters to mech as zerg is mass roach overrun - and I think that would be hurt pretty badly.

Then there wouldn't be any counter to mech.


He said mechanical units; roaches aren't mechanical units.
However, removing the hellion bonus damage vs lings would be a bad idea.


I meant this as an alternative, you could either go Infernal Pre-Igniter, or a more Mech damaging upgrade, but after more thought, having two upgrades (even if you can only use one in each game) might make Hellions a little too flexible and do more harm than good.

And I had completely forgot more mass ling approach as I was more thinking on PvT matches, was a quick thought, but glad people are able to help figure out why could be good/bad when I forget something.
Piousflea
Profile Joined February 2010
United States259 Posts
Last Edited: 2012-10-31 23:45:36
October 31 2012 23:42 GMT
#58
The problem with strike cannons is that it's an attack that's useless against anything except for Immortals, Colossi, and other Thors. Against most other foes the Thor's a-move DPS is far better than strike cannon DPS.

IMO they should change the strike cannons back to their original design of a siege-range AoE attack (No stun), and get rid of the energy cost (change it back to a CD). This would give Thors the ability to threaten mineral lines from afar, or add their firepower to a tank vs tank duel, or even poke at deathballs from a safe distance. However, it would be much less damaging than A-Move in a close range fight, require the thor to stand still, and would not beat Immortals in a straight fight.
Seek, behold, and reveal the truth
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 01 2012 05:28 GMT
#59
On October 27 2012 09:55 s3rp wrote:
How about



[image loading] 250mm Strike Cannons

Most useless ability ingame ... only exists so Thors have energy and become useless in TvP. It does less damage than a Thor with i think +2 ( maybe even already +1 ) would do with autoattack in the same time. Not to mention the Thor cannot move while using strike cannon and can still be fedbacked while setting up .

Suggestion IF they want to keep this ability . Lower cost to 100 (its 150 now ROFL ) lower the duration from 10 to 5 seconds and remove the setup time of 2 seconds.
.


At the rate blizzard is going with current changes...

[image loading]
Thor now has the ability to transform into optimus prime.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 01 2012 05:30 GMT
#60
The medivac upgrade thing would be interesting for bio, that could help lategame quite a bit. Either that or...medivac speed upgrade! Remember when medivacs could fly fast guys? Before every unit got nerfed for T -_-
Sup
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