• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:51
CEST 05:51
KST 12:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt2: Turbulence1Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7
Community News
WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1190 users

Blizzard blues responding again, Deathball thread.

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 Next All
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 24 2012 11:28 GMT
#1
I'm not a huge Dustin Browder fan when he fucks up but can someone people who are in the beta give him support for a change in this thread?
http://us.battle.net/sc2/en/forum/topic/6573699544?page=4#75

It's F grade level newbie ridiculous, blaming the entire A-Move / clumping / deathballing of units simply on how the code is for the movement. It's utterly inane (the guy clearly doesn't play Protoss and understand how shift click stalker blink works and why it's awesome)

I'm happy to give Blizzard shit when they deserve it but to see Dustin even have to respond to that idiotic thread which doesn't understand unit design features / skills / attack types causing deathballing is making my brain hurt.
Also for the love of fuck, anyone want to bump the carrier micro thread over there? I'm convinced Blizzard are going to quietly hope that thread dies.
Kaleidos
Profile Joined October 2010
Italy172 Posts
October 24 2012 13:29 GMT
#2
I actually played the modified Daybreak version some time ago with clan mates. The games did look exactly the same.
Zero difference at Mid-High master (too) for what i experienced.
MateShade
Profile Joined July 2011
Australia736 Posts
Last Edited: 2012-10-24 13:37:06
October 24 2012 13:35 GMT
#3
Blizzard have already said they want to focus on hots units before testing changes to WoL units.

I've tried the unit movement mods myself and I like all of them less than the current unit movement. It really is the same.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 24 2012 13:38 GMT
#4
I like the idea of the players requiring split skills, it's great. Sure I personally can't do it but the pros don't seem to care.

This game has much bigger isues to worry about, that guy being in the beta makes me sad.
MateShade
Profile Joined July 2011
Australia736 Posts
October 24 2012 13:42 GMT
#5
On October 24 2012 22:38 Cabinet Sanchez wrote:
I like the idea of the players requiring split skills, it's great. Sure I personally can't do it but the pros don't seem to care.

This game has much bigger isues to worry about, that guy being in the beta makes me sad.

I think a big issue though is that Zerg and Protoss rarely have to split their units, it would be nice if there were some things implemented in the game so that marines weren't the only units you could maximize surface area with
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 24 2012 13:57 GMT
#6
On October 24 2012 22:42 MateShade wrote:
Show nested quote +
On October 24 2012 22:38 Cabinet Sanchez wrote:
I like the idea of the players requiring split skills, it's great. Sure I personally can't do it but the pros don't seem to care.

This game has much bigger isues to worry about, that guy being in the beta makes me sad.

I think a big issue though is that Zerg and Protoss rarely have to split their units, it would be nice if there were some things implemented in the game so that marines weren't the only units you could maximize surface area with


The PvZ endgame (in WoL) is becoming genuinely boring. That whole thing needs looking at, the neural vs vortex thing (the same) every time is diminishing it entirely.
love.less
Profile Joined May 2010
United Kingdom293 Posts
October 24 2012 13:59 GMT
#7
hes right 100%. what is this thread, where you call "shift click stalker blink" awesome, actually about?
Kaleidos
Profile Joined October 2010
Italy172 Posts
October 24 2012 14:00 GMT
#8
On October 24 2012 22:42 MateShade wrote:
Show nested quote +
On October 24 2012 22:38 Cabinet Sanchez wrote:
I like the idea of the players requiring split skills, it's great. Sure I personally can't do it but the pros don't seem to care.

This game has much bigger isues to worry about, that guy being in the beta makes me sad.

I think a big issue though is that Zerg and Protoss rarely have to split their units, it would be nice if there were some things implemented in the game so that marines weren't the only units you could maximize surface area with


That's because marines have stimpack. Like you said it has more to do with the units than the game itself.
Last night i was splitting speed Hydras vs banelings, not as much as awesome, but still fun!
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-10-24 14:09:20
October 24 2012 14:03 GMT
#9
I find it hard to believe that people think microing aggainst the computer is a nice skill to watch. It's no different than having 12 units per control group. It's simply a mechanical limitation artificially created to make the game more difficult. In essence, it's nothing more than a mindless mouse trick, like it was to click through several gateways / rax etc to produce units individually in broodwar.

Also, saying that you need automated clumping so that microing doesn't disappear is also misleading. We could actually get to see much more cool microing because players know all their pre-splitting is for nothing as soon as they click move. As Dustin said, there are times where being clumped is beneficial, for example aggainst a mass of melee units like lings and zealots, so i'ts not like people would go with the units split all the time.

I personally think it's a bad move for the game not to have this, but it's their choice. I also completely disagree with how they test things. Testing internally with a couple of mediocre players, who tried it at most for a day, is really going to get them some good conclusions about the impact of that in the game in the long run... Keep doing good science folks. /s
hotsuma
Profile Joined May 2011
Brazil56 Posts
October 24 2012 14:07 GMT
#10
It's sad, but the game is dying bit by bit.
I dont know about blizzard mind set when changing stuff, sometimes I think that they have no idea about nothing.
My totality eclipses the chasm!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 24 2012 14:10 GMT
#11
On October 24 2012 23:03 Apolo wrote:
I find it hard to believe that people think microing aggainst the computer is a nice skill to watch. It's no different than having 12 units per control group. It's simply a mechanical limitation artificially created to make the game more difficult. In essence, it's nothing more than a mindless mouse trick, like it was to click through several gateways / rax etc to produce units individually in broodwar.

Also, saying that you need automated clumping so that microing doesn't disappear is also misleading. We could actually get to see much more cool microing because players know all their pre-splitting is for nothing as soon as they click move. As Dustin said, there are times where being clumped is beneficial, for example aggainst a mass of melee units like lings and zealots, so i'ts not like people would go with the units split all the time.

I personally think it's a bad move for the game not to have this, but it's their choice. I also completely disagree with how they test things. Testing internally with a couple of mediocre players, who tried it at most for a day, is really going to get them some good conclusions about the impact of that in the game in the long run... Keep doing good science folks. /s


But...it doesn't actually change anything in practice. It's useless. So why implement it?
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 24 2012 14:12 GMT
#12
On October 24 2012 22:59 love.less wrote:
hes right 100%. what is this thread, where you call "shift click stalker blink" awesome, actually about?


The shift click stalker blinking (to a single spot on the map to get to a very tight position) would not work if they changed the movement code.
Regardless if you don't like this or not, players should know how to fucking split their units. I'm all for engine improvements and not holding people back ridiculously (MBS arguments were fucking inane from closed minded folk) but this is madness.
joeschmo
Profile Joined January 2011
United States167 Posts
October 24 2012 14:30 GMT
#13
On October 24 2012 23:12 Cabinet Sanchez wrote:
Show nested quote +
On October 24 2012 22:59 love.less wrote:
hes right 100%. what is this thread, where you call "shift click stalker blink" awesome, actually about?


The shift click stalker blinking (to a single spot on the map to get to a very tight position) would not work if they changed the movement code.
Regardless if you don't like this or not, players should know how to fucking split their units. I'm all for engine improvements and not holding people back ridiculously (MBS arguments were fucking inane from closed minded folk) but this is madness.


You mean, Terran should know how to split the bioball? And Zerg should split the Broodlord/infestor deathball versus a Vortex? Because that's all the splitting that actually happens.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-10-24 15:16:21
October 24 2012 15:15 GMT
#14
Protoss having big units is like a natural split and reduces the DPS/area, so clumping up their units is a MUST...
also, units like colossus and sentries benefits heavily from the deathball formation.
to make protoss stop deathballing around you need to change so much stuff that I can't see it being done by Blizz even in LotV.

Protoss players benefit more from working on their units position before fights like:
zealots<archons<sentries(GS,FF)<Immortals<sentries(GS)<stalkers<colossus/HT
badog
Fjodorov
Profile Joined December 2011
5007 Posts
October 24 2012 15:29 GMT
#15
On October 24 2012 23:30 joeschmo wrote:
Show nested quote +
On October 24 2012 23:12 Cabinet Sanchez wrote:
On October 24 2012 22:59 love.less wrote:
hes right 100%. what is this thread, where you call "shift click stalker blink" awesome, actually about?


The shift click stalker blinking (to a single spot on the map to get to a very tight position) would not work if they changed the movement code.
Regardless if you don't like this or not, players should know how to fucking split their units. I'm all for engine improvements and not holding people back ridiculously (MBS arguments were fucking inane from closed minded folk) but this is madness.


You mean, Terran should know how to split the bioball? And Zerg should split the Broodlord/infestor deathball versus a Vortex? Because that's all the splitting that actually happens.


I watched Effort split his banelings and lings when palying against Flash. Its essential to split your marines when facing tanks in TvT. The same can be said about any race vs infestors. Your knowledge of the game is lacking im afraid.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 24 2012 15:49 GMT
#16
On October 25 2012 00:29 Fjodorov wrote:
Show nested quote +
On October 24 2012 23:30 joeschmo wrote:
On October 24 2012 23:12 Cabinet Sanchez wrote:
On October 24 2012 22:59 love.less wrote:
hes right 100%. what is this thread, where you call "shift click stalker blink" awesome, actually about?


The shift click stalker blinking (to a single spot on the map to get to a very tight position) would not work if they changed the movement code.
Regardless if you don't like this or not, players should know how to fucking split their units. I'm all for engine improvements and not holding people back ridiculously (MBS arguments were fucking inane from closed minded folk) but this is madness.


You mean, Terran should know how to split the bioball? And Zerg should split the Broodlord/infestor deathball versus a Vortex? Because that's all the splitting that actually happens.


I watched Effort split his banelings and lings when palying against Flash. Its essential to split your marines when facing tanks in TvT. The same can be said about any race vs infestors. Your knowledge of the game is lacking im afraid.


its essential to split vs anything that does aoe, at least as terran. So basically:

Tanks, banes, fungal, storm, archons, collosus, widow mines

there are also a lot of fights where you want a good spread to get an arc or to decrease the effective dps of your opponent. such as against roaches and hydras. There is a lot of extra micro to be done because of clumping, just because we haven't seen it done properly yet, doesn't mean that the deathball will reign forever. Eventually, i truely believe that players will not want to deathball most of the time but rather have spread out, smaller battles around the map. We see it more and more, there are less 200/200 fights every month, more instances of multiple battles raging on the field of play and better micro and multitasking.

This game is no where near finished, its skill ceiling is no where near met and we have no idea how it will look in 1 years time, let alone 5 or 10 years time
When there is nothing left to lose but your dignity, it is already gone.
benzcity07
Profile Joined February 2011
United States79 Posts
October 24 2012 16:05 GMT
#17
I am in agreement with those that believe the internal testing by blizzard was inadequate.

Looking at the linked video in the b.net post I don't see how this wouldn't have an affect on gameplay once people get good at using it. (As well Dustin Browder saying they had to click across the map to get it to work was really sketchy).

I think this mechanic would add to the skill of the game. Those players with high enough APM and wherewith all to remember to presplit their units will be rewarded over those that will have to do it sloppily in a battle. As well if I form my units into a concave and move across the map, a more aware player will be given the opportunity to attack me at the sides.

To the point of messing up stalker blink shift command, I wouldn't want this change to be implemented to universal unit movement, I would want an added "move in formation" command to preserve regular movement that players have become accustomed to.
Be the change you want to see in the world.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
October 24 2012 16:18 GMT
#18
On October 24 2012 23:10 Fragile51 wrote:
Show nested quote +
On October 24 2012 23:03 Apolo wrote:
I find it hard to believe that people think microing aggainst the computer is a nice skill to watch. It's no different than having 12 units per control group. It's simply a mechanical limitation artificially created to make the game more difficult. In essence, it's nothing more than a mindless mouse trick, like it was to click through several gateways / rax etc to produce units individually in broodwar.

Also, saying that you need automated clumping so that microing doesn't disappear is also misleading. We could actually get to see much more cool microing because players know all their pre-splitting is for nothing as soon as they click move. As Dustin said, there are times where being clumped is beneficial, for example aggainst a mass of melee units like lings and zealots, so i'ts not like people would go with the units split all the time.

I personally think it's a bad move for the game not to have this, but it's their choice. I also completely disagree with how they test things. Testing internally with a couple of mediocre players, who tried it at most for a day, is really going to get them some good conclusions about the impact of that in the game in the long run... Keep doing good science folks. /s


But...it doesn't actually change anything in practice. It's useless. So why implement it?

(not that im taking the side of the dumbass there but) it should be implemented because from a user POV the game is sometimes, literally, unwatchable.
The heart's eternal vow
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
Last Edited: 2012-10-24 17:02:01
October 24 2012 16:44 GMT
#19
I just have one question for everyone in general:

before SC2, when you thought of awesome, impressive control in an RTS, what did you think of? Did you think of flanking, concaves, and watching each unit's HP to make sure you maximize the lifespan of everything on the frontline?

or did you think of someone taking a tightly clumped ball of redcoats and splitting it into a spread-out formation?


Everyone talks about brood war movement as if it's "fighting the interface". how is unit-splitting not a form of fighting poorly made UI?
In WoL, it's "you didn't fight the interface well enough, so I'm going to get a maximum damage psi storm off".
In brood war, it was, "I fought the interface well enough and made it my bitch, so I'm going to get awesome storms on you".

It's gone from "well, anyone can have an army sent out in a reasonable formation (1a2a3a4a, not counting limbo-line syndrome), but only the best can control their spellcasters (battle the interface) to unleash obscene damage" to "well, anyone can control their spellcasters to unleash all sorts of awesome spells (smartcast), but only the best can have their entire army be anything besides a giant ball of stupid (battle the interface)."
gedatsu
Profile Joined December 2011
1286 Posts
October 24 2012 16:54 GMT
#20
On October 24 2012 23:30 joeschmo wrote:
Show nested quote +
On October 24 2012 23:12 Cabinet Sanchez wrote:
On October 24 2012 22:59 love.less wrote:
hes right 100%. what is this thread, where you call "shift click stalker blink" awesome, actually about?


The shift click stalker blinking (to a single spot on the map to get to a very tight position) would not work if they changed the movement code.
Regardless if you don't like this or not, players should know how to fucking split their units. I'm all for engine improvements and not holding people back ridiculously (MBS arguments were fucking inane from closed minded folk) but this is madness.


You mean, Terran should know how to split the bioball? And Zerg should split the Broodlord/infestor deathball versus a Vortex? Because that's all the splitting that actually happens.

It's the only splitting that happens, but that doesn't mean it's the only splitting that can and should happen.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 142
RuFF_SC2 137
Nina 115
ProTech61
StarCraft: Brood War
actioN 1769
JulyZerg 476
Leta 367
Noble 86
sSak 61
ajuk12(nOOB) 23
NaDa 18
SilentControl 8
Icarus 6
Dota 2
monkeys_forever771
LuMiX1
League of Legends
JimRising 733
Counter-Strike
Stewie2K542
semphis_32
Super Smash Bros
hungrybox611
Other Games
shahzam794
WinterStarcraft448
C9.Mang0256
Maynarde134
ViBE49
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH208
• Sammyuel 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1196
• Lourlo854
Other Games
• Scarra1096
• Shiphtur247
Upcoming Events
Afreeca Starleague
6h 9m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
7h 9m
OSC
20h 9m
Sparkling Tuna Cup
1d 6h
Afreeca Starleague
1d 6h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 20h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.