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Oracle Update from Dayvie (10/17) - Page 2

Forum Index > StarCraft 2 HotS
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BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
October 18 2012 04:52 GMT
#21
Good to see entomb removed; one of the dumbest spells I've seen. Still don't know why they think Protoss needs more harassment options though.
lost_artz
Profile Joined January 2012
United States366 Posts
Last Edited: 2012-10-18 05:15:38
October 18 2012 05:05 GMT
#22
Give it Disruption Web or Stasis Field and be done with FFS.

Stasis field could for be used for damn near anything including non-deadly worker harass meanwhile Disruption Web would be an excellent defensive and offensive spell exactly like it was in BW.

For the sake of balance Stasis field could only work on light units so it doesn't turn into a stronger version of fungals rooting effect.
Oakwarrior
Profile Joined July 2011
Estonia31 Posts
October 18 2012 05:12 GMT
#23
Just chiming in to say that any sort of mobile healing/shield restoring platform is a HUGE HUGE no-no for Protoss in SC2 due to the design decisions taken with the race. They are cost efficient as they are already, and with recall/healing you only need to build one army the entire game and win by attrition no matter what, be it early/mid/late game.

What I would like to see is still some indirect harm, much like Entomb is actually working right now. I guess a way to make Entomb work would be having the ability changed to single-target. In this case people can go "WOW he entombed the whole mineral line!" instead of "pff, another shift click by a camping Oracle). This would of course presume a change in energy cost to something Blizzard doesn't like (which means not divisible by 25 :D). But there are many ways to inflict indirect harm (Overseer Contaminate for example) so I'd like to see what they come up with.
"Great minds go in great circles."
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 18 2012 05:16 GMT
#24
Why don't they give the oracle a slow spell? It could be an area of effect spell that slows the movement speeds of units that are in it. They could use it to harass workers the same way they are using it now and they could also use it in army engagements to either prevent retreats or assist in their own retreats.

Might have to balance it for usage against workers, though.

Crawdad
Profile Joined September 2012
614 Posts
October 18 2012 05:17 GMT
#25
On October 18 2012 14:05 lost_artz wrote:
Give it Disruption Web or Stasis Field and be done with FFS.

Stasis field could for be used for damn near anything including non-deadly worker harass meanwhile Disruption Web would be an excellent defensive and offensive spell exactly like it was in BW.

For the sake of balance Stasis field could only work on light units so it doesn't turn into a stronger version of fungals rooting effect.


That spell was replaced by Vortex, and everyone would hate it anyway, because it would "remove micro".
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
October 18 2012 05:36 GMT
#26
1. We agree with our community that Entomb is not a spectator friendly ability because it's so easy to execute and is targeted at only 1 location (minerals).


Thank god then!
Bisu - INnoVation - Dark - Rogue - Stats
Warpath
Profile Joined April 2010
Canada1242 Posts
October 18 2012 05:39 GMT
#27
I think it would be cool to give it a spell similar to Irradiate that hits more than just biological.
lost_artz
Profile Joined January 2012
United States366 Posts
October 18 2012 05:44 GMT
#28
On October 18 2012 14:17 Crawdad wrote:
Show nested quote +
On October 18 2012 14:05 lost_artz wrote:
Give it Disruption Web or Stasis Field and be done with FFS.

Stasis field could for be used for damn near anything including non-deadly worker harass meanwhile Disruption Web would be an excellent defensive and offensive spell exactly like it was in BW.

For the sake of balance Stasis field could only work on light units so it doesn't turn into a stronger version of fungals rooting effect.


That spell was replaced by Vortex, and everyone would hate it anyway, because it would "remove micro".


Yes, and no.

The only way in which Stasis field removes micro is by making part of your army un-attack-able, unable to attack and un-move-able. On the flip side of this it actually promotes micro for the rest of your army as you suddenly have less units to control for a short period of time and they become more valuable. Having less units to control also means you can control them more precisely.

And yes, it was replaced by Vortex however it's a pretty well known fact that Vortex needs to be changed simply because of the role it plays in SC2. It's essentially a coin-toss spell, where either the Protoss wins the engagement convincingly or still gets crushed by a superior army.
Oakwarrior
Profile Joined July 2011
Estonia31 Posts
Last Edited: 2012-10-18 05:55:41
October 18 2012 05:55 GMT
#29
Wow what - delete this post please.
"Great minds go in great circles."
electronic voyeur
Profile Joined October 2012
United States133 Posts
October 18 2012 05:59 GMT
#30
On October 18 2012 11:00 StarVconvoY wrote:
Oh the Oracle. I'm also glad this is changing. There is nothing like playing against another Protoss in unranked and thinking, "This isn't doing anything, is this?" about Entomb.

Probably a .001% chance Blizz would see this, but it's worth mentioning to see what you all think:
How about a spell that takes a second to cast that cloaks/mind controls an enemy unit. After 5 or 8 seconds, it uncloaks does AOE damage (45) centered around it and returns under the enemy's control. If the unit is killed before it decloaks, no explosion.

This improves upon Entomb...
-This would mean a more permanent threat to mineral lines.
-Similar to the detection needed for battling Widow Mines.
-Micro intensive (you can see the blur of a worker that's been phased and run the heck away!)
-A way to break siege lines with heavy units

Problems
-its yet another aoe for protoss.
-If you controlled an enemy caster, it wouldn't be able to use spells- that'd be way to good.
-very good anti-air (mutalisks)

Where do I go in the beta forums to post this, lol?

This is too much I think
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 18 2012 06:02 GMT
#31
Right now all three spells on the Oracle sucks!! everything but entomb is a recycled ability that was taken away from another unit. Those didn't work then they don't work now.

Lets get some new exciting abilities. Cloaking field wink wink
I am Godzilla You are Japan
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 18 2012 06:14 GMT
#32
Easy. Replace Entomb with an ability, called something Protossy like Quantum Drag or Gravity Well that does decent aoe damage to units in it's area of effect that are moving. To counter, opponent has to stop the units or try and move out of aoe but take some damage. Hurts/kills workers (maybe two casts to kill), stops mining time for duration if opponent chooses to not move out of aoe. Aoe has to be 2 or so.
Knowing is half the battle... the other half is lasers.
MateShade
Profile Joined July 2011
Australia736 Posts
October 18 2012 06:25 GMT
#33
Please don't keep void siphon soft detection was nice also
Belisarius
Profile Joined November 2010
Australia6233 Posts
October 18 2012 06:26 GMT
#34
I still think it needs detection.
Kovaz
Profile Joined October 2010
Canada233 Posts
October 18 2012 06:34 GMT
#35
Give oracles recall. Make the radius small or put a cap on the number of units, idc, but having more recalls to use would make every PvX matchup better. Warp prisms are good, but you have to sacrifice all but 4 slots worth of units so it's not as worth it to harass with more expensive units (colossus, archon).

Give soft detection back to revelation. That was a really cool ability.

Not sure about the third spell. Maybe some channeled healing spell or something?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2012-10-18 06:52:10
October 18 2012 06:51 GMT
#36
always disappointed in people saying things like "whoa blizz listens"

this is NOT the first time blizzard has shown they listen! i dont understand, with all these "sc2 dying" threads, with so many ppl saying things like blizzard doesnt listen - they always do, they always have. they might be fucking slow but that's another matter


anyways, it took them a while to say they agree with the uncoolness of entomb and stuff (or is this simply the first "official" statement they've made of it?), but am glad this is finally announced, they need to fix things up ASAP or else people may look at beta now and think hots will be released like that
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
opus55
Profile Joined March 2012
Germany31 Posts
Last Edited: 2012-10-18 07:51:12
October 18 2012 07:38 GMT
#37
Actually, I have a cute idea for another utility spell:

Undeploy

Undeploys units in a small area (as large as an EMP or PSI-Storm). That means:
- unburrows any Zerg unit, for instance swarm hosts, hidden infestors, zerglings denying a nexus
- unburrows spider mines
- unsieges tanks

This spell is, for instance, usefull to apply before attacking a position that is secured by "siege" weapons like tanks, mines, swarm hosts. The enemy can position his deployed units more carefully (instead in a blob), investing more APM, to make the effects of this spell weaker.
This spell can also be used to feign an attack or to simply force the enemy into using some APM for redeploying.

Maybe some effect on other units can be added, too.

Edit: For instance:
- cancel guardian shields
- uncloak cloaked terran units (they can be immediately recloaked by hitting the cloak-button)
- prevent some spells like strike cannon or yamato cannon, which need some time to be cast (the effect is cancelled if undeploy hits during the casting period).
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 18 2012 07:42 GMT
#38
yeah blizzard even scrapped their whole bnet2 because the community wanted it and had to work with an unfinished platform. and got alot of critique after that. I am just so glad we don't have BBoxLive.
Entomb was a funny ability, but really didn't scaled well with better control. Everyone can que up drops, but can they control all of them to optimize the damage. But at the end it overlaps with Phoenix and Prism way to much. And double Phoenix was really fun combined with Energize.
But all the cool abilities that would fit the oracle are already on other units sadly. I really dislike that they want to add another air harassment unit, while there are 2 already there.
But if they really want a harassment spellcaster that does no direct damage. They will have to make a channeling ability. The caster will have to stay within a certain range around its aim to block it constantly and has to avoid anti air. But at the end it will be just the same as the Phoenix. But maybe they plan on changing the Phoenix ability already, so its becomes a better counter to mutas, which would be horrible and remove both units from the matchup and the phoenix everywhere ... and it is one of the most control needy units, so i hope they don't.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-10-18 07:57:24
October 18 2012 07:56 GMT
#39
On October 18 2012 09:46 SarcasmMonster wrote:
So vague. Let's give them suggestions

I propose a Lightning shield (from WC3) + Defensive matrix hybrid spell. A single Zealot infused with Lightning-shield-matrix in the mineral line would be so awesome Promotes small group tactics.


Show nested quote +
1. We agree with our community that Entomb is not a spectator friendly ability because it's so easy to execute and is targeted at only 1 location (minerals).


At least they're catching on.


I love your idea. Can be good in a lot of situation, makes gateway / sg viable for protoss against the swarm or bioballs instead of robo OR ht. Since Ligthning field would make chargelosts very strong against marines & zerglings with some micro from protoss player It would be very cool !
Berailfor
Profile Joined January 2012
441 Posts
October 18 2012 08:04 GMT
#40
Yes please please don't keep void siphon. And entomb wasn't that bad but I'm all for removing it if it is replaced by something that is rewarding for players that can utilize it well. I'm very happy they are listening to the community and fixing the oracle up. I LOVE revelation how it is, though I agree with the above, if the oracle cannot give some sort of temporary detection, then there should be some other way to detect. Right now I feel Observers, especially with the new necessities for detection in HotS either can't be on the robo or can't be our only form of mobile detection, it makes us wayy too limited to taking a robotics path.
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