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HOTS Patch notes [9/14/2012] - Page 53

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 51 52 53 54 55 71 Next
Xerxes Wrath
Profile Joined September 2012
48 Posts
September 15 2012 05:18 GMT
#1041
Still no buff to Carrier? Disappointed
Throw away those useless emotions of yours, I'll teach you how to use everything, everyone
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 15 2012 05:18 GMT
#1042
Is this patch live yet?
I wonder what phase shield looks like
moo...for DRG
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
September 15 2012 05:21 GMT
#1043
On September 15 2012 14:00 dynwar7 wrote:
I have 2 questions:

1. the Phase Shield, so this will counter fungal? How good that protoss has a spell to counter fungal, what can terrans do?

2. With the increased range from 7 to 10 of purifier core, will this kill bio play in tvp? Certainly hope not :/


How would that kill bio play at all? O.o
@x5_MegaFonzie
734pot
Profile Joined June 2012
Australia294 Posts
September 15 2012 05:21 GMT
#1044
On September 15 2012 14:07 ZenZombie wrote:
Show nested quote +
On September 15 2012 13:41 althaz wrote:
On September 15 2012 13:29 734pot wrote:
Why exactly do people say that the Goliath is needed in the game? As far as I know (which isn't a great amount), they were only really used in BW TvP against carriers and other air units (maybe). The viking essentially seems to have the same role as the Goliath, except its air attack can only be used when in air form. Is the issue that additional infrastructure is required to deal with tech switching?

Because the Goliath would probably be decent (but not amazing) vs the following units:
Immortal
Zealot
Void Ray
Carrier
Warp Prism
Broodlord
Mutalisk
Banelings

Vikings fly and because of that have to be more frail. The Goliath doesn't require different upgrades to remain relevant as the game wears on (and you don't want to play quick games with mech).

The Goliath is just a great solid all-around unit that gives mech some mobility but needs to not stray too far as they are not the monsters on the ground that the Warhound was. You would still rather a tank than a Goliath any day of the week, except vs air and drops, which is why you would build some Goliaths, but later on they would help out with mech's main problems.


I personally would love to see the goliath. It would be interesting, balanceable, and would need a balance of use, because if overused would die to roaches, if underused mutas could still clean it up with ling/bling support.


You can't exactly clean up tank/hellion/thor with ling/bane/muta though.
ZenZombie
Profile Joined September 2011
United States58 Posts
Last Edited: 2012-09-15 19:03:54
September 15 2012 05:22 GMT
#1045
On September 15 2012 14:21 734pot wrote:
Show nested quote +
On September 15 2012 14:07 ZenZombie wrote:
On September 15 2012 13:41 althaz wrote:
On September 15 2012 13:29 734pot wrote:
Why exactly do people say that the Goliath is needed in the game? As far as I know (which isn't a great amount), they were only really used in BW TvP against carriers and other air units (maybe). The viking essentially seems to have the same role as the Goliath, except its air attack can only be used when in air form. Is the issue that additional infrastructure is required to deal with tech switching?

Because the Goliath would probably be decent (but not amazing) vs the following units:
Immortal
Zealot
Void Ray
Carrier
Warp Prism
Broodlord
Mutalisk
Banelings

Vikings fly and because of that have to be more frail. The Goliath doesn't require different upgrades to remain relevant as the game wears on (and you don't want to play quick games with mech).

The Goliath is just a great solid all-around unit that gives mech some mobility but needs to not stray too far as they are not the monsters on the ground that the Warhound was. You would still rather a tank than a Goliath any day of the week, except vs air and drops, which is why you would build some Goliaths, but later on they would help out with mech's main problems.


True enough. They would probably have to remove the thor again or the amount of anit air mech would be too powerful.

I personally would love to see the goliath. It would be interesting, balanceable, and would need a balance of use, because if overused would die to roaches, if underused mutas could still clean it up with ling/bling support.


You can't exactly clean up tank/hellion/thor with ling/bane/muta though.



User was warned for this post

Edit: I have no idea what happened here. I think it put my reply into the quote.

Live Simply Or Simply Live.
TheSwamp
Profile Joined November 2010
United States1497 Posts
September 15 2012 05:28 GMT
#1046
Awesome stuff. Sadly, it probably won't shut people up about Bliizzard's ability to recognize their mistakes.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
summerloud
Profile Joined March 2010
Austria1201 Posts
September 15 2012 05:29 GMT
#1047
faith level in blizzard restored somewhat, best possible patch :o
DougJDempsey
Profile Joined April 2010
747 Posts
September 15 2012 05:29 GMT
#1048
i wonder whats the reaction when mech suddenly disappears from 90% of the games in the beta tho. the utter brokenness of the warhound was what made people go mech. not the "amazing"(in bizarro world) widow mine.
teamhozac
Profile Joined April 2012
404 Posts
September 15 2012 05:46 GMT
#1049
"Widow mine no longer has an Armory requirement

We’re barely seeing any play using widow mines in the beta right now. While we are slightly afraid of bringing in a cloaked unit so early in the tech, we decided it would be cool to see how this works out at with no Armory requirement."

No blizzard, it won't, its a POS, "cloaked unit" lol so scary (sarcasm)
teamhozac
Profile Joined April 2012
404 Posts
September 15 2012 05:47 GMT
#1050
On September 15 2012 14:29 DougJDempsey wrote:
i wonder whats the reaction when mech suddenly disappears from 90% of the games in the beta tho. the utter brokenness of the warhound was what made people go mech. not the "amazing"(in bizarro world) widow mine.


What was the point of bringing the warhound into the game to begin with? Like you said, mech now sucks ass again
Quintum_
Profile Joined May 2011
United States669 Posts
Last Edited: 2012-09-15 05:54:29
September 15 2012 05:49 GMT
#1051
On September 15 2012 14:02 Sparkman wrote:
Alright guys the Carrier is back, now lets go use it!!!!!!!!


While it is a good first step, needs to be more done then just putting it back. Needs to be rebalanced in some way shape or form to make players be able to use it and be a somewhat worthwhile unit. At least the BC has a use while the carrier has none. Besides just being way ahead and making them to BM your opponent, and then still almost lose cause of how bad they are.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
GulpyBlinkeyes
Profile Joined October 2009
United States1449 Posts
September 15 2012 05:59 GMT
#1052
Regardless of how well these changes work, I'm glad they're open to drastic patches. That's what beta is for!
teamhozac
Profile Joined April 2012
404 Posts
September 15 2012 06:00 GMT
#1053
"We decided HotS is a shitpile, and will be removing it entirely, we will release a game that we didn't take a dump on in a few months, thanks for your patience"

Epithet
Profile Blog Joined February 2010
United States840 Posts
September 15 2012 06:04 GMT
#1054
Grubby #1 thinker @ blizzard. (He thought of the oracle change)
YellOw, Reach, & Nal_Ra Hwaiting!!
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
September 15 2012 06:05 GMT
#1055
It would be cool if Blizzard let reapers be the ones to use the widow mines, gave a second or so for units to split before they died so people could mitigate some damage and that way be able to reduce the cost of the mine. That would make the reaper a very popular unit again
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 15 2012 06:07 GMT
#1056
I hope there's special place in hell for Warhound. GJ Blizzard. Have been playing your games since SC1 and I am glad that you are willing to listen to the community.
Howl41
Profile Joined September 2012
United States65 Posts
September 15 2012 06:09 GMT
#1057
Im glad they took warhounds out. I enjoy the fact that Terran doesnt really heavily on 1A units.
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
Lizarb
Profile Joined March 2011
Denmark307 Posts
Last Edited: 2012-09-15 06:14:30
September 15 2012 06:12 GMT
#1058
I agree with Flo on twitter:


with warhound gone, what does terran have now? widow mines, reapers that look up, and firebat/hellion. boring


Even with the warhound HoTS Terran had some of the least interesting new things added. I really hope Blizzard has something else for Terran as two tweaked units and the mine isn't really that interesting. Although the mine does look like fun.

EDIT: I'm NOT saying I want the warhound back, i'm just thinking that Zerg and Protoss has far more interesting new stuff added in HoTS.
Only thing I know is that I know nothing.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
September 15 2012 06:13 GMT
#1059
I wonder if the Carrier will even need a buff (although I think interceptors should be free). Oracle+Tempest+Carrier seems like a viable option for a 5-base army.
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
September 15 2012 06:18 GMT
#1060
With Blizzard being less stubborn, maybe they'll just put the goliath back in, instead of the warhound.

I would give watching SC2 a try again if I could see goliaths vs carriers TvP.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
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