HOTS Patch notes [9/14/2012] - Page 52
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happyness
United States2400 Posts
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DarkPlasmaBall
United States44043 Posts
Life. Is. Good. ![]() | ||
SarcasmMonster
3136 Posts
On September 15 2012 13:00 mlspmatt wrote: Giving Siege tanks +5 will change anything? OK. That's a 10% increase vs Armor. Difference between 3-shotting and 4 shotting Stalkers, so yes it will change something. Not drastic, but don't pretened nothing will change. | ||
mlspmatt
Canada404 Posts
On September 15 2012 07:36 Teoita wrote: With the potential in the Widow Mine, mech still has a chance, come on people. Besides, in BW Bio was only viable in one matchup, while mech was in all 3. In WoL, Bio is viable in 3 matchups and Mech in 2. Seems pretty acceptable to me even if mech v p doesn't work out. No it doesn't. God gave you a brain, use it. User was temp banned for this post. | ||
AxionSteel
United States7754 Posts
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XXXSmOke
United States1333 Posts
At the same time, the removal of the warhound will result in less mech which will further deter any uses of the carrier. Itl be an interesting patch for sure. | ||
Krogan
Sweden375 Posts
Personally I think blizzard is shooting themselves in the foot with their refusal to simply bring in more of the older units, I guess that would feel lazy to some fans but imo what the terrans really need are goliaths and firebats not battle helions or warhounds. I'd even have prefered to give terrans the hidden flame turrets rather then widow mines. Also these protoss changes sound amazing, the oracle suddenly became a powerful mid game harass unit and a mid to late game must have core army caster. I also REALLY love the idea of protoss having two capitol ships, feels just so right. | ||
althaz
Australia1001 Posts
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mlspmatt
Canada404 Posts
On September 15 2012 12:55 aZealot wrote: Right. It's the first day of the new patch. Let's let Pros and the community play before forecasting doom and gloom. Opinions like yours are idiotic. They also don't advance Terran mech play. If you have access to the beta, try mech with Hellions and Mines. See what you can do. Experiment. If it looks seriously viable, then we may even see buffs to Mines such as lower supply, and, who knows, maybe even small Tank buffs. If not, the Warhound may return in a form better suited to SC. (Battlehellion, Banshee, Mines, Tanks, Vikings, Thors would be fearsome. Terran may not even need the Warhound or similar.) GL. And have fun. Mines are a useless unit that Blizzard keep buffing because nobody is using them, because they cost 2 supply, are useless if the opponent has detection. Nobody cares about the Reaper but Blizzard. The battle hellion has some use, but the Warhound was the expansion for terran and opened up Mech play. No warhound, no mech. Sure they can put something back in thats revamped, but as it stands, no dice. | ||
althaz
Australia1001 Posts
On September 15 2012 13:06 mlspmatt wrote: No it doesn't. God gave you a brain, use it. Mech vs Toss is viable at LEAST up to mid/high master level, it's just WAY harder than Bio (and you still need ghosts and vikings). With battle hellions and no other changes, mech becomes more powerful than bio (if you can survive to three bases), if they could just bring back the highly mobile, AA factory unit known as the Goliath, mech would be back baby. As it is now mech is I think going to become the way the very best players play because tank-battle hellion-ghost is not beatable on the ground, even if you go pure chargelot-immortal (I beat these sorts of players daily on ladder). The counter to mech is definitely air of course (specifically the Carrier, void rays can obviously destroy mech armies, but they need to out-number the Thors and usually you can just build vikings and win vs Void Rays. Carriers rape thors and do ok vs Vikings (and toss should be ahead on upgrades because mech is incredibly gas expensive). | ||
trips
United Kingdom107 Posts
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734pot
Australia294 Posts
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Rimak
Denmark434 Posts
To terrans. You will get your mech back, Blizz gave us all a favor removing an UGLY, stupid and uninteresting mech-marauder from the game. Seeing that immos got buff against the haywire missile my bet is that you will receive a fully redesigned unit, that would look and feel MECH. You haven't lost the whole race, just stupid unit removed, 90% new unit will be added when blizz will design it. Also if someone missed It - Tanks now are much better with upgrades. And just in case - Battle Helions are light unit, so immortal only deals 20 dmg, not 50. And blue flame will melt chargelots. | ||
NEOtheONE
United States2233 Posts
On September 15 2012 05:15 SC_THORLORD wrote: Thats weird, Zeg got nerfed, that has never happened before Happened in SC2 WoL beta, but yeah I believe that was the most recent Zerg nerf. | ||
734pot
Australia294 Posts
On September 15 2012 13:36 NEOtheONE wrote: Happened in SC2 WoL beta, but yeah I believe that was the most recent Zerg nerf. Actually the infestor nerf happened quite a while later than the beta and was quite significant. | ||
usethis2
2164 Posts
It's amusing though to hear some people applauding "Blizzard listens to us!" (I'm sure they do, but the purpose wasn't exactly to please us) | ||
althaz
Australia1001 Posts
On September 15 2012 13:29 734pot wrote: Why exactly do people say that the Goliath is needed in the game? As far as I know (which isn't a great amount), they were only really used in BW TvP against carriers and other air units (maybe). The viking essentially seems to have the same role as the Goliath, except its air attack can only be used when in air form. Is the issue that additional infrastructure is required to deal with tech switching? Because the Goliath would probably be decent (but not amazing) vs the following units: Immortal Zealot Void Ray Carrier Warp Prism Broodlord Mutalisk Banelings Vikings fly and because of that have to be more frail. The Goliath doesn't require different upgrades to remain relevant as the game wears on (and you don't want to play quick games with mech). The Goliath is just a great solid all-around unit that gives mech some mobility but needs to not stray too far as they are not the monsters on the ground that the Warhound was. You would still rather a tank than a Goliath any day of the week, except vs air and drops, which is why you would build some Goliaths, but later on they would help out with mech's main problems. | ||
dynwar7
1983 Posts
1. the Phase Shield, so this will counter fungal? How good that protoss has a spell to counter fungal, what can terrans do? ![]() 2. With the increased range from 7 to 10 of purifier core, will this kill bio play in tvp? Certainly hope not :/ | ||
Sparkman
United States60 Posts
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ZenZombie
United States58 Posts
On September 15 2012 13:41 althaz wrote: Because the Goliath would probably be decent (but not amazing) vs the following units: Immortal Zealot Void Ray Carrier Warp Prism Broodlord Mutalisk Banelings Vikings fly and because of that have to be more frail. The Goliath doesn't require different upgrades to remain relevant as the game wears on (and you don't want to play quick games with mech). The Goliath is just a great solid all-around unit that gives mech some mobility but needs to not stray too far as they are not the monsters on the ground that the Warhound was. You would still rather a tank than a Goliath any day of the week, except vs air and drops, which is why you would build some Goliaths, but later on they would help out with mech's main problems. I personally would love to see the goliath. It would be interesting, balanceable, and would need a balance of use, because if overused would die to roaches, if underused mutas could still clean it up with ling/bling support. | ||
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