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HOTS Patch notes [9/14/2012] - Page 50

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 48 49 50 51 52 71 Next
BigKahunaBurger
Profile Joined June 2011
Australia334 Posts
Last Edited: 2012-09-15 02:32:34
September 15 2012 02:30 GMT
#981
On September 15 2012 10:57 Shikyo wrote:
Show nested quote +
On September 15 2012 10:28 Infernal_dream wrote:
On September 15 2012 10:23 Shikyo wrote:
Wonder how they're going to change the Warhound.


The Protoss Capital Ship changes totally confuse me. They add carrier but then reduce Tempest range. Aren't their roles going to completely overlap?


Uh what? Tempest dps is complete shit. Carrier has the highest dps in the game upgraded. How do those roles overlap?

With Tempest having such low range don't see much point in them unless they build like 1-2 for poking


>Such low range
>15
>Larger range than any unit in game
>mfw
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-15 02:35:46
September 15 2012 02:31 GMT
#982
Man, so much QQ about the Warhound and it's only the first day of the patch.

The only new playstyle the Warhound brought was more Warhound. More to the point, it's effect was to neuter experimentation with the Hellion and Reaper. This way, these units get more play in HotS towards hopefully, a traditional SC mech style.

The Warhound may yet return, and in a far better iteration.

(More to the point. Play, just play.)
KT best KT ~ 2014
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2012-09-15 02:33:21
September 15 2012 02:31 GMT
#983
I'm actually disappointed with this patch.

Firstly, the Warhound was a flawed unit because its stats were WAY off mark (2 supply was too low for a unit with that much power and cost, the unit was grossly overpowered overall), and because Haywire Missiles was a badly designed ability. It wasn't terrible because it was an A-move unit, and if its real design issues are solved, I'd like to see it come back.

Secondly, the Void Ray is still shit.

EDIT: Ok, the rest of the changes (Swarm Host, Oracle, Tempest, MS Core, Reaper, Widow Mine) seem to be going in the right direction.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
September 15 2012 02:32 GMT
#984
On September 15 2012 10:59 gengka wrote:
Show nested quote +
On September 15 2012 10:44 Silver777 wrote:
I have heard/read multiple times that the biggest issue with mech vs toss are chargelots and battle hellions seem to decimate chargelots...why then does everyone think "no warhound, no mech PvT" if protoss ground got no change to it and mech got battle hellions and eventually balanced widow mines.


any terran will tell you that the core unit of a mech composition is the tanks. While tanks are good in numbers, their splash damage is a 2-edge sword. by removing the mobility of the hellions, yes they can become the meat shields for the tanks. However the inability to kite means they will receive friendly fire from the tanks once the chargelots charge in. This is the same problem as the marine tank composition vs the zerg when the speedlings charge in. while at least you can split the marines i don't think it will be easy to do the same on transformed battle hellions.

but anyway terrans can always micro and target the stalkers with tank shots while target the chargelots with BH. We are a race who always need to adapt anyway. I encourage those terrans who are lucky to be in HOTS beta to try out mech vs P even though the warhound is out at the moment. Thank you comrades


You realize how good battle hellions are vs chargelots in large numbers? You won't have to worry about friendly tank splash for long because in 5 seconds all the zealots will be dead. Sure you might take a couple tank hits, but that's 50% splash to a light unit, or only 17.5 damage per hit on a 135 hp unit.
vibeo gane,
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 15 2012 02:33 GMT
#985
On September 15 2012 11:30 BigKahunaBurger wrote:
Show nested quote +
On September 15 2012 10:57 Shikyo wrote:
On September 15 2012 10:28 Infernal_dream wrote:
On September 15 2012 10:23 Shikyo wrote:
Wonder how they're going to change the Warhound.


The Protoss Capital Ship changes totally confuse me. They add carrier but then reduce Tempest range. Aren't their roles going to completely overlap?


Uh what? Tempest dps is complete shit. Carrier has the highest dps in the game upgraded. How do those roles overlap?

With Tempest having such low range don't see much point in them unless they build like 1-2 for poking


>Such low range
>15
>Larger range than any unit in game
>mfw

Well Carrier technically has 14 range so yeah.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-09-15 02:38:32
September 15 2012 02:35 GMT
#986
Are they gonna do any change to the Carrier?

Personally,i feel the Carrier and Tempest role may overlap which i fear.
They also should remove the Collosus and put in the Reaver.

I feel the Viper is okay.It isn't overpowered as i thought it was.

Widow mines are underused in the beta.Hopefully this buff we will see more usage of them.
Play your best
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
September 15 2012 02:36 GMT
#987
Am I missing something, why are they buffing a protoss unit against a Terran unit that they removed? O_o

Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Terran

Warhound

This unit has been removed from the game.

"Dark Pleasure" | | I survived the Locust war of May 3, 2014
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
September 15 2012 02:38 GMT
#988
Thank god they got rid of the warhound. Good to see that Blizzard is listening.
polytree
Profile Joined June 2011
United States1 Post
September 15 2012 02:44 GMT
#989
Looking forward to a meta-game that is less restrictive and more open to experimentation. Also excited to see Bizzard acting aggressively considering it is a beta afterall.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 15 2012 02:46 GMT
#990
On September 15 2012 11:36 Integra wrote:
Am I missing something, why are they buffing a protoss unit against a Terran unit that they removed? O_o

Show nested quote +
Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Terran

Warhound

This unit has been removed from the game.


My current theory is that they're planning on adding Warhound later on after reworking it or just seeing how Terran does without it in the game.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
September 15 2012 02:47 GMT
#991
On September 15 2012 11:35 FakeDeath wrote:
Are they gonna do any change to the Carrier?

Personally,i feel the Carrier and Tempest role may overlap which i fear.

Carriers are general purpose units, moderately effective vs everything (except marines lol). Tempests are longer ranged snipers designed to take out high-priority massive units (mostly broodlords and colossi, though they could be effective vs ultras, thors, and BCs)
vibeo gane,
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 15 2012 02:48 GMT
#992
On September 15 2012 11:36 Integra wrote:
Am I missing something, why are they buffing a protoss unit against a Terran unit that they removed? O_o

Show nested quote +
Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Terran

Warhound

This unit has been removed from the game.


nice catch lol
ScaringKids
Profile Joined November 2010
Portugal819 Posts
September 15 2012 02:50 GMT
#993
I love the fact that Blizzard is not afraid to make such changes as to completely remove a unit so new (warhound ofc) maybe they have another Terran unit ready to come into the beta to be tested.

This is a really cool patch overall.
MC | NesTea | Jaedong | PartinG | Liquid'HerO | MvP | Flash | White-Ra | Polt | Squirtle |
TALegion
Profile Joined October 2010
United States1187 Posts
Last Edited: 2012-09-15 03:00:31
September 15 2012 02:52 GMT
#994
I think this is the happiest a patch has ever made me. My favorite units are the reaper, carrier, and (hopefully, if it's good) the oracle, and this is so perfect... And no Warhounds. That's like half of way this is amazing.

The only thing I've wondering about is the new fleet ships. While the tempest is obviously still an epic-range sniper, I just wonder much use it will get. Sure, it can kill colossus, but so can a void ray... The same goes for a thor, I think. I just wonder if the carrier's ability as a powerful air unit will be too much to combind with some tempests, as void rays fill a similar role for cheaper.

I'm also afraid a medic'ed protoss deathball will be really strong vs. Z....
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
mark05
Profile Joined March 2009
Canada807 Posts
September 15 2012 02:52 GMT
#995
nice patch. glad to see the community was listened
yes, I'm MarkOhFive
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
September 15 2012 02:56 GMT
#996
If they don't remake the warhound or replace it with something viable then Terran is definitely being shafted hard.

Glad the Carriers have come back, I know they're listening to the Pro P opinion on this and the expansion in general. Now if only they'd remove the Collosus.
Learn to count with CatsPajamas!
gengka
Profile Joined September 2010
Malaysia461 Posts
September 15 2012 02:58 GMT
#997
On September 15 2012 11:46 Shikyo wrote:
Show nested quote +
On September 15 2012 11:36 Integra wrote:
Am I missing something, why are they buffing a protoss unit against a Terran unit that they removed? O_o

Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Terran

Warhound

This unit has been removed from the game.


My current theory is that they're planning on adding Warhound later on after reworking it or just seeing how Terran does without it in the game.


if terrans do ok and there will be no more new unit for T?
Make Love Not War
dynwar7
Profile Joined May 2011
1983 Posts
September 15 2012 03:09 GMT
#998
hahaha warhound gone....not bad.

Reaper combat awareness sounds really nice.


Purifier beam range from 7 to 10...is this going to kill bio play in TvP completely?

Also, it says immortal's hardened shield will reduce haywire missile from warhound, but warhound is removed, so...I dont understand this?
Regarding the imbalance, hilarious to see Zergs defending themselves....
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
September 15 2012 03:11 GMT
#999
On September 15 2012 11:52 TALegion wrote:
I think this is the happiest a patch has ever made me. My favorite units are the reaper, carrier, and (hopefully, if it's good) the oracle, and this is so perfect... And no Warhounds. That's like half of way this is amazing.

The only thing I've wondering about is the new fleet ships. While the tempest is obviously still an epic-range sniper, I just wonder much use it will get. Sure, it can kill colossus, but so can a void ray... The same goes for a thor, I think. I just wonder if the carrier's ability as a powerful air unit will be too much to combind with some tempests, as void rays fill a similar role for cheaper.

I'm also afraid a medic'ed protoss deathball will be really strong vs. Z....

Void rays have to move into close range to kill stuff, where they're extremely vulnerable to fungals, marines, etc. Tempests can do it from farther away, where they are protected by other stuff.
vibeo gane,
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
September 15 2012 03:16 GMT
#1000
Oh wow
Carrier has arrived. Best thing ever. Hope it stays this way.
And they removed the Warhound so can't complain.
End my suffering
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