• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:53
CET 18:53
KST 02:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
The Perfect Game Beyond All Reason Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread US Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2269 users

HOTS Patch notes [9/14/2012] - Page 50

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 48 49 50 51 52 71 Next
BigKahunaBurger
Profile Joined June 2011
Australia334 Posts
Last Edited: 2012-09-15 02:32:34
September 15 2012 02:30 GMT
#981
On September 15 2012 10:57 Shikyo wrote:
Show nested quote +
On September 15 2012 10:28 Infernal_dream wrote:
On September 15 2012 10:23 Shikyo wrote:
Wonder how they're going to change the Warhound.


The Protoss Capital Ship changes totally confuse me. They add carrier but then reduce Tempest range. Aren't their roles going to completely overlap?


Uh what? Tempest dps is complete shit. Carrier has the highest dps in the game upgraded. How do those roles overlap?

With Tempest having such low range don't see much point in them unless they build like 1-2 for poking


>Such low range
>15
>Larger range than any unit in game
>mfw
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-15 02:35:46
September 15 2012 02:31 GMT
#982
Man, so much QQ about the Warhound and it's only the first day of the patch.

The only new playstyle the Warhound brought was more Warhound. More to the point, it's effect was to neuter experimentation with the Hellion and Reaper. This way, these units get more play in HotS towards hopefully, a traditional SC mech style.

The Warhound may yet return, and in a far better iteration.

(More to the point. Play, just play.)
KT best KT ~ 2014
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2012-09-15 02:33:21
September 15 2012 02:31 GMT
#983
I'm actually disappointed with this patch.

Firstly, the Warhound was a flawed unit because its stats were WAY off mark (2 supply was too low for a unit with that much power and cost, the unit was grossly overpowered overall), and because Haywire Missiles was a badly designed ability. It wasn't terrible because it was an A-move unit, and if its real design issues are solved, I'd like to see it come back.

Secondly, the Void Ray is still shit.

EDIT: Ok, the rest of the changes (Swarm Host, Oracle, Tempest, MS Core, Reaper, Widow Mine) seem to be going in the right direction.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 15 2012 02:32 GMT
#984
On September 15 2012 10:59 gengka wrote:
Show nested quote +
On September 15 2012 10:44 Silver777 wrote:
I have heard/read multiple times that the biggest issue with mech vs toss are chargelots and battle hellions seem to decimate chargelots...why then does everyone think "no warhound, no mech PvT" if protoss ground got no change to it and mech got battle hellions and eventually balanced widow mines.


any terran will tell you that the core unit of a mech composition is the tanks. While tanks are good in numbers, their splash damage is a 2-edge sword. by removing the mobility of the hellions, yes they can become the meat shields for the tanks. However the inability to kite means they will receive friendly fire from the tanks once the chargelots charge in. This is the same problem as the marine tank composition vs the zerg when the speedlings charge in. while at least you can split the marines i don't think it will be easy to do the same on transformed battle hellions.

but anyway terrans can always micro and target the stalkers with tank shots while target the chargelots with BH. We are a race who always need to adapt anyway. I encourage those terrans who are lucky to be in HOTS beta to try out mech vs P even though the warhound is out at the moment. Thank you comrades


You realize how good battle hellions are vs chargelots in large numbers? You won't have to worry about friendly tank splash for long because in 5 seconds all the zealots will be dead. Sure you might take a couple tank hits, but that's 50% splash to a light unit, or only 17.5 damage per hit on a 135 hp unit.
vibeo gane,
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 15 2012 02:33 GMT
#985
On September 15 2012 11:30 BigKahunaBurger wrote:
Show nested quote +
On September 15 2012 10:57 Shikyo wrote:
On September 15 2012 10:28 Infernal_dream wrote:
On September 15 2012 10:23 Shikyo wrote:
Wonder how they're going to change the Warhound.


The Protoss Capital Ship changes totally confuse me. They add carrier but then reduce Tempest range. Aren't their roles going to completely overlap?


Uh what? Tempest dps is complete shit. Carrier has the highest dps in the game upgraded. How do those roles overlap?

With Tempest having such low range don't see much point in them unless they build like 1-2 for poking


>Such low range
>15
>Larger range than any unit in game
>mfw

Well Carrier technically has 14 range so yeah.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-09-15 02:38:32
September 15 2012 02:35 GMT
#986
Are they gonna do any change to the Carrier?

Personally,i feel the Carrier and Tempest role may overlap which i fear.
They also should remove the Collosus and put in the Reaver.

I feel the Viper is okay.It isn't overpowered as i thought it was.

Widow mines are underused in the beta.Hopefully this buff we will see more usage of them.
Play your best
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
September 15 2012 02:36 GMT
#987
Am I missing something, why are they buffing a protoss unit against a Terran unit that they removed? O_o

Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Terran

Warhound

This unit has been removed from the game.

"Dark Pleasure" | | I survived the Locust war of May 3, 2014
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
September 15 2012 02:38 GMT
#988
Thank god they got rid of the warhound. Good to see that Blizzard is listening.
polytree
Profile Joined June 2011
United States1 Post
September 15 2012 02:44 GMT
#989
Looking forward to a meta-game that is less restrictive and more open to experimentation. Also excited to see Bizzard acting aggressively considering it is a beta afterall.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 15 2012 02:46 GMT
#990
On September 15 2012 11:36 Integra wrote:
Am I missing something, why are they buffing a protoss unit against a Terran unit that they removed? O_o

Show nested quote +
Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Terran

Warhound

This unit has been removed from the game.


My current theory is that they're planning on adding Warhound later on after reworking it or just seeing how Terran does without it in the game.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 15 2012 02:47 GMT
#991
On September 15 2012 11:35 FakeDeath wrote:
Are they gonna do any change to the Carrier?

Personally,i feel the Carrier and Tempest role may overlap which i fear.

Carriers are general purpose units, moderately effective vs everything (except marines lol). Tempests are longer ranged snipers designed to take out high-priority massive units (mostly broodlords and colossi, though they could be effective vs ultras, thors, and BCs)
vibeo gane,
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 15 2012 02:48 GMT
#992
On September 15 2012 11:36 Integra wrote:
Am I missing something, why are they buffing a protoss unit against a Terran unit that they removed? O_o

Show nested quote +
Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Terran

Warhound

This unit has been removed from the game.


nice catch lol
ScaringKids
Profile Joined November 2010
Portugal819 Posts
September 15 2012 02:50 GMT
#993
I love the fact that Blizzard is not afraid to make such changes as to completely remove a unit so new (warhound ofc) maybe they have another Terran unit ready to come into the beta to be tested.

This is a really cool patch overall.
MC | NesTea | Jaedong | PartinG | Liquid'HerO | MvP | Flash | White-Ra | Polt | Squirtle |
TALegion
Profile Joined October 2010
United States1187 Posts
Last Edited: 2012-09-15 03:00:31
September 15 2012 02:52 GMT
#994
I think this is the happiest a patch has ever made me. My favorite units are the reaper, carrier, and (hopefully, if it's good) the oracle, and this is so perfect... And no Warhounds. That's like half of way this is amazing.

The only thing I've wondering about is the new fleet ships. While the tempest is obviously still an epic-range sniper, I just wonder much use it will get. Sure, it can kill colossus, but so can a void ray... The same goes for a thor, I think. I just wonder if the carrier's ability as a powerful air unit will be too much to combind with some tempests, as void rays fill a similar role for cheaper.

I'm also afraid a medic'ed protoss deathball will be really strong vs. Z....
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
mark05
Profile Joined March 2009
Canada807 Posts
September 15 2012 02:52 GMT
#995
nice patch. glad to see the community was listened
yes, I'm MarkOhFive
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
September 15 2012 02:56 GMT
#996
If they don't remake the warhound or replace it with something viable then Terran is definitely being shafted hard.

Glad the Carriers have come back, I know they're listening to the Pro P opinion on this and the expansion in general. Now if only they'd remove the Collosus.
Learn to count with CatsPajamas!
gengka
Profile Joined September 2010
Malaysia461 Posts
September 15 2012 02:58 GMT
#997
On September 15 2012 11:46 Shikyo wrote:
Show nested quote +
On September 15 2012 11:36 Integra wrote:
Am I missing something, why are they buffing a protoss unit against a Terran unit that they removed? O_o

Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Terran

Warhound

This unit has been removed from the game.


My current theory is that they're planning on adding Warhound later on after reworking it or just seeing how Terran does without it in the game.


if terrans do ok and there will be no more new unit for T?
Make Love Not War
dynwar7
Profile Joined May 2011
1983 Posts
September 15 2012 03:09 GMT
#998
hahaha warhound gone....not bad.

Reaper combat awareness sounds really nice.


Purifier beam range from 7 to 10...is this going to kill bio play in TvP completely?

Also, it says immortal's hardened shield will reduce haywire missile from warhound, but warhound is removed, so...I dont understand this?
Regarding the imbalance, hilarious to see Zergs defending themselves....
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 15 2012 03:11 GMT
#999
On September 15 2012 11:52 TALegion wrote:
I think this is the happiest a patch has ever made me. My favorite units are the reaper, carrier, and (hopefully, if it's good) the oracle, and this is so perfect... And no Warhounds. That's like half of way this is amazing.

The only thing I've wondering about is the new fleet ships. While the tempest is obviously still an epic-range sniper, I just wonder much use it will get. Sure, it can kill colossus, but so can a void ray... The same goes for a thor, I think. I just wonder if the carrier's ability as a powerful air unit will be too much to combind with some tempests, as void rays fill a similar role for cheaper.

I'm also afraid a medic'ed protoss deathball will be really strong vs. Z....

Void rays have to move into close range to kill stuff, where they're extremely vulnerable to fungals, marines, etc. Tempests can do it from farther away, where they are protected by other stuff.
vibeo gane,
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
September 15 2012 03:16 GMT
#1000
Oh wow
Carrier has arrived. Best thing ever. Hope it stays this way.
And they removed the Warhound so can't complain.
End my suffering
Prev 1 48 49 50 51 52 71 Next
Please log in or register to reply.
Live Events Refresh
SC4ALL
14:00
SC4All Day 1
LiquipediaDiscussion
SC4ALL
14:00
SC4ALL - Day 1
Artosis920
RotterdaM604
ComeBackTV 554
IndyStarCraft 156
CranKy Ducklings153
SteadfastSC101
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Artosis 920
RotterdaM 604
IndyStarCraft 156
SteadfastSC 101
ProTech98
BRAT_OK 70
MindelVK 15
LaughNgamez 3
StarCraft: Brood War
Calm 4552
Barracks 424
PianO 257
Dewaltoss 81
Rock 52
sas.Sziky 22
HiyA 17
Dota 2
qojqva2953
monkeys_forever105
LuMiX1
League of Legends
Reynor95
Counter-Strike
fl0m2609
PGG 84
Heroes of the Storm
Khaldor432
Other Games
Gorgc4882
Grubby1848
Lowko422
Beastyqt338
Hui .160
KnowMe152
QueenE99
WinterStarcraft87
Skadoodle83
Mew2King71
nookyyy 52
Trikslyr49
Organizations
Counter-Strike
PGL29150
Other Games
gamesdonequick1200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 55
• printf 30
• Adnapsc2 15
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1468
• Ler57
• Noizen23
League of Legends
• Nemesis2991
• Shiphtur407
Other Games
• imaqtpie947
Upcoming Events
BSL 21
1h 7m
BSL Team A[vengers]
20h 7m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
21h 7m
SC4ALL
21h 7m
BSL 21
1d 1h
Replay Cast
1d 15h
Wardi Open
1d 18h
Monday Night Weeklies
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.