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HOTS Patch notes [9/14/2012] - Page 51

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 49 50 51 52 53 71 Next
Kovaz
Profile Joined October 2010
Canada233 Posts
September 15 2012 03:23 GMT
#1001
Personally I'd like to see the tempest re-worked to be about the same cost/power/tech level as the void ray. 15 range seems about right, as long as they get the dps right having a long range unit to poke from afar is a decent idea, but 22 range with horrendous dps was taking the idea too far.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
September 15 2012 03:28 GMT
#1002
Excellent patch. The reaper and widow mine changes seem like they will give terran some interesting options in the early game. Hopefully the battle hellion upgrade requirement evens out those new advantages. Carrier is back? Warhound is gone? I'm happy.
On September 15 2012 11:30 BigKahunaBurger wrote:
>Such low range
>15
>Larger range than any unit in game
>mfw

Please don't bring 4chan to teamliquid.
Sroobz
Profile Joined December 2011
United States1377 Posts
September 15 2012 03:29 GMT
#1003
On September 15 2012 11:31 aZealot wrote:
Man, so much QQ about the Warhound and it's only the first day of the patch.

The only new playstyle the Warhound brought was more Warhound. More to the point, it's effect was to neuter experimentation with the Hellion and Reaper. This way, these units get more play in HotS towards hopefully, a traditional SC mech style.

The Warhound may yet return, and in a far better iteration.

(More to the point. Play, just play.)


Like no QQ anywhere about the warhound lol wtf
Flash---Taeja---Mvp---Byun---DRG
Belisarius
Profile Joined November 2010
Australia6233 Posts
September 15 2012 03:30 GMT
#1004
FUCK YES PHASE SHIELD

Best ability ever. I've wanted something like this from day 1 of WoL. Finally something that can counter fungal. So happy right now.
vik7
Profile Joined May 2009
United States227 Posts
Last Edited: 2012-09-15 03:34:12
September 15 2012 03:32 GMT
#1005
so terran only has upgraded reaper, and battle mode hellion, window mine no more warhound lol ;((
NA player, go KT Flash, ST Life( ;( ) , IMMvp, EGJD, CMStorm Polt, SKT Rain, KT Zest, Bisu, RootherO, Stats and teamliqiud
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 15 2012 03:33 GMT
#1006
22 to 15. I loled

WOO CARRIER
Jaedong.
Bananas1
Profile Joined August 2012
Canada5 Posts
Last Edited: 2012-09-15 03:38:21
September 15 2012 03:35 GMT
#1007
Pretty sure the nerf to zerg was unnecessary since the hydralisk buff did absolutely............NOTHING.

Now that the swarm hosts locusts are 2 range, they'll do even less damage before dying to fire, therefore you'll need even MORE to be effective.

The viper is the only good thing for Zerg after this patch.

Now, this Tempest buff to massive? Are you KIDDING me? 50 Damage to broodlords, no upgrades? Zerg without a shout of a doubt does not stand a chance against any kind of air play. No slow moving broodlord army is going to be able to kill a protoss army AND get close enough to snipe Tempests which are 15 range away before all the broodlords die.

The effects of Mothership recall with Tempests late game vs broodlords is just going to be the dumbest thing ever now. No corrupter, hydralisk, or infestor is going to be able to go kill or neural a tempest before 2-3 broodlords die and then a recall happens, sorry but this massive bonus change is going to completely kill zerg endgame.

If Blizzard doesnt change that, or buff Zerg's units correctly (specifically the hydralisk), or give us a third new unit, this expansion is already dead in the water.

Ultralisks won't even work since their burrow charge is completely messed up, not to mention they're also massive units.

What kind of person would make a hard counter unit for both Zerg's T3 units? Like seriously. We don't want to use shitty corruptors until 2015.


User was banned for this post.
mlspmatt
Profile Joined October 2011
Canada404 Posts
September 15 2012 03:35 GMT
#1008
So Terran is an all tier 1 bio race again? Thanks Blizzard. Just saved me the cost of buying the expansion.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 15 2012 03:36 GMT
#1009
On September 15 2012 12:30 Belisarius wrote:
FUCK YES PHASE SHIELD

Best ability ever. I've wanted something like this from day 1 of WoL. Finally something that can counter fungal. So happy right now.


Now zerg needs a way to get around Forcefields other then ultralisks
When I think of something else, something will go here
mlspmatt
Profile Joined October 2011
Canada404 Posts
September 15 2012 03:40 GMT
#1010
On September 15 2012 11:31 aZealot wrote:
Man, so much QQ about the Warhound and it's only the first day of the patch.

The only new playstyle the Warhound brought was more Warhound. More to the point, it's effect was to neuter experimentation with the Hellion and Reaper. This way, these units get more play in HotS towards hopefully, a traditional SC mech style.

The Warhound may yet return, and in a far better iteration.

(More to the point. Play, just play.)

Your an idiot. The warhound allowed Terran to mech in all MU's. With no Warhound terran is an all Bio, all the time race, just like it is now. That was the point of putting it in. TvP will still be the stale MU it is now. TvZ won't change at all, and TvT will remain the same.

Essentially terran got next to nothing out of an entire expansion. The blowback on this will be huge.
Elitios
Profile Joined February 2012
France164 Posts
September 15 2012 03:41 GMT
#1011
nice work blizz! curious to see how this is going to turn out <3
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-09-15 03:47:57
September 15 2012 03:42 GMT
#1012
On September 15 2012 12:36 blade55555 wrote:
Show nested quote +
On September 15 2012 12:30 Belisarius wrote:
FUCK YES PHASE SHIELD

Best ability ever. I've wanted something like this from day 1 of WoL. Finally something that can counter fungal. So happy right now.


Now zerg needs a way to get around Forcefields other then ultralisks


...burrow move, drops, having a gajillion units, having a flying deathball that shoots units...

FFs are strong early game, but they really do lose their effectiveness after a certain point. They're also the only thing that stops roach spam winning every single ZvP. Comparatively, fungal remains powerful the whole way through the game, and had a grand total of zero ways out until now.

Personally, I've always felt that queens or perhaps unburrowed spine crawlers should be massive. That would deal with the ramp block cheese without really messing with FFs in the field.
Kharnage
Profile Joined September 2011
Australia920 Posts
September 15 2012 03:43 GMT
#1013
On September 15 2012 12:35 mlspmatt wrote:
So Terran is an all tier 1 bio race again? Thanks Blizzard. Just saved me the cost of buying the expansion.


lol, you're an idiot They clearly know a new units is required for mech play, and are looking for a way to make it work, including taking suggestions.
They removed the warhound because a: it's bad design, and b: all every terran was doing was making warhounds because they were so imba. they want people to explore widow mine and c-hellion and reapers more.
MaTaAeRuKaNa
Profile Blog Joined July 2007
United States95 Posts
September 15 2012 03:46 GMT
#1014
How are you gonna nerf the Raven? If anything Terran spellcasting units need to be buffed.

Even though I'm a Terran player, I'm relieved that the Warhound was removed... TvT stands for Tanks vs. Tanks. It is a tradition that should not be broken.

I don't agree that mech isn't viable, because it was pretty scary in WoL with banshee/viking support. I'm interested to see how the mines will work out, but I think mines that cost supply is a concept that's destined to fail.
Luddite wrote: Tentacle monster: Basically a sunken colony with legs, and multiple tentacles to attack with. It gets bonus damage vs. large units and Japanese school girls.
mlspmatt
Profile Joined October 2011
Canada404 Posts
September 15 2012 03:50 GMT
#1015
On September 15 2012 05:08 Coffee Zombie wrote:
<Blizzard> We refuse to put in BW-esque units so we'll remove the Warhound despite the fact that the original Goliath-style design would've been one of the things Terran Mech actually needed
<Blizzard> We're still stubbornly clinging to the idea of a no-kill harassment unit, here's tweaks while we try to get this gimmicky abomination to work
<Blizzard> For some reason people don't want to use 2-pop Spider Mines. We think making them not require Armory will help things
<Blizzard> In other news, we still won't redesign toss so they'd have solid fundamentals. We'd rather make gimmicks instead.
<Blizzard> We also still hate Tanks. Tanks need to be crap

Best Post I've read in a long time. Well done.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-15 03:57:39
September 15 2012 03:51 GMT
#1016
On September 15 2012 12:29 Sroobz wrote:
Show nested quote +
On September 15 2012 11:31 aZealot wrote:
Man, so much QQ about the Warhound and it's only the first day of the patch.

The only new playstyle the Warhound brought was more Warhound. More to the point, it's effect was to neuter experimentation with the Hellion and Reaper. This way, these units get more play in HotS towards hopefully, a traditional SC mech style.

The Warhound may yet return, and in a far better iteration.

(More to the point. Play, just play.)


Like no QQ anywhere about the warhound lol wtf


Yeah. My bad. Was responding to a post a little above mine (there is a little QQ) and went overboard.

Nice to see most SC2 opinion (pro and community) was, and is, so solidly against the Warhound.
KT best KT ~ 2014
lowercase
Profile Joined September 2010
Canada1047 Posts
September 15 2012 03:53 GMT
#1017
They should make the Warhound drop widow mines.
That is not dead which can eternal lie...
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-15 04:04:07
September 15 2012 03:55 GMT
#1018
On September 15 2012 12:40 mlspmatt wrote:
Show nested quote +
On September 15 2012 11:31 aZealot wrote:
Man, so much QQ about the Warhound and it's only the first day of the patch.

The only new playstyle the Warhound brought was more Warhound. More to the point, it's effect was to neuter experimentation with the Hellion and Reaper. This way, these units get more play in HotS towards hopefully, a traditional SC mech style.

The Warhound may yet return, and in a far better iteration.

(More to the point. Play, just play.)

Your an idiot. The warhound allowed Terran to mech in all MU's. With no Warhound terran is an all Bio, all the time race, just like it is now. That was the point of putting it in. TvP will still be the stale MU it is now. TvZ won't change at all, and TvT will remain the same.

Essentially terran got next to nothing out of an entire expansion. The blowback on this will be huge.


Right. It's the first day of the new patch. Let's let Pros and the community play before forecasting doom and gloom. Opinions like yours are idiotic. They also don't advance Terran mech play. If you have access to the beta, try mech with Hellions and Mines. See what you can do. Experiment. If it looks seriously viable, then we may even see buffs to Mines such as lower supply, and, who knows, maybe even small Tank buffs. If not, the Warhound may return in a form better suited to SC.

(Battlehellion, Banshee, Mines, Tanks, Vikings, Thors would be fearsome. Terran may not even need the Warhound or similar.)

GL. And have fun.
KT best KT ~ 2014
734pot
Profile Joined June 2012
Australia294 Posts
September 15 2012 03:58 GMT
#1019
The state of mech in TvP isn't exactly the same as it was in WoL due to the battle hellion. It'll be interesting to see how the widow mines go, there's a good chance they could be a bit too strong against Zerg without the armoury requirement, just have to wait and see I guess. Also...

CARRIER HAS ARRIVED!!
mlspmatt
Profile Joined October 2011
Canada404 Posts
September 15 2012 04:00 GMT
#1020
On September 15 2012 07:01 SarcasmMonster wrote:
Show nested quote +
On September 15 2012 07:00 PiPoGevy wrote:
Just give siege tanks their old damage and we are all good, make hellion in its quick mode shoot fireballs(vultures) and put widow mines on hellions, even of we have to pay to lay down one, Terran mech = solved


From 35/50 to 60dmg flat? That's quite the buff you are asking for.

I'd be happy with 35/55.

Giving Siege tanks +5 will change anything? OK.
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