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HOTS Patch notes [9/14/2012] - Page 54

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 52 53 54 55 56 71 Next
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-09-15 06:31:16
September 15 2012 06:27 GMT
#1061
as a terran i hate this patch, to many protoss /zerg players on EU/NA that blizzard is listening to, When korea is the only realm that actually has 33% terran representation, you can see how anything terran players say will be overshadowed by the bias zerg /protoss players have to say. If these changes stay the same, i expect fully to see extremely uneven racial distribution to a further extent in the expansion.


Complete removal of warhound? gotta be kidden me..... Battlehellion to upgrade? LAWL. Still 2 supply widow mines? what a joke.
I hate how they are trying to push the reaper, the unit should be removed. Its to damn gay and gimmicky.

Nothing in the current set of units will encourage any sort of mech play. BIO for TvP for eternity . Mech will see use, for all ins just like wings of liberity! thor/marine all in.. Thats about it.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-09-15 06:59:57
September 15 2012 06:56 GMT
#1062
On September 15 2012 15:27 johnny123 wrote:
as a terran i hate this patch, to many protoss /zerg players on EU/NA that blizzard is listening to, When korea is the only realm that actually has 33% terran representation, you can see how anything terran players say will be overshadowed by the bias zerg /protoss players have to say. If these changes stay the same, i expect fully to see extremely uneven racial distribution to a further extent in the expansion.


Complete removal of warhound? gotta be kidden me..... Battlehellion to upgrade? LAWL. Still 2 supply widow mines? what a joke.
I hate how they are trying to push the reaper, the unit should be removed. Its to damn gay and gimmicky.

Nothing in the current set of units will encourage any sort of mech play. BIO for TvP for eternity . Mech will see use, for all ins just like wings of liberity! thor/marine all in.. Thats about it.

Really?

NOTHING?!

Like, barring the fact that mech is doable in WoL already at the pro level in 2 matchups, and becoming more so everyday, you don't think a significant buff vs air openings, and that hellions will hold against zealots a lot better, and tanks get a tiny little damage boost, even marginally increases the chances that mech will be used vs toss? Like, not at all? Nothing?

And this is keeping in mind, at lower levels it really doesn't fucking matter what composition you go when you're bad at the game. If Destiny can get into platinum with mass queens (before hydraqueens even!), I'm sure 90% of Terran players can find away to make a composition as terrible, useless, disgustingly horrible as Tank, Hellion, Mine, Thor, Viking work, and have fun with it.

Its what I'll be doing. And fuck it. I won't even be making the viking
VERY FRAGILE, LIKE A BABY PANDA EGG
testthewest
Profile Joined October 2011
Germany274 Posts
September 15 2012 07:04 GMT
#1063
On September 15 2012 15:27 johnny123 wrote:
as a terran i hate this patch, to many protoss /zerg players on EU/NA that blizzard is listening to, When korea is the only realm that actually has 33% terran representation, you can see how anything terran players say will be overshadowed by the bias zerg /protoss players have to say. If these changes stay the same, i expect fully to see extremely uneven racial distribution to a further extent in the expansion.


Complete removal of warhound? gotta be kidden me..... Battlehellion to upgrade? LAWL. Still 2 supply widow mines? what a joke.
I hate how they are trying to push the reaper, the unit should be removed. Its to damn gay and gimmicky.

Nothing in the current set of units will encourage any sort of mech play. BIO for TvP for eternity . Mech will see use, for all ins just like wings of liberity! thor/marine all in.. Thats about it.



Lol, well, Toss has to play gateway units in every matchup! We don't even have the choice of a completly different techroute like terran. Furthermore, with battle hellions, mech is fine.
Do you really want every matchup change into: Who can mass the most warhounds the fastest?

Terran was the most complete race, they needed a tanking unit, they got it.
About widow mines, I think they should just let them burrow once, but as soon as they are, reduce the supply cost to zero.
War is not about who is right, but who is left.
valentine1
Profile Joined June 2011
Australia129 Posts
September 15 2012 07:07 GMT
#1064
On September 15 2012 11:52 TALegion wrote:
I think this is the happiest a patch has ever made me. My favorite units are the reaper, carrier, and (hopefully, if it's good) the oracle, and this is so perfect... And no Warhounds. That's like half of way this is amazing.

The only thing I've wondering about is the new fleet ships. While the tempest is obviously still an epic-range sniper, I just wonder much use it will get. Sure, it can kill colossus, but so can a void ray... The same goes for a thor, I think. I just wonder if the carrier's ability as a powerful air unit will be too much to combind with some tempests, as void rays fill a similar role for cheaper.

I'm also afraid a medic'ed protoss deathball will be really strong vs. Z....


just you wait until the pros are able to viper snatch away the oracles, then neural them. lols and ggs will be had, i guarantee you
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2012-09-15 07:14:02
September 15 2012 07:13 GMT
#1065
i have to say the reaper change doesnt make much sense tho... how about enabling their speed upgrade without a factory again? with the queen range buff they shouldnt be OP anyways...

dont get me wrong i like the idea of "battle awareness" i just dont see how it makes any sense on reapers.

give it to widow mines so they can spot for tanks hehe
Garmer
Profile Joined October 2010
1286 Posts
September 15 2012 07:21 GMT
#1066
i still think that the reaper should land mines, is the best thing for a raid units, like the reaper
not the same anti-building mines that were removed, but more toward the vulture concept
p1cKLes
Profile Joined November 2010
United States342 Posts
September 15 2012 07:31 GMT
#1067
On September 15 2012 15:56 MCDayC wrote:
Show nested quote +
On September 15 2012 15:27 johnny123 wrote:
as a terran i hate this patch, to many protoss /zerg players on EU/NA that blizzard is listening to, When korea is the only realm that actually has 33% terran representation, you can see how anything terran players say will be overshadowed by the bias zerg /protoss players have to say. If these changes stay the same, i expect fully to see extremely uneven racial distribution to a further extent in the expansion.


Complete removal of warhound? gotta be kidden me..... Battlehellion to upgrade? LAWL. Still 2 supply widow mines? what a joke.
I hate how they are trying to push the reaper, the unit should be removed. Its to damn gay and gimmicky.

Nothing in the current set of units will encourage any sort of mech play. BIO for TvP for eternity . Mech will see use, for all ins just like wings of liberity! thor/marine all in.. Thats about it.

Really?

NOTHING?!

Like, barring the fact that mech is doable in WoL already at the pro level in 2 matchups, and becoming more so everyday, you don't think a significant buff vs air openings, and that hellions will hold against zealots a lot better, and tanks get a tiny little damage boost, even marginally increases the chances that mech will be used vs toss? Like, not at all? Nothing?

And this is keeping in mind, at lower levels it really doesn't fucking matter what composition you go when you're bad at the game. If Destiny can get into platinum with mass queens (before hydraqueens even!), I'm sure 90% of Terran players can find away to make a composition as terrible, useless, disgustingly horrible as Tank, Hellion, Mine, Thor, Viking work, and have fun with it.

Its what I'll be doing. And fuck it. I won't even be making the viking


As someone that is playing the beta, no I don't really think mech is viable against Protoss. Granted, I think the warhound in its current version was a 1A microless unit that should have been removed, but there is something that needs to fill that gap. Especially, with all the new units that Protoss and Zerg have. Blinding cloud is starting to become increasingly problematic. Mech has always been an issue against Protoss, but now Protoss and Zerg have more tools and strategies while Terran really doesn't.

Most of the openings for Terran are exactly the same as WoL, because most don't want to sacrifice the very limited amount of units for a high supply widow mine. You can't get Battle Hellions out until the mid game because now you need an upgrade and an armory. The only thing worth anything in the early game is the reaper.

When you do get into the mid game, the tank, battle hellion, thor, widow mines composition doesn't really work very well.

The tank face the same challenges it faces right now in WoL. It’s just not very viable and very easy to counter as well as lacking mobility, which is just a hard fact that won’t change with the tank. The widow mines being 2 supply is costly (and take away greatly from your main army) and they really add nothing to your unit composition, because they take too much time to bury and most of the time get wiped out with a few swipes of the colossus before you can even bury them. Even if you bury them early and play a positional game with your opponent hopefully luring them into the widow mines, most Protoss deathballs consist of one or two observers and again get wiped out relatively quickly because of the long range AoE coming from the colossus.

Battlehellions absolutely help tank damage, but between the shortcomings of the tank and the widow mine, battlehellions don’t last very long against zealot, stalkers, archon, HTs and colossus. I’ve tried it several times and that’s pretty much how it goes. Adding the Thor helps a little, but because of the supply cost of the widow mine it limits you a little from adding too many and the Thor still gets eaten up a lot like it does in WoL. So all in all, I feel like Mech against Protoss is in the exact same place it is in WoL. Just my two cents. That said this is a beta, where experiments are going to happen and they should happen, because you want to find that nice balance.


uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
September 15 2012 07:31 GMT
#1068
carrier needs to have its build time reduced, and make it less upgrade dependent by tuning the damage from 5*2 to 10*1, perhaps even 11*1 or 12*1. Either way it needs a buff so people will actually start using them, otherwise it's still gonna be the WoL lack of carriers except in all-ins and PvZ late game.
When I get to grandmasters, you have my permission to die!
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
September 15 2012 07:35 GMT
#1069
Well TvT will be one big reaper vs reaper fest. dunno if i like that
Polt, MMA, MVP. Terran triforce!
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-09-15 07:39:10
September 15 2012 07:37 GMT
#1070
+ Show Spoiler +




According this video (12 seconds in), the Carrier had a stealth buff in that it can attack while moving, similar to how it was in Brood War. I think what it means is that you can deploy interceptors to attack while moving without requiring Interceptors to go back to the Carrier.
Raihn
Profile Blog Joined August 2008
United States216 Posts
September 15 2012 07:38 GMT
#1071
So happy to see that the warhound is gone! Terrible looking unit, imho. I really feel like they could do something much cooler, like combine two hellions, a viking, and a siege tank into one awesome unit. VOLTRON STYLE!
GraphicsRaihnForge.com - Let me know if you need something!
testthewest
Profile Joined October 2011
Germany274 Posts
September 15 2012 07:38 GMT
#1072
On September 15 2012 16:13 summerloud wrote:
i have to say the reaper change doesnt make much sense tho... how about enabling their speed upgrade without a factory again? with the queen range buff they shouldnt be OP anyways...

dont get me wrong i like the idea of "battle awareness" i just dont see how it makes any sense on reapers.

give it to widow mines so they can spot for tanks hehe


About that speed: So you want ranged speedlings in your base, with no chance to stop that at tier 1? Do you really think a queen can offer enough protection to a mineral line? I don't think so.

One main weakness of the reaper right now is: The defender on the cliff can see him, but he has no idea what awaits him. Now, reaper useage won't be that luck dependand, but instead you have more control were to attack.
War is not about who is right, but who is left.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 15 2012 07:46 GMT
#1073
On September 15 2012 16:13 summerloud wrote:
i have to say the reaper change doesnt make much sense tho... how about enabling their speed upgrade without a factory again? with the queen range buff they shouldnt be OP anyways...

dont get me wrong i like the idea of "battle awareness" i just dont see how it makes any sense on reapers.

give it to widow mines so they can spot for tanks hehe


Maybe it doesn't make any sense, but it is buff to Reapers, unit that is pretty much underused, even with the buffs from HOTS. Also, speed at tier 1 together with their healing means that no tier 1 unit can touch them. Massing Reapers would be the same like in WoL beta. I mean, usually you go for Roaches/Stalkers/Marauders to counter Reapers, but what you could do when they are faster than all of these units with their speed upgrade AND have the regeneration, meaning you won't be killing them like you did in WoL with those units. They would be absolutely broken on pro level.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 15 2012 07:52 GMT
#1074
omg did you guys see this?
Carriers got buffed.
Can now attack while moving!

http://www.youtube.com/watch?v=LflVfyioTzA
moo...for DRG
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 15 2012 07:57 GMT
#1075
On September 15 2012 16:52 neoghaleon55 wrote:
omg did you guys see this?
Carriers got buffed.
Can now attack while moving!

http://www.youtube.com/watch?v=LflVfyioTzA


What the fuck, at this rate they might even get the reaver ingame someday.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Creager
Profile Joined February 2011
Germany1923 Posts
September 15 2012 07:59 GMT
#1076
I just want to express my deepest gratitude to Blizzard!!!

Thank you so much for giving people hope again!!! <3

As Terran I really LOVE this patch... Screw Warhound, this was a boring shit unit anyway (and as they stated they probably try to redesign it so it may not be done for good, although I wouldn't mind )...
Also love the partial revamp of the Oracle with the Phase Shield, as this will be so cool to actually use and thus requires the Protoss players to invest some APM in micro, perfect for me
I'm totally fine with the Battle Hellion upgrade, since you get an armory after the first factory in TvZ most of the times (when going mech).
2 supply for the widow mine might be too high, but it's not the end of the day, right?
The reaper vision could be problematic, but it's also a cool idea, so I would give it a try (since the building bomb is removed reapers aren't that viable anymore IMO, so they needed to add something beside Combat Drugs).

What they could add would be a nice Viking upgrade also from the armory or even Fusion Core, so they can be upgraded into Valkyrie-like units with AA-Splash

Overall this might be the best patch we've seen in quite a while

... einmal mit Profis spielen!
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
September 15 2012 08:01 GMT
#1077
Carrier buff, NOW EVERYONE USE THOSE FRICKEN CARRIERS!
John 15:13
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 15 2012 08:12 GMT
#1078
On September 15 2012 16:52 neoghaleon55 wrote:
omg did you guys see this?
Carriers got buffed.
Can now attack while moving!

http://www.youtube.com/watch?v=LflVfyioTzA

I doubt if anything has actually changed. Carriers have always been able to move while attacking a single target, but they can't acquire new targets while moving (and you need to move back within 8 range to acquire a new target). Someone who has the beta definitely needs to test this out.
vibeo gane,
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
September 15 2012 08:16 GMT
#1079
On September 15 2012 14:46 teamhozac wrote:
"Widow mine no longer has an Armory requirement

We’re barely seeing any play using widow mines in the beta right now. While we are slightly afraid of bringing in a cloaked unit so early in the tech, we decided it would be cool to see how this works out at with no Armory requirement."

No blizzard, it won't, its a POS, "cloaked unit" lol so scary (sarcasm)

This just shows that you don't understand the game very much. It's a good thing, though. If you realize that, you can learn!.
Now, try to think why they'd be scared of removing armory requirement for mines? It was mentioned on most pro streams before when they discussed it. However, it'd be best if you figured it out yourself.

"[..]learn to be a better gamer." -Day9
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
Last Edited: 2012-09-15 08:19:16
September 15 2012 08:18 GMT
#1080
Poll: If u had to choose only ONE of these 2 options what would you...

Goliath fast ground attack , great anti air, fills all the gap mech style has. (67)
 
62%

Marauder, promotes bio centric style , very strong stimpack/medivac combo , enormous damage output (41)
 
38%

108 total votes

Your vote: If u had to choose only ONE of these 2 options what would you...

(Vote): Goliath fast ground attack , great anti air, fills all the gap mech style has.
(Vote): Marauder, promotes bio centric style , very strong stimpack/medivac combo , enormous damage output



On September 15 2012 10:02 dragonsuper wrote:
Poll: If u had to choose only ONE of these 2 options what would you...

Goliath fast ground attack , great anti air, fills all the gap mech style has. (67)
 
62%

Marauder, promotes bio centric style , very strong stimpack/medivac combo , enormous damage output (41)
 
38%

108 total votes

Your vote: If u had to choose only ONE of these 2 options what would you...

(Vote): Goliath fast ground attack , great anti air, fills all the gap mech style has.
(Vote): Marauder, promotes bio centric style , very strong stimpack/medivac combo , enormous damage output





Let's try a poll...

i know it's a paradox but i like to know if terran players in general now prefer a mech style or bio style





please vote, i'd like to reach at least 100 sample...

lol
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