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HOTS Patch notes [9/14/2012] - Page 55

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 53 54 55 56 57 71 Next
MeteorRise
Profile Joined August 2010
Canada611 Posts
September 15 2012 08:24 GMT
#1081
CARRIERS ARE BACCK. FUUUCK YEAH
Elegance, in all things.
stfouri
Profile Joined August 2010
Finland272 Posts
September 15 2012 08:24 GMT
#1082
That poll is so biased.
Maurauder is the backbone of Terran and all the Terrans love the unit (and ofc all the zerg/toss hate it).
So what did you expect from that poll? :D
NVRLand
Profile Joined March 2012
Sweden203 Posts
September 15 2012 08:28 GMT
#1083
Lol, all european pros are at the WCS Finale... Give us some streaming! So psyched about seeing the new toss!
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
Last Edited: 2012-09-15 08:45:09
September 15 2012 08:44 GMT
#1084
edit nvm, was posted 1 page back, twice

carriers can attack while moving.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 15 2012 08:47 GMT
#1085
On September 15 2012 17:44 imPermanenCe wrote:
edit nvm, was posted 1 page back, twice

carriers can attack while moving.


ugh nevermind
they got my hopes up as well.

Carriers have been like that since patch1.5

http://www.teamliquid.net/forum/viewmessage.php?topic_id=306311&currentpage=79#1566

AskJoshy doesn't know what he's talking about.
moo...for DRG
buchaa
Profile Blog Joined September 2012
Pakistan77 Posts
September 15 2012 09:16 GMT
#1086
So basically...
the zergs get the:
1. Swarmhost
2. Viper
hyrda and ultra added abilities....

the protoss get the:
1. Mothership Core
2. Oracle
3. Tempest

The terrans get
1. Mines
with added abilities to the hellion and reaper...

Anyone here see my problem?
BoxeR, Michael Schumacher, Michael Jordan (Legends never get old)
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
September 15 2012 09:21 GMT
#1087
On September 15 2012 18:16 buchaa wrote:
So basically...
the zergs get the:
1. Swarmhost
2. Viper
hyrda and ultra added abilities....

the protoss get the:
1. Mothership Core
2. Oracle
3. Tempest

The terrans get
1. Mines
with added abilities to the hellion and reaper...

Anyone here see my problem?


Yeah, all the whining terrans will do despite the fact we had more units anyway (as far as I remember) and it isn't ruled out that they'll get a bonus unit anyway, because it's a beta.
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
Last Edited: 2012-09-15 09:26:06
September 15 2012 09:22 GMT
#1088
On September 15 2012 18:16 buchaa wrote:
So basically...
the zergs get the:
1. Swarmhost
2. Viper
hyrda and ultra added abilities....

the protoss get the:
1. Mothership Core
2. Oracle
3. Tempest

The terrans get
1. Mines
with added abilities to the hellion and reaper...

Anyone here see my problem?


Dude stop complaining. I'm a Terran player and I personally don't feel we need anything other than those additions. We already have the most diverse race in terms of options, why complain? If people complain like that they'll just re-add the god awful warhound.

I wouldn't even say the reaper classed as a unit before these buffs due to the sheer awfulness of the unit after the first nerfs.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
September 15 2012 09:27 GMT
#1089
On September 15 2012 17:24 stfouri wrote:
That poll is so biased.
Maurauder is the backbone of Terran and all the Terrans love the unit (and ofc all the zerg/toss hate it).
So what did you expect from that poll? :D


what i expect ?

Biased ?

I don't think so.

My point is that u cannot keep biocentric play if u wanna balance mech, otherwise u always use BIO. Blizzard needs to make a choice and marauder is at the center of it. It's only my opinion.

I personally love mech, so my choice would be remove marauder and insert the Goliath Mech for the life ! But in the poll i certainly haven't specified that.
lol
Bahamuth
Profile Joined September 2011
134 Posts
September 15 2012 09:28 GMT
#1090
These changes are literally all amazing.

Also, note that David Kim's blog states that the Warhound is only out temporarily until they find a new, better design for it. You will get your Warhound, but it'll just be very different.
summerloud
Profile Joined March 2010
Austria1201 Posts
September 15 2012 09:30 GMT
#1091
giving new abilities to existing terran units might be a better idea than to introduce new units. there just isnt much room for new units in the terran arsenal it seems

just give upgrades and/or new abilities to existing underused units like raven, BC, thor, viking ground mode

im against re-introducing old untis like vulture or goliath purely on stylistic grounds: especially while playing the campaign it really felt like terran evolved from the BW era, replacing outdated models with newer concepts, and generally moving more towards the feel of the terran dominion instead of the rednecks in space that just piece together stuff and improvise (raven -> SV, viking -> goliath, banshee -> wraith, medivac -> medic etc.)





Naphal
Profile Joined December 2010
Germany2099 Posts
September 15 2012 09:34 GMT
#1092
On September 15 2012 18:27 dragonsuper wrote:
Show nested quote +
On September 15 2012 17:24 stfouri wrote:
That poll is so biased.
Maurauder is the backbone of Terran and all the Terrans love the unit (and ofc all the zerg/toss hate it).
So what did you expect from that poll? :D


what i expect ?

Biased ?

I don't think so.

My point is that u cannot keep biocentric play if u wanna balance mech, otherwise u always use BIO. Blizzard needs to make a choice and marauder is at the center of it. It's only my opinion.

I personally love mech, so my choice would be remove marauder and insert the Goliath Mech for the life ! But in the poll i certainly haven't specified that.


yeah destroy bioplay too!

i do not understand the obsession with the goliath, it serves no purpose in sc2, it cannot touch broodlords or tempests, and both protoss and zerg have viable option to fight mech on the ground, the viking is by a large margin superior in sc2, maybe allowing assaultmode viking production in the factory would help too.
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
Last Edited: 2012-09-15 09:37:13
September 15 2012 09:36 GMT
#1093
On September 15 2012 18:34 Naphal wrote:
Show nested quote +
On September 15 2012 18:27 dragonsuper wrote:
On September 15 2012 17:24 stfouri wrote:
That poll is so biased.
Maurauder is the backbone of Terran and all the Terrans love the unit (and ofc all the zerg/toss hate it).
So what did you expect from that poll? :D


what i expect ?

Biased ?

I don't think so.

My point is that u cannot keep biocentric play if u wanna balance mech, otherwise u always use BIO. Blizzard needs to make a choice and marauder is at the center of it. It's only my opinion.

I personally love mech, so my choice would be remove marauder and insert the Goliath Mech for the life ! But in the poll i certainly haven't specified that.


yeah destroy bioplay too!

i do not understand the obsession with the goliath, it serves no purpose in sc2, it cannot touch broodlords or tempests, and both protoss and zerg have viable option to fight mech on the ground, the viking is by a large margin superior in sc2, maybe allowing assaultmode viking production in the factory would help too.


Yes probably, you are right too but Goliath has a way superior DPS and a great great range too. And u can kill very well light units like zerglings and marines. Viking cannot... it's too fragile.

Viking problem is rate of fire also...
lol
Kentisc
Profile Joined June 2012
Belgium9 Posts
September 15 2012 09:42 GMT
#1094
Yes, Carrier has arrived baby!
EU Protoss - Gold League
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
September 15 2012 09:45 GMT
#1095
From what I watched in streams, Terran players now stick to WoL style. I don't think this is what we want and what Blizzard wants...
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Cloak
Profile Joined October 2009
United States816 Posts
September 15 2012 09:52 GMT
#1096
On September 15 2012 18:45 ApocAlypsE007 wrote:
From what I watched in streams, Terran players now stick to WoL style. I don't think this is what we want and what Blizzard wants...


Terrans have always been the most resistant to trying new units because of how attractive Marine/Marauder is. It took several months for Terrans to realize there were Medivacs, Ghosts, and Vikings. Going from clear domination of Warhound to nothingness is a sharp jolt, but they'll start to ease into WM/BH/Tank soon enough. If they can't close the gap, Blizz will step in with WH 2.0.
The more you know, the less you understand.
734pot
Profile Joined June 2012
Australia294 Posts
September 15 2012 09:54 GMT
#1097
On September 15 2012 18:36 dragonsuper wrote:
Show nested quote +
On September 15 2012 18:34 Naphal wrote:
On September 15 2012 18:27 dragonsuper wrote:
On September 15 2012 17:24 stfouri wrote:
That poll is so biased.
Maurauder is the backbone of Terran and all the Terrans love the unit (and ofc all the zerg/toss hate it).
So what did you expect from that poll? :D


what i expect ?

Biased ?

I don't think so.

My point is that u cannot keep biocentric play if u wanna balance mech, otherwise u always use BIO. Blizzard needs to make a choice and marauder is at the center of it. It's only my opinion.

I personally love mech, so my choice would be remove marauder and insert the Goliath Mech for the life ! But in the poll i certainly haven't specified that.


yeah destroy bioplay too!

i do not understand the obsession with the goliath, it serves no purpose in sc2, it cannot touch broodlords or tempests, and both protoss and zerg have viable option to fight mech on the ground, the viking is by a large margin superior in sc2, maybe allowing assaultmode viking production in the factory would help too.


Yes probably, you are right too but Goliath has a way superior DPS and a great great range too. And u can kill very well light units like zerglings and marines. Viking cannot... it's too fragile.

Viking problem is rate of fire also...


How about a battle viking then haha?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 15 2012 09:56 GMT
#1098
On September 15 2012 18:52 Cloak wrote:
Show nested quote +
On September 15 2012 18:45 ApocAlypsE007 wrote:
From what I watched in streams, Terran players now stick to WoL style. I don't think this is what we want and what Blizzard wants...


Terrans have always been the most resistant to trying new units because of how attractive Marine/Marauder is. It took several months for Terrans to realize there were Medivacs, Ghosts, and Vikings. Going from clear domination of Warhound to nothingness is a sharp jolt, but they'll start to ease into WM/BH/Tank soon enough. If they can't close the gap, Blizz will step in with WH 2.0.


It's weird that people choose to stick with the old strat they use in WoL just to win a meaningless game instead of trying new things.
EnE
Profile Blog Joined June 2012
417 Posts
September 15 2012 10:02 GMT
#1099
Bad ass changes.

+1 to blizzard.

Changing locust range instead of nerfing damage more = GOOD
Carrier = GOOD
New oracle ability = COOL MICRO ABILITY
Reapers more cool?
Widow mine and battle hellion changes? sick


DUDE WTF BLIZZARD BECAME AWESOME OR THIS PATCH?
I'm embarrased by my past actions and even more ashamed of my present thoughts and future endeavors to clear my name.
Vandrad
Profile Joined November 2011
Germany951 Posts
September 15 2012 10:07 GMT
#1100
"Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Warhound
This unit has been removed from the game."

LOL


But it's nice to see that blizzard reacts to the feedback from the community
And who are you, the proud lord said, that I must bow so low?
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