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ingame clock still not changed? - Page 5

Forum Index > StarCraft 2 HotS
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tztztz
Profile Joined March 2011
Germany314 Posts
Last Edited: 2012-09-08 18:30:13
September 08 2012 18:29 GMT
#81
On September 09 2012 02:38 bellsNkeys wrote:
Show nested quote +
On September 09 2012 01:43 tztztz wrote:
On September 09 2012 00:11 moskonia wrote:
On September 08 2012 18:15 tztztz wrote:
On September 08 2012 07:45 moskonia wrote:
It would be actually pretty easy fix for them to do, but the problem is that it would create many wierd numbers, which is really not that fun to watch. If they change it they will have to re balance every unit time a bit (round up the number from, for example, 18.71 to the closer full number which is 19, that does only small change to balance, but it is a still a change.


you make it sound like it was a stroke of genius from blizzard to use blizzard time because they knew it would be impossible to balance the game with real time. lol

No No... It was actually really dumb but they did not think about it enough and so they ended up in a situation where changing the time will make the game either have small imbalances or ugly numbers. I think in HotS the can fix that issue but I just don't think they care enough (since it will be really a LOT of work to try to balance every single thing that was imbalanced a bit). I don't think it is that bad, while I would prefer it to be in normal time it doesn't really matter.


you assume that the game is perfectly 100% balanced right now, which of course is not true. I would say the game is farer away from perfect balance than the balance shift created by increasing a building time by 1 second.


I'm pretty sure when Blizzard was making the game they realized the exact timings they wanted were in the realm of fractions of seconds so they made their own game clock instead of wasting their time forcing everything to look nice in real world time for the sake of the few minority of people that are anal about it.


if you really believe this than you are funny ^_^ . dustin browder himself admits in this interview that it was wrong.
bellsNkeys
Profile Joined November 2011
United States52 Posts
September 08 2012 18:47 GMT
#82
On September 09 2012 03:29 tztztz wrote:
Show nested quote +
On September 09 2012 02:38 bellsNkeys wrote:
On September 09 2012 01:43 tztztz wrote:
On September 09 2012 00:11 moskonia wrote:
On September 08 2012 18:15 tztztz wrote:
On September 08 2012 07:45 moskonia wrote:
It would be actually pretty easy fix for them to do, but the problem is that it would create many wierd numbers, which is really not that fun to watch. If they change it they will have to re balance every unit time a bit (round up the number from, for example, 18.71 to the closer full number which is 19, that does only small change to balance, but it is a still a change.


you make it sound like it was a stroke of genius from blizzard to use blizzard time because they knew it would be impossible to balance the game with real time. lol

No No... It was actually really dumb but they did not think about it enough and so they ended up in a situation where changing the time will make the game either have small imbalances or ugly numbers. I think in HotS the can fix that issue but I just don't think they care enough (since it will be really a LOT of work to try to balance every single thing that was imbalanced a bit). I don't think it is that bad, while I would prefer it to be in normal time it doesn't really matter.


you assume that the game is perfectly 100% balanced right now, which of course is not true. I would say the game is farer away from perfect balance than the balance shift created by increasing a building time by 1 second.


I'm pretty sure when Blizzard was making the game they realized the exact timings they wanted were in the realm of fractions of seconds so they made their own game clock instead of wasting their time forcing everything to look nice in real world time for the sake of the few minority of people that are anal about it.


if you really believe this than you are funny ^_^ . dustin browder himself admits in this interview that it was wrong.


It's probably true. You think Blizzard made their own game clock to troll us? SC2 was in development for way too long for them to not take it into consideration. And btw I like how you took only my personal opinion out of the statement without quoting my reasoning for it. And you're funny if you think everyone spits the truth in interviews. It's better to say what people want to hear majority of the time rather than trying to convince a cult of what is better.
tztztz
Profile Joined March 2011
Germany314 Posts
September 08 2012 19:20 GMT
#83
On September 09 2012 03:47 bellsNkeys wrote:
Show nested quote +
On September 09 2012 03:29 tztztz wrote:
On September 09 2012 02:38 bellsNkeys wrote:
On September 09 2012 01:43 tztztz wrote:
On September 09 2012 00:11 moskonia wrote:
On September 08 2012 18:15 tztztz wrote:
On September 08 2012 07:45 moskonia wrote:
It would be actually pretty easy fix for them to do, but the problem is that it would create many wierd numbers, which is really not that fun to watch. If they change it they will have to re balance every unit time a bit (round up the number from, for example, 18.71 to the closer full number which is 19, that does only small change to balance, but it is a still a change.


you make it sound like it was a stroke of genius from blizzard to use blizzard time because they knew it would be impossible to balance the game with real time. lol

No No... It was actually really dumb but they did not think about it enough and so they ended up in a situation where changing the time will make the game either have small imbalances or ugly numbers. I think in HotS the can fix that issue but I just don't think they care enough (since it will be really a LOT of work to try to balance every single thing that was imbalanced a bit). I don't think it is that bad, while I would prefer it to be in normal time it doesn't really matter.


you assume that the game is perfectly 100% balanced right now, which of course is not true. I would say the game is farer away from perfect balance than the balance shift created by increasing a building time by 1 second.


I'm pretty sure when Blizzard was making the game they realized the exact timings they wanted were in the realm of fractions of seconds so they made their own game clock instead of wasting their time forcing everything to look nice in real world time for the sake of the few minority of people that are anal about it.


if you really believe this than you are funny ^_^ . dustin browder himself admits in this interview that it was wrong.


It's probably true. You think Blizzard made their own game clock to troll us? SC2 was in development for way too long for them to not take it into consideration. And btw I like how you took only my personal opinion out of the statement without quoting my reasoning for it. And you're funny if you think everyone spits the truth in interviews. It's better to say what people want to hear majority of the time rather than trying to convince a cult of what is better.


i didn't quote your reasoning because i don't think it's true. its reasonable, and if it would be the truth there would be nothing to argue for me and i would accept the clock as it is, but is just don't think it's true.

i didn't say changing something ± 2.5 seconds wouldn't change anything. i'm just saying that i don't think its impossible so balance sc2 in real time. because if that was the truth, blizzard would have told us " look guys, there is a reason for this messed up clock, and thats balance, with real time there would be no way in hell that this game could be balanced" and not lie about it and tell us that it's stupid and there going to change is soon. why would they lie about it if there clock makes so much more sense than a real time clock like you make it sound? i don't think it has anything to do with not trying to convine a cult, because who gives a f*** about this clock anyway?^^
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 08 2012 19:32 GMT
#84
On September 09 2012 04:20 tztztz wrote:
Show nested quote +
On September 09 2012 03:47 bellsNkeys wrote:
On September 09 2012 03:29 tztztz wrote:
On September 09 2012 02:38 bellsNkeys wrote:
On September 09 2012 01:43 tztztz wrote:
On September 09 2012 00:11 moskonia wrote:
On September 08 2012 18:15 tztztz wrote:
On September 08 2012 07:45 moskonia wrote:
It would be actually pretty easy fix for them to do, but the problem is that it would create many wierd numbers, which is really not that fun to watch. If they change it they will have to re balance every unit time a bit (round up the number from, for example, 18.71 to the closer full number which is 19, that does only small change to balance, but it is a still a change.


you make it sound like it was a stroke of genius from blizzard to use blizzard time because they knew it would be impossible to balance the game with real time. lol

No No... It was actually really dumb but they did not think about it enough and so they ended up in a situation where changing the time will make the game either have small imbalances or ugly numbers. I think in HotS the can fix that issue but I just don't think they care enough (since it will be really a LOT of work to try to balance every single thing that was imbalanced a bit). I don't think it is that bad, while I would prefer it to be in normal time it doesn't really matter.


you assume that the game is perfectly 100% balanced right now, which of course is not true. I would say the game is farer away from perfect balance than the balance shift created by increasing a building time by 1 second.


I'm pretty sure when Blizzard was making the game they realized the exact timings they wanted were in the realm of fractions of seconds so they made their own game clock instead of wasting their time forcing everything to look nice in real world time for the sake of the few minority of people that are anal about it.


if you really believe this than you are funny ^_^ . dustin browder himself admits in this interview that it was wrong.


It's probably true. You think Blizzard made their own game clock to troll us? SC2 was in development for way too long for them to not take it into consideration. And btw I like how you took only my personal opinion out of the statement without quoting my reasoning for it. And you're funny if you think everyone spits the truth in interviews. It's better to say what people want to hear majority of the time rather than trying to convince a cult of what is better.


i didn't quote your reasoning because i don't think it's true. its reasonable, and if it would be the truth there would be nothing to argue for me and i would accept the clock as it is, but is just don't think it's true.

i didn't say changing something ± 2.5 seconds wouldn't change anything. i'm just saying that i don't think its impossible so balance sc2 in real time. because if that was the truth, blizzard would have told us " look guys, there is a reason for this messed up clock, and thats balance, with real time there would be no way in hell that this game could be balanced" and not lie about it and tell us that it's stupid and there going to change is soon. why would they lie about it if there clock makes so much more sense than a real time clock like you make it sound? i don't think it has anything to do with not trying to convine a cult, because who gives a f*** about this clock anyway?^^



You do. I think this discussion has essentially worn itself out now and now just become a flame thread. Let it go.
StrategyAllyssa Grey <3<3
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
September 08 2012 21:14 GMT
#85
If this topic was about WoL beta I would agree 100%, but with knowing already timings for everything and as someone previously stated complete rebalancing and retiming everything is unnecessary, so long as apm is by real time not blizz time lol
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
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