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On September 07 2012 05:41 Androw wrote:Starcraft 2 must have way more points of time to correlate events to than mere seconds (just that in replays you can only jump to different times in terms of seconds). Otherwise an event that you do at 0.5 game time seconds would be in effect 0.5 seconds later or if this was the case in replays all events that happened on decimal points would accrue to the next second. So I believe changing to real time wouldn't change anything in terms of time resolution
Yes, of course the game itself does have some least amount of time in which one event can happen and it is for sure as you say a lot shorter than mere second, but we (viewers, players) dont. All we have is that time counter above minimap and the faster the counter goes, the larger the resolution. (for us viewers, players). Imagine if one ingame second would last 1 real minute - by 10 minute mark (real time), the ingame time counter would've moved only 10 times showing the time passed since the begginig of the game is 10 seconds, leaving us with only "10 time points" that we can than use when we want to say WHEN something happened. So things that are now occuring at 5:00, 5:30, 5:45 would have all happened at 0:05, and without any other way of meassuring time you would not be able to tell is it 5:00 or is it 5:50 and the 4 gate could come knocking.
Of course - the proposed change to realtime from Blizz time by the OP is nowhere near this exaggerated example, and the new time resolution would be more than sufficient
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On September 07 2012 03:19 tztztz wrote:Show nested quote +On September 07 2012 03:16 Plansix wrote: Clearly because it was not fixed during the first three days of the closed beta, it will never be fixed. It is totally a reason to not buy HotS. wanna bet? besides, i never said in not gonna buy it. I bet you also think that the units won't be changed at all too.
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On September 07 2012 03:16 Plansix wrote: Clearly because it was not fixed during the first three days of the closed beta, it will never be fixed. It is totally a reason to not buy HotS.
That's not his point. It's incompetence to take this long to fix something like this.
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seriouly if this gets implemented people will need new timings... i know it was a mistake but you can't change it anymore
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On September 07 2012 07:55 j.k.l wrote: seriouly if this gets implemented people will need new timings... i know it was a mistake but you can't change it anymore I bet you're going to need new timings anyway. Too many things have changed. This is the perfect time to fix this.
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On September 07 2012 03:16 Plansix wrote: Clearly because it was not fixed during the first three days of the closed beta, it will never be fixed. It is totally a reason to not buy HotS.
Let's mail the sponsors.
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I think when he mentioned changing the in-game clock to match real time, he didn't mean simply change the timer above the minimap. I think they're going to change everything in the game to match Faster as real time instead of Normal as real time. That's a bit of an overhaul.
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On September 07 2012 07:57 archon256 wrote:Show nested quote +On September 07 2012 07:55 j.k.l wrote: seriouly if this gets implemented people will need new timings... i know it was a mistake but you can't change it anymore I bet you're going to need new timings anyway. Too many things have changed. This is the perfect time to fix this. Well considering that, they didn't add it in HOTS beta. Either they forgot like blizzard does typically or they are against it.
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I kinda like blizzard time.
americans have their own kind of weird ass measurement units, why cant koprulu sector?
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On September 07 2012 08:20 Cuce wrote: I kinda like blizzard time.
americans have their own kind of weird ass measurement units, why cant koprulu sector?
hahaha
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On September 07 2012 08:20 Cuce wrote: I kinda like blizzard time.
americans have their own kind of weird ass measurement units, why cant koprulu sector?
lol... reminds me of this:
![[image loading]](http://media.tumblr.com/tumblr_lw8o0yvmHk1qcc8ul.jpg)
I live in the US but I'm from Sweden and hell... Their measurement units are just messed up in so many ways.
I hope the Koprulu sector aren't as freaking stubborn and change their second to SI seconds
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On September 07 2012 05:11 AnachronisticAnarchy wrote:Show nested quote +On September 07 2012 03:19 tztztz wrote:On September 07 2012 03:13 Charon1979 wrote: whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"? whats wrong with blizzard time? how about measuring everthing in real time, how about that? i don't thing it's too much to ask for. lol, even dustin browder admits that it's stupid. We have possibly hundreds of vital strategy timings memorized that are measured in blizzard seconds. Changing it now is retarded.
Yea, let's never change anything ever! I am so used to the Sun orbiting Earth, let's just keep thinking of it that way!
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I dont want the clock to be fixed i have gotten used to the time on there are rely on it for knowing when to do certain things, scout and such.
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On September 07 2012 03:28 tztztz wrote:Show nested quote +On September 07 2012 03:21 Duval wrote: I bet you know everything about the programming aspect of the clock. Ever thought that it might be not as easy as you think it is, else... it would be done?
You can easily play in real-time, except everything will be slower (obviously). For them to 'fix' blizz time they're going to have to change EVERY timing (build times etc), I doubt is as easy as 'LETS FIX THIS SHIT NOW' i'm not stupid, i never said it take zero effort to fix it, but don't make it sound like it's too hart for blizzard to fix it in a reasonable amount of time, because its not, and they failed to do it. it's basically their job, and they failed to do it. i don't have to know anything about programming to know that progamming a clock is a lot easier than programming new units and all the other new features in HotS.
It'd be easy to do if it's just displaying the real time of everything (which would simply be dividing everything by 1.38, as 1.38 seems to be how fast faster plays at compared to regular time).
On September 07 2012 03:23 Charon1979 wrote:Show nested quote +On September 07 2012 03:19 tztztz wrote:On September 07 2012 03:13 Charon1979 wrote: whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"? whats wrong with blizzard time? how about measuring everthing in real time, how about that? i don't thing it's too much to ask for. lol, even dustin browder admits that it's stupid. So a Spires tooltip wont state 100 seconds build time but 71,94 seconds... seems legit
True, but they could make it round to the first or 0 decimals (or let the player decide). In any case, a toggle would be win win with an option of rounding or not.
(Also funny thing - In BW a lot of times of things like upgrades were 266 for example. In SC2, they seem to have this obsession of requiring everything be dividable by 5 [with few exceptions like worker build times for example]. I doubt people would mind seeing the time of spine crawlers be 72.46 seconds or 72 seconds rounded.)
Warcraft III (unlike Starcraft series) actually had the fastest show real time. A bit odd that it didn't carry over (I guess the development teams weren't all the same). I guess Dustin Browder wanted to keep the tradition from SC1 while whoever the lead guy in WC3 who made fastest game speed, real time, wasn't there for SC2.
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You seem to have a lot of anger. Why not make a discussion about it, like an adult would, rather than venting anger, frustration and blame about it, like a child would. Then again, this is TL...
The clock shouldnt be changed now. Too many timings and strategies and such rely on it currently. I say, just get used to it.
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On September 07 2012 05:11 AnachronisticAnarchy wrote:Show nested quote +On September 07 2012 03:19 tztztz wrote:On September 07 2012 03:13 Charon1979 wrote: whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"? whats wrong with blizzard time? how about measuring everthing in real time, how about that? i don't thing it's too much to ask for. lol, even dustin browder admits that it's stupid. We have possibly hundreds of vital strategy timings memorized that are measured in blizzard seconds. Changing it now is retarded.
Meh not really, better to change it early than later I say. It will fuck around with timings a bit, but honestly most pro players don't even need the clock for timings.
As for me and the rest of the masters or below population... It'll take you a couple of games to relearn your times.
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On September 07 2012 09:55 Androw wrote:Show nested quote +On September 07 2012 08:20 Cuce wrote: I kinda like blizzard time.
americans have their own kind of weird ass measurement units, why cant koprulu sector? lol... reminds me of this: ![[image loading]](http://media.tumblr.com/tumblr_lw8o0yvmHk1qcc8ul.jpg) I live in the US but I'm from Sweden and hell... Their measurement units are just messed up in so many ways. I hope the Koprulu sector aren't as freaking stubborn and change their second to SI seconds 
Make me laught
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On September 07 2012 16:23 Mauti wrote:Show nested quote +On September 07 2012 09:55 Androw wrote:On September 07 2012 08:20 Cuce wrote: I kinda like blizzard time.
americans have their own kind of weird ass measurement units, why cant koprulu sector? lol... reminds me of this: ![[image loading]](http://media.tumblr.com/tumblr_lw8o0yvmHk1qcc8ul.jpg) I live in the US but I'm from Sweden and hell... Their measurement units are just messed up in so many ways. I hope the Koprulu sector aren't as freaking stubborn and change their second to SI seconds  Make me laught The date stuff is really difficult the first 12 days of any given month. Some people do MM-DD-YYYY, some do DD-MM-YYYY.
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On September 07 2012 03:13 Charon1979 wrote: whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"?
if you dont make a big deal out of it... why do you think this is threadworthy?
The easiest way ever to get people to be like "wow that sick" when they don't know shit about esports is to just straight up tell them "some of these guys have 400 clicks/key presses a minute". Now you can't do that when all the game has is 400 per blizzard minute, because the last thing you wanna do is confuse new people by explaining some weird different way of measuring time. But tbh every single time we have one of these games that lasts over an hour I always think to myself "well not a real hour, just a blizzard hour", and thats just bad for the game as a spectator sport, as a player sport (kinda hard to measure how much you actually played when all the game can tell you is how long it went in the wrong time format) and even more as something to tell others about.
This is actually a lot more threadworthy then many others threads on this site. Not having real time and being fine with it is kinda like being fine with no lan since everyone gets the same ping to battle.net. As I'd say the difference between no latency and the standard one to b.net should be the same factor as blizzard time to real time is...
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Not a single point you raised has an constant impact on the game itself or its surroundings.
So you cant tell people "this guy has 400 clicks/key presses a minute"? Wow... a serious problem. How about you just tell them he has over 400 clicks/key presses a minute for an additional "wow effect" then? Do you really think that is waaaaaay worse then tooltips which say:
Fungal Growth duration: 2,877 seconds Storm duration: 5,755 seconds
Really?
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