It's also ugly.
[D] Warhound: Is it good or should it be changed? - Page 3
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Cenja
Sweden498 Posts
It's also ugly. | ||
iky43210
United States2099 Posts
On August 15 2012 02:08 ArcticRaven wrote: 'Cause you know, debating with arguments and reasoning, you know, all that stuff..... I still have a glimmer of hope. In that case, you won't want Tanks - you'll want Warhounds instead of them. And tankless mech isn't mech - it's just like Bio, but without micro, which isn't what I want as spectator or player. ?? silly argument | ||
Neurosis
United States893 Posts
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PauseBreak
United States270 Posts
On August 15 2012 02:06 iky43210 wrote: blinks stalkers and immortals are 2 good reasons Colossus are a GREAT reason too! Now that Terran can deal with SLots (new Hellion), instead of stutter stepping back the entire map, Colossus now must be micro'd back and forth even more for fear of getting focus fired so quickly by the Warhound. Stalkers, I believe can easily cleaned up with some Tanks. I have hope for the new units. | ||
Fealthas
607 Posts
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Sapphire.lux
Romania2620 Posts
2)Give it some modest anti air 3)Get rid of Thor 4)Buff Siege Tanks 1), 2) and 3) are exactly what they wanted to do originaly,i think it was at blizzcon. With mines and vikings it makes for a complete and flexible arsenal to bring back positioning based mech. The model is very ugly to, change it. | ||
CaptainCrush
United States785 Posts
On August 15 2012 01:48 Thaniri wrote: Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview. They just don't realize how stupid that is. I dont know why everyone is jumping on this bandwagon... Two of the three races right now ARE predominantly a-move armies so this isnt really anything that's stupid or different. Second of all, you can turn the autocast off and micro them yourselves if you want. Plus its still going to be somewhat micro intensive to keep them behind your battle hellions in a TvP. Furthermore, most of the bitching is simply about what david kim said, I doubt that most of these people that are complaining have even tried to use the unit in the HOTS custom map... I'm looking forward to using it! Edit: It is kinda ugly though... | ||
ArcticRaven
France1406 Posts
On August 15 2012 02:08 freeshooter wrote: Haha.. good one. Waiting for people to walk into tank fire is extremely skillful and micro intensive. Oh man... baiting tank shots, dropping on top of them, setting up flanks, and on the other side, finding the perfect position and moving at the right time knowing that if you fail you lose - mech brings out the best in the game. Thank you | ||
Positronic
121 Posts
Make it a targetable projectile with a small radius like how EMP currently works? | ||
ArcticRaven
France1406 Posts
Can you read the whole post please ? Warhounds and tanks aren't complementary. So you'll have Thor/Hellion/Warhound - a mechanical army that behaves just like Bio except it is microless. I'll redirect you to this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325 On August 15 2012 02:13 CaptainCrush wrote: I dont know why everyone is jumping on this bandwagon... Two of the three races right now ARE predominantly a-move armies so this isnt really anything that's stupid or different. But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL. | ||
iky43210
United States2099 Posts
On August 15 2012 02:19 ArcticRaven wrote: Can you read the whole post please ? Warhounds and tanks aren't complementary. So you'll have Thor/Hellion/Warhound - a mechanical army that behaves just like Bio except it is microless. I'll redirect you to this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325 But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL. You made alot of assumptions for something that isn't even on the beta. First off you don't know the composition and the meta games in the HOTS, but keep this in mind. Mech without tank is simply a bioball that is 1) slower 2) less dps (zealots aren't mechanical) 3) cannot be healed during combat Without tank and window mine aoe firepower, pure battlehellions and warhound is most likely not going to work after early mid game Secondly, mech describes composition where your majority of food is comes from the factory. It has nothing to do with tank or not. Lastly, warhound is more apm intensive then people give credits. Having to spam haywire (depending on how many you got) every 6 seconds is not light on the apm counts. on top of tank focus fire, positioning, hellion controls etc | ||
CaptainCrush
United States785 Posts
On August 15 2012 02:19 ArcticRaven wrote: But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL. Right, but the rest of the terran units are still VERY micro intensive. They can (and probably should) still work on adding some micro into the other races even if they add the warhound to the terran army. | ||
johnnywup
United States3858 Posts
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Bjoernzor
Sweden159 Posts
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CaptainCrush
United States785 Posts
On August 15 2012 02:30 Bjoernzor wrote: The warhound is a marauder that comes out of the factory, go figue It has more life and more range... It is not economical to run marauders into a tank line to try and break it. I really, really dont think that most of the complainers have tried using it yet. | ||
ArcticRaven
France1406 Posts
On August 15 2012 02:25 iky43210 wrote: You made alot of assumptions for something that isn't even on the beta. First off you don't know the composition and the meta games in the HOTS, but keep this in mind. Mech without tank is simply a bioball that is 1) slower 2) less dps (zealots aren't mechanical) 3) cannot be healed. Without tank and window mind aoe firepower, pure battlehellions and warhound is most likely not going to work. Secondly, mech describes composition where your majority of food is comes from the factory. It has nothing to do with tank or not. Lastly, warhound is more apm intensive then people give credits. Having to spam haywire (depending on how many you got) every 6 seconds is not light on the apm counts. on top of tank focus fire, positioning, hellion controls etc Spamming every 6 seconds during fights ? That's not very hard. It's super easy in fact. As for the rest - I'll just redirect you to this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325 . What makes mech interesting is not that the units are mechanical. It is that it's a completely different way to play the game. 1) slower 2) less dps (zealots aren't mechanical) 3) cannot be healed. Without tank and window mind aoe firepower, pure battlehellions and warhound is most likely not going to work. Why not ? I haven't had the impression were even remotely good against zealots, and Blizz just gave Terran a great counter. Tankless mech is also faster as you do not have to leapfrog, and Warhounds can't be healed either. Right, but the rest of the terran units are still VERY micro intensive. They can (and probably should) still work on adding some micro into the other races even if they add the warhound to the terran army. The more micro (for everyone) the better. This game doesn't need a second marauder or colossus. On August 15 2012 02:31 CaptainCrush wrote: It has more life and more range... It is not economical to run marauders into a tank line to try and break it. I really, really dont think that most of the complainers have tried using it yet. More life and more range doesn't make a unit play differently. | ||
RoberP
United Kingdom101 Posts
But lets just wait till we play it. Also what's wrong with the marauder? It rewards great micro/punishes bad micro (baneling soaking for instance) in a satisfying way. | ||
Tom Cruise
Denmark482 Posts
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nimbus99
Canada194 Posts
on a good note, the auto attack missles look really cool and their main "rail gun" attack looks sick. How could they design something so ugly. | ||
ACrow
Germany6583 Posts
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