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[D] Warhound: Is it good or should it be changed? - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 40 41 42 Next All
Cenja
Profile Joined January 2011
Sweden498 Posts
August 14 2012 17:11 GMT
#41
I think it feels boring because it has an obvious role, and probably not that good outside its role.
It's also ugly.
Anyone who has never made a mistake has never tried anything new.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-08-14 17:13:49
August 14 2012 17:11 GMT
#42
On August 15 2012 02:08 ArcticRaven wrote:
Show nested quote +
On August 15 2012 02:05 Tom Cruise wrote:
On August 15 2012 02:04 ArcticRaven wrote:
On August 15 2012 02:03 Tom Cruise wrote:
On August 15 2012 02:02 ArcticRaven wrote:
On August 15 2012 01:57 Sbrubbles wrote:
Nah, I think the warhound is fine.


Arguments ?


none needed.


Sarcasm I hope.


why so?


'Cause you know, debating with arguments and reasoning, you know, all that stuff..... I still have a glimmer of hope.

Show nested quote +
On August 15 2012 02:06 iky43210 wrote:
On August 15 2012 02:04 Grapefruit wrote:
With no AA there is literally no reason to build them, instead of tanks.

blinks stalkers and immortals are 2 good reasons


In that case, you won't want Tanks - you'll want Warhounds instead of them. And tankless mech isn't mech - it's just like Bio, but without micro, which isn't what I want as spectator or player.

?? silly argument
Neurosis
Profile Joined October 2010
United States893 Posts
August 14 2012 17:11 GMT
#43
I just don't like the model. Lets be honest here, it functions and fills the exact same role as the Goliath. Just put the Goliath in.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
August 14 2012 17:12 GMT
#44
On August 15 2012 02:06 iky43210 wrote:
Show nested quote +
On August 15 2012 02:04 Grapefruit wrote:
With no AA there is literally no reason to build them, instead of tanks.

blinks stalkers and immortals are 2 good reasons


Colossus are a GREAT reason too!

Now that Terran can deal with SLots (new Hellion), instead of stutter stepping back the entire map, Colossus now must be micro'd back and forth even more for fear of getting focus fired so quickly by the Warhound. Stalkers, I believe can easily cleaned up with some Tanks.

I have hope for the new units.
Fealthas
Profile Joined May 2011
607 Posts
August 14 2012 17:13 GMT
#45
I think that warhounds and hellions and thors need to be nerfed. Tanks needs to be buffed. Tanks are the core of "mech" but blizzard does not seems to realize it.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 14 2012 17:13 GMT
#46
1)Get rid of the special attack

2)Give it some modest anti air

3)Get rid of Thor

4)Buff Siege Tanks

1), 2) and 3) are exactly what they wanted to do originaly,i think it was at blizzcon.

With mines and vikings it makes for a complete and flexible arsenal to bring back positioning based mech.

The model is very ugly to, change it.
Head Coach Park: "They should buff tanks!"
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
Last Edited: 2012-08-14 17:14:56
August 14 2012 17:13 GMT
#47
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


I dont know why everyone is jumping on this bandwagon... Two of the three races right now ARE predominantly a-move armies so this isnt really anything that's stupid or different.

Second of all, you can turn the autocast off and micro them yourselves if you want. Plus its still going to be somewhat micro intensive to keep them behind your battle hellions in a TvP.

Furthermore, most of the bitching is simply about what david kim said, I doubt that most of these people that are complaining have even tried to use the unit in the HOTS custom map...

I'm looking forward to using it!
Edit: It is kinda ugly though...
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 17:14 GMT
#48
On August 15 2012 02:08 freeshooter wrote:
Show nested quote +
On August 15 2012 01:49 YourAdHere wrote:
I remember reading Browder or someone else say that they weren't a fan of siege tank lines in TvT but I'm pretty sure TvT is near universally considered the best and most skillful mirror matchup and siege tanks being super strong in fixed positions is a big part of that.


Show nested quote +
Current Terran units already require lots of micro to maximize effectiveness, what's wrong with having a couple a-click units in the mix? You really want to make Terran players micro even more than they already have to?


Haha.. good one. Waiting for people to walk into tank fire is extremely skillful and micro intensive.


Oh man... baiting tank shots, dropping on top of them, setting up flanks, and on the other side, finding the perfect position and moving at the right time knowing that if you fail you lose - mech brings out the best in the game.

On August 15 2012 02:10 Tom Cruise wrote:
Show nested quote +
On August 15 2012 02:08 ArcticRaven wrote:
On August 15 2012 02:05 Tom Cruise wrote:
On August 15 2012 02:04 ArcticRaven wrote:
On August 15 2012 02:03 Tom Cruise wrote:
On August 15 2012 02:02 ArcticRaven wrote:
On August 15 2012 01:57 Sbrubbles wrote:
Nah, I think the warhound is fine.


Arguments ?


none needed.


Sarcasm I hope.


why so?


'Cause you know, debating with arguments and reasoning, you know, all that stuff..... I still have a glimmer of hope.


good luck with that, sir.


Thank you
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Positronic
Profile Joined May 2012
121 Posts
August 14 2012 17:17 GMT
#49
How is this idea for the Haywire Missiles:

Make it a targetable projectile with a small radius like how EMP currently works?
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 17:19 GMT
#50
On August 15 2012 02:11 iky43210 wrote:
Show nested quote +
On August 15 2012 02:08 ArcticRaven wrote:
On August 15 2012 02:05 Tom Cruise wrote:
On August 15 2012 02:04 ArcticRaven wrote:
On August 15 2012 02:03 Tom Cruise wrote:
On August 15 2012 02:02 ArcticRaven wrote:
On August 15 2012 01:57 Sbrubbles wrote:
Nah, I think the warhound is fine.


Arguments ?


none needed.


Sarcasm I hope.


why so?


'Cause you know, debating with arguments and reasoning, you know, all that stuff..... I still have a glimmer of hope.

On August 15 2012 02:06 iky43210 wrote:
On August 15 2012 02:04 Grapefruit wrote:
With no AA there is literally no reason to build them, instead of tanks.

blinks stalkers and immortals are 2 good reasons


In that case, you won't want Tanks - you'll want Warhounds instead of them. And tankless mech isn't mech - it's just like Bio, but without micro, which isn't what I want as spectator or player.

?? silly argument


Can you read the whole post please ? Warhounds and tanks aren't complementary. So you'll have Thor/Hellion/Warhound - a mechanical army that behaves just like Bio except it is microless. I'll redirect you to this :

http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

On August 15 2012 02:13 CaptainCrush wrote:
Show nested quote +
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


I dont know why everyone is jumping on this bandwagon... Two of the three races right now ARE predominantly a-move armies so this isnt really anything that's stupid or different.


But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-08-14 17:30:04
August 14 2012 17:25 GMT
#51
On August 15 2012 02:19 ArcticRaven wrote:
Show nested quote +
On August 15 2012 02:11 iky43210 wrote:
On August 15 2012 02:08 ArcticRaven wrote:
On August 15 2012 02:05 Tom Cruise wrote:
On August 15 2012 02:04 ArcticRaven wrote:
On August 15 2012 02:03 Tom Cruise wrote:
On August 15 2012 02:02 ArcticRaven wrote:
On August 15 2012 01:57 Sbrubbles wrote:
Nah, I think the warhound is fine.


Arguments ?


none needed.


Sarcasm I hope.


why so?


'Cause you know, debating with arguments and reasoning, you know, all that stuff..... I still have a glimmer of hope.

On August 15 2012 02:06 iky43210 wrote:
On August 15 2012 02:04 Grapefruit wrote:
With no AA there is literally no reason to build them, instead of tanks.

blinks stalkers and immortals are 2 good reasons


In that case, you won't want Tanks - you'll want Warhounds instead of them. And tankless mech isn't mech - it's just like Bio, but without micro, which isn't what I want as spectator or player.

?? silly argument


Can you read the whole post please ? Warhounds and tanks aren't complementary. So you'll have Thor/Hellion/Warhound - a mechanical army that behaves just like Bio except it is microless. I'll redirect you to this :

http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

Show nested quote +
On August 15 2012 02:13 CaptainCrush wrote:
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


I dont know why everyone is jumping on this bandwagon... Two of the three races right now ARE predominantly a-move armies so this isnt really anything that's stupid or different.


But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL.


You made alot of assumptions for something that isn't even on the beta. First off you don't know the composition and the meta games in the HOTS, but keep this in mind. Mech without tank is simply a bioball that is

1) slower
2) less dps (zealots aren't mechanical)
3) cannot be healed during combat

Without tank and window mine aoe firepower, pure battlehellions and warhound is most likely not going to work after early mid game

Secondly, mech describes composition where your majority of food is comes from the factory. It has nothing to do with tank or not.

Lastly, warhound is more apm intensive then people give credits. Having to spam haywire (depending on how many you got) every 6 seconds is not light on the apm counts. on top of tank focus fire, positioning, hellion controls etc
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 14 2012 17:25 GMT
#52
On August 15 2012 02:19 ArcticRaven wrote:

But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL.


Right, but the rest of the terran units are still VERY micro intensive. They can (and probably should) still work on adding some micro into the other races even if they add the warhound to the terran army.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
August 14 2012 17:26 GMT
#53
it's just a marauder built out of a factory...has to go
Bjoernzor
Profile Joined August 2011
Sweden159 Posts
August 14 2012 17:30 GMT
#54
The warhound is a marauder that comes out of the factory, go figue
"There is nothing cooler than being passionate about the things you love" - Day9
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 14 2012 17:31 GMT
#55
On August 15 2012 02:30 Bjoernzor wrote:
The warhound is a marauder that comes out of the factory, go figue


It has more life and more range...

It is not economical to run marauders into a tank line to try and break it. I really, really dont think that most of the complainers have tried using it yet.
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-08-14 17:34:10
August 14 2012 17:33 GMT
#56
On August 15 2012 02:25 iky43210 wrote:
Show nested quote +
On August 15 2012 02:19 ArcticRaven wrote:
On August 15 2012 02:11 iky43210 wrote:
On August 15 2012 02:08 ArcticRaven wrote:
On August 15 2012 02:05 Tom Cruise wrote:
On August 15 2012 02:04 ArcticRaven wrote:
On August 15 2012 02:03 Tom Cruise wrote:
On August 15 2012 02:02 ArcticRaven wrote:
On August 15 2012 01:57 Sbrubbles wrote:
Nah, I think the warhound is fine.


Arguments ?


none needed.


Sarcasm I hope.


why so?


'Cause you know, debating with arguments and reasoning, you know, all that stuff..... I still have a glimmer of hope.

On August 15 2012 02:06 iky43210 wrote:
On August 15 2012 02:04 Grapefruit wrote:
With no AA there is literally no reason to build them, instead of tanks.

blinks stalkers and immortals are 2 good reasons


In that case, you won't want Tanks - you'll want Warhounds instead of them. And tankless mech isn't mech - it's just like Bio, but without micro, which isn't what I want as spectator or player.

?? silly argument


Can you read the whole post please ? Warhounds and tanks aren't complementary. So you'll have Thor/Hellion/Warhound - a mechanical army that behaves just like Bio except it is microless. I'll redirect you to this :

http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

On August 15 2012 02:13 CaptainCrush wrote:
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


I dont know why everyone is jumping on this bandwagon... Two of the three races right now ARE predominantly a-move armies so this isnt really anything that's stupid or different.


But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL.


You made alot of assumptions for something that isn't even on the beta. First off you don't know the composition and the meta games in the HOTS, but keep this in mind. Mech without tank is simply a bioball that is

1) slower
2) less dps (zealots aren't mechanical)
3) cannot be healed.

Without tank and window mind aoe firepower, pure battlehellions and warhound is most likely not going to work.

Secondly, mech describes composition where your majority of food is comes from the factory. It has nothing to do with tank or not.

Lastly, warhound is more apm intensive then people give credits. Having to spam haywire (depending on how many you got) every 6 seconds is not light on the apm counts. on top of tank focus fire, positioning, hellion controls etc


Spamming every 6 seconds during fights ? That's not very hard. It's super easy in fact. As for the rest - I'll just redirect you to this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325 . What makes mech interesting is not that the units are mechanical. It is that it's a completely different way to play the game.

1) slower
2) less dps (zealots aren't mechanical)
3) cannot be healed.

Without tank and window mind aoe firepower, pure battlehellions and warhound is most likely not going to work.


Why not ? I haven't had the impression were even remotely good against zealots, and Blizz just gave Terran a great counter. Tankless mech is also faster as you do not have to leapfrog, and Warhounds can't be healed either.

Show nested quote +
On August 15 2012 02:19 ArcticRaven wrote:

But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL.


Right, but the rest of the terran units are still VERY micro intensive. They can (and probably should) still work on adding some micro into the other races even if they add the warhound to the terran army.


The more micro (for everyone) the better. This game doesn't need a second marauder or colossus.

On August 15 2012 02:31 CaptainCrush wrote:
Show nested quote +
On August 15 2012 02:30 Bjoernzor wrote:
The warhound is a marauder that comes out of the factory, go figue


It has more life and more range...

It is not economical to run marauders into a tank line to try and break it. I really, really dont think that most of the complainers have tried using it yet.


More life and more range doesn't make a unit play differently.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
RoberP
Profile Joined March 2011
United Kingdom101 Posts
August 14 2012 17:34 GMT
#57
QQing overload! I think focusing those missiles could be very interesting - or alternatively the protoss player might be able to bait them out before a battle (sacrificial immortal?)
But lets just wait till we play it. Also what's wrong with the marauder? It rewards great micro/punishes bad micro (baneling soaking for instance) in a satisfying way.
Tom Cruise
Profile Joined July 2012
Denmark482 Posts
August 14 2012 17:34 GMT
#58
people have to stop using the word "micro intensive", units are as micro intensive as you make them. if you dont micro ur units, chances are you'll lose them, goes for every unit in the game, regardless of which are easier to micro.
nimbus99
Profile Blog Joined October 2010
Canada194 Posts
August 14 2012 17:35 GMT
#59
its just... so damn ugly...

on a good note, the auto attack missles look really cool and their main "rail gun" attack looks sick. How could they design something so ugly.
Hail to the Emperor of Terran
ACrow
Profile Joined October 2011
Germany6583 Posts
August 14 2012 17:35 GMT
#60
I think it should change, because besides of the points you mentioned in the op, it is also a unit that is useless in a matchup (vs Z, due to obvious lack of mech units). A unit that makes not the least sense in one of the matchups is not a good idea.
Get off my lawn, young punks
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