• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:09
CET 18:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
The Perfect Game Beyond All Reason Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1653 users

[D] Warhound: Is it good or should it be changed? - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 40 41 42 Next All
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
August 14 2012 17:36 GMT
#61
On August 15 2012 02:26 johnnywup wrote:
it's just a marauder built out of a factory...has to go


Pretty much sums it up... Let's give a marauder a bigger suit more damage vs mech(Wait isn't all of protoss mech? No they still have Zealots! Oh good at least protoss will be able to do something vs this new "mech" ....Don't forget you've got battle hellions to deal with those annoying zealots >_>)

Of course everything could change since the game is still in Alpha but it looks like they are just saying here Terran you get to play with a 1A deathball now >_<

I can only hope that things will change by beta and the final release.
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 14 2012 17:38 GMT
#62
On August 15 2012 02:35 ACrow wrote:
I think it should change, because besides of the points you mentioned in the op, it is also a unit that is useless in a matchup (vs Z, due to obvious lack of mech units). A unit that makes not the least sense in one of the matchups is not a good idea.


It's ok if a unit isn't used in only one match-up. It's happened to BW as well. TvZ - bio, PvT - mech.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 14 2012 17:38 GMT
#63
I don't really mind the design, but I do hope the ability becomes microable.
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-08-14 17:40:50
August 14 2012 17:38 GMT
#64
On August 15 2012 02:34 Tom Cruise wrote:
people have to stop using the word "micro intensive", units are as micro intensive as you make them. if you dont micro ur units, chances are you'll lose them, goes for every unit in the game, regardless of which are easier to micro.


Take ling baneling vs ling baneling. If you micro them perfectly you'll have an immense advantage ; but you'll have to get your 600 APM rolling. Take marauder vs marauder (A quite accurate model for Warhound vs Warhound). If you micro perfectly it won't change much, and there's not much you can do (Focus fire woohoo) That's what micro intensive means.

On August 15 2012 02:38 darkness wrote:
Show nested quote +
On August 15 2012 02:35 ACrow wrote:
I think it should change, because besides of the points you mentioned in the op, it is also a unit that is useless in a matchup (vs Z, due to obvious lack of mech units). A unit that makes not the least sense in one of the matchups is not a good idea.


It's ok if a unit isn't used in only one match-up. It's happened to BW as well. TvZ - bio, PvT - mech.


It's still a pretty big design flaw. It's unavoidable, and happened to BW - but you shouldn't actively push it, and making it that way is actively pushing it.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 14 2012 17:40 GMT
#65
On August 15 2012 02:36 TheRealNanMan wrote:
Show nested quote +
On August 15 2012 02:26 johnnywup wrote:
it's just a marauder built out of a factory...has to go


Pretty much sums it up... Let's give a marauder a bigger suit more damage vs mech(Wait isn't all of protoss mech? No they still have Zealots! Oh good at least protoss will be able to do something vs this new "mech" ....Don't forget you've got battle hellions to deal with those annoying zealots >_>)

Of course everything could change since the game is still in Alpha but it looks like they are just saying here Terran you get to play with a 1A deathball now >_<

I can only hope that things will change by beta and the final release.


More protoss complaining... The warhound cannot shoot air, is not massive (you still have phoenix) and you get this new awesome airship that can shoot 22 range.

Even if you dont currently like the DPS or whatever on the tempest, it can change quite a bit before launch. I highly doubt that the warhound will ever get an air attack. It may change the way you play the matchup but even that goes towards what you guys want in a new and different game.

Seriously guys, try the HOTS custom map. I cannot stress enough how inaccurate most of these complaints are.
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2012-08-14 17:44:23
August 14 2012 17:42 GMT
#66
1. It's ugly
2. Very A-Click like, making it not very useful to micro
3. Doesn't feel very mech like
4. No AA

This

I said exactly this a couple months ago and nobody gave a shit.

What Blizzard should realize is that ALL big units are bad because they take so much space (and usually more supply) soo that you don't have space to micro anything. EVERYTHING on the ground that is bigger than a siege tank is bad for the competitive aspect of the game.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 17:42 GMT
#67
On August 15 2012 02:40 CaptainCrush wrote:
Show nested quote +
On August 15 2012 02:36 TheRealNanMan wrote:
On August 15 2012 02:26 johnnywup wrote:
it's just a marauder built out of a factory...has to go


Pretty much sums it up... Let's give a marauder a bigger suit more damage vs mech(Wait isn't all of protoss mech? No they still have Zealots! Oh good at least protoss will be able to do something vs this new "mech" ....Don't forget you've got battle hellions to deal with those annoying zealots >_>)

Of course everything could change since the game is still in Alpha but it looks like they are just saying here Terran you get to play with a 1A deathball now >_<

I can only hope that things will change by beta and the final release.


More protoss complaining... The warhound cannot shoot air, is not massive (you still have phoenix) and you get this new awesome airship that can shoot 22 range.

Even if you dont currently like the DPS or whatever on the tempest, it can change quite a bit before launch. I highly doubt that the warhound will ever get an air attack. It may change the way you play the matchup but even that goes towards what you guys want in a new and different game.

Seriously guys, try the HOTS custom map. I cannot stress enough how inaccurate most of these complaints are.


I play zerg and terran, and have played that map. The Warhound is a factory marauder.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
Last Edited: 2012-08-14 17:44:02
August 14 2012 17:42 GMT
#68
You know the Haywire Missiles auto-target mechanical units? I feel sorry for Terran and Protoss mineral lines.
Also how could they make a unit completely useless against the Zerg race? Warhounds have no purpose in TvZ, and they were originally supposed to replace Thors with superior speed and AA vs Mutas. Can't believe Blizz removed AA...

Widow Mines still look op.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
faulty
Profile Blog Joined November 2010
Canada204 Posts
August 14 2012 17:43 GMT
#69
On August 15 2012 02:01 LgNKami wrote:
Show nested quote +
On August 15 2012 01:48 Jimmeh wrote:
I don't know why people think it's just going to be another "A-click" unit; if anything it'll be fairly micro intensive.

You have to realise that if you have its ability on autocast then it will autotarget units that aren't necessarily the best units to target. Most pro players will probably have autocast disabled and then constantly have to manually cast it on higher priority units like colossus, immortals etc. as opposed to stalkers/sentries.

^^ I will be doing this myself. i would hate haywire to be auto-casted on zealots personally because it would be wasted. Sure it would do damage but, it wont be as effective as it would vs a stalker, immortal, or collosus.



Guys, I think the warhound haywire only targets mechanical units. It's super noob friendly.
"More gg, more skill" - White-Ra
Natespank
Profile Joined November 2011
Canada449 Posts
August 14 2012 17:43 GMT
#70
Has anybody else noticed that the hellhound is a marauder in a bigger suit? It's not a new unit.
VPVanek
Profile Joined August 2010
Canada238 Posts
August 14 2012 17:45 GMT
#71
Its kind of funny that Blizzard is just taking units from BW, and tweeking them a tad, while making millions off it.
Anyways, I think they unit model is ugly, and would rather use a marauder that can be healed with my marines.
FoXer
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 14 2012 17:46 GMT
#72
On August 15 2012 01:50 KrazyTrumpet wrote:
Show nested quote +
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


Current Terran units already require lots of micro to maximize effectiveness, what's wrong with having a couple a-click units in the mix? You really want to make Terran players micro even more than they already have to?


Rant, enter if you dare.
+ Show Spoiler +

We thought White-Ra's face was everywhere, it's rather apparent low leaguers are EVERYWHERE. Let me tell you why what you said was so extremely stupid, firstly the only high end micro intensive units for Terran would be the bio ball, Terran mech requires much more positioning and less Micro. (Goody is a key example before nerfs, he could 120 APM his army around the map and just win) so when you ask sarcastically if someone wants terran players to micro even more than they do, it's a loaded question because it actually will have no affect on the Terran player having to "micro even more than they already have to". Then you are setting a very stupid premise, you're saying make units easy because they're already hard... Great Blizzard, let's turn this game into CnC 3 so all of the really bad players can feel good about winning.

No wonder Blizzard isn't making this game better and that SC2 may as well get thrown in the dumpster with the release of these units because they fundamentally change the game into a rolling ball of death...
FoTG fighting!
goswser
Profile Blog Joined May 2009
United States3548 Posts
August 14 2012 17:46 GMT
#73
The warhound is super broken right now but I'm sure they'll fix it. Right now if you don't know how to play terran, just mass warhounds and you can't do bad. Seriously its that good.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-08-14 17:49:01
August 14 2012 17:48 GMT
#74
On August 15 2012 02:45 VPVanek wrote:
Its kind of funny that Blizzard is just taking units from BW, and tweeking them a tad, while making millions off it.
Anyways, I think they unit model is ugly, and would rather use a marauder that can be healed with my marines.


Yeah, I'd be fine with BW reskins or new units - but selling the same concept with a different name is just lame.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 14 2012 17:49 GMT
#75
On August 15 2012 02:42 ArcticRaven wrote:
Show nested quote +
On August 15 2012 02:40 CaptainCrush wrote:
On August 15 2012 02:36 TheRealNanMan wrote:
On August 15 2012 02:26 johnnywup wrote:
it's just a marauder built out of a factory...has to go


Pretty much sums it up... Let's give a marauder a bigger suit more damage vs mech(Wait isn't all of protoss mech? No they still have Zealots! Oh good at least protoss will be able to do something vs this new "mech" ....Don't forget you've got battle hellions to deal with those annoying zealots >_>)

Of course everything could change since the game is still in Alpha but it looks like they are just saying here Terran you get to play with a 1A deathball now >_<

I can only hope that things will change by beta and the final release.


More protoss complaining... The warhound cannot shoot air, is not massive (you still have phoenix) and you get this new awesome airship that can shoot 22 range.

Even if you dont currently like the DPS or whatever on the tempest, it can change quite a bit before launch. I highly doubt that the warhound will ever get an air attack. It may change the way you play the matchup but even that goes towards what you guys want in a new and different game.

Seriously guys, try the HOTS custom map. I cannot stress enough how inaccurate most of these complaints are.


I play zerg and terran, and have played that map. The Warhound is a factory marauder.


Exactly. I hate when people who don't have enough imagination to see how this units would play out speak their opinions (Because any person who is more or less an analytical mind knows that this unit concept is bad for competition). Also any unit having such favorable smart-firing that favors easy to use play is bad.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-14 17:52:07
August 14 2012 17:50 GMT
#76
I don't know why people say the Warhound is an a-move unit. Even it's basic attack requires as much micro as a unit like an immortal, but you also have a greater variance in effectiveness you can achieve due to the haywire missiles. You'll need to control them carefully to make sure that you are in range of a mech unit at all times, and moreso to optimally focus fire units. It's essentially twice as complex as most regular units.

I don't think it's too big at all. I think most units are too small, but I think it's size makes it act like an immortal. You don't want too many of them, cause it's too hard to get them all attacking at once (moreso even than an immortal because of haywire missiles) which means you'll still have pretty tank-heavy compositions and warhounds, while they're damage dealing units, will act as only support units, like the immortal.

Not too happy with the unit model, though. It's too tall and weird looking.

I also don't like how the warhound is totally useless vs zerg. It would be nice if you could, maybe, fit them with different special weapons so you could have like an anti-psionic missile or something else that would make them cost-effective against some zerg units.

I really hate battle hellions. It seems really weird that a unit could transform and change the amount of HP it has. The hellion's attack style was so cool before, but this is just kinda dumb.
all's fair in love and melodies
reikai
Profile Joined January 2011
United States359 Posts
August 14 2012 17:52 GMT
#77
On August 15 2012 01:54 ArcticRaven wrote:
Show nested quote +
On August 15 2012 01:48 Jimmeh wrote:
I don't know why people think it's just going to be another "A-click" unit; if anything it'll be fairly micro intensive.

You have to realise that if you have its ability on autocast then it will autotarget units that aren't necessarily the best units to target. Most pro players will probably have autocast disabled and then constantly have to manually cast it on higher priority units like colossus, immortals etc. as opposed to stalkers/sentries.


Focus firing is so micro intensive.

Edit : This is sarcasm btw, but you never know on Internet ^^



I.... actually appreciate your edit. I was about to totally yell at you :D
Et Ducit Mundum Per Luce. :T:
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 14 2012 17:53 GMT
#78
On August 15 2012 02:50 Gfire wrote:
I don't know why people say the Warhound is an a-move unit. Even it's basic attack requires as much micro as a unit like an immortal, but you also have a greater variance in effectiveness you can achieve due to the haywire missiles. You'll need to control them carefully to make sure that you are in range of a mech unit at all times, and moreso to optimally focus fire units. It's essentially twice as complex as most regular units.

I don't think it's too big at all. I think most units are too small, but I think it's size makes it act like an immortal. You don't want too many of them, cause it's too hard to get them all attacking at once (moreso even than an immortal because of haywire missiles) which means you'll still have pretty tank-heavy compositions and warhounds, while they're damage dealing units, will act as only support units, like the immortal.

Not too happy with the unit model, though. It's too tall and weird looking.

I really hate battle hellions. It seems really weird that a unit could transform and change the amount of HP it has. The hellion's attack style was so cool before, but this is just kinda dumb.


Yes, but the warhound is a lot more useful than the immortal in bigger numbers because it can shoot air -.-
And Terran needs more spell-caster.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-08-14 17:56:10
August 14 2012 17:53 GMT
#79
On August 15 2012 02:33 ArcticRaven wrote:
Show nested quote +
On August 15 2012 02:25 iky43210 wrote:
On August 15 2012 02:19 ArcticRaven wrote:
On August 15 2012 02:11 iky43210 wrote:
On August 15 2012 02:08 ArcticRaven wrote:
On August 15 2012 02:05 Tom Cruise wrote:
On August 15 2012 02:04 ArcticRaven wrote:
On August 15 2012 02:03 Tom Cruise wrote:
On August 15 2012 02:02 ArcticRaven wrote:
On August 15 2012 01:57 Sbrubbles wrote:
Nah, I think the warhound is fine.


Arguments ?


none needed.


Sarcasm I hope.


why so?


'Cause you know, debating with arguments and reasoning, you know, all that stuff..... I still have a glimmer of hope.

On August 15 2012 02:06 iky43210 wrote:
On August 15 2012 02:04 Grapefruit wrote:
With no AA there is literally no reason to build them, instead of tanks.

blinks stalkers and immortals are 2 good reasons


In that case, you won't want Tanks - you'll want Warhounds instead of them. And tankless mech isn't mech - it's just like Bio, but without micro, which isn't what I want as spectator or player.

?? silly argument


Can you read the whole post please ? Warhounds and tanks aren't complementary. So you'll have Thor/Hellion/Warhound - a mechanical army that behaves just like Bio except it is microless. I'll redirect you to this :

http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

On August 15 2012 02:13 CaptainCrush wrote:
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


I dont know why everyone is jumping on this bandwagon... Two of the three races right now ARE predominantly a-move armies so this isnt really anything that's stupid or different.


But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL.


You made alot of assumptions for something that isn't even on the beta. First off you don't know the composition and the meta games in the HOTS, but keep this in mind. Mech without tank is simply a bioball that is

1) slower
2) less dps (zealots aren't mechanical)
3) cannot be healed.

Without tank and window mind aoe firepower, pure battlehellions and warhound is most likely not going to work.

Secondly, mech describes composition where your majority of food is comes from the factory. It has nothing to do with tank or not.

Lastly, warhound is more apm intensive then people give credits. Having to spam haywire (depending on how many you got) every 6 seconds is not light on the apm counts. on top of tank focus fire, positioning, hellion controls etc


Spamming every 6 seconds during fights ? That's not very hard. It's super easy in fact. As for the rest - I'll just redirect you to this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325 . What makes mech interesting is not that the units are mechanical. It is that it's a completely different way to play the game.

Show nested quote +
1) slower
2) less dps (zealots aren't mechanical)
3) cannot be healed.

Without tank and window mind aoe firepower, pure battlehellions and warhound is most likely not going to work.


Why not ? I haven't had the impression were even remotely good against zealots, and Blizz just gave Terran a great counter. Tankless mech is also faster as you do not have to leapfrog, and Warhounds can't be healed either.

Show nested quote +
On August 15 2012 02:19 ArcticRaven wrote:

But what we need then is more micro on the other races. If I want to watch or play a dumbed down game I can just choose LoL.


Right, but the rest of the terran units are still VERY micro intensive. They can (and probably should) still work on adding some micro into the other races even if they add the warhound to the terran army.


The more micro (for everyone) the better. This game doesn't need a second marauder or colossus.

Show nested quote +
On August 15 2012 02:31 CaptainCrush wrote:
On August 15 2012 02:30 Bjoernzor wrote:
The warhound is a marauder that comes out of the factory, go figue


It has more life and more range...

It is not economical to run marauders into a tank line to try and break it. I really, really dont think that most of the complainers have tried using it yet.


More life and more range doesn't make a unit play differently.


Its really a bothersome replying to split up quotes, but don't ever underestimate the micro it needs to fire haywire every 6 seconds. Mouseover selection and accuracy is definitely something not to be underestimated, especially when you have to do it for every single warhound you produced.

I gave you a reason why pure battlehellion/warhound won't work if you produce them purely. Because you are still not going to beat the late game firepower of the protoss units without having massive aoe dmg of your own. Not a god damn chance. your units is going to melt in the face of protoss late game without tank support

Why don't you go find a terran/protoss, and go see how awesome your battlehellion/warhound composition fair against late game protoss. Have fun

and there is nothing wrong with marauders. Did marauders make terran bio 1-a or made them not micro intensive? Last I check Terran is still an incredibly APM intensive race regardless of having marauders or not
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 14 2012 17:54 GMT
#80
Also from the battle report I watched, I'm leaning towards not buying hots. Its gameplay looks so... boring. I will give beta a chance though.
Prev 1 2 3 4 5 6 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
SC4ALL
14:00
SC4All Day 1
LiquipediaDiscussion
SC4ALL
14:00
SC4ALL - Day 1
Artosis1041
RotterdaM672
ComeBackTV 550
IndyStarCraft 182
CranKy Ducklings142
SteadfastSC105
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 672
IndyStarCraft 182
SteadfastSC 105
ProTech96
Codebar 46
BRAT_OK 35
Vindicta 32
MindelVK 10
LaughNgamez 3
StarCraft: Brood War
Calm 6087
Barracks 347
PianO 337
Dewaltoss 96
Rock 47
HiyA 20
sas.Sziky 19
910 8
Dota 2
Gorgc5076
qojqva3026
syndereN160
LuMiX1
League of Legends
Reynor101
Counter-Strike
fl0m2221
PGG 68
Heroes of the Storm
Khaldor454
Other Games
singsing1447
Artosis1041
Lowko387
Hui .288
KnowMe145
QueenE88
Skadoodle73
Mew2King54
nookyyy 46
Trikslyr42
Organizations
Counter-Strike
PGL28007
Other Games
gamesdonequick955
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 51
• Adnapsc2 15
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki36
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV469
• Ler109
• Noizen27
League of Legends
• Nemesis2895
• Shiphtur291
Other Games
• imaqtpie579
Upcoming Events
BSL 21
1h 51m
BSL Team A[vengers]
20h 51m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
21h 51m
SC4ALL
21h 51m
BSL 21
1d 1h
Replay Cast
1d 15h
Wardi Open
1d 18h
Monday Night Weeklies
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.