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Blizzard says: SC2 Singleplayer was too long - Page 3

Forum Index > StarCraft 2 HotS
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Callynn
Profile Joined December 2010
Netherlands917 Posts
October 26 2011 07:18 GMT
#41
Can the OP poll wether or not people actually think the sp was too long? I thought it was fine. In fact I was disappointed with it being so short.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
October 26 2011 08:01 GMT
#42
Rofl, took me 8-10 hours to complete. Since when is that to long for a 60 euro game........ I think that's the least they can offer. To me just sounds like an excuse for them to put less effort into single player because people purchase it anyway. Since when is it needed that people can finish a game the same day they bought it? Zzzzzzzzzzszz

Reminds me of portal 2 awesome game, but soooooo short. I loved single player and wouldn't have minded if it was double the lenght. Maybe they can make it like fallout 3 main story line 10 hours, side chains and stuff another 50+ for people who want.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
vaahto
Profile Joined September 2010
65 Posts
October 26 2011 08:02 GMT
#43
Cutting the single player campaign is a huge disappointment for me. If some people really think the campaign is too long, they could have instead had a lot of bonus missions you could unlock or skip if you just wanted a shorter campaign. As the new campaign is the main reason I'd be buying the expansion, this is seriously making me reconsider buying it.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
October 26 2011 08:23 GMT
#44
On October 26 2011 07:15 eviltomahawk wrote:
Eh, I think the problem with the WoL campaign was not the length but rather the "fluff." The actual storyline-relevant missions are few compared to the "side-quest" missions. As others have said, there was too much emphasis on dealing with side-quests and gathering units and upgrades rather than actually dealing with the story.

Cutting down the fat and improving the storyline missions should help alleviate this problem. SC1 and BW was great because all the missions were relevant to an over-arching, epic story. WoL went way too much into side-quest mode.

It seems that HotS will deal a lot with "conquering" planets rather than going through side-quest mini-storylines, with each planet offering a small handful of missions that come with arsenal unlocks. Hopefully, the main storyline missions will be more relevant and prolific in HotS, though the "conquering planets" aspect runs the risk of ending up like the side-quest heavy WoL campaign.



1000000000% agree. Way too many side-quests!!
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
October 26 2011 08:57 GMT
#45
Lol, the problem with the campaign wasn't that it was too long, but rather because 75% of the missions are complete filler. Noone is interested in Raynor flying around raiding random toss tribes or running errands for minerals.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 26 2011 10:10 GMT
#46
Only thing I didn't like in the WoL was that last two achievements I never got.... DAMN YOU LOST VIKING!!!
Flying, sOs, free, Light, Soulkey & ZerO
Fluffboll
Profile Joined May 2011
Sweden516 Posts
October 26 2011 10:55 GMT
#47
On October 26 2011 11:46 Puph wrote:
Show nested quote +
On October 26 2011 08:31 windsupernova wrote:
It was fine...

Do people really have problems with finishing a 12-20 hour campaign?(numbers atre based on my 1st playthrough)

Meh this is why we never get 300 hour games anymore


Yeah.. wow. What happened to videogames you couldn't beat in one weekend?

Show nested quote +
On October 26 2011 11:44 Arterial wrote:
Too long? What demographic are Blizzard attempting to market SC to? The foaming-at-the-mouth players of multiplayer CoD? I felt the campaign wasn't long enough , probably because of all the fluff and lack of plot-driven missions.

I think it should be longer. You never had to expand at all, which is retarded.


Expanding is essential on certain difficulties and missions


Expanding is essential? when I played through the campaign on Brutal I only expanded on three maps, not because I needed to but because I wanted to kill everything on the map and needed a little more income to produce units. I could have easily beaten those maps without expanding had I simply gone for the objective and nothing more.

Maps I expanded on: Maw of the Void, Welcome to the Jungle and Echoes of the Future.
You need to construct additional pylons.
TORTOISE
Profile Joined December 2010
United States515 Posts
Last Edited: 2011-10-26 12:01:00
October 26 2011 11:57 GMT
#48
How can they possible say the single player was too long? And why would Blizzard listen to the whiners that represent that point? I can only speak for myself, but short games arent worth buying or playing.

This is why I dont play every FPS and RPG that comes out on Xbox, but that's beside the point. This seems like a cop out by Blizzard. Pure laziness. "Yeh guys u c our fans didnt want a long game so were gunna maek it much shorter so all da children kan beat it on zuper EZ in one evening"

edit: So I agree that WoL had too many filler missions, but shortening the game is the wrong way to approach that. How about good mission design? Blizzard could give us a shorter game with MORE filler...
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
October 26 2011 13:26 GMT
#49
I don't think it is a problem with the length - people just enjoy the multiplayer far too much to play the singleplayer.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 26 2011 13:27 GMT
#50
Thanks for adding the poll, proving that most people in this forum prefer a longer campaign. Then again ,unfortunately I have to admit that this poll is pretty biased since it's on the forum where SP-lovers reside :D
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Krzycho
Profile Joined July 2007
Poland442 Posts
October 26 2011 13:33 GMT
#51
Achievements are to easy to get as it is, and they think those are to hard to get? They're called achievements for a reason... And SP was too short imo.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 26 2011 13:50 GMT
#52
I thought the length of the campaign was absolutely fine, though I wouldn't have complained at more.

HOWEVER

I felt the story didn't really GO anywhere for a lot of quests. It really could have been improved a lot. Most of the missions seemed completely random, or pointless, and there was little/no overarching story. The story started, then we did some random miscellaneous missions, then we went and shot some zerg and the game ended. It just didn't feel linked together at all.
Sometimes I sits and thinks, and sometimes I just sits
jinixxx123
Profile Joined June 2010
543 Posts
Last Edited: 2011-10-26 15:23:17
October 26 2011 15:21 GMT
#53
this is the first time i heard that giving less is better. No blizzard, no .. Giving more good content is always better than giving less good content . The key feature being "Good content".

if all the content is amazing, there is no possible way they can say cutting short a campaign is better, this is blizzard PR non sense to justify giving a shorter campaign.

Anyway, the length of the campaign doesn't bother me to much, as long as the price represents the content given . For my sake, i hope its around at-least 25 missions.
Kroml
Profile Joined September 2011
Turkey308 Posts
October 26 2011 15:23 GMT
#54
Lol, this is the way of saying "Sorry guys, we don't want to spend our time to make a proper HotS singleplayer, we are gonna slack"
Sweetfrost
Profile Joined October 2010
Sweden213 Posts
October 26 2011 15:43 GMT
#55
They should by no means make the campaign shorter. I thought the length of it was perfect and I think it should be about the same in HotS. Players have been bitching about it being too short? Really??
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
althaz
Profile Joined May 2010
Australia1001 Posts
October 26 2011 15:55 GMT
#56
I actually 100% agree. I just dicked around but it took more time than I would have liked . I don't play SC2 for the single-player. There better be some newer (harder) challenges too.
The first rule we don't talk about race conditions. of race conditions is
mmagic
Profile Joined February 2011
42 Posts
October 26 2011 17:03 GMT
#57
The campaign was not to short.
The decision to make it shorter could make sens only if the mission would be longer.
Spawkuring
Profile Joined July 2008
United States755 Posts
October 26 2011 17:11 GMT
#58
WoL's problem was the lack of any story-relevant missions. 80% of the campaign was essentially filler, so it ended up feeling like you were dragging your feet for most of the campaign. I'd be fine if HotS at least has a more coherent and focused storyline.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
October 26 2011 18:01 GMT
#59
Maybe no one finished the SP because it sucked? The length is fine, if people don't want to finish it then its a failure on Blizzard's part more than anything.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
October 26 2011 18:15 GMT
#60
the WoL campaign was to short.... The WoL campaign consisted of 10 missions with 19 optional side missions that told a very boring short story and had nothing to do with the rest of the plot. even the choices in those 19 didnt matter.

IE dr hanson saving her colony. or Toshs mission chain.

the core of the story was jimmy's revolution and fighting the zerg. so basically the first 2 missions, the incredibly lame plot arc where you collect 5 artifacts that do something extremely stereotypical in a scifi story and char. and thats the only missions that form some sort of overall plot in SC2.

Now the zeratul missions were good though entirely optional, and foreshadow into the real plot that most SC fans cared about. but overall WoL was lacking drastically in the plot department.

not to mention with a 100% complete of all the missions on brutal only takes around 9 hours... which is the even sadder part... if they shorten it any further, why dont they just make a movie? and save gamers the issue of sitting through 4 hours of pointless babble by dr hanson claiming she can save her people, while the protoss say no she cant.
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