Blizzard says: SC2 Singleplayer was too long - Page 3
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Callynn
Netherlands917 Posts
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Mithriel
Netherlands2969 Posts
Reminds me of portal 2 awesome game, but soooooo short. I loved single player and wouldn't have minded if it was double the lenght. Maybe they can make it like fallout 3 main story line 10 hours, side chains and stuff another 50+ for people who want. | ||
vaahto
65 Posts
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ROOTheognis
United States4482 Posts
On October 26 2011 07:15 eviltomahawk wrote: Eh, I think the problem with the WoL campaign was not the length but rather the "fluff." The actual storyline-relevant missions are few compared to the "side-quest" missions. As others have said, there was too much emphasis on dealing with side-quests and gathering units and upgrades rather than actually dealing with the story. Cutting down the fat and improving the storyline missions should help alleviate this problem. SC1 and BW was great because all the missions were relevant to an over-arching, epic story. WoL went way too much into side-quest mode. It seems that HotS will deal a lot with "conquering" planets rather than going through side-quest mini-storylines, with each planet offering a small handful of missions that come with arsenal unlocks. Hopefully, the main storyline missions will be more relevant and prolific in HotS, though the "conquering planets" aspect runs the risk of ending up like the side-quest heavy WoL campaign. 1000000000% agree. Way too many side-quests!! | ||
sickle
New Zealand656 Posts
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Gladiator6
Sweden7024 Posts
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Fluffboll
Sweden516 Posts
On October 26 2011 11:46 Puph wrote: Yeah.. wow. What happened to videogames you couldn't beat in one weekend? Expanding is essential on certain difficulties and missions Expanding is essential? when I played through the campaign on Brutal I only expanded on three maps, not because I needed to but because I wanted to kill everything on the map and needed a little more income to produce units. I could have easily beaten those maps without expanding had I simply gone for the objective and nothing more. Maps I expanded on: Maw of the Void, Welcome to the Jungle and Echoes of the Future. | ||
TORTOISE
United States515 Posts
This is why I dont play every FPS and RPG that comes out on Xbox, but that's beside the point. This seems like a cop out by Blizzard. Pure laziness. "Yeh guys u c our fans didnt want a long game so were gunna maek it much shorter so all da children kan beat it on zuper EZ in one evening" edit: So I agree that WoL had too many filler missions, but shortening the game is the wrong way to approach that. How about good mission design? Blizzard could give us a shorter game with MORE filler... | ||
Jedclark
United Kingdom903 Posts
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Callynn
Netherlands917 Posts
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Krzycho
Poland442 Posts
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Hairy
United Kingdom1169 Posts
HOWEVER I felt the story didn't really GO anywhere for a lot of quests. It really could have been improved a lot. Most of the missions seemed completely random, or pointless, and there was little/no overarching story. The story started, then we did some random miscellaneous missions, then we went and shot some zerg and the game ended. It just didn't feel linked together at all. | ||
jinixxx123
543 Posts
if all the content is amazing, there is no possible way they can say cutting short a campaign is better, this is blizzard PR non sense to justify giving a shorter campaign. Anyway, the length of the campaign doesn't bother me to much, as long as the price represents the content given . For my sake, i hope its around at-least 25 missions. | ||
Kroml
Turkey308 Posts
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Sweetfrost
Sweden211 Posts
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althaz
Australia1001 Posts
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mmagic
42 Posts
The decision to make it shorter could make sens only if the mission would be longer. | ||
Spawkuring
United States755 Posts
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Xyik
Canada728 Posts
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KiF1rE
United States964 Posts
IE dr hanson saving her colony. or Toshs mission chain. the core of the story was jimmy's revolution and fighting the zerg. so basically the first 2 missions, the incredibly lame plot arc where you collect 5 artifacts that do something extremely stereotypical in a scifi story and char. and thats the only missions that form some sort of overall plot in SC2. Now the zeratul missions were good though entirely optional, and foreshadow into the real plot that most SC fans cared about. but overall WoL was lacking drastically in the plot department. not to mention with a 100% complete of all the missions on brutal only takes around 9 hours... which is the even sadder part... if they shorten it any further, why dont they just make a movie? and save gamers the issue of sitting through 4 hours of pointless babble by dr hanson claiming she can save her people, while the protoss say no she cant. | ||
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