Blizzard says: SC2 Singleplayer was too long - Page 19
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mormonaculous
United States33 Posts
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[F_]aths
Germany3947 Posts
On December 10 2011 11:11 Eeevil wrote: I think you mistake length for content.In what way is making a shorter game, ie, less game for your money, in any way desirable ? | ||
YumYumGranola
Canada344 Posts
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Gallimatias
France95 Posts
There is also the best case scenario of a good and long game. | ||
morninglightmountain
United Kingdom23 Posts
A few long missions would help too. There weren't really any 'build an base, build an army, and fight your way across a huge map' sort of missions. All the objectives and time restraints etc are nice sometimes but I think a few big maps with big fights that you can do at your own pace would go down well. + Show Spoiler + I know we all say SC2 shouldn't try to be BW but in this case I wish it would! | ||
StricKeN
Canada16 Posts
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thoradycus
Malaysia3262 Posts
On December 11 2011 13:35 morninglightmountain wrote: Is it too much to ask for both good content and long playtime? The original SC seemed to manage this pretty well for the price of a normal game. I'd like a bit of story in HOTS, the cutscenes in WOL were very pretty but the story was, well, lacking. A few long missions would help too. There weren't really any 'build an base, build an army, and fight your way across a huge map' sort of missions. All the objectives and time restraints etc are nice sometimes but I think a few big maps with big fights that you can do at your own pace would go down well. + Show Spoiler + I know we all say SC2 shouldn't try to be BW but in this case I wish it would! This. I love such missions. I dont think there was any in WoL as its a long time since i played it. | ||
Darkfrog
Austria211 Posts
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scypio
Poland2127 Posts
It's easier to understand what these guys are doing if: - you have a full-time job - you have wife and kids - you have a bunch of other things you like to do besides gaming I realized a while ago that I do not look for long games anymore. I look for games that provide good storytelling... and the ones that are beatable in a reasonable time frame. You may say that playing a game is just like eating a pizza and that more is always better. Well, ok, eat half of your pizza and leave rest of in a box for a week or two. Try to finish the pizza off - it just doesn't taste that good anymore. The same things happens to unfinished games - I tend to forget the storyline and bye-bye - the thrill is gone. When i look at my steam account and my games shelves I see a certain pattern. I played some games that go for open-world exploration (essentially cRPGs like Fallout / Elder Scrolls / Witcher / Mass Effect). When I buy these kind of games I do keep in mind that they will require a lot of time - about 40 hours for every game. And then there is a lot of other stuff - mostly FPS, racing and RTS games. I do not want any off these games to be long. I want them to pack a punch, be as non-repetitive as possible and I want a good story. Did Wings of Liberty deliver? Not for me - in fact I remember a few moment when I thought to myself - "alright, I'll just do this mission and the next and the next one and beat this game". It is not a good sign. Also, I wasn't following the storyline as much as I did when I was playing Warcraft 3. So yeah, I feel that making the game shorter is a step in the right direction. Making the story better would be welcome too. The value-for-money factor for SC2 does not come from endless stream of hours of the single player campaign. It comes from a great online experience. It's free to play, noob-friendly, modable and cheater-free for the average Joe. Finally, it comes with a great e-sports / stream coverage. HoTS is a great opportuninty to let new people learn all this good things about SC2. And a long campaign would just stand in the way. | ||
MrF
United States320 Posts
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PoisedYeTi
Australia167 Posts
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jupiterstorm
Singapore74 Posts
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[F_]aths
Germany3947 Posts
On December 11 2011 13:35 morninglightmountain wrote: Good content requires a lot of time to create. Blizzard is not only giving us new missions, they also overhaul the cliff graphics for new tilesets so that the map looks less generically constructed in an editor and more life-like. As for me, I would like to have the original campaign twice as long. But how realistic is to demand the same quality per mission? As I played through the campaign five times now, I noticed that many missions support different solutions. It is fun to play around with them.Is it too much to ask for both good content and long playtime? It is not that someone draw out a map layout on paper, discussed it two days and then implemented it in the map editor and after seven days of testing and tweaking – voila the mission is done. I rather have awesome missions in the expansion which fit the zerg style than generic missions like "build a base, kill everyone else". | ||
qwertzi
111 Posts
just think about sc1 and bw.. :-*( | ||
[F_]aths
Germany3947 Posts
On December 13 2011 06:53 qwertzi wrote: In SC1 and BW we had essentially three missions:too long ist just a joke, it was way too short imo... just think about sc1 and bw.. :-*( - Build a base and killl all enemy bases - Lead a small group through a maze, the hero must survive - Build defenses and survive for X minutes Playing essentially the same mission several times, just on different maps, was okay then. It would be considered bad game design today. | ||
v3chr0
United States856 Posts
Some games entirety is single player, and I wish SC had that to it, I'm all for more additions to single player. | ||
Starcraftmazter
Australia71 Posts
Casuals - ruining gaming since some time this century. | ||
[F_]aths
Germany3947 Posts
On December 13 2011 22:03 v3chr0 wrote: You also confuse the number of missions for overall content.... How could people want less single player content? When the expansion is out, we can value expansion price versus single player content. The number of mission alone is a poor indicator. | ||
Flipside
United States141 Posts
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Yaki
France4234 Posts
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