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Blizzard says: SC2 Singleplayer was too long - Page 19

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 17 18 19 20 21 Next All
mormonaculous
Profile Joined January 2011
United States33 Posts
December 10 2011 07:33 GMT
#361
Did anyone complain that the Ocarina of Time was too long? No, because it was awesome. That's like buying a delicious pizza and complaining that it was too big for you to eat all at once.
Alton Brown is my homeboy
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 10 2011 14:53 GMT
#362
On December 10 2011 11:11 Eeevil wrote:
In what way is making a shorter game, ie, less game for your money, in any way desirable ?
I think you mistake length for content.
You don't choose to play zerg. The zerg choose you.
YumYumGranola
Profile Joined June 2011
Canada346 Posts
December 11 2011 02:31 GMT
#363
Well it sounded like they were planning on charging full price ~$60 for HOTS so it damn well better be as big as WOL. If it's significantly less I'm going to be extremely disappointed.
Gallimatias
Profile Joined May 2009
France95 Posts
Last Edited: 2011-12-11 04:23:19
December 11 2011 03:50 GMT
#364
Finishing the campaign sure felt like a chore. I am fairly certain I will complete HotS no matter what because of my established interest in Starcraft. Given that I'd rather it be short so my suffering is minimized if the campaign is as bad as WoL's.

There is also the best case scenario of a good and long game.
morninglightmountain
Profile Joined January 2011
United Kingdom23 Posts
December 11 2011 04:35 GMT
#365
Is it too much to ask for both good content and long playtime? The original SC seemed to manage this pretty well for the price of a normal game. I'd like a bit of story in HOTS, the cutscenes in WOL were very pretty but the story was, well, lacking.

A few long missions would help too. There weren't really any 'build an base, build an army, and fight your way across a huge map' sort of missions. All the objectives and time restraints etc are nice sometimes but I think a few big maps with big fights that you can do at your own pace would go down well.

+ Show Spoiler +
I know we all say SC2 shouldn't try to be BW but in this case I wish it would!
StricKeN
Profile Joined November 2011
Canada16 Posts
December 11 2011 12:59 GMT
#366
the campain wasnt that long i think it was a good range not to long but still took some time? imo
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
December 11 2011 13:56 GMT
#367
On December 11 2011 13:35 morninglightmountain wrote:
Is it too much to ask for both good content and long playtime? The original SC seemed to manage this pretty well for the price of a normal game. I'd like a bit of story in HOTS, the cutscenes in WOL were very pretty but the story was, well, lacking.

A few long missions would help too. There weren't really any 'build an base, build an army, and fight your way across a huge map' sort of missions. All the objectives and time restraints etc are nice sometimes but I think a few big maps with big fights that you can do at your own pace would go down well.

+ Show Spoiler +
I know we all say SC2 shouldn't try to be BW but in this case I wish it would!

This. I love such missions. I dont think there was any in WoL as its a long time since i played it.
Darkfrog
Profile Joined December 2011
Austria211 Posts
December 11 2011 16:35 GMT
#368
I can´t wrap my head around this. People are complaining if there are not enough missions. They complain if the campaing is too long. People have no idea what they want. I enjoyed the story and the gameplay was different in many areas in terms of mission objective. Give me more without sacrificing qualitiy.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
scypio
Profile Joined December 2011
Poland2127 Posts
December 11 2011 23:24 GMT
#369
I'll give Blizzard a thumbs up for this one.

It's easier to understand what these guys are doing if:
- you have a full-time job
- you have wife and kids
- you have a bunch of other things you like to do besides gaming

I realized a while ago that I do not look for long games anymore. I look for games that provide good storytelling... and the ones that are beatable in a reasonable time frame.

You may say that playing a game is just like eating a pizza and that more is always better. Well, ok, eat half of your pizza and leave rest of in a box for a week or two. Try to finish the pizza off - it just doesn't taste that good anymore. The same things happens to unfinished games - I tend to forget the storyline and bye-bye - the thrill is gone.

When i look at my steam account and my games shelves I see a certain pattern. I played some games that go for open-world exploration (essentially cRPGs like Fallout / Elder Scrolls / Witcher / Mass Effect). When I buy these kind of games I do keep in mind that they will require a lot of time - about 40 hours for every game.

And then there is a lot of other stuff - mostly FPS, racing and RTS games. I do not want any off these games to be long. I want them to pack a punch, be as non-repetitive as possible and I want a good story.

Did Wings of Liberty deliver? Not for me - in fact I remember a few moment when I thought to myself - "alright, I'll just do this mission and the next and the next one and beat this game". It is not a good sign. Also, I wasn't following the storyline as much as I did when I was playing Warcraft 3.

So yeah, I feel that making the game shorter is a step in the right direction. Making the story better would be welcome too.

The value-for-money factor for SC2 does not come from endless stream of hours of the single player campaign. It comes from a great online experience. It's free to play, noob-friendly, modable and cheater-free for the average Joe. Finally, it comes with a great e-sports / stream coverage.

HoTS is a great opportuninty to let new people learn all this good things about SC2. And a long campaign would just stand in the way.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
MrF
Profile Joined October 2011
United States320 Posts
Last Edited: 2011-12-12 02:57:37
December 12 2011 02:57 GMT
#370
Horrible idea, wol was in no way too long imo, i remember beating it and thinking "that's it!?" to scypio your crazy man no offense but you play fallout yet SC2 was too long, thats crazy
HunterXHunter is awesome
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
December 12 2011 03:46 GMT
#371
The only problem with the campaign was the plot. I think it was written on 'bring your kid to work' day lol
"Just read game like book" -WhiteRa
jupiterstorm
Profile Joined May 2011
Singapore74 Posts
December 12 2011 08:36 GMT
#372
Another WC3:TFT length expansion pls!
TEAM FAT RABBIT
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-12-12 09:39:23
December 12 2011 09:27 GMT
#373
On December 11 2011 13:35 morninglightmountain wrote:
Is it too much to ask for both good content and long playtime?
Good content requires a lot of time to create. Blizzard is not only giving us new missions, they also overhaul the cliff graphics for new tilesets so that the map looks less generically constructed in an editor and more life-like. As for me, I would like to have the original campaign twice as long. But how realistic is to demand the same quality per mission? As I played through the campaign five times now, I noticed that many missions support different solutions. It is fun to play around with them.

It is not that someone draw out a map layout on paper, discussed it two days and then implemented it in the map editor and after seven days of testing and tweaking – voila the mission is done. I rather have awesome missions in the expansion which fit the zerg style than generic missions like "build a base, kill everyone else".
You don't choose to play zerg. The zerg choose you.
qwertzi
Profile Joined March 2011
111 Posts
December 12 2011 21:53 GMT
#374
too long ist just a joke, it was way too short imo...
just think about sc1 and bw.. :-*(
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 13 2011 12:22 GMT
#375
On December 13 2011 06:53 qwertzi wrote:
too long ist just a joke, it was way too short imo...
just think about sc1 and bw.. :-*(
In SC1 and BW we had essentially three missions:

- Build a base and killl all enemy bases
- Lead a small group through a maze, the hero must survive
- Build defenses and survive for X minutes

Playing essentially the same mission several times, just on different maps, was okay then. It would be considered bad game design today.
You don't choose to play zerg. The zerg choose you.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2011-12-13 13:05:51
December 13 2011 13:03 GMT
#376
... How could people want less single player content? You can put it on easy if you're just looking to enjoy the story. More missions, more everything for single player, why would that be bad?
Some games entirety is single player, and I wish SC had that to it, I'm all for more additions to single player.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Starcraftmazter
Profile Joined August 2010
Australia71 Posts
December 13 2011 13:06 GMT
#377
Too long? OMG, anything which isn't a 5 hour explosionfest is now "too long" thanks to mw.

Casuals - ruining gaming since some time this century.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-12-13 20:57:05
December 13 2011 19:43 GMT
#378
On December 13 2011 22:03 v3chr0 wrote:
... How could people want less single player content?
You also confuse the number of missions for overall content.

When the expansion is out, we can value expansion price versus single player content. The number of mission alone is a poor indicator.
You don't choose to play zerg. The zerg choose you.
Flipside
Profile Blog Joined December 2010
United States141 Posts
December 16 2011 04:01 GMT
#379
Any game that's not solely singleplayer can't be longer than a few hours nowadays.
Yaki
Profile Joined April 2011
France4234 Posts
December 16 2011 09:34 GMT
#380
In my opinion the campaign wasn't too long, hope they don't reduce the number of missions that'd be ridiculous -_-
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
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