Blizzard says: SC2 Singleplayer was too long - Page 17
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Sabu113
United States11035 Posts
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Simberto
Germany11305 Posts
So in my opinion, "too long" is not linked to the actual length of the game, but to the ratio of interesting stuff/length. However, too short is linked to the actual length of the game. For example, a full-prized game with 3 hours of content would be too short in my opinion. | ||
arthurrr157
United States118 Posts
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Goldfish
2230 Posts
On November 29 2011 05:31 Tal0n wrote: i think they should do the 20 missions like they announced but put a ton of side-missions. that way you can feel the satisfaction of completing the single player even as a gamer with low stamina, while hard-core fans can continue exploring. Technically you can already complete WoL in 20 missions or less (maybe fewer, I forgot). You only need to complete all the artifact missions. Some of the artifact missions require a few missions finished before hand though but as soon as they're unlocked, do them and you'll eventually be able to go straight to Char even if you have 5+ other missions still available (you can skip the Protoss part completely for example). Anyway like others said - It isn't the problem of the single player but the problem that some people aren't interested in single player at all + others have multiple accounts. The statistics will be skewed greatly and (in this case) shortening of the missions won't really help. | ||
Amaroq64
United States75 Posts
It was such an epic and inspiring campaign that I probably would still be willing to spend the $60 for the game even if it didn't come with multiplayer. Please, Blizzard, don't shorten the campaign when you make Heart of the Swarm. The problem is all the idiots out there who can't keep focused long enough to enjoy anything longer than a flash game on newgrounds. With the game industry catering to them, we're getting games that can be beaten in a single afternoon. I miss the days when an epic game took a week to beat playing straight through. Games like Turok 1 and 2 for example. One of the things I love best about a game is a good story. So I really hope they don't cut it short just because a bunch of morons put forth a moronic opinion. | ||
Petninja
United States159 Posts
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Cartel
Canada255 Posts
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Goldfish
2230 Posts
On December 02 2011 23:08 Cartel wrote: The SP was more about teaching players than having a good storyline. Definately a drop off compared to WC3's story. Or SC1 for that matter. Hopefully HOTS will be better but i highly doubt it since their tutoring centered approach. They said the SP wasn't for teaching players. The challenges + tutorials + playing against computers + practice league are there for that. They acknowledged that SP wasn't a good way to teach players to play (well in multiplayer anyway) which is good (they should let SP be SP and be good on its own rather than as a method for teaching players). Also I don't get the whole the storyline is bad deal. Only real issue I had is Tassadar and the Overmind... except it will be revealed in HotS that Tassadar is really evil and has absorbed the Overmind's knowledge and power into him. He will be the main villain of SC2. In the third expansion pack (one after LotV) you'll play as the Reapers from Mass Effect (which control the Hybrids) and you'll have to face Tassadar. Finally in The Xel'naga Strikes Back (the fourth expansion pack) you'll play as the Xel'Naga to face off against evil Tassadar and the Reapers from Mass Effect. The true final expansion is UED Strikes Back expansion pack where you play as the UED to conquer the universe. Yep that's how it'll go. | ||
TeTrodoToxIn
United States18 Posts
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ruXxar
Norway5668 Posts
Screw that I say. Make a good story first, and then make the missions follow the story, not the other way around. | ||
Jed961
Canada3 Posts
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Catchafire2000
United States227 Posts
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Shyndashu
United States136 Posts
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Cybren
United States206 Posts
just let me build shit plx | ||
Greendotz
United Kingdom2053 Posts
On December 05 2011 10:40 Cybren wrote: The worst part of the campaign was how every level was just a stupid gimmick IN THIS ONE THERE'S LAVA AND IN THIS ONE THERE'S TRAIN AND AND AND AND just let me build shit plx While I don’t think they’re an entirely terrible idea (I though The Devil’s Playground was one of the better missions) you do have a valid point, there’s very few missions that actually require you to set up an economy and defence, then build an army to concur the map like a classic RTS mission. Once the ‘gimmick’ missions novelty had worn off they were very restricting/linier and not very enjoyable. Supernova in particular was the worst for me. On my second play-through I insisted on destroying every single unit and building on the map just out of frustration. | ||
brobrah
220 Posts
On December 05 2011 12:05 Greendotz wrote: While I don’t think they’re an entirely terrible idea (I though The Devil’s Playground was one of the better missions) you do have a valid point, there’s very few missions that actually require you to set up an economy and defence, then build an army to concur the map like a classic RTS mission. Once the ‘gimmick’ missions novelty had worn off they were very restricting/linier and not very enjoyable. Supernova in particular was the worst for me. On my second play-through I insisted on destroying every single unit and building on the map just out of frustration. Calling them gimmicks is a little strong in my view. They weren't just offhand throwaway things. They were the focus of the entire mission. A gimmick implies that it's a flimsy thing only there for flash and not substance. Whether you liked them or not doesn't matter, they all made a substantial (at least mostly) differences to how you approached each mission. | ||
jungsu
United States279 Posts
"Hey we need to attack Char." "Ok let's go attack Char." "Cool we won" I STILL think they could use a mode like a full game in Star Control (http://en.wikipedia.org/wiki/File:Star_Control_1_strategic_game.png) and have each planet give certain tech etc. They sort of did that with the mission splits, but it could be better imo So instead of "Choose Planet A or B" you can choose to harvest more economy or search for tech, run from enemy fleet, and get to do more strategy with the planets you pick. More of a ME2 feel is what I'm getting at... but let the computer move too. | ||
Dfgj
Singapore5922 Posts
On December 05 2011 12:30 brobrah wrote: Calling them gimmicks is a little strong in my view. They weren't just offhand throwaway things. They were the focus of the entire mission. A gimmick implies that it's a flimsy thing only there for flash and not substance. Whether you liked them or not doesn't matter, they all made a substantial (at least mostly) differences to how you approached each mission. Er, a concept that appears once, forces the entire mission to focus on them, and then is discarded afterwards is exactly what I'd define a gimmick as. | ||
Share_The_Land
Canada152 Posts
On October 26 2011 09:17 Mortal wrote: This is a joke right? The campaign took hardly any time on brutal (marine/medic lololol) and they're shortening it? As well as pricing it the same as WoL? Bazinga, Blizzard is making some sick decisions here. I agree, I honestly don't get where or who the f*** they talk to when they are getting opinions about things like this, but whoever it is does not represent the majority I can say that much. I personally thought that the campaign actually was a really good length, but by no means whatsoever was it too long. And I mean how can a single player experience be too long nowadays? This may not have been a point to bring up a while ago but seeing as even our current FPS games force an RPG type levelling/equipment gaining aspect to them, the only way the campaign can be too long in my eyes is if the actual content itself is repetitive and boring. And even then, why are you playing the game in the first place if the content is so boring? As far as I am concerned as long as they keep thinking of interesting mission ideas and situations to put you in, make the campaign as long as you can!! | ||
KalWarkov
Germany4126 Posts
was tired of it after ~8 missions and went back to multiplayer :/ | ||
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