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Active: 2006 users

Blizzard says: SC2 Singleplayer was too long - Page 17

Forum Index > StarCraft 2 HotS
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Sabu113
Profile Blog Joined August 2009
United States11075 Posts
November 28 2011 22:03 GMT
#321
I agree with the general sentiment in the thread. My problem with the campaign was with the music and story, not hte level design. I actually liked just about every level and all the little kooki scenarios they contrived. It was way more fun than BW. That said. I felt driven to finish broodwar and every arc seems epic to this day while as people have said this campaign feels herp derp shooting about for awhile until I go drop deus ex machina on Kerrigan.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Simberto
Profile Blog Joined July 2010
Germany11716 Posts
Last Edited: 2011-11-29 20:05:11
November 29 2011 20:04 GMT
#322
I don't think it is even possible for a game to be "too long". At least i have never thought "Woa, this is too long, i hope it ends already". It can be too boring, sure. If i don't finish a game, it is not because it is too long, but because it is to drawn out, or because i find something more interesting to do. A game just needs a certain amount of content per time to be interesting, and as long as that ratio is kept up, the game can be as long as it want. With content i mean stuff like story, new gameplay, and so on. Sure, if they make a campaign that basically consist of 20 1v1 vs an AI without any story in between, that is too long. But it is not actually too long, it is just not enough content for the length of the game. However, if they make a hundred missions, each sufficiently unique, linked by a compelling story (preferably without prophecies), that is not too long.

So in my opinion, "too long" is not linked to the actual length of the game, but to the ratio of interesting stuff/length.

However, too short is linked to the actual length of the game. For example, a full-prized game with 3 hours of content would be too short in my opinion.
arthurrr157
Profile Joined November 2010
United States118 Posts
November 29 2011 20:58 GMT
#323
It's not long, I liked the campaign though. If HotS doesn't have a good campaign it'll just be an exciting patch...
Diamond 1v1 Zerg
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-11-30 05:21:28
November 30 2011 05:12 GMT
#324
On November 29 2011 05:31 Tal0n wrote:
i think they should do the 20 missions like they announced but put a ton of side-missions. that way you can feel the satisfaction of completing the single player even as a gamer with low stamina, while hard-core fans can continue exploring.


Technically you can already complete WoL in 20 missions or less (maybe fewer, I forgot).

You only need to complete all the artifact missions. Some of the artifact missions require a few missions finished before hand though but as soon as they're unlocked, do them and you'll eventually be able to go straight to Char even if you have 5+ other missions still available (you can skip the Protoss part completely for example).

Anyway like others said - It isn't the problem of the single player but the problem that some people aren't interested in single player at all + others have multiple accounts. The statistics will be skewed greatly and (in this case) shortening of the missions won't really help.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Amaroq64
Profile Joined October 2011
United States75 Posts
December 01 2011 00:26 GMT
#325
I absolutely loved the Wings of Liberty campaign! It alone was worth the $60.

It was such an epic and inspiring campaign that I probably would still be willing to spend the $60 for the game even if it didn't come with multiplayer.

Please, Blizzard, don't shorten the campaign when you make Heart of the Swarm.

The problem is all the idiots out there who can't keep focused long enough to enjoy anything longer than a flash game on newgrounds. With the game industry catering to them, we're getting games that can be beaten in a single afternoon. I miss the days when an epic game took a week to beat playing straight through. Games like Turok 1 and 2 for example.

One of the things I love best about a game is a good story. So I really hope they don't cut it short just because a bunch of morons put forth a moronic opinion.
A is A.
Petninja
Profile Joined June 2011
United States159 Posts
December 01 2011 02:57 GMT
#326
There was nothing wrong with the campaign length. The biggest problem I saw was that almost nothing happened in comparison to the Starcraft and BW campaigns. The scale was pretty small because Raynor has almost no control over the events going on around him. Other than the final prophesy mission and the final mission everything kinda felt very small time, which is sad since the entire war thing is supposed to be a battle for the very survival of the species involved.
Cartel
Profile Joined September 2010
Canada255 Posts
December 02 2011 14:08 GMT
#327
The SP was more about teaching players than having a good storyline. Definately a drop off compared to WC3's story. Or SC1 for that matter. Hopefully HOTS will be better but i highly doubt it since their tutoring centered approach.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-12-04 08:00:13
December 03 2011 05:01 GMT
#328
On December 02 2011 23:08 Cartel wrote:
The SP was more about teaching players than having a good storyline. Definately a drop off compared to WC3's story. Or SC1 for that matter. Hopefully HOTS will be better but i highly doubt it since their tutoring centered approach.


They said the SP wasn't for teaching players. The challenges + tutorials + playing against computers + practice league are there for that.

They acknowledged that SP wasn't a good way to teach players to play (well in multiplayer anyway) which is good (they should let SP be SP and be good on its own rather than as a method for teaching players).

Also I don't get the whole the storyline is bad deal. Only real issue I had is Tassadar and the Overmind... except it will be revealed in HotS that Tassadar is really evil and has absorbed the Overmind's knowledge and power into him. He will be the main villain of SC2. In the third expansion pack (one after LotV) you'll play as the Reapers from Mass Effect (which control the Hybrids) and you'll have to face Tassadar.

Finally in The Xel'naga Strikes Back (the fourth expansion pack) you'll play as the Xel'Naga to face off against evil Tassadar and the Reapers from Mass Effect.

The true final expansion is UED Strikes Back expansion pack where you play as the UED to conquer the universe.

Yep that's how it'll go.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
TeTrodoToxIn
Profile Joined November 2011
United States18 Posts
December 03 2011 08:48 GMT
#329
The campaign length was fine. If they wanted to make the main quest line faster and make side-quests more obvious and optional I would be okay with that. Honestly I think the people who thought it was too long probably wanted to just play through it in a single weekend...
ruXxar
Profile Blog Joined January 2009
Norway5669 Posts
December 04 2011 02:48 GMT
#330
They should fire whoever wrote the WoL story. It was really awful, and 80% of the missions were just missions for getting units which is a terrible idea. They had the idea that they should introcude the units in a specific way, and then they made the story after they had decided how the mission layout would be.

Screw that I say. Make a good story first, and then make the missions follow the story, not the other way around.
"alright guys im claiming my role im actually politician I can manipulate a persons vote during the day phase, used it on clarity last phase and forced him to vote for HF. full role name donald trump, definitely town sided". - EBH
Jed961
Profile Joined December 2011
Canada3 Posts
December 04 2011 03:29 GMT
#331
According to Electronic Boutique Games in Canada, HotS is scheduled to be released in march, as well as costing 39.99. The campaign was honestly much too short, especially on brutal. The mercenaries made the game WAY too easy. It was like I was steamrolling bronze level players. If HotS is as easy as Starcraft 2, I will be disappointed.
The 3 best thing in life are Canada, Eminem, and Starcraft 2
Catchafire2000
Profile Joined August 2010
United States227 Posts
December 04 2011 15:28 GMT
#332
The singleplayer isn't too long... Waiting for HOTS and D3 is too long!
jabooty
Shyndashu
Profile Joined September 2011
United States136 Posts
December 04 2011 23:33 GMT
#333
I think the length of the campaign was just fine. It gives those who don't want to jump straight into multiplayer a chance to experience Starcraft and also get to learn the lore behind it.
Cybren
Profile Joined February 2010
United States206 Posts
December 05 2011 01:40 GMT
#334
The worst part of the campaign was how every level was just a stupid gimmick IN THIS ONE THERE'S LAVA AND IN THIS ONE THERE'S TRAIN AND AND AND AND

just let me build shit plx
The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
December 05 2011 03:05 GMT
#335
On December 05 2011 10:40 Cybren wrote:
The worst part of the campaign was how every level was just a stupid gimmick IN THIS ONE THERE'S LAVA AND IN THIS ONE THERE'S TRAIN AND AND AND AND

just let me build shit plx


While I don’t think they’re an entirely terrible idea (I though The Devil’s Playground was one of the better missions) you do have a valid point, there’s very few missions that actually require you to set up an economy and defence, then build an army to concur the map like a classic RTS mission. Once the ‘gimmick’ missions novelty had worn off they were very restricting/linier and not very enjoyable. Supernova in particular was the worst for me.

On my second play-through I insisted on destroying every single unit and building on the map just out of frustration.
brobrah
Profile Joined April 2011
220 Posts
December 05 2011 03:30 GMT
#336
On December 05 2011 12:05 Greendotz wrote:
Show nested quote +
On December 05 2011 10:40 Cybren wrote:
The worst part of the campaign was how every level was just a stupid gimmick IN THIS ONE THERE'S LAVA AND IN THIS ONE THERE'S TRAIN AND AND AND AND

just let me build shit plx


While I don’t think they’re an entirely terrible idea (I though The Devil’s Playground was one of the better missions) you do have a valid point, there’s very few missions that actually require you to set up an economy and defence, then build an army to concur the map like a classic RTS mission. Once the ‘gimmick’ missions novelty had worn off they were very restricting/linier and not very enjoyable. Supernova in particular was the worst for me.

On my second play-through I insisted on destroying every single unit and building on the map just out of frustration.

Calling them gimmicks is a little strong in my view. They weren't just offhand throwaway things. They were the focus of the entire mission. A gimmick implies that it's a flimsy thing only there for flash and not substance. Whether you liked them or not doesn't matter, they all made a substantial (at least mostly) differences to how you approached each mission.
I want to be the next Chris Loranger for SC3
jungsu
Profile Joined February 2010
United States279 Posts
December 05 2011 20:17 GMT
#337
If anything the campaign was too linear.

"Hey we need to attack Char."
"Ok let's go attack Char."
"Cool we won"

I STILL think they could use a mode like a full game in Star Control (http://en.wikipedia.org/wiki/File:Star_Control_1_strategic_game.png) and have each planet give certain tech etc. They sort of did that with the mission splits, but it could be better imo

So instead of "Choose Planet A or B" you can choose to harvest more economy or search for tech, run from enemy fleet, and get to do more strategy with the planets you pick. More of a ME2 feel is what I'm getting at... but let the computer move too.
go nony
Dfgj
Profile Joined May 2008
Singapore5922 Posts
December 05 2011 20:21 GMT
#338
On December 05 2011 12:30 brobrah wrote:
Show nested quote +
On December 05 2011 12:05 Greendotz wrote:
On December 05 2011 10:40 Cybren wrote:
The worst part of the campaign was how every level was just a stupid gimmick IN THIS ONE THERE'S LAVA AND IN THIS ONE THERE'S TRAIN AND AND AND AND

just let me build shit plx


While I don’t think they’re an entirely terrible idea (I though The Devil’s Playground was one of the better missions) you do have a valid point, there’s very few missions that actually require you to set up an economy and defence, then build an army to concur the map like a classic RTS mission. Once the ‘gimmick’ missions novelty had worn off they were very restricting/linier and not very enjoyable. Supernova in particular was the worst for me.

On my second play-through I insisted on destroying every single unit and building on the map just out of frustration.

Calling them gimmicks is a little strong in my view. They weren't just offhand throwaway things. They were the focus of the entire mission. A gimmick implies that it's a flimsy thing only there for flash and not substance. Whether you liked them or not doesn't matter, they all made a substantial (at least mostly) differences to how you approached each mission.

Er, a concept that appears once, forces the entire mission to focus on them, and then is discarded afterwards is exactly what I'd define a gimmick as.
Share_The_Land
Profile Joined November 2011
Canada152 Posts
December 05 2011 21:59 GMT
#339
On October 26 2011 09:17 Mortal wrote:
This is a joke right? The campaign took hardly any time on brutal (marine/medic lololol) and they're shortening it? As well as pricing it the same as WoL?

Bazinga, Blizzard is making some sick decisions here.


I agree, I honestly don't get where or who the f*** they talk to when they are getting opinions about things like this, but whoever it is does not represent the majority I can say that much. I personally thought that the campaign actually was a really good length, but by no means whatsoever was it too long. And I mean how can a single player experience be too long nowadays? This may not have been a point to bring up a while ago but seeing as even our current FPS games force an RPG type levelling/equipment gaining aspect to them, the only way the campaign can be too long in my eyes is if the actual content itself is repetitive and boring. And even then, why are you playing the game in the first place if the content is so boring?

As far as I am concerned as long as they keep thinking of interesting mission ideas and situations to put you in, make the campaign as long as you can!!

"Turns out he's a former Counterstrike pro and grabs his ak!" - Tasteless
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
December 05 2011 22:55 GMT
#340
way too long for me to finish.

was tired of it after ~8 missions and went back to multiplayer :/
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
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