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Blizzard says: SC2 Singleplayer was too long - Page 15

Forum Index > StarCraft 2 HotS
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LeJames
Profile Joined November 2011
Norway3 Posts
November 23 2011 10:08 GMT
#281
I remember being 11 years old and getting SC1 for christmas. I thought it was so INCREDIBLY HARD and was only able to complete like the first half of each campaign (probably because I trained like a maximum of 5 SCV's to conserve minerals lol). I still considered it the single coolest game I had ever played, and spent countless hours on the few campaign missions I managed to beat, in the map editor, custom games etc.

Some years later I picked up the game again and played through the whole thing.

Not finishing campaign doesn't mean casuals think it sucks :<
cmen15
Profile Blog Joined December 2010
United States1519 Posts
November 23 2011 16:57 GMT
#282
On November 21 2011 18:59 KinosJourney2 wrote:
Lol at this thread, how can a singleplayer campaign be too long? Are the game developing business degenerating so much that you can actually have a too good of a product? :/

Fuck that, give us a campaign that takes 2 days to play through WHEN skipping side quests. With side quests it should take atleast 3-4 days. Long campaigns = more content = more replayability = more fun = more money for Blizzard. What are they thinking?

I agree 100% with this man, wtf is wrong with people these days.... herp derp i don't want a 3hour campaign!!!!
Greed leads to just about all losses.
Workforce
Profile Joined October 2010
Sweden70 Posts
November 23 2011 17:50 GMT
#283
The problem with the campaign, in my opinion, is that there were way too many "filler missions". It feels like the campaign was set up like a TV show with a bunch of episodes where stuff happens that doesn't really matter to the main story.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2011-11-23 18:39:37
November 23 2011 18:38 GMT
#284
I found myself being bored after a while and basically continued playing the campaign for the sake of finishing it. The campaign was way too long and the missions, while varied, standard RTS fare. The lack of mission cohesion also didn't help (The universe is in danger, we must act quickly before it's too late!!! But first, let's do some side missions).

Then again, the only RTS campaigns I ever found engaging was the ones in Age of Mythology and Warcraft 3. Starcraft 1 bored me after I had finished the Terran part.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
November 23 2011 19:30 GMT
#285
On November 24 2011 01:57 cmen15 wrote:
Show nested quote +
On November 21 2011 18:59 KinosJourney2 wrote:
Lol at this thread, how can a singleplayer campaign be too long? Are the game developing business degenerating so much that you can actually have a too good of a product? :/

Fuck that, give us a campaign that takes 2 days to play through WHEN skipping side quests. With side quests it should take atleast 3-4 days. Long campaigns = more content = more replayability = more fun = more money for Blizzard. What are they thinking?

I agree 100% with this man, wtf is wrong with people these days.... herp derp i don't want a 3hour campaign!!!!


Thats what Blizzard WAS thinking... they they saw that most people didn't play those missions, and stopped playing the game and not more money for blizzard, which is why this article is here...

Battle.net stats show that tons of people didn't finish the game, enought to make it clear to guys that call the shots that blizz needs to change something...


Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2011-11-23 19:35:25
November 23 2011 19:34 GMT
#286
On November 24 2011 02:50 Workforce wrote:
The problem with the campaign, in my opinion, is that there were way too many "filler missions". It feels like the campaign was set up like a TV show with a bunch of episodes where stuff happens that doesn't really matter to the main story.


Blamo - but we all know the plot wasn't tight, nor was the pacing... if we get 20 SOLID missions ( ok the first 3-5 will be trainers but man I'm going for last 5 to be EPIC...) it could easily be a much better experiance over all


and how can blizzard not learn what worked and what didn't and get us even better missions this time around? blizz almost always grows and learns.

ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
November 23 2011 20:09 GMT
#287
If they can keep it interesting, the more the better.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
November 23 2011 21:39 GMT
#288
I love it.

this is blizzard's thinking:

Blizzard Director: Hmmm, let's think of a way to make more money.
Employee: Let's not include lan, we save money off of piracy and development costs. Oh yea, and let's split the game into three pieces and charge 60$ for each.
Blizzard Director: Good Idea. Anything others?
Employee: Let's add a marketplace for custom map so we can get a small percentage of every downloaded map.
Blizzard Director: Wow, you're on fire today. Any other great ideas?
Employee: Let's save some money off development costs by making the campaign shorter. We can justify this by claiming that too many people claim that the campaign is too long. Best of all, we'll keep the price the same.
Blizzard Director: Great Idea!
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
AntiSleep
Profile Joined April 2010
Canada91 Posts
November 23 2011 21:42 GMT
#289
I still haven't beaten the campaign... I'm on last mission but cannot beat it, and I don't want to try and beat it on easy or normal
Jawmare
Profile Joined July 2011
Canada85 Posts
November 23 2011 23:02 GMT
#290
Assuming the price is $40... that makes $2 per mission.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
Last Edited: 2011-11-23 23:08:21
November 23 2011 23:04 GMT
#291
The problem with the campaign was that a lot of the missions just felt like a grind which you had to do to unlock units without it really having a point in the storyline. The storyline was at the same time pretty terrible compared to the complexicity of SC and SC:BW - reminded one mostly of a terrible Hollywood movie with lots of "easy/convinient" solutions along the way... Obviously a lot of this can be salvaged by the next 2 expansions, but to conclude:

The problem wasn't the length as such but rather the "grind" feeling of the missions... Had the storyline been able to carry those missions it wouldn't have been a problem.

EDIT:
@ Antisleep - mass marines + vikings/siegetanks + banshees depending on if you decided to take out nydus or air... Plop down a PF (or a couple of bunkers) on either side of the artifact with SCVs on autorepair and make sure to upgrade ASAP -> GG.

Works fine on hard as well as brutal without using the artifact as long as you don't make any mistakes...
arkedos
Profile Joined July 2011
Germany1426 Posts
November 24 2011 00:01 GMT
#292
I liked the campaign a lot. The mission design was brilliant. Only problem in my opinion was that there were some missions were you lost track of the main story line. But each mission was fun to play. I hope that Heart of the Swarm can offer a campaign like that.

The length was okay I think.
love esports - hate homophobia
Panzerfaust7
Profile Joined May 2011
United States38 Posts
November 24 2011 01:02 GMT
#293
the only problem i had with WOL campaign was the achievement for LOST VIKINGS GOLD! that was so impossible. other than that it was great fun and i played thru it a few times and completed on brutal!
If you don't try to save one life, you will never save any.
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
November 24 2011 01:46 GMT
#294
The campaign doesn't feel too long to me but it's also not all that thrilling, while the missions vary in objectives I can still beat most of them with mass marine + medic. The Zeratul missions are really interesting though.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 24 2011 01:47 GMT
#295
Lost Viking game was hurtful, my poor finger from all this clicking to increase fire rate =( , but was fun though. I guess if they wouldn't have said what units we get and made it a linear path where you couldn't choose. No one ever came on the idea to complain and most of the people wouldn't even have registered that there are side stories.
I actually liked the idea of splitting up the mission pathes and it didn't really hurt the missions itself. Actually increased the replay value for me. Only sad thing was that massing the unit you just got was mostly the easiest thing to do. But well thats basically how rts singleplayer games work, right unit at the right time. I liked the map where you got the vultures/banshees though, nice to build but totally not needed on the map, should have been more like these.
I liked the intros in bw, corsair arrives uses disruption web to beat some static defense, here thats how the unit works ~. Or the dark archon, by the way we hate it but we can also form archons ! (and totally not needed for the mission)
But with HotS we already know most units, so hopefully there will be less you need this unit maps. There is nothing wrong with maps that favor the use of a unit, but it should be tailored to be super easy with this unit.
undyinglight
Profile Joined December 2008
United States611 Posts
November 24 2011 11:05 GMT
#296
Give me more!!! In WOL it took quite long to get all the single player achievements but I had a ton of fun doing it and am quite looking forward to doing so in HOTS.
Rise Up!
Gnosis
Profile Joined December 2008
Scotland912 Posts
Last Edited: 2011-11-24 19:45:11
November 24 2011 19:44 GMT
#297
On November 24 2011 10:47 FeyFey wrote:
Lost Viking game was hurtful, my poor finger from all this clicking to increase fire rate =( , but was fun though...


Due to RSI, I mapped my keyboard to my 360 controller (with xpadder) and got the Lost Viking achievements that way. I preferred SC1's campaign to SC2's, but I don't see why it needs to be shorter... It can already be completed in under 8 hours: isn't that short enough?
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 24 2011 20:10 GMT
#298
Too long!? O_o I need more! :D
Life's good :D
BlazeTSR
Profile Joined November 2011
United States218 Posts
November 24 2011 22:16 GMT
#299
Totally not even close to a long campaign. I think it was just right to tell a story and give the single player people something to enjoy.
Fan of ........... Protoss: Hero, iNcontroL, Nony Zerg: CatZ and Sheth Terran: Demuslim
Valon
Profile Joined June 2011
United States329 Posts
November 25 2011 03:27 GMT
#300
Some people like multiplayer, some like single player and still others like both. I think the people who enjoys single player shouldn't be cheated because a few people didn't finish. If you like the story and gameplay you'll finish it. If you just want multiplayer thats fine too.
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