Blizzard says: SC2 Singleplayer was too long - Page 21
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SuperNinja
Canada33 Posts
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HarryDG
Canada38 Posts
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Arunu
Netherlands111 Posts
fnished it on hard first if i recall correctly , then did a replay for achievement whoring on hard then a brutal replay. some missions were not easy , but on brutal even it was pretty much the same once you got the hang of it. bioball asap , quick hit and runs to cripple AI when needed , then just mop everything up. feel like they should have made some maps with a very large playing field. Most of the time now it came down to mining your natural and then killing everything, i rarely found the need to expand other then the odd scripted mission that forced you too ( lava mission , super nova mission , battle cruiser mission). The resources were simply enough to gank the map. some maps where you actually have to do hard batlle for expands and always be on the brink of running out of resources would have been fun. also, the char chapter was very underwhelming in my opinion. the first mission was ok but only because of the scripted intro that gave you the feeling of entering a really " hot " zone. 5-6 missions for char would have been better where you constantly had to fight to survive instead of just landing and splattering everything in the 2 missions after. all in all i hope that if they cut down the number of missions they give the remaining ones some more depth and link to the story | ||
KMARTRULES2
Australia149 Posts
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KaasZerg
Netherlands927 Posts
It shouldn't be hard to top the storyline and leveldesign Blizzard made. If a lot of players don't finish the levels they maybe they were boring. A wide range of tactics and unitcompositions and decisionmaking should be required to play though it. Not make a marineball and kill everything. | ||
panzz
Indonesia1 Post
i love it that they use like upgrade + research stuff and different story that we can choose | ||
ZeroWave
Israel49 Posts
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Fijnkonijn
Netherlands48 Posts
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imPermanenCe
Netherlands595 Posts
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Helicopter
Canada39 Posts
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