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Blizzard says: SC2 Singleplayer was too long - Page 21

Forum Index > StarCraft 2 HotS
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SuperNinja
Profile Joined March 2011
Canada33 Posts
December 21 2011 20:51 GMT
#401
The campaign was great, they should make it longer and better.
HarryDG
Profile Joined February 2010
Canada38 Posts
December 21 2011 22:32 GMT
#402
I think the campaign was just about right. And I'm a zerg player, so terran wasn't as fun for me. I imagine the zerg campaign will be much more interesting for me.
Arunu
Profile Joined July 2011
Netherlands111 Posts
December 22 2011 09:46 GMT
#403
hrm, number of missions was fine in my opinion.

fnished it on hard first if i recall correctly , then did a replay for achievement whoring on hard then a brutal replay.

some missions were not easy , but on brutal even it was pretty much the same once you got the hang of it.
bioball asap , quick hit and runs to cripple AI when needed , then just mop everything up.

feel like they should have made some maps with a very large playing field.
Most of the time now it came down to mining your natural and then killing everything, i rarely found the need to expand other then the odd scripted mission that forced you too ( lava mission , super nova mission , battle cruiser mission).
The resources were simply enough to gank the map.
some maps where you actually have to do hard batlle for expands and always be on the brink of running out of resources would have been fun.

also, the char chapter was very underwhelming in my opinion.
the first mission was ok but only because of the scripted intro that gave you the feeling of entering a really " hot " zone.

5-6 missions for char would have been better where you constantly had to fight to survive instead of just landing and splattering everything in the 2 missions after.

all in all i hope that if they cut down the number of missions they give the remaining ones some more depth and link to the story
KMARTRULES2
Profile Joined November 2011
Australia149 Posts
December 22 2011 14:25 GMT
#404
If anything it was too short. I've finished it in 5 hours before.
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
December 22 2011 14:58 GMT
#405
They should hire the guys who made the Antioch Chronicles. Great fanmade campaign in broodwar. Even the guys who made the BOB-levels, lol. Some of those were plain weird but entertaining and you didn't know what to expect.

It shouldn't be hard to top the storyline and leveldesign Blizzard made. If a lot of players don't finish the levels they maybe they were boring. A wide range of tactics and unitcompositions and decisionmaking should be required to play though it. Not make a marineball and kill everything.
panzz
Profile Joined May 2011
Indonesia1 Post
December 22 2011 15:00 GMT
#406
woot i love the campaigns give me moar !!!
i love it that they use like upgrade + research stuff and different story that we can choose
*Boom Baby !*
ZeroWave
Profile Joined December 2011
Israel49 Posts
December 22 2011 16:35 GMT
#407
The singleplayer was awesome. I'd hate it if it becomes shorter...
Never give up, Never surrender.
Fijnkonijn
Profile Joined July 2011
Netherlands48 Posts
December 22 2011 19:45 GMT
#408
So the campaign needs to be shorter so people can finish it before they get bored with it?


Think of something to say by yourself.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
December 22 2011 21:55 GMT
#409
So less singleplayer content for us, cuz of negative feedback? O_o And most people not completing it, is because there are so many hardcore ladderers who don't care for the campaign. Even though I'm very competative, I still liked the campaign a lot.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Helicopter
Profile Joined January 2011
Canada39 Posts
December 23 2011 02:49 GMT
#410
campaign is for noobs just like UMS and team games
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