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Blizzard says: SC2 Singleplayer was too long - Page 20

Forum Index > StarCraft 2 HotS
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Prev 1 18 19 20 21 Next All
Vei
Profile Joined March 2010
United States2845 Posts
December 16 2011 12:09 GMT
#381
yeah this is complete bullshit, everyone remember back when they announced they were splitting SC2 into a trilogy and the world freaked about getting "1/3rd" a product? I trusted blizzard when they said no, it will be three full games, but now they're pulling bullshit of "30 missions was too long so we cut it by 33% and you can expect 20 missions total in HotS."

fuck

that

fucking activision
www.justin.tv/veisc2 ~ 720p + commentary
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 16 2011 15:35 GMT
#382
Yeah it's waaaaaaaaaaaaaaaaaaay too short. Wasn't there an achievement for beating it in 5 hours or something? I know most of SC2 is multiplayer but $60 games should have way more than a few hours of storyline.

They already butchered the length by cutting it into 3 games.
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 16 2011 17:19 GMT
#383
you can speedrun most games in a few hours ^^; , fallout 3 is probably a good example, stick to the main mission and you are through in 1 hour.

WoL had an normal length, the biggest issue probably is because it wasn't linear, which isn't to common in rts games. And people got confused + many hated on the storyline expecting an epic film or something, while there was no real positive feedback. So i guess they missjudged it, or they didn't expected so many smurfs in sc2, and thought there were alot of people that didn't played the single player .
Anyway to late now, on a positive site, the map makers will be done fast and probably put into custom maps or mini campaigns and stuff ^^.
Noocta
Profile Joined June 2010
France12578 Posts
December 16 2011 18:33 GMT
#384
On December 17 2011 02:19 FeyFey wrote:
you can speedrun most games in a few hours ^^; , fallout 3 is probably a good example, stick to the main mission and you are through in 1 hour.

WoL had an normal length, the biggest issue probably is because it wasn't linear, which isn't to common in rts games. And people got confused + many hated on the storyline expecting an epic film or something, while there was no real positive feedback. So i guess they missjudged it, or they didn't expected so many smurfs in sc2, and thought there were alot of people that didn't played the single player .
Anyway to late now, on a positive site, the map makers will be done fast and probably put into custom maps or mini campaigns and stuff ^^.


I don't think the non linear was the problem.
DoW 2 is knowed for having one of the best campaign for a moder rts, and it wasn'"t linear at all.
" I'm not gonna fight you. I'm gonna kick your ass ! "
rhmiller907
Profile Joined August 2011
United States118 Posts
December 16 2011 20:26 GMT
#385
I played through the campaign on hard in about 20 hours. It wasn't hard and was enjoyable for those of us who are interested in the lore of the game.
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
CaB
Profile Joined November 2011
12 Posts
December 16 2011 22:09 GMT
#386
I hope it doenst work like sc2:wol where a patch can wipe out your single player progress. I worked hard getting to the last missions on brutal, then a patch makes me start all over. Very frustrating. I hope that doesnt happen in HOtS.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
December 17 2011 02:32 GMT
#387
I believe less missions would be fine as long as there are more easter eggs and additional missions. perhaps the core missions could be easy to run through, but it's necessary to take much much more time to complete all bonus objectives.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
SpaceFighting
Profile Joined January 2010
New Zealand690 Posts
December 17 2011 08:04 GMT
#388
like most blizzard fans, watching the cinematic.. dialogue and all that good stuff... sure it was long but who really doesnt want more? i would be glad if they did 60 missions... as long as it doesnt start getting repetitive.. we dont have to finish it in one sitting! lets go blizzard.. 100 missions GET IN THERE
kuz pro
icclown
Profile Blog Joined July 2009
Denmark270 Posts
December 17 2011 09:41 GMT
#389
Bliz consists of a bunch of money grubbing hoes...
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
Sinedd
Profile Joined July 2008
Poland7052 Posts
December 17 2011 15:11 GMT
#390
Too long ?

what ?

U mad Blizz ?

-.-
T H C makes ppl happy
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
December 17 2011 19:10 GMT
#391
On December 17 2011 03:33 Noocta wrote:
Show nested quote +
On December 17 2011 02:19 FeyFey wrote:
you can speedrun most games in a few hours ^^; , fallout 3 is probably a good example, stick to the main mission and you are through in 1 hour.

WoL had an normal length, the biggest issue probably is because it wasn't linear, which isn't to common in rts games. And people got confused + many hated on the storyline expecting an epic film or something, while there was no real positive feedback. So i guess they missjudged it, or they didn't expected so many smurfs in sc2, and thought there were alot of people that didn't played the single player .
Anyway to late now, on a positive site, the map makers will be done fast and probably put into custom maps or mini campaigns and stuff ^^.


I don't think the non linear was the problem.
DoW 2 is knowed for having one of the best campaign for a moder rts, and it wasn'"t linear at all.



So so, i wouldn't call "best campaign" when every race had the same maps with different enemies.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
hitthat
Profile Joined January 2010
Poland2349 Posts
December 17 2011 19:36 GMT
#392
On December 13 2011 21:22 [F_]aths wrote:
Show nested quote +
On December 13 2011 06:53 qwertzi wrote:
too long ist just a joke, it was way too short imo...
just think about sc1 and bw.. :-*(
In SC1 and BW we had essentially three missions:

- Build a base and killl all enemy bases
- Lead a small group through a maze, the hero must survive
- Build defenses and survive for X minutes



LOL! How about:

- gather enouth fuel to get to the next mission + infest as many CCs as posible?
- kill specific enemy unit/building? (destroying enemy base rather essential ;P)
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
theBOOCH
Profile Joined November 2010
United States832 Posts
December 21 2011 03:53 GMT
#393
Ridiculous. I played through the campaign like 5 or six times, it's really not that long. Maybe for ultra casual players or something it is, but I think difficulty would be more of an obstacle to finishing the game than length, especially if it's enjoyable.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Rawrsi
Profile Joined October 2010
Australia55 Posts
December 21 2011 05:08 GMT
#394
When cap my net (slowed right down to under 56kb/s) the campaign gets me through these tough times with extremely slow internet.
Bulkers
Profile Joined September 2010
Poland509 Posts
December 21 2011 08:22 GMT
#395
I remember years ago when they announced that Sc2 will come in 3 parts the main reason why they did that is becasue story they wanted to tell is so long that it will require at least 3 parts to cover. Ofc now everybody see that its all about the money.
gnutz
Profile Joined November 2010
Germany666 Posts
December 21 2011 12:04 GMT
#396
Campaign wasn't too long. I just never played it again because of:
- Horrible loading times
- The need to be online
- The story
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
December 21 2011 12:26 GMT
#397
... don't feel like paying the same amount of money to play way less contents.
Eye for an eye make the world go blind - Gandhi
miniwheats
Profile Joined March 2010
Canada187 Posts
December 21 2011 16:29 GMT
#398
Definitely don't buy that even Blizzard thinks it was too long. I've actually never played a game that was too long. If I enjoy a game, I'll always want more. Granted SC2 single player is nowhere near the most enjoyable gaming experiences I've had. If I don't like the game I'm not going to say its too long just to get less of it, I just won't play it. I wouldn't mind if the campaign was 10x longer. Eventually I'll finish it playing here and there. I'm in no rush to be the world's first to finish it.
"Don't disturb my Circles!" -Archimedes
blamous
Profile Blog Joined November 2010
United States377 Posts
December 21 2011 20:23 GMT
#399
I hope there is another set of challenges. Those were fun.
Get YOUR games cast on NuubCast!
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 21 2011 20:40 GMT
#400
Wtf? It was so short, beat it in about 6 hours total.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
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