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Active: 763 users

Blizzard says: SC2 Singleplayer was too long

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 19 20 21 Next All
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2011-10-26 11:54:48
October 25 2011 21:21 GMT
#1
Browsing a german website i found an article about Blizzards thoughs on SC2 SP. to sum it up a bit:

- 29 missions are too long for many players, who doesnt reached the final, so HotS is intendet to be shorter
- Surveys from Blizzard revealed many negative feedback from players, the campaign was too big, even coworker's from other teams said this
- achievementrate of finished singleplayer is low too
- HotS is planned with around 20 missions, still same amount of highlights like WoL

second part is about new units, so nothing new information at all.

I cant believe this to be true as i can remember Blizzard announced WoL and the Addons will have full content and dont feel like addons cause you can only play 1 Race at Singleplayer.

german source: http://www.golem.de/1110/87266.html

edit 2 polls:
Poll: SC2 SP lenght was

give me more! (2669)
 
78%

ok for me (406)
 
12%

a bit too long (130)
 
4%

way too long (114)
 
3%

short at the end (91)
 
3%

3410 total votes

Your vote: SC2 SP lenght was

(Vote): way too long
(Vote): a bit too long
(Vote): ok for me
(Vote): short at the end
(Vote): give me more!



Poll: Sidequest at Singleplayer

loved them and wish there will be more next time (1738)
 
72%

was ok, maybe a bit more connection to main story (421)
 
17%

just random to increase playtime (136)
 
6%

variety from normal rescue the universe (63)
 
3%

disturbing the mainstory (54)
 
2%

2412 total votes

Your vote: Sidequest at Singleplayer

(Vote): just random to increase playtime
(Vote): variety from normal rescue the universe
(Vote): disturbing the mainstory
(Vote): was ok, maybe a bit more connection to main story
(Vote): loved them and wish there will be more next time

z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
voltaic
Profile Blog Joined November 2010
1071 Posts
October 25 2011 21:28 GMT
#2
i played the campaign within 2 days, i could hurry, but i didn't want to, so i chilled, watched every cinematic, heard every dialogue etc...
i think the campaign had too much of short missions, the first 2 were 3-min missions and the other were only about 20 min or so.
I just hope that blizz does every mission longer and more interesting, not boring like the most missions of wol.

and of course there are those people who aren't interested in campaing and are to lazy to get the achievement, but many people, like me, like the singleplayer and are not just doing it for this cute little sign in the achieve menu. So Blizz, please, if you are to lazy for doing a campaign or not wanting to invest money in it, just say it. But from what i've seen the both missions from hots were pretty good, better then some of wol, thouhj i've never played them.

In short, i don't belive Blizzard, i don't belaive that Blizzard believes the Achiement-whores and i hope they'll keep their promise...
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 25 2011 21:31 GMT
#3
The number of missions in Wings of Liberty was fine, I completed it in about three days after installing the game. I'm really not sure why Blizzard thinks that the campaign is too long, regardless of the feedback.
FOR GREAT JUSTICE! Bans for the ban gods!
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 25 2011 21:36 GMT
#4
I think the players found the campaign too long because of the slow pacing of it, there just didn't happen alot in most of the missions.
Pokemon Master
Lunchador
Profile Joined April 2010
United States776 Posts
October 25 2011 21:48 GMT
#5
Aww, I like lengthy campaigns, though! Those give me feelings like I'm reading through a nice, long novel. When I'm tired, I put it down and get excited to read more of it tomorrow. I'm actually disappointed there weren't more Blizzard or user-created custom campaigns to play through (anyone remember Enslavers?).

But I'm hazarding a guess that a lot of negative feedback probably had statements saying that outside of the artifact and Char missions, everything else was filler that went nowhere (even the Rebellion missions). I could see that.
Defender of truth, justice, and noontime meals!
SynthFae
Profile Joined August 2011
Poland26 Posts
October 25 2011 22:01 GMT
#6
Well i kind of agree. I didn't really enjoy the campaign, there seemed to be too much focus on completely pointless missions that served no other purpose than introduce new unit, give You money for upgrades and points for research, along with the whole fact that the campaign had rather "cheesy" story line.
Cutting the number of missions might be good idea, if the "meat" stays at about the same volume.
Cubbieblue66
Profile Joined June 2011
95 Posts
October 25 2011 22:05 GMT
#7
Damn. I loved the WoL single player campaign. So much so in fact that I unlocked every single achievement from it. A shorter campaign is a big disappointment to me.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 25 2011 22:15 GMT
#8
Eh, I think the problem with the WoL campaign was not the length but rather the "fluff." The actual storyline-relevant missions are few compared to the "side-quest" missions. As others have said, there was too much emphasis on dealing with side-quests and gathering units and upgrades rather than actually dealing with the story.

Cutting down the fat and improving the storyline missions should help alleviate this problem. SC1 and BW was great because all the missions were relevant to an over-arching, epic story. WoL went way too much into side-quest mode.

It seems that HotS will deal a lot with "conquering" planets rather than going through side-quest mini-storylines, with each planet offering a small handful of missions that come with arsenal unlocks. Hopefully, the main storyline missions will be more relevant and prolific in HotS, though the "conquering planets" aspect runs the risk of ending up like the side-quest heavy WoL campaign.
ㅇㅅㅌㅅ
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 25 2011 22:15 GMT
#9
On October 26 2011 06:36 Seiniyta wrote:
I think the players found the campaign too long because of the slow pacing of it, there just didn't happen alot in most of the missions.


In normal and in hard, to a lesser degree. Brutal is very panicky and dynamic, and so people complaining about nothing happening should try ramping up the difficulty.
FOR GREAT JUSTICE! Bans for the ban gods!
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
October 25 2011 22:24 GMT
#10
On October 26 2011 07:15 PraetorialGamer wrote:
Show nested quote +
On October 26 2011 06:36 Seiniyta wrote:
I think the players found the campaign too long because of the slow pacing of it, there just didn't happen alot in most of the missions.


In normal and in hard, to a lesser degree. Brutal is very panicky and dynamic, and so people complaining about nothing happening should try ramping up the difficulty.


He's not talking about action within missions, he means story pacing.

Which is a valid point, but I didn't care. I enjoyed all the missions, so I think it's a shame for there to be less content in the expansion.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 25 2011 22:45 GMT
#11
WoL to long funny .... negative feedback is everywhere, if they go after that they shouldn't make games . The achievement part is the funniest though. Reminds me of Foamy the squirrel talking over achievements.

But i already calculated with lesser mission when people forced hots to become an expansion. They should just remove the side missions from casual difficult and everyone will be happy xD.

Anyway you got 3 achievements while reading this post !
Care about Singleplayer
Being able to read
Got two achievements from one post
Yayness that makes 40 cookie points !
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 25 2011 22:49 GMT
#12
Too long? Wow, wouldn't have expected this from people. I thought it was just right.
FoeHamr
Profile Joined December 2010
United States489 Posts
October 25 2011 23:03 GMT
#13
Too long? I thought it was fine - short enough so I didn't give up with it but long enough that it took me a few days. I was able to run through it on a weekend doing brutal so I thought it was fine.
I got 99 problems and a Terran ain't one
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
October 25 2011 23:19 GMT
#14
I thought the whole point of splitting the game into 3 parts was the long and epic storyline they had planned...
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 25 2011 23:31 GMT
#15
It was fine...

Do people really have problems with finishing a 12-20 hour campaign?(numbers atre based on my 1st playthrough)

Meh this is why we never get 300 hour games anymore
"Its easy, just trust your CPU".-Boxer on being good at games
windsupernova
Profile Joined October 2010
Mexico5280 Posts
Last Edited: 2011-10-25 23:34:36
October 25 2011 23:33 GMT
#16
On October 26 2011 07:24 GentleDrill wrote:
Show nested quote +
On October 26 2011 07:15 PraetorialGamer wrote:
On October 26 2011 06:36 Seiniyta wrote:
I think the players found the campaign too long because of the slow pacing of it, there just didn't happen alot in most of the missions.


In normal and in hard, to a lesser degree. Brutal is very panicky and dynamic, and so people complaining about nothing happening should try ramping up the difficulty.


He's not talking about action within missions, he means story pacing.

Which is a valid point, but I didn't care. I enjoyed all the missions, so I think it's a shame for there to be less content in the expansion.


Ahh of he mean pacing that changes things. I don´t think the pacing dragged on, but it was a weird pacing due to the open ended mission structure. Its a fair point though


E: 20 missions is not too bad, but I´d like to have 30ish per campaign. I do play the SP from time to time
"Its easy, just trust your CPU".-Boxer on being good at games
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 25 2011 23:40 GMT
#17
I really felt that many of the campaign maps were too short. Lots of 10-15 mins maps. I was hoping for some long, 30+ min maps like in BW
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
October 25 2011 23:51 GMT
#18
Rofl. How else would they get people to buy 1 game + 2 expansions at 60$ each? Start with high expectations (each their own game, battle.net the same no matter which one you own, each 30 missions because they only have 1 race).

Now :
-It's an expansion
-Different ladders if you only own WoL
-Less missions
-Still the same price as if it was a standalone game.

Come on..
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2011-10-26 00:18:53
October 26 2011 00:17 GMT
#19
I personally thought the whole starcraft 2 story was stupid and not memorable. I actually thought brood war had a lot more cool things happen which maybe makes the game seem to move faster. Who knows I guess.
I dont know who said the game was too long but if it was then that person can always just turn on cheats and march through it as fast as they want but why punish the rest of us?
Mortal
Profile Blog Joined November 2010
2943 Posts
October 26 2011 00:17 GMT
#20
This is a joke right? The campaign took hardly any time on brutal (marine/medic lololol) and they're shortening it? As well as pricing it the same as WoL?

Bazinga, Blizzard is making some sick decisions here.
The universe created an audience for itself.
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