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Blizzard says: SC2 Singleplayer was too long - Page 4

Forum Index > StarCraft 2 HotS
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Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-10-26 18:28:21
October 26 2011 18:27 GMT
#61
Yeah I beat it in 12 hours the night of release on normal then beat it again a few weeks later on brutal. it's hardly "too long" unless they meant it could do with less throw away beginner tutorial missions (Click to move! A click to attack move! whoa now honey don't get fancy on me!)


(Yes I understand this helps some people. Just not us)

Hit post without thinking- what I'm getting at here is there is no way the campaign was too long. Hurry up its raid night is a testament to that.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
October 26 2011 19:05 GMT
#62
The WoL campaign was the best RTS campaign I've ever played, and I've played WCIII, WCIII: FT, Red Alert 2, Stronghold, Stronghold Crusader, Rome: Total War, etc etc.

Seriously Blizzard, it should have been LONGER. HARDER. FASTER. I think I've played through this campaign about 4 times now (including my other account), and I just started brutal (it's easier than I thought it would be).

It's really not fair that you make an awesome 29 mission long Terran campaign then skimp on the Zerg content, not fair at all.
If you can't jam with the best, then you have to slam with the rest.
nerak
Profile Blog Joined September 2011
Brazil256 Posts
October 26 2011 19:05 GMT
#63
On October 26 2011 17:57 sickle wrote:
Lol, the problem with the campaign wasn't that it was too long, but rather because 75% of the missions are complete filler. Noone is interested in Raynor flying around raiding random toss tribes or running errands for minerals.


You´re so right.
Also the story got no rhythm. Everytime you got your ass safe from some big trouble, the next moment your relaxing at the cantina, everything is where it was before... There only a few exceptions (after killing dr. Hanson, after unveiling the Hybrid bred by Arcturus, after friending with Valerian). And those moments are great, by the way.

As some SC:L editor said, people in WoL are too much like gameplay features, not enough like ficcional characters living a story.

Too bad WoL´s rhythm (pace) and (most) side characters were so bad. The enviroment was quite emersive. Everytime the characters actually had emotions, like when everyone is pissed of about you siding with Valerian, it was so freaking awesome I nearly pissed myself.


In a nutshell, make a good story (where things HAPPEN, btw), don´t ruin the campaing´s pace, and people will play 40 missions.
"I am smiling" - Marauder Dynamite
Maxtor
Profile Blog Joined June 2011
United Kingdom273 Posts
October 26 2011 20:22 GMT
#64
I truly have to disagree with their assessement of the missions, first cycle round i completed it in a few days on brutal which was far too easy for it to be the most challenging difficulty.
Second time around i went for the achievement (hurry up its raid night) and done the campaign in about 5.5 hours how can that possibly be too long? WoL isnt strictly 29 missions as there are options to skip a large portion as well as some missions are one or the other, which i thought was specifically for those people that found it to be too long. I went for the achievements because i found there wasnt enough missions and they werent challenging enough, really am dissapointed that people thought the exact opposite. Forces me play multiplayer instead, which isnt a bad thing i guess :D
lim1017
Profile Joined April 2010
Canada1278 Posts
October 26 2011 20:51 GMT
#65
Length was not the problem, just alot of the missions felt meaningless or non important.

If it was 30 epic missions id be all for that.

protoss side missions were way better then most of the Terran imo
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
October 26 2011 20:59 GMT
#66
When they have an achievement for completing the campaign in under 8 hours, its hard to see how they think it is too long.

Would four hours be better?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 26 2011 21:08 GMT
#67
I wish there were infinite missions. But as that's not possible, I would go with more!!!!!!!
ModeratorI am still alive, somehow
TL+ Member
anrimayu
Profile Joined June 2011
United States875 Posts
October 26 2011 21:12 GMT
#68
Basic story line of WoL is:

Raynor

Joins Tychus in artifact shopping
Helps Tosh find his drinking buddies
Tries to hit on that doctor chick
Goes inside Zeratul
Helps Matt deal w/ his ex
Breaks into TV stations to stop censorship
Goes to Char to get his old gf back

Doesn't sound like much was accomplished. Kinda sounds like my typical holiday weekend.
☆*:.。. o(≧▽≦)o .。.:*☆
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
October 26 2011 21:41 GMT
#69
This is terrible! The reason we are getting 3 seperate games is because they wanted to make a full campaign for each of the three races. Now they are not making a full campaign but still selling us 3 seperate games?

...
This signature is ruining eSports.
Fluffboll
Profile Joined May 2011
Sweden516 Posts
October 26 2011 22:08 GMT
#70
On October 27 2011 06:41 Khenra wrote:
This is terrible! The reason we are getting 3 seperate games is because they wanted to make a full campaign for each of the three races. Now they are not making a full campaign but still selling us 3 seperate games?

...

This is completely off-topic but your sig is awesome
You need to construct additional pylons.
lazydino
Profile Joined October 2010
Canada331 Posts
October 26 2011 22:09 GMT
#71
The polls are going to be very biased. TL is a place for more hard core oriented players, perhaps the campaign is to long for the casuals? Either way, I think they should have more missions.
"I have this moron thing that I do, it's called thinking" - George Carlin
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 26 2011 22:10 GMT
#72
WoL was a 10 hour campaign, which i would consider a short-medium length game. I don't see how people could prefer a shorter game when it's strictly disadvantageous. If someone didn't want to play so many missions, then play the first 20/30 missions or something. Once they want to play more, they can go back and play the other ones.
Demonhunter04
Profile Joined July 2011
1530 Posts
October 26 2011 23:36 GMT
#73
The WoL campaign had too many missions in proportion to the amount of story it had in it. The length of SC1 with the story of SC1's Terran campaign, basically. For that reason, I did not enjoy the campaign that much, while I was blown away by SC1/Brood War.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Eschaton
Profile Joined May 2010
United States1245 Posts
October 27 2011 01:01 GMT
#74
The reason no one finishes the campaign is because it wasn't fun, and had a terrible story. The end.
xHassassin
Profile Joined November 2010
United States270 Posts
October 27 2011 01:13 GMT
#75
Most people don't finish SP because they don't start SP, either that or they got bored of it since they're the type who ladder all day and wouldn't like SP even if it were half the length.

I personally loved the SP but thought the sidequests were kind of sporadic and didn't tie into the plot at all.

Perhaps we could go back to the SC1 days where the campaign was basically a linear campaign, none of the tangents that made no sense stuff. I could be down with 20 linear missions rather than what, 20 random sidequests and only 9 missions that have relevance to the plot.
Teim
Profile Joined October 2010
Australia373 Posts
October 27 2011 01:21 GMT
#76
SC1 and BW each took heaps longer. I mean they each had like 30 missions and the last few missions for each race could take up to an hour where as most of the SC2 missions were around that 20 min mark.

So all I can say is give me more! Even side quests with no value to the main plot are good if they have their own interesting sub plot.
A duck is a duck!
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-10-27 02:10:46
October 27 2011 02:04 GMT
#77
i call that BS :S since when blizzard became such a liar?? what do they mean by 'getting alot negative feedback' from PLAYERS? We give no feedback to them and why do they care about what we think lol (look at how they treated the community's reactions so far). this company has indeed changed alot since the success of WoW.

If they really decided to cut down the SP and sell it at the same price as WoL, i am not sure that i will still get HotS. As a huge (HUGE) fan of zerg i am not gonna support blizzard's shitty attitude on finalizing this zerg expansion.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
bovi
Profile Joined May 2010
Japan208 Posts
Last Edited: 2011-10-27 02:15:28
October 27 2011 02:14 GMT
#78
On October 27 2011 03:15 KiF1rE wrote:
the WoL campaign was to short.... The WoL campaign consisted of 10 missions with 19 optional side missions that told a very boring short story and had nothing to do with the rest of the plot. even the choices in those 19 didnt matter.

IE dr hanson saving her colony. or Toshs mission chain.

the core of the story was jimmy's revolution and fighting the zerg. so basically the first 2 missions, the incredibly lame plot arc where you collect 5 artifacts that do something extremely stereotypical in a scifi story and char. and thats the only missions that form some sort of overall plot in SC2.

Now the zeratul missions were good though entirely optional, and foreshadow into the real plot that most SC fans cared about. but overall WoL was lacking drastically in the plot department.

not to mention with a 100% complete of all the missions on brutal only takes around 9 hours... which is the even sadder part... if they shorten it any further, why dont they just make a movie? and save gamers the issue of sitting through 4 hours of pointless babble by dr hanson claiming she can save her people, while the protoss say no she cant.


exactly my thoughts. WoL was short!

the too long BS is because they had too many side quests and made the main story look out of point and draggy. *edit* most of the missions were not fun for me, i didn't enjoy single player.

hots is priced the same as wol?? how can it be called an expansion then? doesnt blizzard know what's happening in the world economy and the US? Whatever blizzard says its doing, its not for the fans!

not 1 fan would agree with this BS they are trying to pass off.
julianto
Profile Joined December 2010
2292 Posts
Last Edited: 2011-10-27 02:40:06
October 27 2011 02:39 GMT
#79
It's just an excuse to make little content. It was nice of them for telling us what to think: that it was too long.
¯\_(ツ)_/¯
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2011-10-27 03:09:48
October 27 2011 03:08 GMT
#80
i was pretty hyped for sc2 single player when it came out because like in the first 6 missions in you didnt even hit the main arc yet and were doing pretty fun side missions so i was like wow if blizzard spent so much time on these little missions to make them decent then the main story is gonna rock. shows what i know. i'd prefer they spend less time doing filler and more time writing uncheesy dialogue and ruining space opera with prophecies. also no more friend raynor thanks.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
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