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Active: 1934 users

Blizzard says: SC2 Singleplayer was too long - Page 6

Forum Index > StarCraft 2 HotS
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xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
October 27 2011 19:19 GMT
#101
100%'d, am biased, did love, was a long wait and worth it
Meh.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 27 2011 19:20 GMT
#102
I think they said their pricing will be a standard expansion price, but that still does not account for a shorter campaign, since they promised a full campaign per race that would be large. So large in fact that they had to cut it into three little pieces.

Sounds like epic bullshit to me if they then decide to make the campaigns shorter, which were the given reason for cutting up SC2 in three pieces in the first place.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-10-27 19:39:26
October 27 2011 19:36 GMT
#103
On October 27 2011 12:57 vol_ wrote:
Show nested quote +
On October 26 2011 08:51 Kurr wrote:
Rofl. How else would they get people to buy 1 game + 2 expansions at 60$ each? Start with high expectations (each their own game, battle.net the same no matter which one you own, each 30 missions because they only have 1 race).

Now :
-It's an expansion
-Different ladders if you only own WoL
-Less missions
-Still the same price as if it was a standalone game.

Come on..

They have not announced the price.

They have announced that it will be priced as an expansion, which means it will likely be 40$ (if WoW expansions are anything to go by). I'd be very surprised if it was 50$, and it most certainly won't be 60$. But it probably won't be under 40$ either.
Greggle
Profile Joined June 2010
United States1131 Posts
Last Edited: 2011-10-27 21:54:10
October 27 2011 21:52 GMT
#104
How the hell can it be too long? Are people that used to wasting money on shitty shooters with a 3 hour campaign?

Who plays a game they enjoy and then says to themselves "Man, I just wish there wasn't so much game here."?

Dumbasses like this are the reason there was never an Ogre Battle 64 sequel.
Life is too short to take it seriously.
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
October 27 2011 21:54 GMT
#105
Why does Blizzard think games are there to be finished? This wasn't the case pre-Playstation.

Very few finished Mario or Metroid or Zelda, especially given the first two's save systems. I think they were better games for it, it felt like they had endless content to explore despite being only NES size.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 27 2011 22:48 GMT
#106
Too long!? WHAT!? We need more man. come on blizzard!!!!!!
Life's good :D
mutantmagnet
Profile Joined June 2009
United States3804 Posts
October 27 2011 23:58 GMT
#107
The campaign was too long because the story sucked.

Also Blizzard should cope with the reality more than half of gamers don't finish a single player campaign they purchased.

If their online monitoring says something like 80% of players who started the campaign didn't reach the end then I could understand their concern about the mission length.

windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 28 2011 00:51 GMT
#108
On October 28 2011 06:52 Greggle wrote:
How the hell can it be too long? Are people that used to wasting money on shitty shooters with a 3 hour campaign?

Who plays a game they enjoy and then says to themselves "Man, I just wish there wasn't so much game here."?

Dumbasses like this are the reason there was never an Ogre Battle 64 sequel.


Dont make me sad T_T

I like long games, but well 20 missions from 29 ish(which 2-3 were just reskins for the decisions) doesn't seem that bad. Especially if they have some replay value. I do agree with what Blizzard said that the pacing of the missions was pretty wonky, a lot of downtime doing nothing.But to be faqir I do think that was a problem with W3 and SC1 missions.

Its not really that bad if they decide to make those missions really fun and we get a more focused story. Just my 2 cents
"Its easy, just trust your CPU".-Boxer on being good at games
teamsolid
Profile Joined October 2007
Canada3668 Posts
October 28 2011 00:56 GMT
#109
I think people who thought the campaign was too long were just not very good at this game (understandable since not everyone is a BW/RTS vet). They'd probably try to macro off of 1 rax + 1 factory all game long and even then barely so. Thus, what should have been a 10 min map becomes 30 min for them, and what should have been a 15-20 hr campaign becomes 60 hr.
edc
Profile Blog Joined May 2011
United States666 Posts
October 28 2011 01:31 GMT
#110
The single player was too long?! I was surprised at how fast it went by when I finished it. And why would Blizzard give a living DAMN about people's complaints on the low amount of achievements? HotS should have about 25 missions, just like WoL.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
WightyCity
Profile Joined May 2011
Canada887 Posts
October 28 2011 02:11 GMT
#111
i think 30 missions wold be fine with me
90% watching it 8% talking about it and 2% playing it - sc2
DMKraft
Profile Joined December 2010
476 Posts
October 28 2011 02:14 GMT
#112
Have they considered that people don't always finish SP as MP is just too awesome? Or all the people with multiple accounts due to stupid region locks like myself, took me a while to finish SP asI MP mostly and I only finished it on 1 account. I did not find it long and lots of people find MP too intimidating and are buying this purely for SP. Don't make SP shorter
Billy_
Profile Joined September 2010
461 Posts
October 28 2011 02:15 GMT
#113
Wings of Liberty did have too many missions, but I'd rather that some of the side quest missions were filled in with more campaign development instead of downsizing it like what they're suggesting that they'll do for HotS.
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
October 28 2011 05:34 GMT
#114
Wow.

I bought SC2 the day it came out as my first RTS, with no prior exposure to any StarCraft game. I did play WoW and Diablo though. xD

Anyways, I played through the campaign on casual straight away, and unlocked all of the achievements that are doable for that difficulty within three days. And I wanted more.

The Zerg and Protoss inside of me are extremely disappointed that Blizzard feels that cutting out more and more content will somehow make their game more better received by us.

I'm actually offended that they would grant the Terran such an awesome campaign (and I'm Terran as I say this) and skimp out on the Zerg and Protoss. That's not even fair on so many levels.

But hey, it's their game, so who really cares?

BwCBlueBox.837
Greggle
Profile Joined June 2010
United States1131 Posts
October 28 2011 05:35 GMT
#115
On October 28 2011 09:51 windsupernova wrote:
Show nested quote +
On October 28 2011 06:52 Greggle wrote:
How the hell can it be too long? Are people that used to wasting money on shitty shooters with a 3 hour campaign?

Who plays a game they enjoy and then says to themselves "Man, I just wish there wasn't so much game here."?

Dumbasses like this are the reason there was never an Ogre Battle 64 sequel.


Dont make me sad T_T

I like long games, but well 20 missions from 29 ish(which 2-3 were just reskins for the decisions) doesn't seem that bad. Especially if they have some replay value. I do agree with what Blizzard said that the pacing of the missions was pretty wonky, a lot of downtime doing nothing.But to be faqir I do think that was a problem with W3 and SC1 missions.

Its not really that bad if they decide to make those missions really fun and we get a more focused story. Just my 2 cents


Know what my favorite part of Ogre Battle 64 was? By the time you had access to every class in the game you still had like 15 missions left to get to explore and experiment with them all. I feel like for as long as they're still introducing new units it's still basically the tutorial. It's like Diablo 2 where the real game doesn't even start until Nightmare and you have access to all your skills already.
Life is too short to take it seriously.
Zzoram
Profile Joined February 2008
Canada7115 Posts
October 28 2011 05:56 GMT
#116
Achievements let them measure how many people beat the game. They probably showed that most people did 20 missions and no more, hence the decision to do 20 missions.
Sandtrout
Profile Joined July 2011
243 Posts
October 28 2011 06:05 GMT
#117
On October 28 2011 09:56 teamsolid wrote:
I think people who thought the campaign was too long were just not very good at this game (understandable since not everyone is a BW/RTS vet). They'd probably try to macro off of 1 rax + 1 factory all game long and even then barely so. Thus, what should have been a 10 min map becomes 30 min for them, and what should have been a 15-20 hr campaign becomes 60 hr.



Well, when I first played the campaign I had no RTS experience whatsoever. So yeah, I needed at lot of time to beat it. But it was still awesome and I would have loved to play 30 more missions right after that.
It definitely wasn't too long and I mean, you didn't have to play all missions if you just wanted to reach the end of the campaign.
potatomash3r
Profile Joined April 2010
Australia417 Posts
October 28 2011 06:22 GMT
#118
The length was fine. But the story was below average, maybe that's why people didn't complete it.
Part of being mature is to accept your loss.
LXR
Profile Joined June 2011
357 Posts
October 28 2011 06:55 GMT
#119
I thought it was too long. Definitely the minority here, but i'd really like it if HOTS was about 2/3 to 1/2 the length of WoL
Kyrth
Profile Joined July 2010
United States101 Posts
Last Edited: 2011-10-28 07:37:24
October 28 2011 07:08 GMT
#120
If only they'd kept to developing three races instead of one I bet more people would have had the attention span to finish the game.

It's kind of stupid though, even in Starcraft 1 many people didn't finish the campaign just because multiplayer was there. Just because some people don't finish it doesn't mean they rest of us don't want to have a full-length single player experience.
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