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Blizzard says: SC2 Singleplayer was too long - Page 7

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 5 6 7 8 9 21 Next All
nakedsurfer
Profile Joined April 2011
Canada500 Posts
October 28 2011 08:28 GMT
#121
I found it the perfect length. I finished it in 2 days watching all the movies n stuff too plus I was kinda slow at it too at first since it had been a really long time since i had played starcraft. Now I could finish it much faster and since HOTS will be shorter it'll go just that much faster since im much better at zerg than terran
Root4Root
Thug[ro]
Profile Joined October 2005
Romania340 Posts
October 28 2011 09:23 GMT
#122
I don't agree. It was short GIVE ME MOARRR! I just love playing long campaigns, chilling and finding new stuff etc it's so cool....
I just want to take my time and enjoy it, so please make it longer!
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 28 2011 09:40 GMT
#123
Too long?? I finished that campaign in a weekend with EVERY achievement. I only did my last achievement were you had to finish the campaign in 6 hours or less on normal a week later.
I had a good night of sleep.
aQuaSC
Profile Joined August 2011
717 Posts
October 28 2011 09:54 GMT
#124
Really... I can't understand why they think it was too long, no matter how hard I try xD it was too short for me. The longer - the better, it won't be boring with that lore.
TL+ Member
ViperPL
Profile Joined March 2011
Poland1775 Posts
October 28 2011 10:23 GMT
#125
Seriously, campaign on normal difficulty is really quick and effortless. Brutal took some more time, but that was the whole point, more challenge. I really don't see how could anyone complain. I guess some hardcore noobs. I was greatly disappointed when they announced only 20 missions for HotS, when WoL had 29. Lame.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
TheDna
Profile Joined March 2010
Germany577 Posts
October 28 2011 11:11 GMT
#126
About 90% of the sc2 players are casual players. They never even heard of teamliquid and whatnot.
obviously those people have the majority in the blizzard polls as well

I really liked the campaign but some missions were really a bit boring and too long even for my taste.
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2011-10-28 12:44:56
October 28 2011 12:44 GMT
#127
I think the campaign was too long. in the first missions it was just about getting money and upgrades and even later in the campain there were to many sidequests which had nothing to do with the main storyline.
A campain, especially for rts, needs to tell an interesting story which keeps me playing because I want to know what happens in the next mission. Its very hard to archieve this with 29 missions.

Warcraft III campaigns were awesome and they only had like 10 missions. There was a campaign for every race though, so it had a little more content than sc2 but it was spread over 4 different stories which made it way more interesting.

Its a much better concept than the one starcraft 2 has.
Respect my authoritah!!
mindwarp
Profile Joined October 2010
United States30 Posts
October 28 2011 17:46 GMT
#128
I like the long campaign time! I hope they really up the quality of the existing levels at least but i doubt blizzard will go back and alter much.

I was really looking for to have a full 30 campaign missions to play with since I main zerg.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
October 28 2011 19:15 GMT
#129
All the casual gamers were probably complaining about the length. I hope Blizzard remembers us, the more hardcore gamers and does not shorten HotS too much.
Abstracts, the too long didn't read of the educated world.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
October 28 2011 19:28 GMT
#130
Well I hope at least brutal will be brutal.

"Mudkip"
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 28 2011 20:01 GMT
#131
How can a storyline be 'too long'? Is anyone complaining about it?
Just sounds like a lousy excuse to make it shorter, because not as many people are going to get pissed because it's short.
Honestly if the campaign took a month of gameplay to complete none would still complain. What's there to complain about? -_-'
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Telenil
Profile Joined September 2010
France484 Posts
October 28 2011 20:28 GMT
#132
Presumably, they don't want to make a 200 hours campaign that would be completed by 10% of the player base. They would rather have a short campaign that is completed by 60% (arbitrary number) of their players.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-28 22:08:51
October 28 2011 21:58 GMT
#133
On October 29 2011 05:28 Telenil wrote:
Presumably, they don't want to make a 200 hours campaign that would be completed by 10% of the player base. They would rather have a short campaign that is completed by 60% (arbitrary number) of their players.


Why?


Edit. Imo how many who complete the campaign is more depending on the quality of the campaign, rather than how long it is. A long campaign often increases quality.
Look at how many people are playing mass effect and assassin's creed for instance. Super long campaign with a shit tonne of people playing.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
goodpoltergeist
Profile Joined February 2011
United States41 Posts
October 28 2011 22:06 GMT
#134
What? I've played through the WoL campaign no less than 5 times (3 on normal, 1 on hard, 1 on brutal) just to get all the achievements! There's not way that it's "too long!" Quite the contrary, there isn't enough!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 28 2011 22:17 GMT
#135
I loved the Nova / Tosh missions. Played them like 10 times without nukes just to play around. Hope there'll be more missions like that ^_^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
crc
Profile Joined October 2009
Australia256 Posts
October 28 2011 22:18 GMT
#136
AH come on Blizzard, look at SC1 and BW! There are a lot of missions, yes, but they were all awesome because they are all story related (even the "side-quests" are pretty awesome, eg hi-jacking battlecruisers, they relate to the story!). Oh, Raynor and Fenix escaped to Shakuras, oh now Kerrigan wants our help huh, now Artanis is infiltrating this terran base, oh now I'm retrieving these crystals, then oh Kerrigan you spoony girl. Then on the terran missions, it's like, oooh UED is here, let's infiltrate the dominion base, hijack some battlecruisers, then we defend against their onslaught, oh Stukov a traitor?? Ah but no. And now we gotta stop Duran. Hey, we may be able to control the overmind? Etc. The storyline is packed with more twists, politics, character developement and we get to see deeper into the starcraft universe.

SCII compared to this is just shallow. It feels like just one of the SC1 race campaigns, but as a full game. Quality, Blizzard. The number of missions can get reduced, but make it good! SC1 had 10 missions for one race, and you always get something exciting to do next. Learn from that. All the pretty enhancements onboard the Hyperion doesn't make the story better. AH.
Monkeyballs25
Profile Joined October 2010
531 Posts
October 28 2011 22:51 GMT
#137
I think it had just the right amount of missions for a full game. The achievements and multiple difficulty levels and the different order the missions can be done in add a *lot* of replayability. The only thing I was disappointed about was the lack of any Zerg missions despite shoehorning in 3 or 4 Protoss ones.
One thing I really liked aswell is that the missions all feel quite distinctive, with lots more than "here's your little base, kill this giant base". I'm not sure if they could have added many more missions without diluting that aspect. And the storyline *did* get stretched pretty thin over 29 missions. It felt like Raynor was suffering from ADD
-hey let's take down Mengsk
-oooh no let's collect these artifacts first
-oooh no let's save these colonists before that
-oooh no let's help this creepy psychic voodoo guy
and so on.
They could have told the entire plot of WoL over 10 missions if they wanted to.
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
October 29 2011 00:42 GMT
#138
I thought the single player was just right in terms of length. Definitely wouldn't want it any shorter...

I mean, any hardcore person could finish it in a weekend. If you don't care about the story enough to finish it then who cares.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-10-29 01:05:18
October 29 2011 01:04 GMT
#139
- 29 missions are too long for many players, who doesnt reached the final, so HotS is intendet to be shorter
- Surveys from Blizzard revealed many negative feedback from players, the campaign was too big, even coworker's from other teams said this
- achievementrate of finished singleplayer is low too
- HotS is planned with around 20 missions, still same amount of highlights like WoL

second part is about new units, so nothing new information at all.

I cant believe this to be true as i can remember Blizzard announced WoL and the Addons will have full content and dont feel like addons cause you can only play 1 Race at Singleplayer.


I'm really curious if this survey/poll is legit or whether it was misinterpreted. People not finishing the campaign because it's too long >.>? They could have finished it easily on casual (and if it was "too easy therefore too boring" for them play on brutal).

More missions = potentially more assets for map editor = more fun stuff to use in custom maps (for map players and map editors).

I also found the campaign to be the right length.

Hopefully it lasts the same amount.

Also yes when SC2 (announced as a trilogy) was announced, they did say (Karune in a stickied topic in the old SC2 battle.net forums [you can find it on archive.org]) said that each race will have "potentially up to" 30 missions each.

So yes Blizzard did announce it at first that each of the races would have 30 missions.

SC1 had 30, BW had 28 (if you count dark origins secret mission). WC3 had maybe 30ish (I forgot) but TFT had a little bit less but there was also an Orc campaign too (where you just control Rexxar [sp?]) which lasted a decent amount.

Well we'll see. I like Blizzard but lately they've been making up excuses for things:

Diablo III on online only - Well guys there were "a lot" of people (in Diablo II) who played Single Player then were bummed to find out you couldn't play multiplayer on battle.net with friends. That's one of the reasons Diablo III is online only guys. We don't want people to accidentally click the single player button, play for hours, then find out they can't play with their friends in D3! We can't have that!

Starcraft II with no chat channels - Do you really want chat channels?

Starcraft II on name changes - Do you really want name changes?

And now this - Wings of Liberty was too long. So to do our customers a favor, we're making the game shorter!

tl;dr - Blizzard seems to like finding excuses for the things they do.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2011-10-29 02:57:59
October 29 2011 02:49 GMT
#140
Strange. I felt the single player had just the right amount of content. The missions were fun and varied, though I could have done without some of the corny dialogue and for certain the terrible ending. But, this is about the amount of missions and I felt they had it just right.

Edit: Maybe they should reexamine their strategy. It makes more sense to me to work on the quality of the story telling a bit more rather than simply cut down on the amount of content. If people didn't finish the game because they got bored then that, to me anyways, is more a result of the lower quality story rather than the gameplay, which was truly excellent.
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