Blizzard says: SC2 Singleplayer was too long - Page 7
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nakedsurfer
Canada500 Posts
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Thug[ro]
Romania340 Posts
I just want to take my time and enjoy it, so please make it longer! | ||
Koshi
Belgium38797 Posts
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aQuaSC
717 Posts
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ViperPL
Poland1775 Posts
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TheDna
Germany577 Posts
obviously those people have the majority in the blizzard polls as well ![]() I really liked the campaign but some missions were really a bit boring and too long even for my taste. | ||
TerransHill
Germany572 Posts
A campain, especially for rts, needs to tell an interesting story which keeps me playing because I want to know what happens in the next mission. Its very hard to archieve this with 29 missions. Warcraft III campaigns were awesome and they only had like 10 missions. There was a campaign for every race though, so it had a little more content than sc2 but it was spread over 4 different stories which made it way more interesting. Its a much better concept than the one starcraft 2 has. | ||
mindwarp
United States30 Posts
I was really looking for to have a full 30 campaign missions to play with since I main zerg. | ||
NEOtheONE
United States2233 Posts
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Madkipz
Norway1643 Posts
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Euronyme
Sweden3804 Posts
Just sounds like a lousy excuse to make it shorter, because not as many people are going to get pissed because it's short. Honestly if the campaign took a month of gameplay to complete none would still complain. What's there to complain about? -_-' | ||
Telenil
France484 Posts
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Euronyme
Sweden3804 Posts
On October 29 2011 05:28 Telenil wrote: Presumably, they don't want to make a 200 hours campaign that would be completed by 10% of the player base. They would rather have a short campaign that is completed by 60% (arbitrary number) of their players. Why? Edit. Imo how many who complete the campaign is more depending on the quality of the campaign, rather than how long it is. A long campaign often increases quality. Look at how many people are playing mass effect and assassin's creed for instance. Super long campaign with a shit tonne of people playing. | ||
goodpoltergeist
United States41 Posts
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Euronyme
Sweden3804 Posts
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crc
Australia256 Posts
SCII compared to this is just shallow. It feels like just one of the SC1 race campaigns, but as a full game. Quality, Blizzard. The number of missions can get reduced, but make it good! SC1 had 10 missions for one race, and you always get something exciting to do next. Learn from that. All the pretty enhancements onboard the Hyperion doesn't make the story better. AH. | ||
Monkeyballs25
531 Posts
One thing I really liked aswell is that the missions all feel quite distinctive, with lots more than "here's your little base, kill this giant base". I'm not sure if they could have added many more missions without diluting that aspect. And the storyline *did* get stretched pretty thin over 29 missions. It felt like Raynor was suffering from ADD -hey let's take down Mengsk -oooh no let's collect these artifacts first -oooh no let's save these colonists before that -oooh no let's help this creepy psychic voodoo guy and so on. They could have told the entire plot of WoL over 10 missions if they wanted to. | ||
Jonoman92
United States9101 Posts
I mean, any hardcore person could finish it in a weekend. If you don't care about the story enough to finish it then who cares. | ||
Goldfish
2230 Posts
- 29 missions are too long for many players, who doesnt reached the final, so HotS is intendet to be shorter - Surveys from Blizzard revealed many negative feedback from players, the campaign was too big, even coworker's from other teams said this - achievementrate of finished singleplayer is low too - HotS is planned with around 20 missions, still same amount of highlights like WoL second part is about new units, so nothing new information at all. I cant believe this to be true as i can remember Blizzard announced WoL and the Addons will have full content and dont feel like addons cause you can only play 1 Race at Singleplayer. I'm really curious if this survey/poll is legit or whether it was misinterpreted. People not finishing the campaign because it's too long >.>? They could have finished it easily on casual (and if it was "too easy therefore too boring" for them play on brutal). More missions = potentially more assets for map editor = more fun stuff to use in custom maps (for map players and map editors). I also found the campaign to be the right length. Hopefully it lasts the same amount. Also yes when SC2 (announced as a trilogy) was announced, they did say (Karune in a stickied topic in the old SC2 battle.net forums [you can find it on archive.org]) said that each race will have "potentially up to" 30 missions each. So yes Blizzard did announce it at first that each of the races would have 30 missions. SC1 had 30, BW had 28 (if you count dark origins secret mission). WC3 had maybe 30ish (I forgot) but TFT had a little bit less but there was also an Orc campaign too (where you just control Rexxar [sp?]) which lasted a decent amount. Well we'll see. I like Blizzard but lately they've been making up excuses for things: Diablo III on online only - Well guys there were "a lot" of people (in Diablo II) who played Single Player then were bummed to find out you couldn't play multiplayer on battle.net with friends. That's one of the reasons Diablo III is online only guys. We don't want people to accidentally click the single player button, play for hours, then find out they can't play with their friends in D3! We can't have that! Starcraft II with no chat channels - Do you really want chat channels? Starcraft II on name changes - Do you really want name changes? And now this - Wings of Liberty was too long. So to do our customers a favor, we're making the game shorter! tl;dr - Blizzard seems to like finding excuses for the things they do. | ||
Neurosis
United States893 Posts
Edit: Maybe they should reexamine their strategy. It makes more sense to me to work on the quality of the story telling a bit more rather than simply cut down on the amount of content. If people didn't finish the game because they got bored then that, to me anyways, is more a result of the lower quality story rather than the gameplay, which was truly excellent. | ||
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