There needed to be more substance at the end. Either 2 or more missions, or a 10 minute movie of battle action.
Blizzard says: SC2 Singleplayer was too long - Page 8
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Dimagus
United States1004 Posts
There needed to be more substance at the end. Either 2 or more missions, or a 10 minute movie of battle action. | ||
boon2537
United States905 Posts
I think WoL campaign, aside the story, is perfect. Every mission brings something new to the table and the pacing is top notch. I would hate to see Blizz dump down HotS campaign just because some people are not patient enough to finish the campaign. I guess you can't please everyone, huh ? | ||
Noro
Canada991 Posts
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Meta
United States6225 Posts
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envisioN .
United States552 Posts
For me personally I liked the Single Player but I felt like there were too many missions in the middle, getting all the units, and not enough for the end missions (all Char missions) | ||
nitdkim
1264 Posts
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Crisium
United States1618 Posts
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SEA KarMa
Australia452 Posts
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Demonhunter04
1530 Posts
On October 27 2011 04:05 jeeeeohn wrote: The WoL campaign was the best RTS campaign I've ever played, and I've played WCIII, WCIII: FT, Red Alert 2, Stronghold, Stronghold Crusader, Rome: Total War, etc etc. Seriously Blizzard, it should have been LONGER. HARDER. FASTER. I think I've played through this campaign about 4 times now (including my other account), and I just started brutal (it's easier than I thought it would be). It's really not fair that you make an awesome 29 mission long Terran campaign then skimp on the Zerg content, not fair at all. Warcraft III and TFT's campaigns were far better. Not commenting on the units and gameplay as much as in the story. Each mission felt very important. The same goes for most missions in SC1. | ||
askTeivospy
1525 Posts
On October 29 2011 16:32 Demonhunter04 wrote: Warcraft III and TFT's campaigns were far better. Not commenting on the units and gameplay as much as in the story. Each mission felt very important. The same goes for most missions in SC1. WC3 TFT and SC1 and SCBW had amazing campaigns SC2 was a joke, i used to like jim raynor but they ruined him for me with that stupid story on topic: obvious excuse for blizzard to devote less time to singleplayer and try to make it seem like "they're doing it for us". When can any singleplayer ever be too long? Only too short. | ||
trinxified
Canada7774 Posts
No more marine/medic breeze to victory. I just hope they do something similar to putting a few missions with a different race, like the Zeratul visions. | ||
AutomatonOmega
United States706 Posts
I thought the length was fine. Hell, WC3 felt longer. | ||
1hpBuiltForLove
Canada89 Posts
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MrTortoise
1388 Posts
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LastWish
2013 Posts
Sure I didn't get many achievements as well because I was born in the age where achievements weren't necessary for a player to spend long term quality-time on a game. What needs to be done is to have only 3 difficulties - there is no need for more really. Easy difficulty should be for players who just want to see the videos and storyline. Normal difficulty for casual players who want to have some challenge but don't want to spend hours repeating the same mission over again. Hard difficulty for hardcore players who want to have their missions tough - so that you need to repeat a mission until you get the strategy/nuances right and some of the missions should last an hour or more. Every mission could then be considered an achievement. | ||
MrTortoise
1388 Posts
Brutal was hard for me yet i am infinitley better than a lot of my friends. Yet it was easy for the hardcore guys on here. I was out of practise at rts when i cam back to the sc world. | ||
Madkipz
Norway1643 Posts
On October 29 2011 18:17 askTeivospy wrote: WC3 TFT and SC1 and SCBW had amazing campaigns SC2 was a joke, i used to like jim raynor but they ruined him for me with that stupid story on topic: obvious excuse for blizzard to devote less time to singleplayer and try to make it seem like "they're doing it for us". When can any singleplayer ever be too long? Only too short. XD. Not enough people completed our cheesey campain with Jim and his butt buddies romping around the galaxy for an artifact while being chased by ex girlfriends and boyfriends alike. Solution: Lets not improve our shitty script but rather just make our campain shorter that way more people will suffer trough the entire story and we can brag about a bigger % of players that completed our campain. On October 29 2011 23:55 MrTortoise wrote: there is a huge difference in skill between playes. Brutal was hard for me yet i am infinitley better than a lot of my friends. Yet it was easy for the hardcore guys on here. I was out of practise at rts when i cam back to the sc world. and? Its supposed to be BRUTAL. Its the highest tier of difficulty and if its not difficult then. -.- | ||
Antithesis
Germany1085 Posts
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Duka08
3391 Posts
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poor newb
United States1879 Posts
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