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Blizzard says: SC2 Singleplayer was too long - Page 8

Forum Index > StarCraft 2 HotS
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Prev 1 6 7 8 9 10 21 Next All
Dimagus
Profile Joined December 2010
United States1004 Posts
October 29 2011 03:22 GMT
#141
I found the amount of missions dealing with Char, or the "final area" to be severely lacking. Especially when you're supposed to have this epic rally speech implying how long and hard you have struggled to get to where you are.

There needed to be more substance at the end. Either 2 or more missions, or a 10 minute movie of battle action.
boon2537
Profile Blog Joined October 2010
United States905 Posts
October 29 2011 03:32 GMT
#142
Does this means that we're going to pay the same full priced game for less content ?
I think WoL campaign, aside the story, is perfect. Every mission brings something new to the table and the pacing is top notch. I would hate to see Blizz dump down HotS campaign just because some people are not patient enough to finish the campaign. I guess you can't please everyone, huh ?
Noro
Profile Joined March 2011
Canada991 Posts
October 29 2011 03:35 GMT
#143
Weird, I loved the length of WoL single player, the missions were challenging and fun.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Meta
Profile Blog Joined June 2003
United States6225 Posts
October 29 2011 04:18 GMT
#144
Length was fine (perhaps a bit short, compared to the SC1 and BW campaigns), gameplay was great, story was shit. I definitely did NOT think the campaign was too long, I beat it in under 48 hours after release and never touched it again. I'd rather have more front end campaign stuff, it's such a tiny part of the game overall anyway.
good vibes only
envisioN .
Profile Joined February 2011
United States552 Posts
October 29 2011 04:30 GMT
#145
This seems like a biased poll to me... I mean you are posting it in a forum of people who love the Single Player. Do you expect them to say anything other than they want more?

For me personally I liked the Single Player but I felt like there were too many missions in the middle, getting all the units, and not enough for the end missions (all Char missions)
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
nitdkim
Profile Blog Joined March 2010
1264 Posts
October 29 2011 05:45 GMT
#146
maybe it was too long for people playing at normal speed and playing 2-3 times per mission because they lose to computers... lol
PM me if you want random korean images translated.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
October 29 2011 06:00 GMT
#147
I think it's just an excuse by Blizzard to only give us 20 missions. Sure a lot of the missions were ultimately irrelevant to the story at hand, but the gameplay and level design for most missions was quite good.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
SEA KarMa
Profile Joined October 2010
Australia452 Posts
October 29 2011 06:13 GMT
#148
As if they were too long. The campaign was easy even on Brutal difficulty, and the hardest mission must have taken what, like two tries max to complete? The achievements for campaign were also very easy, they just took a little extra time. I don't know why they think it was too long. I mean, playing on casual, you could finish it easily in under 5 hours.
"terrible, terrible damage". terrible, terrible design.
Demonhunter04
Profile Joined July 2011
1530 Posts
October 29 2011 07:32 GMT
#149
On October 27 2011 04:05 jeeeeohn wrote:
The WoL campaign was the best RTS campaign I've ever played, and I've played WCIII, WCIII: FT, Red Alert 2, Stronghold, Stronghold Crusader, Rome: Total War, etc etc.

Seriously Blizzard, it should have been LONGER. HARDER. FASTER. I think I've played through this campaign about 4 times now (including my other account), and I just started brutal (it's easier than I thought it would be).

It's really not fair that you make an awesome 29 mission long Terran campaign then skimp on the Zerg content, not fair at all.


Warcraft III and TFT's campaigns were far better. Not commenting on the units and gameplay as much as in the story. Each mission felt very important. The same goes for most missions in SC1.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
askTeivospy
Profile Blog Joined March 2011
1525 Posts
October 29 2011 09:17 GMT
#150
On October 29 2011 16:32 Demonhunter04 wrote:
Show nested quote +
On October 27 2011 04:05 jeeeeohn wrote:
The WoL campaign was the best RTS campaign I've ever played, and I've played WCIII, WCIII: FT, Red Alert 2, Stronghold, Stronghold Crusader, Rome: Total War, etc etc.

Seriously Blizzard, it should have been LONGER. HARDER. FASTER. I think I've played through this campaign about 4 times now (including my other account), and I just started brutal (it's easier than I thought it would be).

It's really not fair that you make an awesome 29 mission long Terran campaign then skimp on the Zerg content, not fair at all.


Warcraft III and TFT's campaigns were far better. Not commenting on the units and gameplay as much as in the story. Each mission felt very important. The same goes for most missions in SC1.


WC3 TFT and SC1 and SCBW had amazing campaigns

SC2 was a joke, i used to like jim raynor but they ruined him for me with that stupid story

on topic: obvious excuse for blizzard to devote less time to singleplayer and try to make it seem like "they're doing it for us". When can any singleplayer ever be too long? Only too short.

hihihi
trinxified
Profile Joined December 2010
Canada7774 Posts
October 29 2011 11:11 GMT
#151
Don't worry.. The campaign will feel just as long or even longer even with shorter missions because you play as Zerg this time.

No more marine/medic breeze to victory.

I just hope they do something similar to putting a few missions with a different race, like the Zeratul visions.
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 29 2011 11:43 GMT
#152
They crammed 3 games worth of one race's campaign into one game, that's the whole strategy behind SC2 vs SC1/BW.

I thought the length was fine. Hell, WC3 felt longer.
1hpBuiltForLove
Profile Joined July 2011
Canada89 Posts
October 29 2011 12:38 GMT
#153
Some achievements are too difficult. I think WoL was a fine single player game.
MrTortoise
Profile Joined January 2011
1388 Posts
October 29 2011 14:26 GMT
#154
my one ciriticism of single player is that it is of no value in getting you ready fro multiplayer - wghich is what my friends expected from it.
LastWish
Profile Blog Joined September 2004
2013 Posts
October 29 2011 14:51 GMT
#155
I strongly believe this to be either a lie or a misreading of statistical data.
Sure I didn't get many achievements as well because I was born in the age where achievements weren't necessary for a player to spend long term quality-time on a game.

What needs to be done is to have only 3 difficulties - there is no need for more really.
Easy difficulty should be for players who just want to see the videos and storyline.
Normal difficulty for casual players who want to have some challenge but don't want to spend hours repeating the same mission over again.
Hard difficulty for hardcore players who want to have their missions tough - so that you need to repeat a mission until you get the strategy/nuances right and some of the missions should last an hour or more. Every mission could then be considered an achievement.

- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
MrTortoise
Profile Joined January 2011
1388 Posts
October 29 2011 14:55 GMT
#156
there is a huge difference in skill between playes.

Brutal was hard for me yet i am infinitley better than a lot of my friends. Yet it was easy for the hardcore guys on here.

I was out of practise at rts when i cam back to the sc world.

Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2011-10-29 15:43:13
October 29 2011 15:34 GMT
#157
On October 29 2011 18:17 askTeivospy wrote:
Show nested quote +
On October 29 2011 16:32 Demonhunter04 wrote:
On October 27 2011 04:05 jeeeeohn wrote:
The WoL campaign was the best RTS campaign I've ever played, and I've played WCIII, WCIII: FT, Red Alert 2, Stronghold, Stronghold Crusader, Rome: Total War, etc etc.

Seriously Blizzard, it should have been LONGER. HARDER. FASTER. I think I've played through this campaign about 4 times now (including my other account), and I just started brutal (it's easier than I thought it would be).

It's really not fair that you make an awesome 29 mission long Terran campaign then skimp on the Zerg content, not fair at all.


Warcraft III and TFT's campaigns were far better. Not commenting on the units and gameplay as much as in the story. Each mission felt very important. The same goes for most missions in SC1.


WC3 TFT and SC1 and SCBW had amazing campaigns

SC2 was a joke, i used to like jim raynor but they ruined him for me with that stupid story

on topic: obvious excuse for blizzard to devote less time to singleplayer and try to make it seem like "they're doing it for us". When can any singleplayer ever be too long? Only too short.



XD.

Not enough people completed our cheesey campain with Jim and his butt buddies romping around the galaxy for an artifact while being chased by ex girlfriends and boyfriends alike.

Solution:

Lets not improve our shitty script but rather just make our campain shorter that way more people will suffer trough the entire story and we can brag about a bigger % of players that completed our campain.

On October 29 2011 23:55 MrTortoise wrote:
there is a huge difference in skill between playes.

Brutal was hard for me yet i am infinitley better than a lot of my friends. Yet it was easy for the hardcore guys on here.

I was out of practise at rts when i cam back to the sc world.



and? Its supposed to be BRUTAL. Its the highest tier of difficulty and if its not difficult then. -.-

"Mudkip"
Antithesis
Profile Joined August 2010
Germany1157 Posts
Last Edited: 2011-10-29 15:51:20
October 29 2011 15:49 GMT
#158
In general, a 30 mission campaign isn't too long; however the story didn't provide material for this number, so too many missions just felt like time filler.
Mutation complete.
Duka08
Profile Blog Joined July 2010
3391 Posts
October 29 2011 16:13 GMT
#159
LOL @ Blizz thinking SC2 was too long, after beautifully crafting the WC3+TFT and SC+BW campaigns in the past
poor newb
Profile Joined April 2004
United States1879 Posts
October 29 2011 16:26 GMT
#160
just making excuses for their poorly designed story with characters that doesn't even make sense, and which the vast majority of the missions contribute nothing to the story and are just there to waste time, at least 10x more stuff has happened storywise in either expansions of sc1 than in sc2 wol, just bs-ing your way into 30 missions with so little content is just bad
How do you mine minerals?
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