Blizzard says: SC2 Singleplayer was too long - Page 10
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Shield
Bulgaria4824 Posts
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oZe
Sweden492 Posts
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Gingerninja
United Kingdom1339 Posts
I didn't finish it. Got halfway through, got bored.. played multiplayer with friends instead. I'll prob try and finish it before Hots, but it's not high on my priority list at the moment. | ||
coolcor
520 Posts
http://www.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/index.html One expert estimates 90% of players who start a game will never see the end of it Only one of every 10 gamers finished the 2010 consensus "Game of the Year" (not sc2 lol) Time-pressed gamers are already warming to the idea of shorter games | ||
EienShinwa
United States655 Posts
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Hier
2391 Posts
WoL single player too long? Are people in a hurry to finish it? It doesn't have to be finished in one sitting; potentially 30 or more sittings is more like it. I don't buy the fact that a single person remotely interested in the single player campaign could, with a straight face, say that they want less missions. Pretty much every mission had a unique objective, and if you ignore the trashy story line, I'd say the single player campaign of WoL was brilliantly designed. Also, what oZe and Lunchador said. | ||
GGTeMpLaR
United States7226 Posts
I can't believe they're considering making HotS shorter than WoL =/ | ||
FlyingZergling
81 Posts
(For those looking for a cheap reason or two to replay, unlock Hanson as fast as possible and then never do the final colonist mission- she has some commentary after some of the other missions are done the same way everyone else does, it's just you may have inadvertently given her up too soon. Same goes for Tosh- if you didn't take him along the first time, get him asap and do so- he also has some fun commentary.) Maybe I can have some faith, and this was information leaked on purpose to bum us out and then suddenly there's like 30 missions and they laugh at us as we hop up and down with glee. Or maybe there's only 20 or so missions, but they're these giant epic maps filled with resets and locale changes and all sorts of amazing things that make them all ultra long and epic and the campaign as a whole equivalent or more to the first. Maybe they'll have more ways to upgrade and specialize the units- the research tech line was kind of iffy (in most cases there's one that's just flat out better depending on the player) and you only got two choices per unit and usually you decked out your entire chosen army comp by the end anyway. Perhaps as zerg, creatures that are supposed to have near-infinite evolution capabilities, these choices are so broad that they'll radically alter the game enough to make up for it. I can only hope. -.- | ||
SpoR
United States1542 Posts
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Slusher
United States19143 Posts
On October 31 2011 07:09 Gingerninja wrote: Thanks to the achievements you can see how many people actually finished the game, so they can make their decisions based on that. If 75% of the players only got 50% of the way through (pulling numbers out the air) then that's a lot of content being wasted that resources could have been used elsewhere. I didn't finish it. Got halfway through, got bored.. played multiplayer with friends instead. I'll prob try and finish it before Hots, but it's not high on my priority list at the moment. are they taking into account smurf accounts? what about people who just didn't find the hidden mission, you don't get a campaign complete achievement unless you found it. | ||
Steel
Japan2283 Posts
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nerak
Brazil256 Posts
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aztrorisk
United States896 Posts
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Imalengrat
Australia365 Posts
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phyre112
United States3090 Posts
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khaosis
Canada96 Posts
The story itself wasn't particularly amazing, but I found the length to be just right. | ||
Mafe
Germany5966 Posts
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nVusPip
United Kingdom260 Posts
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Shackadeemus
Ireland247 Posts
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Dyme
Germany523 Posts
They bought it for the competetive aspect and the competetive aspect only. Some people may have bought sc2 and didn't even like it. Some might have not "enough" time to play all the great games that get released. But I don't think those would be more willing to buy the game if it was shorter?! Having an achievement for beating the whole campaign in ~5 hours (most of it being the Siegetank mission...), doesn't exactly indicate a too long campaign. If I don't misremember the WC3 campaign was way longer, and I can't remember the last time I wished for less content from Blizzard in general. My conclusion is: If Blizzard doesn't want to make a decent Singleplayer because we will all buy HotS no matter what, that's okay. But they shouldn't lie. No one thinks "If it has 10 missions, I'll buy it; if it has 20, I won't". | ||
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